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New Patch brings Dancing!

Every player now has a Combo Skill called Dancing after new patch this morning. Pressing it enters "Dance Mode" where your character swirls around until you press one of the 3 arrows. Each of them starts a combo that begins a pretty damn cool set of dance moves.

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Comments

  • dantep6dantep6 Member Posts: 47

    I REALLY hope this was in jest, i am finding it harder and harder to tell anymore 

  • LaserwolfLaserwolf Member Posts: 2,383

    Nope it is real. Not an emote, but a sort of Mini-Game. Kind of Celtic mixed with Russian mixed with break-dancing. One combo is a back-flip into a prone position where you start doing the worm then backflip into the squatting-kicking Russian type dance. Also a pretty cool mid-air backflip-kick thing I provided a screenshot to above.

    Maybe not as "cool" as the WoW Dances, but these are interactive and dancing in AoC has great potential to expand.

    image

  • cbascbas Member Posts: 111

    I'd been happier if they fixed the bug that causes me to spin out of control while in combat.

  • AgtSmithAgtSmith Member Posts: 1,498

    It is just more evidence of Funcom's complete stupidity that while grouping remains broken (as many/most quests goals do not complete for all members meaning you must do a quest once for each member) that they where working on such a stupid thing as this.  It is fast becoming apparent that AoC is Vanguard II.

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  • LottobarnLottobarn Member Posts: 39

    Thay have been working on the dance since the begining..

  • CropperCropper Member Posts: 198

    Originally posted by AgtSmith


    It is just more evidence of Funcom's complete stupidity that while grouping remains broken (as many/most quests goals do not complete for all members meaning you must do a quest once for each member) that they where working on such a stupid thing as this.  It is fast becoming apparent that AoC is Vanguard II.
    Vanguard was an absolute trainwreck at launch, AoC has its problems and may be a flash in the pan game when alls said and done, but you really can't compare the two.

    Although dancing is not something I give a crap about in a game, it is the small details that make one game shine over another, so for someone this will be a welcome addition, just not anyone here, perhaps the next thing they add will be the one you or I love.

    As for taking away from bug fixes, I'm sure whoever does these animations has nothing to do with bug fixes, so relax.  The time and effort it took to make characters dance isn't whats gonna make or break this game.

  • CropperCropper Member Posts: 198
    Originally posted by cbas


    I'd been happier if they fixed the bug that causes me to spin out of control while in combat.

    If it's your character spinning, I don't know what to tell you, if its your view spinning its probably your mouse, I had the same problem, new mouse, no problem.

  • FunkyLasagneFunkyLasagne Member Posts: 339

    Originally posted by AgtSmith


    It is just more evidence of Funcom's complete stupidity that while grouping remains broken (as many/most quests goals do not complete for all members meaning you must do a quest once for each member) that they where working on such a stupid thing as this.  It is fast becoming apparent that AoC is Vanguard II.

    LOL. Way to overreact.  Do you exaggerate and whinge about everything in life?  Perhaps you out to get out a little more.  Personally I'm glad they are putting emotes in early, they are a key way to interact with otehr players.

  • cbascbas Member Posts: 111

    Originally posted by Cropper

    Originally posted by cbas


    I'd been happier if they fixed the bug that causes me to spin out of control while in combat.

    If it's your character spinning, I don't know what to tell you, if its your view spinning its probably your mouse, I had the same problem, new mouse, no problem.


    I will try that.  I found that jumping off small ledge seems to fix it.  Another one is being stuck continually walking backwards though I has not happened for several days so I'm thinking its since been fixed.

    I am going to try dancing and check it out.  One thing that I think is lacking in this game are more social features, not related to chopping off heads and such.  As strange as it may sound I love to fish in games, also a duelling feature would be nice (unless its in there and I haven't found it yet).

     

  • LieberungLieberung Member Posts: 40

     

    Originally posted by Laserwolf


    Nope it is real. Not an emote, but a sort of Mini-Game. Kind of Celtic mixed with Russian mixed with break-dancing. One combo is a back-flip into a prone position where you start doing the worm then backflip into the squatting-kicking Russian type dance. Also a pretty cool mid-air backflip-kick thing I provided a screenshot to above.
    Maybe not as "cool" as the WoW Dances, but these are interactive and dancing in AoC has great potential to expand.

     

    Lol! It actually looks like the Norwegian folk dance, called "Leikarring"!

    It seems a bit strange they are implementing this in this phase though, when they probably should foucus on more important things....

     edit: But how great wouldnt it be to dance like this over a be-headed corpse in pvp

  • MadGonzoMadGonzo Member Posts: 55

    Originally posted by Lieberung


     
    Originally posted by Laserwolf


    Nope it is real. Not an emote, but a sort of Mini-Game. Kind of Celtic mixed with Russian mixed with break-dancing. One combo is a back-flip into a prone position where you start doing the worm then backflip into the squatting-kicking Russian type dance. Also a pretty cool mid-air backflip-kick thing I provided a screenshot to above.
    Maybe not as "cool" as the WoW Dances, but these are interactive and dancing in AoC has great potential to expand.

     

    Lol! It actually looks like the Norwegian folk dance, called "Leikarring"!

    It seems a bit strange they are implementing this in this phase though, when they probably should foucus on more important things....

     

    i was just thinking that.. what the hell are they doing?

    they should instead be focusing on the problematic scaling of classes

    ie. some classes are just not viable at higher levels, because their damage doesnt scale well

    two of them fixed however, and that is good news(!)

    but, why not? its a nice concept..

    its also funny to see the "is that it?" thread response to each patch.. 30 pages long each time a patch comes out

     

  • orlacorlac Member Posts: 549

    Now I have a reason to buy the game!

  • BuccaneerBuccaneer Member UncommonPosts: 654

    Most likely it's been in development for a while, it just was not ready for launch with all the other issues that needed fixing.  It's a welcome addition to the game, the more fluff the better.

  • todeswulftodeswulf Member Posts: 715

    Originally posted by orlac


    Now I have a reason to buy the game!
    Now I have a reason to quit.
  • randomtrandomt Member UncommonPosts: 1,220

    I can only assume funcom lost its mmo dev teams that did AO, and have a bunch of first timers working on this thing.  Holy odd thing to waste development time on, considering the rest of the game.

  • AgtSmithAgtSmith Member Posts: 1,498

     

    Originally posted by Cropper


     
    Originally posted by AgtSmith


    It is just more evidence of Funcom's complete stupidity that while grouping remains broken (as many/most quests goals do not complete for all members meaning you must do a quest once for each member) that they where working on such a stupid thing as this.  It is fast becoming apparent that AoC is Vanguard II.
    Vanguard was an absolute trainwreck at launch, AoC has its problems and may be a flash in the pan game when alls said and done, but you really can't compare the two.

     

    Although dancing is not something I give a crap about in a game, it is the small details that make one game shine over another, so for someone this will be a welcome addition, just not anyone here, perhaps the next thing they add will be the one you or I love.

    As for taking away from bug fixes, I'm sure whoever does these animations has nothing to do with bug fixes, so relax.  The time and effort it took to make characters dance isn't whats gonna make or break this game.

     

    I think it is similar to Vanguard even if differantly similar.  It may not be the mess VG was but in many ways it is plagued by a plethora of issues that rally do frustrate the player and detract from what is obviously, otherwise, a good game simply no completed.

     

    Originally posted by FunkyLasagne

    Originally posted by AgtSmith


    It is just more evidence of Funcom's complete stupidity that while grouping remains broken (as many/most quests goals do not complete for all members meaning you must do a quest once for each member) that they where working on such a stupid thing as this.  It is fast becoming apparent that AoC is Vanguard II.

    LOL. Way to overreact.  Do you exaggerate and whinge about everything in life?  Perhaps you out to get out a little more.  Personally I'm glad they are putting emotes in early, they are a key way to interact with otehr players.

     

    That is like issuing a recall on a car to put a steering wheel on it - you have kind of lost that battle shipping it missing on in the first place.

     

    The number of key MMO concepts and capabilities missing or broken in AoC is stunning.

    - Grouping is hopeless, and even questionably necessary, because quest goals for many quests don't update for anything but on group member.

    - Stat bonuses are broken so functionally not part of the game (IE item bonus to strength or constitution).

    - Item drops are a joke - you get the same crap at 40 that you got at 10, many times worse drops even.

    - Economy is laughable - prices on basic items cost more than the average player at that level has but 5 to 10 fold.  I.E. - by level 30/40 most players will struggle to have even half 1G yet mounts cost several G and training for a mount costs 1G.

    - The standard PvP verse PvE nerf battle is beginning where all the ganking and whoring on PvP servers leads to NERF cries that affect PvE players while the PvPers just move on to the new flavor of the month.

    - Funcom is admittingly banning people not guilty of anything.  I support banning cheaters and exploiters they are admittingly banning first and vetting guilt later.

    - Incredibly bad, nearly functionally broken, UI.

    - Inability to bind mouse buttons in game and hard binding of game functions to extra mouse buttons - no using Mouse 4/5 as push to talk without reprogramming said buttons out of game.

     

    I like the game, it has some choices that are not perfect but overall it can be a great game much like overall VG could have been a grweat game.  But I have seen many games go live incomplete and unfinished and they never recover as you simply cannot develop these things in live.  Maybe funcom will get it done but so far the patches are not showing they get it at all. AoC clearly needed another 2 to 4 months of work - mostly polish and optimization with broad bug fixing.

    --------------------------------
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  • RookerithRookerith Member Posts: 11

    I think it's fantastic.  Little things like this will keep roleplayers happy.

    There is more then one dev on the team. It's obvious they have devs on performance and bugs.  There are devs that probably don't have their hands in the pots effecting the particular issues you're facing and can work on fun, fluff-related things like this, that tend to breath more life into a game for some of us.

  • Originally posted by Laserwolf


    Nope it is real. Not an emote, but a sort of Mini-Game. Kind of Celtic mixed with Russian mixed with break-dancing. One combo is a back-flip into a prone position where you start doing the worm then backflip into the squatting-kicking Russian type dance. Also a pretty cool mid-air backflip-kick thing I provided a screenshot to above.
    Maybe not as "cool" as the WoW Dances, but these are interactive and dancing in AoC has great potential to expand.
    Not sure why people would be negative about this, its a good vairation on the combo system.  Kind of like LOTRO music.

     

    Of course if people are pissed this got added instead of bug fixes then fine, but otherwise its a good thing.  Better than canned dances IMO.

  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690
    Originally posted by AgtSmith


     
    Originally posted by Cropper


     
    Originally posted by AgtSmith


    It is just more evidence of Funcom's complete stupidity that while grouping remains broken (as many/most quests goals do not complete for all members meaning you must do a quest once for each member) that they where working on such a stupid thing as this.  It is fast becoming apparent that AoC is Vanguard II.
    Vanguard was an absolute trainwreck at launch, AoC has its problems and may be a flash in the pan game when alls said and done, but you really can't compare the two.

     

    Although dancing is not something I give a crap about in a game, it is the small details that make one game shine over another, so for someone this will be a welcome addition, just not anyone here, perhaps the next thing they add will be the one you or I love.

    As for taking away from bug fixes, I'm sure whoever does these animations has nothing to do with bug fixes, so relax.  The time and effort it took to make characters dance isn't whats gonna make or break this game.

     

    I think it is similar to Vanguard even if differantly similar.  It may not be the mess VG was but in many ways it is plagued by a plethora of issues that rally do frustrate the player and detract from what is obviously, otherwise, a good game simply no completed.

     

    Originally posted by FunkyLasagne

    Originally posted by AgtSmith


    It is just more evidence of Funcom's complete stupidity that while grouping remains broken (as many/most quests goals do not complete for all members meaning you must do a quest once for each member) that they where working on such a stupid thing as this.  It is fast becoming apparent that AoC is Vanguard II.

    LOL. Way to overreact.  Do you exaggerate and whinge about everything in life?  Perhaps you out to get out a little more.  Personally I'm glad they are putting emotes in early, they are a key way to interact with otehr players.

     

    That is like issuing a recall on a car to put a steering wheel on it - you have kind of lost that battle shipping it missing on in the first place.

     

    The number of key MMO concepts and capabilities missing or broken in AoC is stunning.

    - Grouping is hopeless, and even questionably necessary, because quest goals for many quests don't update for anything but on group member.

    - Stat bonuses are broken so functionally not part of the game (IE item bonus to strength or constitution).

    - Item drops are a joke - you get the same crap at 40 that you got at 10, many times worse drops even.

    - Economy is laughable - prices on basic items cost more than the average player at that level has but 5 to 10 fold.  I.E. - by level 30/40 most players will struggle to have even half 1G yet mounts cost several G and training for a mount costs 1G.

    - The standard PvP verse PvE nerf battle is beginning where all the ganking and whoring on PvP servers leads to NERF cries that affect PvE players while the PvPers just move on to the new flavor of the month.

    - Funcom is admittingly banning people not guilty of anything.  I support banning cheaters and exploiters they are admittingly banning first and vetting guilt later.

    - Incredibly bad, nearly functionally broken, UI.

    - Inability to bind mouse buttons in game and hard binding of game functions to extra mouse buttons - no using Mouse 4/5 as push to talk without reprogramming said buttons out of game.

     

    I like the game, it has some choices that are not perfect but overall it can be a great game much like overall VG could have been a grweat game.  But I have seen many games go live incomplete and unfinished and they never recover as you simply cannot develop these things in live.  Maybe funcom will get it done but so far the patches are not showing they get it at all. AoC clearly needed another 2 to 4 months of work - mostly polish and optimization with broad bug fixing.

    And all this is coming from someone who promotes POTBS on a daily basis.

    30
  • Originally posted by AgtSmith


    It is a question of priorities.  Yes, fluff things and niceties matter allot and this game is missing many - but it is also missing many core necessities that have to be dealt with first.  Even dealing with them simultaneously would be fine - but sticking in some stupid fluff while major core necessities remain broken or missing and remain uncommented on by Funcom is inexcusable.
    Its a strange of irony of dealing with the customer as a software developer that sometimes you can't deploy a cool feature until you fix bugs.  Even if that feature is finished and there was no way to "throw more people" at the bugs.

     

    You could actually have been as close to 100% efficient as possible and you still shouldn't deploy that new feature until your bugs are fixed. 

     

    Because people will say and think what this poster has said and there is absolutely nothing you can do about it.

     

    I am not critisizing this poster, that is just the way it is.  Half of making a computer application is psychology now a days and going over the intricasies of time budgeting and mythical man months etc does no good.  People want their problems addressed before anything else.  Period.

     

    I assume most MMO devs know this, but it seems like Blizzard is the only one that actually runs their business according to this.  Sometimes I think its just pure arrogance and stubbornness on the part of the developers.  They don't seem to have the ability to hold their cards close like they should because they have to do things "the right way".   Pretty common with computer people, really.

  • ArskaaaArskaaa Member RarePosts: 1,265

    Grats! Now u can dance so long that they fix game...about 1 year. have fun!

  • AgtSmithAgtSmith Member Posts: 1,498

    Originally posted by SaintViktor 
    And all this is coming from someone who promotes POTBS on a daily basis.

    I left PotBS months ago and was critical of its flaws for months before that - but thanks for sharing your distorted view of reality with us.

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  • puma713puma713 Member Posts: 288

    Is there somewhere that people who haven't bought the game yet can read patch notes? 

    ------------------------------------------------------------------------

    /played: EQ, EQ II, DAoC, WoW, LoTRO, AoC, CoH/CoV, WAR, Aion, Tera, Wildstar and many others that don't merit listing

    /playing: Clash of Clans, Hearthstone

  • AgtSmithAgtSmith Member Posts: 1,498

    Originally posted by puma713


    Is there somewhere that people who haven't bought the game yet can read patch notes? 

    Copy/paste:

    General

    *Fixed some more server and client crashes.

    *An issue which could make NPCs evade forever has been resolved.

    *An issue which could lead to pets become unresponsive has been resolved.



    GUI

    *You should now receive feedback if you try to take items from the guild bank without having enough rank.



    Items

    *Items in tradepost now show stack-size.

    *Resources Gathering: Cotton and Cottonwisp have been fixed.

    *Kheshatta: Drop rate for Scorpion plate has been increased.

    *Fixed a grammatical error with Knarled Leather. It should now be named Gnarled Leather.

    *Boltshock Bangles are now properly classified as "Cloth Armor" instead of "Wrist Armor"

    *Thunder River: The quest item 'Smoked Meat' has re-received its visual appearance.

    *Field of the Dead: 'Fur of Bloodclaw' will no longer end up in the quest inventory.

    *Thunder River: The quest item 'Helvenia's Herbs' has re-received its visual appearance.

    *Sanctum of the Burning Souls: The boss drop 'Bloodtainted Hoop' will no longer end up in the quest inventory.



    Massive PvP

    *PVE Player city buildings should no longer be attackable.



    NPCs

    *Bartholomo's Wife will now respawn more often.

    *Acheronian Ruins NPCs will respawn more often

    *It should be easier to deal with Renton's Corrupt Friends when doing the quest Awakening II.



    Player Characters

    Barbarian

    *Finishing Blow damage boost should only affect the first hit after the charge.

    *Thirst for Blood should correctly trigger it's stacking damage bonuses for you and your team.



    Necromancer

    *Pets should not auto dismiss so fast when they cannot reach their owner.



    Ranger

    *Knee-Capping should no longer trigger Root Immunity on NPCs

    *Marked for Death should give the correct damage values for bow/xbow.

    *Marked for Death cooldown has been adjusted to 3 minutes like originally intended.

    *Critical Aim should no longer fail to execute in some situations.

    *Critical Aim duration increased to 10 seconds, but it will instantly terminate on the next ranged hit

    *You should no longer get messages about getting non existing abilities when training Eagle Eye.



    Tempest of Set

    *Triumphant Life of Set has had its total damage dealt per cast increased.

    *Triumphant Life of Set now deals the damage over 3 seconds instead of instantly.



    Quests

    *Old Secrets: Golden Golem should now always spawn.

    *The Demon in The Tree: The Demon in the Tree Minions should now always attack the player.

    *End Battle: Strom should now respawn, making it impossible to break the last part of the end battle.

    *Quests Bloodroot, Concealing the Chinks, Purging the Fallen, and Source of Contagion have been improved in Tarantia Noble.

    __________________

    Oliver 'Tarib' Kunz

    Senior Community Manager

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  • puma713puma713 Member Posts: 288

    Thanks AgtSmith

    ------------------------------------------------------------------------

    /played: EQ, EQ II, DAoC, WoW, LoTRO, AoC, CoH/CoV, WAR, Aion, Tera, Wildstar and many others that don't merit listing

    /playing: Clash of Clans, Hearthstone

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