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I'm currently level 15 still in Tortage taken my time stoping to smell the flowers. Just thought I would give a few thoughts on some of things I keep hearing.
"This doesn't feel like an MMO it feels like an instanced co-op game"
There is not a single area in daytime mode that I don't see people. Tortage city, white sands, the under halls, the archeronian ruins. Yesterday alone I encountered two people RPing that they had lost their younger brother in the underhalls. That same day I saved a fellow ranger from the giant bat boss on top of the Archeronian ruins. And then another girl ran up to it while it was respawning we grouped I helped her kill the thing then we fought our way back down to the bottom. Then I helped another girl kill flesh eaters that were a bit above her level. And those encounters are exactly the reason I play MMOs so I don't know what server your on but from where I'm standing Hyboria is filled with people.
"The game is to linear"
This is the one that angers me because i'm about 3 - 4 days in and in Tortage alone I am still acidentally and intentionally discovering new places people and things on the island. I mean if Funcom describes Tortage as the linear part of the game I cannot even begin to fathom how open the main land is.
"What is it that the gamers want from these games and why is it not given to them? We were playing these games ourselves, that's why we know it was not being done. So we moved in the opposite direction. We thought about what the users wanted, what we wanted, and why it wasn't happening and how it could happen." - Tasos Flambouras
Comments
People are making a TON of excuses to why this game sucks. In reality, only a few of them hold any weight. If any of the haters were even remotely reasonable, they would know that 90% of their complaints are bogus. There are only a few real gamebreaking issues with AoC.
1) Performance on lowest possible settings with a PC that meets the min requirements.
This should give you 20-30 FPS constantly with no performance spikes. It doesn't. It gives about 10-20 with a ton of performance spikes and lockups.
2) Promises undelivered.
This is a hard one because every MMO does this nowadays. But that doesn't make it right. AoC launched without DX10, usable crafting, usable guild cities, barfights, and PvP levels. All 5 of those things should be ingame and working fully. Fortunately, the framework for it all is there. Funcom just held dx10, barfights, and pvp levels back so they could polish them and release them later. Crafting and guildcities are in, but need a few polish passes (which are being done as we speak).
3) Instancing.
Tons of trolls harp on this and most of their talk is BS. This game has more players per instance than other MMOs like DDO and CoX. In questing zones, I think it's great. Though in major cities and hubs, I would love to see that size doubled. Loading zones could always be quicker, but the instances themselves are huge and look great. So while this is an issue, I hope Funcom will tweak the # cap on instances, but otherwise it's working as intended.
You forgot the very little content after lvl 45.
Withdrawing money from the bank deletes gold on character.
Banning people who had over X gold because apparently auto-respawn is being taken advantage of and Funcom is to incompetent to fix it.
Lack of armor/weapons for level appropriate instances.
The list does go on, but I think those issues are pretty big that you failed to mention.
The reason why you dont understand is because everyone is different. There are those who like the game and have very good reasons why they like it and then there are those who dont like the game and have very good reasons why they dont like it.
Then you have people on both sides of the fence that exagerrates the game.
If you like it then thats the only thing that counts right?
People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.
Keep in mind there is most likely a paid viral campaign from Funcom's competition (ie Blizzard, Warhammer ppl, etc) to flood various gamesite/blogsite forums with negative marketing.
That is almost certainly what we are seeing on these MMorpg forum messageboards and why there are so many negative posts.
Sure, there are truly some posters that have legit gripes and reservations from this game but from what I've seen, your usual trolling negative post on this forum is coming from posters with under 10 posts who are on someone's payroll and being paid to bash this game and other similar mmorpgs.
And who knows, Funcom may practice the same types of negative campaigns for some of their competitors.
For the record, the game is very fun, obviously a work of art and truly beautiful (I find myself just stopping and staring often) and I see countless people having a great time within the game with what has seemed like a truly fantastic launch compared to most mmorpg.
Best bet is to ignore any positive or negative posts/reviews on the game from anyone with 10 posts (or even 50 posts, for that matter), and yes, that includes the one you are reading right now
Tortage is well developed and pretty good, and isn't a very good snapshot of the rest of the game. Especially at 45+ levels.
On the other hand if your thing is hack n slash games such as diablo, then sure you'll enjoy the killing, and who cares about the non-existent rest of the game.
That is pretty silly, and arrogant to assume that THEY are out to get you because you like this particular game over theirs. They don't actually give much of a damn about it.
We post negative comments about it because we have played it and want to share our experience to those who haven't yet so that they can decide to waste money on it, or skip it and wait for the next title.
I'm not on either side, since i'm not playing the game but i have one thing to say...
Do you really believe that Blizzard actually made some people post negative comments on forum about AoC to keep their market ? lol...
I'm not even a WoW fanboi, but you have to understand that Blizzard has MILLIONS of subscribers and i'm pretty much sure they don't give a poop about how AoC is going. Don't flame me here, but i really doubt AoC will have great impact on WoW.
I'm pretty sure it's a good game with his flaws like every MMORPG, but coming here and saying gaming companies have posted on forums negative things is WAY out of sight. UNLESS, you believe in a major conspiracy about blizzard having undercover agents in the White House controlling people's brain by posting on gaming forums...
Well, at least, that's my opinion ! Hehe !
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Playing : Nothing
Waiting for : Starwars old republic
Played : UO, WAR, Eve Online, SWG, GW, WoW, CoH/CoV, Rose Online, Lineage II, EQ II.
To the alleged accusations that rival competitors are viral campaigning well I take that with a grain of salt but. I don't disbelieve it as all corporations do have some extent of greed. I mean their sole purpose is to make money so I neither believe or disbelieve that really.
And while I understand that the game changes drastically after Tortage, my comments were specifically regarding Tortage. Anyone who says the island is linear is full of lies. My defintion of non-linear is beeing able to pick a direction any direction and going that way unhindered to explore that area. And at nearly any location on Tortage you can do that. Are there invisible walls yes but that has not once limited my exploration.
Also speaking of Tortage it is filled with players on Cimmeria. Everyday I play I have a different encounter with somebody.
"What is it that the gamers want from these games and why is it not given to them? We were playing these games ourselves, that's why we know it was not being done. So we moved in the opposite direction. We thought about what the users wanted, what we wanted, and why it wasn't happening and how it could happen." - Tasos Flambouras
Some people fear success and AOC is turning into a success.
When we talk about linear games, we dont mean the world is pathed into locked trails that you can't walk out of.. (it is a bit, not to badly though).
Its more about being told what to do to get from start to finish by the quests etc, with no alternatives.. After getting bored at level 60+, i made a new alt.. and got bored right away for having to redo exactly the same content as the first time around, with no alternative (destiny quest line, what).
After you leave tortage, the player base is split up in 3 different areas, and in those 3 areas, they are split up in multiple instances. But the world is very small out there, so you'll easily bump into people all the time.
The game is basically all about the combat.. pretty much a modern diablo game heh.. If you enjoy that, then great, you'll love the game and thats fine. The people who complain about it expected much much more from a modern mmorpg title, and so moved on. And thats fine too.
I doubt you not but its strange as I hated Diablo (equips flame suit) but am loven AoC.
"What is it that the gamers want from these games and why is it not given to them? We were playing these games ourselves, that's why we know it was not being done. So we moved in the opposite direction. We thought about what the users wanted, what we wanted, and why it wasn't happening and how it could happen." - Tasos Flambouras
I don't understand the complaints either.........
Instancing: This in effect is like having many small servers on one server, if you don't like instancing then why do like a game with multiple servers? Be pure and play Eve which has only one server.
Instancing in AoC is a good thing given the re-spawn rates of mini-bosses and quest items.
Instancing in AocC is a good thing because AoC has collision detection, imagine trying to move in a city with no instancing, they could have made the cities bigger, but they didn't.
Polish: AoC may not be as polished as many games currently on the market, but it did release with an acceptable amount of polish, in line with many other top MMO releases.
Content: Eng game content maybe lacking at the moment, but again many games didnt released with fully fleshed out End game content.
I saw a thread here saying that before posting one should state whether WoW was the only other MMO one has played. This is because people who have only played WoW have an unrealistic idea as to how new MMO should be like. Remove WoW from the equation and tell me again that AoC is so bad...
Compare to any other MMO out there AoC can easily hold its own 2 weeks after release, not to mention a few months down the line.
All in all AoC is what it is, if you dont like it then sorry, and i suggest that you go back and armor and rep grind in WoW ( and log on to your instanced server)
Do you have any proof that they don't have people doing this? If you don't think that they care about competition, then you must not understand business very well.
My content complaint is not that there is no end game content or high level content, it is that there is no content apart from combat. Sure there is harvesting and crafting, but those are rather pointless for the most part, and heavily tied in to combat, not to mention funcom rather add dancing than make crafting not crash the client if you mouse over socked items
Basically everything but the combat seems like an afterthought with very little time spent on it, including the tradezone guild city stuff which is all instanced copies of each other on set locked positions with the same layout for everyone (my only beef with instancing is this)
It comes down to this, is the game good? Sure it is, does it need alot of fixes, sure it does. Are we going to get this within the first month running perfectly, we sure won't. Every MMO dev team has people working on different things, so the dancing patch is a nice addition. But it will take 1-2 months before the game starts to stabalize. One thing I want to be updated is the classes to be a little more well balanced in pve combat 30+
"For the record, *I THINK* the game is very fun..." as I don't mean to push my early opinion as a fact. Sorry about that!
Although I haven't played AoC yet, I've read quite a few threads on both sides of the fence. What I gleaned so far is Tortage is great, you get ganked a lot, content lacking after level 40, it's great if you want to hit things but there is little else to do... this means that myself, and few others I would imagine, will wait until this game natures matures and other content is developed.
In my opinion, AoC should have taken WAR's lead and delayed release so they could iron out the problems and get as much content into the game as possible.
Current: none
Played: EVE, Lineage II, SWG (Pre CU), EQ2, WoW.
Waiting for: Stargate Worlds
What sucks for some does not for others...All i can say is i been playing since EA now and already a LOT of stuff has been fix'd and im having a blast playing it. I find it to be a great game and no ones negative post will change my mind and it shouldnt anyone else's who has a brain for themselfs...
I am loving it, all of my guild mates are loving it, may people in game are loving it.
Do you have any proof that they don't have people doing this? If you don't think that they care about competition, then you must not understand business very well.
I have seen several posters on this forum with a low post count and every post was anti-aoc. If you wanted to bash AoC would you join mmorpg.com just to do so?
I am 40.6 and havent touched fields of death, tarantias noble district, the stygian pyramid. I also have 5-6 group quest available where i dont know if they have follow ups. The crafter areas offer repeatable quests too. Crafting and harvesting quests do give exp too.
I didnt grind any exp, i just followed the questlines. Took my time.
If you ever needed proof of viral marketing, consult Vanguard back in the day.
When it was completely unplayable, you'd have the ever-so-obvious VM come in talking about how there were no bugs, and how it was perfect, etc etc. It was humorous, really, because they were just so damned obvious.
Waiting for something fresh to arrive on the MMO scene...
Name a few bugs please.
Although a good game, I think anyway, it did have some bugs.
Although a sample it did have some bugs on release but they did recieve fixes. Yet they were there then. I don't play anymore so I can't attest to the current state of the game.
No game is perfect but it's up to the individual to balance that for themselves.
Edit: grammar and additional content
AC2 Player RIP Final Death Jan 31st 2017
Refugee of Auberean
Refugee of Dereth
I am 40.6 and havent touched fields of death, tarantias noble district, the stygian pyramid. I also have 5-6 group quest available where i dont know if they have follow ups. The crafter areas offer repeatable quests too. Crafting and harvesting quests do give exp too.
I didnt grind any exp, i just followed the questlines. Took my time.
there is absolutely no content problem till lvl 40, but then it slowly starts to dry out, depending on playstyle and many other things you will probably get till 50 without grinding. then in the enxt zone you will have content for a few levels again but everyone thats over lvl 55 says that there is not enough content to level by that without grinding.also the quests loose quality as yoou level, on tortage there was multiple quests with interesting story, the further you get into the game the more they standard minquests like kill 10 wolves get the upperhand.
and main problem for me with that game is that there is no real other content than combat and combat based quests. even crafting is mostly depending on your combat level, you cannot craft till lvl 40, then you need again x levels till you can learn next recipes...
even combat gets more tiresome with levels, at level 40 you get more and more combos that need 4 buttons (starter + 3 directions) and it will get worse from what i heared. in my opinnion the long combos where oyu have to hit more or less every direction key take away part of the innovative shield system cause now the combos determine which direction keys to hit and no longer your tactic and the enemies shields. and not using combos is no real alternative when you look at how much damage some combos do, it just gets more teh classic hit attack x then attack y and enemy is dead type of game with the only exception taht for each atatck you have to hit 3-4 buttons.
ok i guess my posts sounds again more negative than i wanted it to be, but especially with the combat system i was hoping for more than the game delivered.
The game is not really bad and I am still playing it and its also fun for some time, but the times i play each day get allready less so i am not sure how long the game can keep me.
anyway i think if you are interested in this game best have your self a look at it if its what you want. buddy keys will probably be available soon and also buying a game for about a month playtime is usually not a bad deal when i look at how long i usually played the usual single player games.
care to give us some proof?
by now, blizzard and mythic must have seen that the money u say they gave to start these "campaigns" were given needlessly. Funcom made sure of this.