At the expense of every other class. But thats all old news. Ive moved on.
Ever notice that its the pvpr's that just scream and scream and scream about nerfs, over powered classes, dev's favoring one class over the other etc. EVERY game EVERY time if you want to search out the area where there is wholesale complaining about classes and balance its in the PVP areas.
I dont know where in our MMO existance every class had to be balanced vs. every other class in PVP. I accept that my healer might not do the same damage as my caster/dps class. I accept that my tank probably wont be able to put up enough damage to break the healing of a cleric. I accept that if my wizard encounters two rangers that he probably wont live to talk about it. Yet in the PVP world of 2008 EVERY class must be balanced vs. every other class-simply not a realistic expectation and one that if attempted will ultimately crush class interdependence.
For me...every time a PVP'r "quits" while crying about the nerf bat and class balance I light another candle on my "i have hope for the future of MMO's cupcake"....
This coming from a "carebear" with over 1,000 pvp kills in EVE. (just to head off that go back to carebearing routine)
At the expense of every other class. But thats all old news. Ive moved on.
Ever notice that its the pvpr's that just scream and scream and scream about nerfs, over powered classes, dev's favoring one class over the other etc. EVERY game EVERY time if you want to search out the area where there is wholesale complaining about classes and balance its in the PVP areas.
I dont know where in our MMO existance every class had to be balanced vs. every other class in PVP. I accept that my healer might not do the same damage as my caster/dps class. I accept that my tank probably wont be able to put up enough damage to break the healing of a cleric. I accept that if my wizard encounters two rangers that he probably wont live to talk about it. Yet in the PVP world of 2008 EVERY class must be balanced vs. every other class-simply not a realistic expectation and one that if attempted will ultimately crush class interdependence.
For me...every time a PVP'r "quits" while crying about the nerf bat and class balance I light another candle on my "i have hope for the future of MMO's cupcake"....
This coming from a "carebear" with over 1,000 pvp kills in EVE. (just to head off that go back to carebearing routine)
You obviously never played Lotro. So why comment?
Anyone who has played a creep for 5m knows what im talking about. That and creep play is solely designed for PVP. Also for whatever reason I played it since launch for like a year, so you cant say me or my tribe didnt give it a chance. All but perhaps 1-2 ppl still play it. They still havent addressed many of the major concerns players have raised since beta. In fact CC balance went backwards with the latest book, creeps lost what little they had. Many players were already fed up before the patch and in some ways it was far worse afterwards.
All that said, Lotro is a PvE game. I wouldnt play it if you want to enjoy pvp.
I actually do play LOTRO. Logged off my 47 guardian just now to make this post. And my point stands..its the pvpr's that cry not the pve'rs. I do believe that your post affirms that -yet again.
I dont know what it is about the pvp mentality in fantasy/sci fi mmos (not EVE) perhaps its the pride in thier character or the desire for thier character to be super powerful that requires that every character match up totally even to every other character/class. Never really understood that.
If my minstrel cant solo a creep spider this doesnt shock me..never intended for him to be a solo pvp machine-i figure my role is to heal those that can kill the spider. If my Loremaster can crush a melee character by rooting and shooting-yet gets destoroyed by a ranged enemy this doesnt surpise me and doesnt send me scrambling to the nerf/balance board posting frenzy.
I have yet to see a game with the exception of EVE that had PVP in it that wasnt almost overhwhelmed with a constant stream of whines, complaints, screams for nerfs and buffs in class thread after class thread after class thread. It is the nature of the beast (the beast being players in PVP games in 2008).
Part of the problem is that where MMOs are - at least in theory - community-centric games, there are a number of players coming to them with a very un-community centric attitude... They're concerned only about their own progress, about getting to end-game as fast as possible... about getting the best gear as soon as they can, etc. Those around them are either their competition or their helpers. Again, not *everyone* is like this - but I'm seeing an increasing number of them.
Lotro is the most Community oriented game I've ever played. The Community creates it's own events across the servers and they are very vocal in the direction the developers should take the game. If you are going to sit there an ramble on without even trying the game and have an opinion on how the community of a game you never tried is insane. So maybe instead of making up some "general" analysis of a game you should atleast try it's community out .....
This isn't intended as a flame,please don't take it as one.
If you think that Lotro has a good community,then it is you that haven't played a game with a real community.I play Lorto I have char's on three servers with a total of 4 lev.50's 4 lev.49's and several 25-45 .Just showing that i have played the game.
In my opinion there is no real community in Lotro .Dev's today don'y care about in-game communities any more.They make them as solo friendly as possible and removed most all the features that use to make for a good community.No real in-depth crafting,any crafting that is combat dependant is't an in-depth one,.
Try some of the older games if you want to find a real community,or where there use to be one anyway.
Best communities i've personaly experenced were in AC and Pre-CUSWG (damn SOE) Hell Even The Realm had a better community than most any game put out in the last 5-6 years.
Lotro is a good game,I like it better than any I've tried in the last couple of years. But it doesn't have a "good" community. Because there's nothing in the game to promote one.
Maybe its not that we don't know what a good community is, but that you don't know what a Bad one is. I don't know if you have ever played WoW but there is a good example.
Maybe not alot in this game calls for the NEED to group together, but it is what you make of it. People in this game (for the good majority) treat people like other human beings and not just something in their way to get to the cap. Peope are always helping others and are civil with one another more then alot of other games. (take for example games where people resrict if you can group with them based on your equipment or build).
****************************** Brandywine Global LFF chan "/joinchannel glff"
I completely agree that the older games like AO, AC, EQ1 had better communities. I also completely agree that new games dont encourage it, dont put systems in place to really facilitate it. Its a movement toward instant gratification, instant travel, solo to the end game, and guild centric content that has more or less eliminated server wide communities.
That said..of all the games ive played recently (with the exception of EVE) LOTRO's community is certainly the best ive seen. The other night on Landroval there was a concert-performed by four or five different bands and attended by 50-100 or more over a few hours. The Kinship faire-also last weekened saw a dozen plus Kins send representatives and dozens and dozens of attendees stopped by for drink, food and fireworks.
There are a fair number of public raids and other RP based events taking place. It is also one of the few games ive encountered since the eq/ao/ac days where folks will actually stop and talk and will interact with each other in the AH or the town center's.
Again its not like it was, its not perfect. Game mechanics allowing for instant travel, horse routes, solo friendly content, quest based advancement and guild centric tools, zero down time in combat-all move things away from community development. But LOTRO is the best thats out there and does make an effort to build community.
And might i also add its by and large mature. I have yet to hear a racial or sexual slur or an endless stream of chuck norris nonesense or been spammed non stop for duel invites or guild invites etc....very solid batch of folks play LOTRO.
HhusskCity of Heroes CorrespondentMemberPosts: 219
Originally posted by Vantras
I completely agree that the older games like AO, AC, EQ1 had better communities. I also completely agree that new games dont encourage it, dont put systems in place to really facilitate it. Its a movement toward instant gratification, instant travel, solo to the end game, and guild centric content that has more or less eliminated server wide communities. That said..of all the games ive played recently (with the exception of EVE) LOTRO's community is certainly the best ive seen. The other night on Landroval there was a concert-performed by four or five different bands and attended by 50-100 or more over a few hours. The Kinship faire-also last weekened saw a dozen plus Kins send representatives and dozens and dozens of attendees stopped by for drink, food and fireworks. There are a fair number of public raids and other RP based events taking place. It is also one of the few games ive encountered since the eq/ao/ac days where folks will actually stop and talk and will interact with each other in the AH or the town center's. Again its not like it was, its not perfect. Game mechanics allowing for instant travel, horse routes, solo friendly content, quest based advancement and guild centric tools, zero down time in combat-all move things away from community development. But LOTRO is the best thats out there and does make an effort to build community. And might i also add its by and large mature. I have yet to hear a racial or sexual slur or an endless stream of chuck norris nonesense or been spammed non stop for duel invites or guild invites etc....very solid batch of folks play LOTRO.
Looking into the whole matter, it pretty much makes sense. The true gamers latched onto gaming as a social tool. Having killed every dragon, delved into every dungeon, and so on, they really joined for the player interaction. Sure, killing and questing never goes away, but they had spent years developing their roleplaying (some better than others, heh).
In other words, the early gamers were, more than likely, RP-ers....considering how D&D et al. is one of the precluding factors to MMOs.
But all that changed...
As the online gaming industry (evolved??), more people got into it....and many of them are there for the fast game. Welcome....exploiters, Build of the month players, money-grubbers, etc.... As with any living "system", a host of "symbiotic" organisms thrive from it.
I guess the hard part is seperating the RP-ers from the "sucker fish"....
----------------------------- Blog -Transcendent''s Tomb - Reviews, Polls, and tortured opinions from the minions of MMORPGS
Looking into the whole matter, it pretty much makes sense. The true gamers latched onto gaming as a social tool. Having killed every dragon, delved into every dungeon, and so on, they really joined for the player interaction. Sure, killing and questing never goes away, but they had spent years developing their roleplaying (some better than others, heh).
In other words, the early gamers were, more than likely, RP-ers....considering how D&D et al. is one of the precluding factors to MMOs.
But all that changed...
As the online gaming industry (evolved??), more people got into it....and many of them are there for the fast game. Welcome....exploiters, Build of the month players, money-grubbers, etc.... As with any living "system", a host of "symbiotic" organisms thrive from it.
I guess the hard part is seperating the RP-ers from the "sucker fish"....
I don't think anything has changed significantly. I was playing MUDs for over a decade before I started playing MMOs, and there were "solo-friendly" and "group-required," "PvE" and "PK," "Roleplaying" and "Hack 'n Slash" MUDs even in the mid-90s. It's true that the earlier MMOs were a little more community-dependent, but the changes that occurred didn't happen in a vacuum; they happened because there was a demand for them.
Unlike MUDs, that have no commercial demands, MMOs have to turn a profit. There's no market in adding things to games that people have no interest in. Conveniences like quick travel, auction houses, mailboxes and all the rest are there because people want them. The only reason they weren't in the early MMOs was either because the technology didn't exist then, or nobody had any idea what the consumer base really wanted, including the consumer base itself. If you think I wouldn't have jumped for joy to have an auction house in Asheron's Call, however, you're wrong; it just didn't occur to me that it was even an option.
I got my start with tabletop RPGs. When I moved to MUDs, I did so because I aged out of the bracket that still played those games, and I thought it'd be interesting to see if I could recapture that feeling online. I couldn't, but I did get close in MUSHes. MUSHes weren't the model for MMOs, though. MMOs were modeled on Diku MUDs. Heck, Everquest bascially was a Diku mud with graphics: same races, same classes, same level structure, same slash commands, all of it.
In any case, MUSHes were always about language, building, interacting. Diku MUDs were about leveling and getting gear; some had other focuses as well, but the primary architecture was always based around levels, classes and gear. Anytime you dangle achievements in front of players as the primary motivation, you're going to get heaps of self-interest that goes along with it. That's the nature of the beast that MMOs are riding. For what it's worth, I don't think going the MUSH route would've ended up any better. Second Life is basically a graphical MUSH, and it's essentially a smut palace and casino.
Anyway, human nature is what it is. Modern western culture prizes self-sufficiency, and it has for quite some time. As a result, your average person will only work with others when required to, but willingness to do so does not imply enjoyment. Forcing people to do anything only results in resentment. I didn't necessarily enjoy teaming with people in Everquest, but I did it because there weren't alternatives at the time. Then Asheron's Call came out, and I moved there for nearly 5 years. I certainly don't consider my time in Everquest to be "better spent" than my time in Asheron's Call.
The thing about AC, however...it was primarily a solo-based game. There were guild tools, but I don't think they were particularly better than what exists today. In fact, the whole experience pass-up in Monarchies was a frequently exploited mechanism- not for social purposes, but to level as quickly as possible. I met a lot of great people in the game, joined a great (but small) Monarchy, traded quite a bit, but most of the teams I ended up on were full of people who only teamed up for the experience bonus, each person going to a different corner of the the dungeon to "maximize xp." That was eight years ago.
I suppose I'm rambling a bit. More than a bit. My main point is that things were never really much better than they are now. There were soloers, groupers and jackholes in 1999, and there are soloers, groupers and jackholes now. The only difference is that there are more people playing these games in general, and the jackholes have the loudest and most frequently used voices of anyone. As a result, it just seems like the world is ending. In reality, there are as many good, social people in these games as there ever were (more even), they're just keeping their heads down.
Part of the problem is that where MMOs are - at least in theory - community-centric games, there are a number of players coming to them with a very un-community centric attitude... They're concerned only about their own progress, about getting to end-game as fast as possible... about getting the best gear as soon as they can, etc. Those around them are either their competition or their helpers. Again, not *everyone* is like this - but I'm seeing an increasing number of them.
Lotro is the most Community oriented game I've ever played. The Community creates it's own events across the servers and they are very vocal in the direction the developers should take the game. If you are going to sit there an ramble on without even trying the game and have an opinion on how the community of a game you never tried is insane. So maybe instead of making up some "general" analysis of a game you should atleast try it's community out .....
I had also done lotro in closed beta and right thru, became a founding member till my illness took me away and then I restarted wow later and now I am back with Lotro for the pass 3.5 months. For all the mmo's I have played this community has been and is the best I have found.
They story is very well done, They have stayed true to J.R.R Tokiens books, and apparently have been awarded and extension on the liciense for years to come. With steady growth of good content the game grows even larger, and and the world of middle earth grows with Mines of Moria coming out in late fall. Stop and take a look at the map of Middle earth then think about where this one is going.
Every instance is doable with half the cap. CD, URU and Annuminas are all 3 man instances. Helegrod (minus thorog) is an 8 man. The rift, we did, with 6 before the nerfs to make it easier / more exploit friendly. The devs pushed out hardcore players, but I wish they hadn't because the class mechanics and balance is top notch for PvE.
Every instance is doable with half the cap. CD, URU and Annuminas are all 3 man instances. Helegrod (minus thorog) is an 8 man. The rift, we did, with 6 before the nerfs to make it easier / more exploit friendly. The devs pushed out hardcore players, but I wish they hadn't because the class mechanics and balance is top notch for PvE.
Maybe for more competent, experienced players, but not for random PUGs with crappy gear.
Every instance is doable with half the cap. CD, URU and Annuminas are all 3 man instances. Helegrod (minus thorog) is an 8 man. The rift, we did, with 6 before the nerfs to make it easier / more exploit friendly. The devs pushed out hardcore players, but I wish they hadn't because the class mechanics and balance is top notch for PvE.
Send me a video of a 3 man group slain Mordith, and a 8 man video of Helegord and 6 man slaining the balrog, then i belief you...otherwise its total bull.
Playing:World of Warcraft. Played:Lord of the Rings Online, Starwars Galaxies. Tried:Starwars the Old Republic, Everquest 2, Guild Wars, Vanguard, Age of Conan, Aion.
Comments
Yea no one plays Lotro anymore
At least none of the creeps. Bk 13 was just nerf city.
Nerf city?...creeps got the Defiler...
******************************
Brandywine Global LFF chan "/joinchannel glff"
At the expense of every other class.
But thats all old news. Ive moved on.
Yeah, he's an Age of Conan man now, HELLYEAH
I dont know where in our MMO existance every class had to be balanced vs. every other class in PVP. I accept that my healer might not do the same damage as my caster/dps class. I accept that my tank probably wont be able to put up enough damage to break the healing of a cleric. I accept that if my wizard encounters two rangers that he probably wont live to talk about it. Yet in the PVP world of 2008 EVERY class must be balanced vs. every other class-simply not a realistic expectation and one that if attempted will ultimately crush class interdependence.
For me...every time a PVP'r "quits" while crying about the nerf bat and class balance I light another candle on my "i have hope for the future of MMO's cupcake"....
This coming from a "carebear" with over 1,000 pvp kills in EVE. (just to head off that go back to carebearing routine)
I dont know where in our MMO existance every class had to be balanced vs. every other class in PVP. I accept that my healer might not do the same damage as my caster/dps class. I accept that my tank probably wont be able to put up enough damage to break the healing of a cleric. I accept that if my wizard encounters two rangers that he probably wont live to talk about it. Yet in the PVP world of 2008 EVERY class must be balanced vs. every other class-simply not a realistic expectation and one that if attempted will ultimately crush class interdependence.
For me...every time a PVP'r "quits" while crying about the nerf bat and class balance I light another candle on my "i have hope for the future of MMO's cupcake"....
This coming from a "carebear" with over 1,000 pvp kills in EVE. (just to head off that go back to carebearing routine)
You obviously never played Lotro. So why comment?
Anyone who has played a creep for 5m knows what im talking about. That and creep play is solely designed for PVP. Also for whatever reason I played it since launch for like a year, so you cant say me or my tribe didnt give it a chance. All but perhaps 1-2 ppl still play it. They still havent addressed many of the major concerns players have raised since beta. In fact CC balance went backwards with the latest book, creeps lost what little they had. Many players were already fed up before the patch and in some ways it was far worse afterwards.
All that said, Lotro is a PvE game. I wouldnt play it if you want to enjoy pvp.
I actually do play LOTRO. Logged off my 47 guardian just now to make this post. And my point stands..its the pvpr's that cry not the pve'rs. I do believe that your post affirms that -yet again.
I dont know what it is about the pvp mentality in fantasy/sci fi mmos (not EVE) perhaps its the pride in thier character or the desire for thier character to be super powerful that requires that every character match up totally even to every other character/class. Never really understood that.
If my minstrel cant solo a creep spider this doesnt shock me..never intended for him to be a solo pvp machine-i figure my role is to heal those that can kill the spider. If my Loremaster can crush a melee character by rooting and shooting-yet gets destoroyed by a ranged enemy this doesnt surpise me and doesnt send me scrambling to the nerf/balance board posting frenzy.
I have yet to see a game with the exception of EVE that had PVP in it that wasnt almost overhwhelmed with a constant stream of whines, complaints, screams for nerfs and buffs in class thread after class thread after class thread. It is the nature of the beast (the beast being players in PVP games in 2008).
This isn't intended as a flame,please don't take it as one.
If you think that Lotro has a good community,then it is you that haven't played a game with a real community.I play Lorto I have char's on three servers with a total of 4 lev.50's 4 lev.49's and several 25-45 .Just showing that i have played the game.
In my opinion there is no real community in Lotro .Dev's today don'y care about in-game communities any more.They make them as solo friendly as possible and removed most all the features that use to make for a good community.No real in-depth crafting,any crafting that is combat dependant is't an in-depth one,.
Try some of the older games if you want to find a real community,or where there use to be one anyway.
Best communities i've personaly experenced were in AC and Pre-CUSWG (damn SOE) Hell Even The Realm had a better community than most any game put out in the last 5-6 years.
Lotro is a good game,I like it better than any I've tried in the last couple of years. But it doesn't have a "good" community. Because there's nothing in the game to promote one.
Maybe its not that we don't know what a good community is, but that you don't know what a Bad one is. I don't know if you have ever played WoW but there is a good example.
Maybe not alot in this game calls for the NEED to group together, but it is what you make of it. People in this game (for the good majority) treat people like other human beings and not just something in their way to get to the cap. Peope are always helping others and are civil with one another more then alot of other games. (take for example games where people resrict if you can group with them based on your equipment or build).
******************************
Brandywine Global LFF chan "/joinchannel glff"
Way to necro...
Check out my LOTRO Blog: www.middleearthadventurer.blogspot.com
I completely agree that the older games like AO, AC, EQ1 had better communities. I also completely agree that new games dont encourage it, dont put systems in place to really facilitate it. Its a movement toward instant gratification, instant travel, solo to the end game, and guild centric content that has more or less eliminated server wide communities.
That said..of all the games ive played recently (with the exception of EVE) LOTRO's community is certainly the best ive seen. The other night on Landroval there was a concert-performed by four or five different bands and attended by 50-100 or more over a few hours. The Kinship faire-also last weekened saw a dozen plus Kins send representatives and dozens and dozens of attendees stopped by for drink, food and fireworks.
There are a fair number of public raids and other RP based events taking place. It is also one of the few games ive encountered since the eq/ao/ac days where folks will actually stop and talk and will interact with each other in the AH or the town center's.
Again its not like it was, its not perfect. Game mechanics allowing for instant travel, horse routes, solo friendly content, quest based advancement and guild centric tools, zero down time in combat-all move things away from community development. But LOTRO is the best thats out there and does make an effort to build community.
And might i also add its by and large mature. I have yet to hear a racial or sexual slur or an endless stream of chuck norris nonesense or been spammed non stop for duel invites or guild invites etc....very solid batch of folks play LOTRO.
Looking into the whole matter, it pretty much makes sense. The true gamers latched onto gaming as a social tool. Having killed every dragon, delved into every dungeon, and so on, they really joined for the player interaction. Sure, killing and questing never goes away, but they had spent years developing their roleplaying (some better than others, heh).
In other words, the early gamers were, more than likely, RP-ers....considering how D&D et al. is one of the precluding factors to MMOs.
But all that changed...
As the online gaming industry (evolved??), more people got into it....and many of them are there for the fast game. Welcome....exploiters, Build of the month players, money-grubbers, etc.... As with any living "system", a host of "symbiotic" organisms thrive from it.
I guess the hard part is seperating the RP-ers from the "sucker fish"....
-----------------------------
Blog -Transcendent''s Tomb - Reviews, Polls, and tortured opinions from the minions of MMORPGS
http://www.mmorpg.com/blogs/Hhussk
I don't think anything has changed significantly. I was playing MUDs for over a decade before I started playing MMOs, and there were "solo-friendly" and "group-required," "PvE" and "PK," "Roleplaying" and "Hack 'n Slash" MUDs even in the mid-90s. It's true that the earlier MMOs were a little more community-dependent, but the changes that occurred didn't happen in a vacuum; they happened because there was a demand for them.
Unlike MUDs, that have no commercial demands, MMOs have to turn a profit. There's no market in adding things to games that people have no interest in. Conveniences like quick travel, auction houses, mailboxes and all the rest are there because people want them. The only reason they weren't in the early MMOs was either because the technology didn't exist then, or nobody had any idea what the consumer base really wanted, including the consumer base itself. If you think I wouldn't have jumped for joy to have an auction house in Asheron's Call, however, you're wrong; it just didn't occur to me that it was even an option.
I got my start with tabletop RPGs. When I moved to MUDs, I did so because I aged out of the bracket that still played those games, and I thought it'd be interesting to see if I could recapture that feeling online. I couldn't, but I did get close in MUSHes. MUSHes weren't the model for MMOs, though. MMOs were modeled on Diku MUDs. Heck, Everquest bascially was a Diku mud with graphics: same races, same classes, same level structure, same slash commands, all of it.
In any case, MUSHes were always about language, building, interacting. Diku MUDs were about leveling and getting gear; some had other focuses as well, but the primary architecture was always based around levels, classes and gear. Anytime you dangle achievements in front of players as the primary motivation, you're going to get heaps of self-interest that goes along with it. That's the nature of the beast that MMOs are riding. For what it's worth, I don't think going the MUSH route would've ended up any better. Second Life is basically a graphical MUSH, and it's essentially a smut palace and casino.
Anyway, human nature is what it is. Modern western culture prizes self-sufficiency, and it has for quite some time. As a result, your average person will only work with others when required to, but willingness to do so does not imply enjoyment. Forcing people to do anything only results in resentment. I didn't necessarily enjoy teaming with people in Everquest, but I did it because there weren't alternatives at the time. Then Asheron's Call came out, and I moved there for nearly 5 years. I certainly don't consider my time in Everquest to be "better spent" than my time in Asheron's Call.
The thing about AC, however...it was primarily a solo-based game. There were guild tools, but I don't think they were particularly better than what exists today. In fact, the whole experience pass-up in Monarchies was a frequently exploited mechanism- not for social purposes, but to level as quickly as possible. I met a lot of great people in the game, joined a great (but small) Monarchy, traded quite a bit, but most of the teams I ended up on were full of people who only teamed up for the experience bonus, each person going to a different corner of the the dungeon to "maximize xp." That was eight years ago.
I suppose I'm rambling a bit. More than a bit. My main point is that things were never really much better than they are now. There were soloers, groupers and jackholes in 1999, and there are soloers, groupers and jackholes now. The only difference is that there are more people playing these games in general, and the jackholes have the loudest and most frequently used voices of anyone. As a result, it just seems like the world is ending. In reality, there are as many good, social people in these games as there ever were (more even), they're just keeping their heads down.
Like hell you would. I wont believe you till i see it, where is the video?
I had also done lotro in closed beta and right thru, became a founding member till my illness took me away and then I restarted wow later and now I am back with Lotro for the pass 3.5 months. For all the mmo's I have played this community has been and is the best I have found.
They story is very well done, They have stayed true to J.R.R Tokiens books, and apparently have been awarded and extension on the liciense for years to come. With steady growth of good content the game grows even larger, and and the world of middle earth grows with Mines of Moria coming out in late fall. Stop and take a look at the map of Middle earth then think about where this one is going.
Have a good day
Every instance is doable with half the cap. CD, URU and Annuminas are all 3 man instances. Helegrod (minus thorog) is an 8 man. The rift, we did, with 6 before the nerfs to make it easier / more exploit friendly. The devs pushed out hardcore players, but I wish they hadn't because the class mechanics and balance is top notch for PvE.
Every instance is doable with half the cap. CD, URU and Annuminas are all 3 man instances. Helegrod (minus thorog) is an 8 man. The rift, we did, with 6 before the nerfs to make it easier / more exploit friendly. The devs pushed out hardcore players, but I wish they hadn't because the class mechanics and balance is top notch for PvE.
Maybe for more competent, experienced players, but not for random PUGs with crappy gear.
Every instance is doable with half the cap. CD, URU and Annuminas are all 3 man instances. Helegrod (minus thorog) is an 8 man. The rift, we did, with 6 before the nerfs to make it easier / more exploit friendly. The devs pushed out hardcore players, but I wish they hadn't because the class mechanics and balance is top notch for PvE.
Send me a video of a 3 man group slain Mordith, and a 8 man video of Helegord and 6 man slaining the balrog, then i belief you...otherwise its total bull.
Playing: World of Warcraft.
Played: Lord of the Rings Online, Starwars Galaxies.
Tried: Starwars the Old Republic, Everquest 2, Guild Wars, Vanguard, Age of Conan, Aion.