From playing the original Jumpgate, I would say its a lot like eve, but played on a flight stick, which kind of makes it very different to eve at the same time.
It has a simplified version of eve's manufacturing, but than the population at the time I played it would not have supported something on the scale of eve. But you could see that it did have potential to be as big as eve's. Like eve you have good safe space and not to safe space, not so safe space has better minerals, similar to that of eve. its easier to get up and maintain a PoS, but eve's PoS's are more rewarding not that the way jumpgate works they couldn’t nick a few of eve's ideas and easily incorporate them into the game. I think if jumpgate nicked eve's ideas on things like electronic warfare, capital ships, large scale everything it would be one heck of a game.
Potentially Jumpgate Evolution could be Eve on a flight stick, but from when I played jumpgate (the original) it didn’t have anywhere close to the depth that Eve does. but still a dam good game, think of the original Elite
Depends on which idea you're looking at. Its in Space, like Eve and you can play different roles, like cargo hauler, miner, fighter. But besides that, its very different from EVE. In EVE you have a character that you 'train' to get specific skills/specials. Jumpgate doesn't have Character skills. Flying and fighting is all about PLAYER skills. Jumpgate is a Space Flight Sim, like Freelancer, Wing Commander, Freespace, etc. You don't have a skill tool bar and you don't get Rank 10 fireball or rank 5 Afterburner . You can gain certificates to use different ships and you have a profile with stats like kills, deaths, medals you've earned and your faction standings. There is equipment and ship variety, scouts, bombers, fighters, miners, transports, newbie shuttle
Beyond them both being based in space I hope the similarities end at that point, we don't need another Eve. One is more than enough, there are too many companies out there that used cookie cutter techniques to stamp out copies of games with no real diversity in a genre.
On a personal note, I trust there will be an accountability system in place that will provide consequences to an individuals actions, something that Eve sorely lacks in any real substance.
Another "idea behind EVE" is the single server thing, JGE definately won't have that. There last speculations I saw (and I'm not pretty up to date) is 2500-5000 per shard (which doesn't have to be a bad thing).
My hope with jumpgate:evo was that it would basically turn out as a twitch based flight sim version of EvE, with the same scope and opportunities etc.
What I've read briefly in their forums sort of makes me doubt that will happen, with talk of seperate servers with pvp rulesets and the like, or consentual pvp on pve servers, etc.... sounds like they are making another craptastic typical wow-like mmo based in space to me.. we'll see.
As said above, the main difference between JGE and EVE is that in JGE you will have direct control over your ship thereby reducing the strategic part a bit, but upping the action :-)
As said above, the main difference between JGE and EVE is that in JGE you will have direct control over your ship thereby reducing the strategic part a bit, but upping the action :-)
There is just as much strategy involved with maneuvering your ship as there is with stat-based gameplay. Ask any vet from JGC and they will confirm that someone with the skills to fly a small fighter can easily destroy a player with a heavy fighter loaded out with the best weapons. The strategy involved is managing to keep your target in sight while still maintaining velocity to avoid enemy fire.
ya I hope this game is much different from EVE but perhaps retaining some of the depth and good parts of eVE. getting away from time based training will be fun and piloting my own ship will be a blast
Flight stick piloting Sounds sweet But are you limited to Fighters/ Bombers in the game?
Cause Flying a Battleship with a Flight stick(Or Mouse/Keyboard) Would be Retarted... Nevermind Dreadnaughts....
All ive seen is that it will have Joystick Support and Verry little about the Ships in the Universe. and No i havent played the old games.
If ye love wealth greater than liberty, the tranquility of servitude; greater than the animating contest for freedom, go home from us in peace. We seek not your counsel, nor your arms. Crouch down and lick the hand that feeds you; May your chains set lightly upon you, and may posterity forget that ye were our countrymen. Samuel Adams
The strategy involved is managing to keep your target in sight while still maintaining velocity to avoid enemy fire.
Hmm, this is just how we do it in EVE, accounting for both radial and transverse velocity in order to both hit and avoid being hit, especially in a speed tanking ship like an Interceptor.
As others have said, the key difference will be the joy-sticked based combat model, which many seem to think involves more player 'skill' I disagree, both games take skill to be good in PVP, just different sorts of skills.
Otherwise, I think it will incorporate many of the key elements of EVE (which probably incorporated many key elements of Jumpgate and Elite) but on simplified scale, since many players complain that EVE is just to complicated to understand. (its really not, but you do have to put a bit of effort into it)
Not sure about the skill training. If it follows the original JE model, then it will also be major difference, however I suspect JE will have some form of player leveling or advancement.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Cause Flying a Battleship with a Flight stick(Or Mouse/Keyboard) Would be Retarted... Nevermind Dreadnaughts....
Yes that would be retarted.. so there wont be Battleships.. only small single pilot vessels afaik..
The developers have been quoted as saying they one day envision large scale fleet battles that involve capital ships, so yes, there will be large ships that are piloted by a joystick. Expect the handling to be a bit on the sluggish side.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
On a personal note, I trust there will be an accountability system in place that will provide consequences to an individuals actions, something that Eve sorely lacks in any real substance.
This was a puzzling reply. Would you care to elaborate more on this accountability system you've envisioned? Because I think most EVE players feel losing your ship makes a player fairly accountable for their actions.
Are you saying you want players punished if they are pirates? (they are in EVE, loss of faction or security status can get you hunted by the NPC police at gates and in Empire space.) There's a bounty system (though it needs a good overhaul) and if someone really pisses you off, there's mechanisms in game to actually track their location and enable you to hunt them down .
Just curious, because your view is the first time I've ever heard someone accuse EVE of being lacking in this area.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Cause Flying a Battleship with a Flight stick(Or Mouse/Keyboard) Would be Retarted... Nevermind Dreadnaughts....
Yes that would be retarted.. so there wont be Battleships.. only small single pilot vessels afaik..
The developers have been quoted as saying they one day envision large scale fleet battles that involve capital ships, so yes, there will be large ships that are piloted by a joystick. Expect the handling to be a bit on the sluggish side.
The Devs have also said that capital ships will not be player controlled. That leaves Cap ships as AI piloted, or static AI ships on a battlefield with fighters between them.
Cause Flying a Battleship with a Flight stick(Or Mouse/Keyboard) Would be Retarted... Nevermind Dreadnaughts....
Yes that would be retarted.. so there wont be Battleships.. only small single pilot vessels afaik..
The developers have been quoted as saying they one day envision large scale fleet battles that involve capital ships, so yes, there will be large ships that are piloted by a joystick. Expect the handling to be a bit on the sluggish side.
The Devs have also said that capital ships will not be player controlled. That leaves Cap ships as AI piloted, or static AI ships on a battlefield with fighters between them.
Interesting, the article I read in GFW failed to mention that detail, but in recalling the wording of the passage, I can see where what you say could be quite true. They never said that players would specifically control such ships, they just said they would fight in battles with capital ships in them. Tricksy folks these Developers.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The developers have been quoted as saying they one day envision large scale fleet battles that involve capital ships, so yes, there will be large ships that are piloted by a joystick.
Sorry, Kyleran, I'm afraid it's as Newt indicated. We're not deliberately trying to be tricksy.
Although it is absolutely true that we envision large scale fleet battles involving capital ships, we are not presently considering allowing players to directly pilot the capital ships. Piloting capital ships with joysticks is not necessarily an eventuality the game will support.
What we are considering is permitting players to call in and assign targets to capital ships, but this is expected to be a privilege restricted to players with very high political ratings with their nation, or are leaders of powerful squads (our term for guilds/corps).
The developers have been quoted as saying they one day envision large scale fleet battles that involve capital ships, so yes, there will be large ships that are piloted by a joystick.
Sorry, Kyleran, I'm afraid it's as Newt indicated. We're not deliberately trying to be tricksy.
Although it is absolutely true that we envision large scale fleet battles involving capital ships, we are not presently considering allowing players to directly pilot the capital ships. Piloting capital ships with joysticks is not necessarily an eventuality the game will support.
What we are considering is permitting players to call in and assign targets to capital ships, but this is expected to be a privilege restricted to players with very high political ratings with their nation, or are leaders of powerful squads (our term for guilds/corps).
Sounds Good sofar.
If ye love wealth greater than liberty, the tranquility of servitude; greater than the animating contest for freedom, go home from us in peace. We seek not your counsel, nor your arms. Crouch down and lick the hand that feeds you; May your chains set lightly upon you, and may posterity forget that ye were our countrymen. Samuel Adams
Comments
From playing the original Jumpgate, I would say its a lot like eve, but played on a flight stick, which kind of makes it very different to eve at the same time.
It has a simplified version of eve's manufacturing, but than the population at the time I played it would not have supported something on the scale of eve. But you could see that it did have potential to be as big as eve's. Like eve you have good safe space and not to safe space, not so safe space has better minerals, similar to that of eve. its easier to get up and maintain a PoS, but eve's PoS's are more rewarding not that the way jumpgate works they couldn’t nick a few of eve's ideas and easily incorporate them into the game. I think if jumpgate nicked eve's ideas on things like electronic warfare, capital ships, large scale everything it would be one heck of a game.
Potentially Jumpgate Evolution could be Eve on a flight stick, but from when I played jumpgate (the original) it didn’t have anywhere close to the depth that Eve does. but still a dam good game, think of the original Elite
Depends on which idea you're looking at. Its in Space, like Eve and you can play different roles, like cargo hauler, miner, fighter. But besides that, its very different from EVE. In EVE you have a character that you 'train' to get specific skills/specials. Jumpgate doesn't have Character skills. Flying and fighting is all about PLAYER skills. Jumpgate is a Space Flight Sim, like Freelancer, Wing Commander, Freespace, etc. You don't have a skill tool bar and you don't get Rank 10 fireball or rank 5 Afterburner . You can gain certificates to use different ships and you have a profile with stats like kills, deaths, medals you've earned and your faction standings. There is equipment and ship variety, scouts, bombers, fighters, miners, transports, newbie shuttle
Beyond them both being based in space I hope the similarities end at that point, we don't need another Eve. One is more than enough, there are too many companies out there that used cookie cutter techniques to stamp out copies of games with no real diversity in a genre.
On a personal note, I trust there will be an accountability system in place that will provide consequences to an individuals actions, something that Eve sorely lacks in any real substance.
Another "idea behind EVE" is the single server thing, JGE definately won't have that. There last speculations I saw (and I'm not pretty up to date) is 2500-5000 per shard (which doesn't have to be a bad thing).
EVE is more of a strategy game. Think Homeworld 2.
This is more of an FPS. You actually get to manually fly your ship.
My hope with jumpgate:evo was that it would basically turn out as a twitch based flight sim version of EvE, with the same scope and opportunities etc.
What I've read briefly in their forums sort of makes me doubt that will happen, with talk of seperate servers with pvp rulesets and the like, or consentual pvp on pve servers, etc.... sounds like they are making another craptastic typical wow-like mmo based in space to me.. we'll see.
As said above, the main difference between JGE and EVE is that in JGE you will have direct control over your ship thereby reducing the strategic part a bit, but upping the action :-)
There is just as much strategy involved with maneuvering your ship as there is with stat-based gameplay. Ask any vet from JGC and they will confirm that someone with the skills to fly a small fighter can easily destroy a player with a heavy fighter loaded out with the best weapons. The strategy involved is managing to keep your target in sight while still maintaining velocity to avoid enemy fire.
I hope not. They need a stronger PvE element separate from PvP.
From what I have read from the developers, that is what the developers are aiming for.
ya I hope this game is much different from EVE but perhaps retaining some of the depth and good parts of eVE. getting away from time based training will be fun and piloting my own ship will be a blast
Havent looked But ill ask here.
Flight stick piloting Sounds sweet But are you limited to Fighters/ Bombers in the game?
Cause Flying a Battleship with a Flight stick(Or Mouse/Keyboard) Would be Retarted... Nevermind Dreadnaughts....
All ive seen is that it will have Joystick Support and Verry little about the Ships in the Universe. and No i havent played the old games.
If ye love wealth greater than liberty, the tranquility of servitude; greater than the animating contest for freedom, go home from us in peace. We seek not your counsel, nor your arms. Crouch down and lick the hand that feeds you; May your chains set lightly upon you, and may posterity forget that ye were our countrymen.
Samuel Adams
Yes that would be retarted.. so there wont be Battleships.. only small single pilot vessels afaik..
My cool sig: Turrets suck.
The strategy involved is managing to keep your target in sight while still maintaining velocity to avoid enemy fire.
Hmm, this is just how we do it in EVE, accounting for both radial and transverse velocity in order to both hit and avoid being hit, especially in a speed tanking ship like an Interceptor.
As others have said, the key difference will be the joy-sticked based combat model, which many seem to think involves more player 'skill' I disagree, both games take skill to be good in PVP, just different sorts of skills.
Otherwise, I think it will incorporate many of the key elements of EVE (which probably incorporated many key elements of Jumpgate and Elite) but on simplified scale, since many players complain that EVE is just to complicated to understand. (its really not, but you do have to put a bit of effort into it)
Not sure about the skill training. If it follows the original JE model, then it will also be major difference, however I suspect JE will have some form of player leveling or advancement.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Yes that would be retarted.. so there wont be Battleships.. only small single pilot vessels afaik..
The developers have been quoted as saying they one day envision large scale fleet battles that involve capital ships, so yes, there will be large ships that are piloted by a joystick. Expect the handling to be a bit on the sluggish side.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
This was a puzzling reply. Would you care to elaborate more on this accountability system you've envisioned? Because I think most EVE players feel losing your ship makes a player fairly accountable for their actions.
Are you saying you want players punished if they are pirates? (they are in EVE, loss of faction or security status can get you hunted by the NPC police at gates and in Empire space.) There's a bounty system (though it needs a good overhaul) and if someone really pisses you off, there's mechanisms in game to actually track their location and enable you to hunt them down .
Just curious, because your view is the first time I've ever heard someone accuse EVE of being lacking in this area.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Yes that would be retarted.. so there wont be Battleships.. only small single pilot vessels afaik..
The developers have been quoted as saying they one day envision large scale fleet battles that involve capital ships, so yes, there will be large ships that are piloted by a joystick. Expect the handling to be a bit on the sluggish side.
The Devs have also said that capital ships will not be player controlled. That leaves Cap ships as AI piloted, or static AI ships on a battlefield with fighters between them.
Yes that would be retarted.. so there wont be Battleships.. only small single pilot vessels afaik..
The developers have been quoted as saying they one day envision large scale fleet battles that involve capital ships, so yes, there will be large ships that are piloted by a joystick. Expect the handling to be a bit on the sluggish side.
The Devs have also said that capital ships will not be player controlled. That leaves Cap ships as AI piloted, or static AI ships on a battlefield with fighters between them.
Interesting, the article I read in GFW failed to mention that detail, but in recalling the wording of the passage, I can see where what you say could be quite true. They never said that players would specifically control such ships, they just said they would fight in battles with capital ships in them. Tricksy folks these Developers.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Then I may finally be interested in a space mmo.
I hate not being able to "take the wheel" and control my actions in real time.
Sorry, Kyleran, I'm afraid it's as Newt indicated. We're not deliberately trying to be tricksy.
Although it is absolutely true that we envision large scale fleet battles involving capital ships, we are not presently considering allowing players to directly pilot the capital ships. Piloting capital ships with joysticks is not necessarily an eventuality the game will support.
What we are considering is permitting players to call in and assign targets to capital ships, but this is expected to be a privilege restricted to players with very high political ratings with their nation, or are leaders of powerful squads (our term for guilds/corps).
Sorry, Kyleran, I'm afraid it's as Newt indicated. We're not deliberately trying to be tricksy.
Although it is absolutely true that we envision large scale fleet battles involving capital ships, we are not presently considering allowing players to directly pilot the capital ships. Piloting capital ships with joysticks is not necessarily an eventuality the game will support.
What we are considering is permitting players to call in and assign targets to capital ships, but this is expected to be a privilege restricted to players with very high political ratings with their nation, or are leaders of powerful squads (our term for guilds/corps).
Sounds Good sofar.
If ye love wealth greater than liberty, the tranquility of servitude; greater than the animating contest for freedom, go home from us in peace. We seek not your counsel, nor your arms. Crouch down and lick the hand that feeds you; May your chains set lightly upon you, and may posterity forget that ye were our countrymen.
Samuel Adams