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The Replay Value of AoC

I'd say this is AoC's worst quality. I am the type of guy that will create every class out there, just to try them out, because you never know if you will like them or not, especially when you like practically all class types.

In AoC, you have to repeat the same starting area, which is not news here on these forums, but it is worth mentioning for this subject. After Tortage, you only have 3 areas to go to, depending on your race.

Since there are 12 classes, you will go through the same Tortage content 12 times, plus the rest of the games content at least 3-4 times for each race, assuming you split the race/class combonation evenly.

For someone who hates questing to gain xp, like me, this will prove to be a very boring game. I'm not sure who thought it was a great idea to run around all over the map, completing generic quest content, but I think it is really boring. I'd much rather join a group of adventurers, go exploring and kill things for a while. At least I won't have to run around the map every 5 minutes.

Now I love Epic type quests, such as the Epic quests in DAoC or the Instanced story quests for WoW, or perhaps the class change quests for other games. But the generic kill, collect, and delivery quests are just a snooze fest and it is ashame that AoC offers the best xp and rewards to those who do these quests, instead of making it equivalent to those who prefer to gather a group and go dungeon crawling, like in DAoC.

How many other people find AoC having poor replay value? I'm glad there are FFA PvP servers, because it allows for a variety of gameplay while I am running around killing things. I think the combat, graphics, and pvp will be AoC's redeeming quality. I plan to stick with the game until the DAoC: Origin's server releases or a new MMORPG is released.

MMORPG's w/ Max level characters: DAoC, SWG, & WoW

Currently Playing: WAR
Preferred Playstyle: Roleplay/adventurous, in a sandbox game.

Comments

  • zelpie76zelpie76 Member Posts: 4

    It's a single player online game.

  • MurdusMurdus Member UncommonPosts: 698

    While I love AoC a lot...

    You are completely right and this has stopped me from making any other characters.... Its acutally quite annoying because I used to reroll characters all the time in different MMOs but now I just think of that zone and I go back to my ranger...

    Why they made Tortage so freakin long is beyond me.. Worst move I've seen by Funcom.

    Don't get me wrong, I love the game, but damn this part sucks.

  • dougmysticeydougmysticey Member Posts: 1,176

    Originally posted by zelpie76


    It's a single player online game.
    No it is not.  it is clearly an MMO.

    I have solo played but I have spent more time in groups after 20th level then wandering alone. I am in a large guild and we are actively building our player city (5 buildings up so far). This has every general element of an MMO as any other I have played which are loads.

    This is an unfounded comment. The first 20 levels can feel like a single player game if you stick mainly to destiny quests but it does not have to. I  went into the underhalls, the ruins and White Sands isle Dungeons with groups before 20th as well though.

    image

  • zelpie76zelpie76 Member Posts: 4

    That's your opinion, I have mine. Every aspect of the game is single player oriented. You can choose to group hunt but the game is more "geared" towards solo hunting (questing). It has very unfriendly communities. Other games you could be grouped for hours on end. Most groups in this game last 5 min if at all. I have been playing since beta, so my opinion is not from lack of playing time. BTW some people do not care for large guilds. It's new yet. Hopefully it improves, but seems all these mindless skill tree cookie cutter MMORPG's are all the same. Whatever happened to gameplay over graphics? The older games seemed to put so much more time in making each individual unique. (lil off topic) heh.

  • bachanambachanam Member Posts: 335

    Originally posted by JK-Kanosi


    I'd say this is AoC's worst quality. I am the type of guy that will create every class out there, just to try them out, because you never know if you will like them or not, especially when you like practically all class types.
    In AoC, you have to repeat the same starting area, which is not news here on these forums, but it is worth mentioning for this subject. After Tortage, you only have 3 areas to go to, depending on your race.
    Since there are 12 classes, you will go through the same Tortage content 12 times, plus the rest of the games content at least 3-4 times for each race, assuming you split the race/class combonation evenly.
    For someone who hates questing to gain xp, like me, this will prove to be a very boring game. I'm not sure who thought it was a great idea to run around all over the map, completing generic quest content, but I think it is really boring. I'd much rather join a group of adventurers, go exploring and kill things for a while. At least I won't have to run around the map every 5 minutes.
    Now I love Epic type quests, such as the Epic quests in DAoC or the Instanced story quests for WoW, or perhaps the class change quests for other games. But the generic kill, collect, and delivery quests are just a snooze fest and it is ashame that AoC offers the best xp and rewards to those who do these quests, instead of making it equivalent to those who prefer to gather a group and go dungeon crawling, like in DAoC.
    How many other people find AoC having poor replay value? I'm glad there are FFA PvP servers, because it allows for a variety of gameplay while I am running around killing things. I think the combat, graphics, and pvp will be AoC's redeeming quality. I plan to stick with the game until the DAoC: Origin's server releases or a new MMORPG is released.
    Well, they did make the starting area specifically because every MMO's story says you're the best, you're the hero, you're the shit, you will do quests to kill 20 mobs of an army!! lol, well, the entire first 20 levels (YES as boring as they might be when repeated) are there to make sure you know just how special your character really is in this world of heroes and 1-man player armies.

    Now, the 4th paragraph really makes me laugh. Who thought of it? well, you can start by yelling at Sony. Everquest ever ring a bell? first Real 3d MMO to hit it big? well, thanks to them and their real world zone positions and their make travel seem real ideals, we had to run all over the place for crappy quest items and even crappier xp/loot. So when you're done yelling at eq1, eq2, daoc, wow, swg, vg, and im sure 10s of others, then you can come back and i'll help you yell at aoc for doing it.

    LOL

    "Sometimes, things that may or may not be true are the things a man needs to believe in the most. People are basically good. Honor, courage, virtue mean everything. Power and money, money and power mean nothing. Good always triumphs over evil. Love, True Love Never Dies."
    image
    Which Final Fantasy Character Are You?

  • bachanambachanam Member Posts: 335
    Originally posted by zelpie76


    That's your opinion, I have mine. Every aspect of the game is single player oriented. You can choose to group hunt but the game is more "geared" towards solo hunting (questing). It has very unfriendly communities. Other games you could be grouped for hours on end. Most groups in this game last 5 min if at all. I have been playing since beta, so my opinion is not from lack of playing time. BTW some people do not care for large guilds. It's new yet. Hopefully it improves, but seems all these mindless skill tree cookie cutter MMORPG's are all the same. Whatever happened to gameplay over graphics? The older games seemed to put so much more time in making each individual unique. (lil off topic) heh.

    the very last thing you said i completely disagree with, I think it was all new so anything the older games did to fill the content gap, came off as extra attention to gameplay. I think they spent just as much (or lack of) time on gameplay as funcom.

    "Sometimes, things that may or may not be true are the things a man needs to believe in the most. People are basically good. Honor, courage, virtue mean everything. Power and money, money and power mean nothing. Good always triumphs over evil. Love, True Love Never Dies."
    image
    Which Final Fantasy Character Are You?

  • bigplanetbigplanet Member Posts: 133

    replay value is ZERO.

  • eugameugam Member UncommonPosts: 984

    Originally posted by bigplanet


    replay value is ZERO.
    *chuckles*

    You guys have no clue about mmo's. A real and good mmo has no replay value. Singleplayer games may have replay value. A good mmo lives, evolves every day.

     

    Thats the problem with todays gamers. All that soloing, not willing to take part in a virtual world. Not caring what happens, self-centered all the time. Hypersensitive tanks. The inability to fail and learn from it while laughing about it.

  • sephersepher Member Posts: 3,561

    As much replay value as any other MMO really...if you ignored the 1-5 part.



    Otherwise there's variety in destiny quests between archetypes, and enough quests that you can usually skip either Tortage Underhalls, White Sand Isles or the Ruins and still reach 19 or higher.



    The City of Tortage is fine, after my first week of rolling four characters I couldn't bear to do White Sands again, so I skipped it. A character prior to that I didn't want to redo destiny quests steps I'd already done from the same archetype (HoX and then a Necro), so I skipped those.



    The 1-5 deal though is inescapable. It doesn't take any more than half an hour or less to complete, but there's no variety to it whatsoever.

    I guess it's an integral part to the Destiny Quests story though, but since all the 5-19 stuff is skippable, it'd be nice if 1-5 could be skipped one day as well. 



    One game that begins familiar is Guild Wars Nightfall, you're able to reach the first city through doing a lot of newbie stuff, or take a shortcut to the city. So it'd be nice if Casilda offered an option such as that and all the Picts, demons and apes could be bypassed.

  • Death1942Death1942 Member UncommonPosts: 2,587

    i dont know what you were playing but AoC has one of the best lowbie replayable areas around.

    each archtype has a different destiny quest and its an interesting story.

     

    as for the length, i though it was pretty good (maybe knock off 2-5 levels) and was easily done fairly quickly.  first time through took quite a while (about 6-7 hours) because i did almost every quest i could find just for the hell of it but the 2nd time through was much faster (did not check the time sorry).

     

    as far as a starter zone goes its good.

    as for the replay value i think the different quests for the different archtypes is a good idea and is fairly effective at reducing the boredom of starting again.

    MMO wish list:

    -Changeable worlds
    -Solid non level based game
    -Sharks with lasers attached to their heads

  • ChannceChannce Member CommonPosts: 570
    Originally posted by zelpie76


    That's your opinion, I have mine. Every aspect of the game is single player oriented. You can choose to group hunt but the game is more "geared" towards solo hunting (questing). It has very unfriendly communities. Other games you could be grouped for hours on end. Most groups in this game last 5 min if at all. I have been playing since beta, so my opinion is not from lack of playing time. BTW some people do not care for large guilds. It's new yet. Hopefully it improves, but seems all these mindless skill tree cookie cutter MMORPG's are all the same. Whatever happened to gameplay over graphics? The older games seemed to put so much more time in making each individual unique. (lil off topic) heh.



    ya, you have an opinion, your a moron, but nothing can be done about that either.

    When I said i had "time", i meant virtual time, i got no RL "time" for you.

  • sephersepher Member Posts: 3,561
    Originally posted by Death1942


    i dont know what you were playing but AoC has one of the best lowbie replayable areas around.
    each archtype has a different destiny quest and its an interesting story.
     
    as for the length, i though it was pretty good (maybe knock off 2-5 levels) and was easily done fairly quickly.  first time through took quite a while (about 6-7 hours) because i did almost every quest i could find just for the hell of it but the 2nd time through was much faster (did not check the time sorry).
     
    as far as a starter zone goes its good.
    as for the replay value i think the different quests for the different archtypes is a good idea and is fairly effective at reducing the boredom of starting again.

    There's just some monotony to the 1-5 deal. I'm almost able to recite everything Kalanthes says, predict the exact footstep Casilda will scream, and know the exact count of Picts, crocodiles, demons and apes. There's no variety to that part at all. No way to change the experience.

  • Vin79Vin79 Member Posts: 112

    Originally posted by sepher

    Originally posted by Death1942


    i dont know what you were playing but AoC has one of the best lowbie replayable areas around.
    each archtype has a different destiny quest and its an interesting story.
     
    as for the length, i though it was pretty good (maybe knock off 2-5 levels) and was easily done fairly quickly.  first time through took quite a while (about 6-7 hours) because i did almost every quest i could find just for the hell of it but the 2nd time through was much faster (did not check the time sorry).
     
    as far as a starter zone goes its good.
    as for the replay value i think the different quests for the different archtypes is a good idea and is fairly effective at reducing the boredom of starting again.

    There's just some monotony to the 1-5 deal. I'm almost able to recite everything Kalanthes says, predict the exact footstep Casilda will scream, and know the exact count of Picts, crocodiles, demons and apes. There's no variety to that part at all. No way to change the experience.

    Is there any game that actually rescripts the noob quests for every class? Tortage takes about a day to finish for me now after 3 characters. Instead i just pick different races to get some new content.

  • OrphesOrphes Member UncommonPosts: 3,039

    Originally posted by JK-Kanosi



    How many other people find AoC having poor replay value?

    In some other games the different start areas is merely different in looks. Not saying that doesn't add to replay value. They have the "same" quest, maybe slightly rewritten.

    With AoC I thougth the first levels was skippable once you done, obviously it wasn't the case. As so while I don't think it has poor replay value it is in my opinion more tedious. But that is what I think other games are aswell. You ended up with the exactly same quests in the higher levels anyway.

    I'm so broke. I can't even pay attention.
    "You have the right not to be killed"

  • observerobserver Member RarePosts: 3,685

    AoC = 1 zone for first 20 levels

    WoW = 6 zones for each race

    EQ2 = at launch, 1 zone for newbie island, currently, 3 or 4

    Vanguard = not sure, forgot

    LotRO = 4 for each race

    SWG = never played it

     

    If we could start in Cimmeria, Aquilonia, Stygia at level 1, it would be a lot better for replay value.  Not sure why they would kill their replay value for the first 20 levels, very bad move.

  • KerithKerith Member UncommonPosts: 104

    I managed to level my main character in AoC without even touching the 2 other race-specific areas ... Tortage takes 2 days at max to finish. In EQ2 you have 2 starting areas and 16 classes ... AoC for me has a much higher replay value than lets say EQ2 (and I don't consider EQ2 a bad game ... just for the records) .... so? Where was your point?

  • Miner-2049erMiner-2049er Member Posts: 435

    To the OP:

    I agree with you 100%. I really would not want to redo Tortage more than one or two times, even though the archetype destiny quests are different. Since I'm usually an alt-oholic I'm looking at it as a positive thing because for once I am sticking with one character, but I certainly would not try to claim that that makes it a good point. I do feel that they have left things very dull for people who want to roll more than one character. 

     

    Originally posted by zelpie76


    It's a single player online game.

    This is just nonsense - sorry. Most MMOs can be played solo if you choose not to interract with other players. That is your choice but not a fault with the game. The game certainly has faults, but this one is just yours. Since I play on a RP-PvP server I can tell you that I've had numerous multiplayer experiences teaming quests, running the instances, harvesting resources, and of course duelling or fighting other players. Don't blame the game for your lack of interaction.

  • OriphusOriphus Member UncommonPosts: 467

    For start there are only enough spaces for 8 chars in my game...not 12. 8 is way to many as it is.

    next, there are 4 architypes, all of these follow a completely different story line in tortage and is really quite fantstic how they are interlinked. Totoaly refreshing each time you roll a new char.

    it takes me a relaxed sunday to level out of tortage.

    :)
    "Trump is a blunt force, all-American, laser-guided middle finger to everything and everyone in Washington, D.C." - Wayne Allyn Root 
  • zimmy910zimmy910 Member UncommonPosts: 190

    The replay value is very low. I got a lvl 18 and a lvl 11 and already am fed up with Tortage and it's annoying quests. Cant really picture myself doing this whole thing again.

  • JK-KanosiJK-Kanosi Member Posts: 1,357

    I will try to reply to every point in this post. If I didn't address yours, I apologize.

    I know there are 4 different Destiny Quests, 1 for each archetype. But the Destiny Quests don't level you from 1-20; they only cover a few levels really. It's the filler quests that get old and you can complete all of the filler quests with 2 characters if you don't want to do grey quests.

    I take longer than a couple days to get through Tortage. I think it took my first character a week to get through it. Please don't expect everyone to be speedy like you.

    I know there are only 8 slots, but I never said I keep every class, did I? No, I delete a class when I find out it isn't very solo friendly, so that compounds the no replay value of Tortage, because I just went through those quests literally 5 minutes ago. At any rate, I decided to create 1 new character each time my main reaches another 10 levels, so that I can put a little distance and time between my characters and the last time i did the quests. My main is level 21 right now, so I have 3 characters. But I have already created 5 characters total. One on Cimmeria and one on Hyperboria, before I deleted that one. My second on Hyperboria became my main. I was fed up with the filler quests in Tortage by my second reroll. I just hate filler quests that much. Especially the ones where you need to run from one end of the map and back over and over again to complete a quest. Those types of quests piss me off, because the developers knew when they created them that their purpose was to make the game more tedious.

    By the way, plenty of other games has more than 1 starting area. DAoC at the start had around 9 starting areas and they were different. EQ2 has the starting island and then you go to your races sector in the city for your own races quests. So you add up how many races there are and then you will know how many starting areas EQ2 has. Plus they've added several more starting areas with other expansions. WoW as another mentioned has several starting areas, and they were different enough for me to like them. However, once you create a character in one of their starting areas, it gets instantly old, due to the filler quests.

    I'd say DDO is almost as bad as AoC, but at least DDO's classes are fun to customize.

    I started having fun again last night when I played my level 20 Conq some more. It was nice playing through some quests I never did before. But that won't last forever, since I really like to play every class, just to see if I like them or not. For the player that mentione only 8 slots, that is plenty for me. I won't like all 12 classes. In fact, I've already ruled out the Assassin, due to it being a very poor soloing class.

    MMORPG's w/ Max level characters: DAoC, SWG, & WoW

    Currently Playing: WAR
    Preferred Playstyle: Roleplay/adventurous, in a sandbox game.

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