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Since the Massively article, I just had a few questions to throw out about the Engineers. This is of course pure speculation, but what they hey.
Reading that article, the engineers sound kinda fun. However, the also remind me a LOT of the "Shroom Jockey" players in DAOC, sooooo.....do you think Mythic learned something there?
(1) Will Engineer's turrets have collission detection too? (ie., nothing walking through them)
(2) If they do have collission detection like players ,then that opens up a WHOLE bunch of strategy with creating choke points, "walls", blocking entrances, etc. If not, then this could be the old problem of "hiding" them in walls/corners as in DAOC.
(3) Will they be stackable like the "shrooms" of DAOC? (God , I hope not!!!) There was nothing worse than walking up to one shroom to find it was actually 10+ stacked on one another...and then targetting got stupid at times. As for realism that would just be stupid to allow the stacking of turrets.
Sooo....anyways...just some thoughts before hitting the bed. Night all....
Comments
My speculation:
Turrets and placeable tools will have collision detection...
Placing will be limited I think... Maybe a max of three structures? One of each? Who knows there but there will be some sort of limitation...
i don't think Mythic would allow turrets to be stacked and yes i do not see why they would not CD..
I think turrets will not be placed anywhere you like. They will have specific placements where get used.
Could you imagine walking into a single turret thinking "Pft, i can take it" and then realize its a 10 stack?
But I agree. I think they will be single objects, limited like 1-3 per player and have collision detection. Being able to create choke points with them would be a lot of fun and more of a challenge for both sides. Attackers could use them to guard fall back points and siege weapons while defenders use them to slow the others advance down.
There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"
I don't see it... the mastery specs revolve around the placeables... it would also reduce viability in PvE.
A good solution would be to allow them only to be placed when outside.
STOP WHINING!
I don't see it... the mastery specs revolve around the placeables... it would also reduce viability in PvE.
I do see it. If you could place them anywhere, players will just use them to block passages which is wrong.
they said it would be like TF2 with the turrets or even how the engineer works, so prty much its they cant be stacked, can be upgraded, cant run through them.
I don't see it... the mastery specs revolve around the placeables... it would also reduce viability in PvE.
I do see it. If you could place them anywhere, players will just use them to block passages which is wrong.
Since CD only works between enemies it is NOT wrong to block passages thats the whole point of CD being in the game. Besides if a Turret is in your way destroy it they're not indestructible.
Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!
Yeah, the point of CD kind of is being able to block people. The solution if someone blocks you? Kill them.
Personally, I think if they have CD just like a player (or pet), it would be very cool and add another level of strategy to the game. You would have all kinds of new defensive options. Even support on an offensive by blocking "escape routes", flanks, etc. Yep...I am all for it!
Can you imagine a "team" of engineers working together and laying down turrets!?!? Wooo whoo!
there's no 'if' about CD..its in the game its been a part of the design for the game for ages.
Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!
Quote from Massively.com interview
I think this ability implies that turrets will not have CD.I believe they will work a tad bit like totems in WoW, but prolly with more HP and a bit more useful offensivly.
How does that imply no CD? Wouldn't an armor bonus be a more effective and realistic benefit than a complete damage shield by hiding behind a turret? It wouldn't make sense to get an armor bonus by standing behind something that people can just walk through.
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Originally posted by javac
well i'm 35 and have a PhD in science, and then 10 years experience in bioinformatics... you?
http://www.mmorpg.com/discussion2.cfm/thread/218865/page/8
How does that imply no CD? Wouldn't an armor bonus be a more effective and realistic benefit than a complete damage shield by hiding behind a turret? It wouldn't make sense to get an armor bonus by standing behind something that people can just walk through.
I see the path of the tinkerer bonuses more adding an area of effect ability to the turrets...
How does that imply no CD? Example: you're on one side of the turret and he's on the other side, with the turret having CD the turret is preventing the 2 of you to do damage to each other, whats the point of an armor bonus? Wouldn't an armor bonus be a more effective and realistic benefit than a complete damage shield by hiding behind a turret? YES! You've just described another example showing that turrets will not have CD based on the quote. It wouldn't make sense to get an armor bonus by standing behind something that people can just walk through. In reality, right. But in a fantasy game it makes perfect sense. It gives the Engineer an advantage related to his skill over other classes. Again, if everyone benefits from turret's CD then why would the developers create the above skill?
Wow.. this is so innovative... I will feel like playing TFC like I did 8 years ago
What would you consider innovative then? Indulge us with your obvious superior mmo development skills and infinite creativity.
If you are going to bash at least evolve beyond the troll you are and constructively criticize; or stay under the bridge.
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Originally posted by javac
well i'm 35 and have a PhD in science, and then 10 years experience in bioinformatics... you?
http://www.mmorpg.com/discussion2.cfm/thread/218865/page/8
How does that imply no CD? Example: you're on one side of the turret and he's on the other side, with the turret having CD the turret is preventing the 2 of you to do damage to each other, whats the point of an armor bonus? Wouldn't an armor bonus be a more effective and realistic benefit than a complete damage shield by hiding behind a turret? YES! You've just described another example showing that turrets will not have CD based on the quote. It wouldn't make sense to get an armor bonus by standing behind something that people can just walk through. In reality, right. But in a fantasy game it makes perfect sense. It gives the Engineer an advantage related to his skill over other classes. Again, if everyone benefits from turret's CD then why would the developers create the above skill?
Not sure I'm arguing about the same thing you are, but I don't think they would serve much of a purpose if you could just speed buff and run through them.
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Originally posted by javac
well i'm 35 and have a PhD in science, and then 10 years experience in bioinformatics... you?
http://www.mmorpg.com/discussion2.cfm/thread/218865/page/8
There isn't really anything innovative about CD as such. Games have had CD for many years. It's just that in MMOs it often gets left out as it's easier to do it that way, which I think is a shame. So I'm just glad it's in WAR, even if there's nothing particularly innovative about it.
Yeah I realize CD is nothing new. I do agree with you though, it will be a nice addition to WAR; and it will surely change how rvr plays out.
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Originally posted by javac
well i'm 35 and have a PhD in science, and then 10 years experience in bioinformatics... you?
http://www.mmorpg.com/discussion2.cfm/thread/218865/page/8
<Mod edit>
------------------
Originally posted by javac
well i'm 35 and have a PhD in science, and then 10 years experience in bioinformatics... you?
http://www.mmorpg.com/discussion2.cfm/thread/218865/page/8