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Engineers and their "pets"?

Since the Massively article, I just had a few questions to throw out about the Engineers. This is of course pure speculation, but what they hey.

Reading that article, the engineers sound kinda fun. However, the also remind me a LOT of the "Shroom Jockey" players in DAOC, sooooo.....do you think Mythic learned something there?

(1) Will Engineer's turrets have collission detection too? (ie., nothing walking through them)

(2) If they do have collission detection like players ,then that opens up a WHOLE bunch of strategy with creating choke points, "walls", blocking entrances, etc. If not, then this could be the old problem of "hiding" them in walls/corners as in DAOC.

(3) Will they be stackable like the "shrooms" of DAOC? (God , I hope not!!!) There was nothing worse than walking up to one shroom to find it was actually 10+ stacked on one another...and then targetting got stupid at times. As for realism that would just be stupid to allow the stacking of turrets.

Sooo....anyways...just some thoughts before hitting the bed. Night all....

Comments

  • RJO_RJO_ Member Posts: 174

    My speculation:

    Turrets and placeable tools will have collision detection...

    Placing will be limited I think... Maybe a max of three structures?  One of each?  Who knows there but there will be some sort of limitation...

  • RageaholRageahol Member UncommonPosts: 1,127

    i don't think Mythic would allow turrets to be stacked       and yes i do not see why they would not CD..

    image

  • FreddyNoNoseFreddyNoNose Member Posts: 1,558

    I think turrets will not be placed anywhere you like. They will have specific placements where get used.

  • fyerwallfyerwall Member UncommonPosts: 3,240

    Could you imagine walking into a single turret thinking "Pft, i can take it" and then realize its a 10 stack?

    But I agree. I think they will be single objects, limited like 1-3 per player and have collision detection. Being able to create choke points with them would be a lot of fun and more of a challenge for both sides. Attackers could use them to guard fall back points and siege weapons while defenders use them to slow the others advance down.

    There are 3 types of people in the world.
    1.) Those who make things happen
    2.) Those who watch things happen
    3.) And those who wonder "What the %#*& just happened?!"


  • RJO_RJO_ Member Posts: 174
    Originally posted by FreddyNoNose


    I think turrets will not be placed anywhere you like. They will have specific placements where get used.

    I don't see it... the mastery specs revolve around the placeables... it would also reduce viability in PvE.

  • TheSheikhTheSheikh Member Posts: 804

    A good solution would be to allow them only to be placed when outside.

    STOP WHINING!

  • FreddyNoNoseFreddyNoNose Member Posts: 1,558
    Originally posted by RJO_

    Originally posted by FreddyNoNose


    I think turrets will not be placed anywhere you like. They will have specific placements where get used.

    I don't see it... the mastery specs revolve around the placeables... it would also reduce viability in PvE.

    I do see it.  If you could place them anywhere, players will just use them to block passages which is wrong.

  • PureChaosPureChaos Member Posts: 839

    they said it would be like TF2 with the turrets or even how the engineer works, so prty much its they cant be stacked, can be upgraded, cant run through them.

    image

  • elvenangelelvenangel Member Posts: 2,205
    Originally posted by FreddyNoNose

    Originally posted by RJO_

    Originally posted by FreddyNoNose


    I think turrets will not be placed anywhere you like. They will have specific placements where get used.

    I don't see it... the mastery specs revolve around the placeables... it would also reduce viability in PvE.

    I do see it.  If you could place them anywhere, players will just use them to block passages which is wrong.

    Since CD only works between enemies it is NOT wrong to block passages thats the whole point of CD being in the game.   Besides if a Turret is in your way destroy it they're not indestructible.

    Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!

  • IxnatifualIxnatifual Member Posts: 475

    Yeah, the point of CD kind of is being able to block people. The solution if someone blocks you? Kill them.

  • amoroneamorone Member UncommonPosts: 209

    Personally, I think if they have CD just like a player (or pet), it would be very cool and add another level of strategy to the game. You would have all kinds of new defensive options. Even support on an offensive by blocking "escape routes", flanks, etc. Yep...I am all for it!

    Can you imagine a "team" of engineers working together and laying down turrets!?!? Wooo whoo!

  • elvenangelelvenangel Member Posts: 2,205
    Originally posted by amorone


    Personally, I think if they have CD just like a player (or pet), it would be very cool and add another level of strategy to the game. You would have all kinds of new defensive options. Even support on an offensive by blocking "escape routes", flanks, etc. Yep...I am all for it!
    Can you imagine a "team" of engineers working together and laying down turrets!?!? Wooo whoo!



    there's no 'if' about CD..its in the game its been a part of the design for the game for ages.

    Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!

  • TorquetumTorquetum Member UncommonPosts: 25

    Quote from Massively.com interview


    The final Path is that of the Tinker, which improves deployables in numerous ways. Hunkering down behind a turret, for example, can give the engineer more of an armor bonus.
    I think this ability implies that turrets will not have CD.
  • Halnodor2Halnodor2 Member Posts: 26

    I believe they will work a tad bit like totems in WoW, but prolly with more HP and a bit more useful offensivly.

    image

  • HazmalHazmal Member CommonPosts: 1,013
    Originally posted by Torquetum


    Quote from Massively.com interview

    The final Path is that of the Tinker, which improves deployables in numerous ways. Hunkering down behind a turret, for example, can give the engineer more of an armor bonus.
    I think this ability implies that turrets will not have CD.

     

    How does that imply no CD?  Wouldn't an armor bonus be a more effective and realistic benefit than a complete damage shield by hiding behind a turret?  It wouldn't make sense to get an armor bonus by standing behind something that people can just walk through. 

    ------------------
    Originally posted by javac

    well i'm 35 and have a PhD in science, and then 10 years experience in bioinformatics... you?
    http://www.mmorpg.com/discussion2.cfm/thread/218865/page/8

  • RJO_RJO_ Member Posts: 174

    Originally posted by Hazmal

    Originally posted by Torquetum


    Quote from Massively.com interview

    The final Path is that of the Tinker, which improves deployables in numerous ways. Hunkering down behind a turret, for example, can give the engineer more of an armor bonus.
    I think this ability implies that turrets will not have CD.

     

    How does that imply no CD?  Wouldn't an armor bonus be a more effective and realistic benefit than a complete damage shield by hiding behind a turret?  It wouldn't make sense to get an armor bonus by standing behind something that people can just walk through. 

    I see the path of the tinkerer bonuses more adding an area of effect ability to the turrets...

  • TorquetumTorquetum Member UncommonPosts: 25
    Originally posted by Hazmal

    Originally posted by Torquetum


    Quote from Massively.com interview

    The final Path is that of the Tinker, which improves deployables in numerous ways. Hunkering down behind a turret, for example, can give the engineer more of an armor bonus.
    I think this ability implies that turrets will not have CD.

     

    How does that imply no CD?  Example: you're on one side of the turret and he's on the other side, with the turret having CD the turret is preventing the 2 of you to do damage to each other, whats the point of an armor bonus?  Wouldn't an armor bonus be a more effective and realistic benefit than a complete damage shield by hiding behind a turret?  YES! You've just described another example showing that  turrets will not have CD based on the quote. It wouldn't make sense to get an armor bonus by standing behind something that people can just walk through. In reality, right. But in a fantasy game it makes perfect sense. It gives the Engineer an advantage related to his skill over other classes. Again, if everyone benefits from turret's CD then why would the developers create the above skill?

     

  • altairzqaltairzq Member Posts: 3,811

    Wow.. this is so innovative... I will feel like playing TFC like I did 8 years ago

  • HazmalHazmal Member CommonPosts: 1,013

     

    Originally posted by altairzq


    Wow.. this is so innovative... I will feel like playing TFC like I did 8 years ago



    What would you consider innovative then?  Indulge us with your obvious superior mmo development skills and infinite creativity. 

     

    If you are going to bash at least evolve beyond the troll you are and constructively criticize; or stay under the bridge.

     

    ------------------
    Originally posted by javac

    well i'm 35 and have a PhD in science, and then 10 years experience in bioinformatics... you?
    http://www.mmorpg.com/discussion2.cfm/thread/218865/page/8

  • HazmalHazmal Member CommonPosts: 1,013
    Originally posted by Torquetum

    Originally posted by Hazmal

    Originally posted by Torquetum


    Quote from Massively.com interview

    The final Path is that of the Tinker, which improves deployables in numerous ways. Hunkering down behind a turret, for example, can give the engineer more of an armor bonus.
    I think this ability implies that turrets will not have CD.

     

    How does that imply no CD?  Example: you're on one side of the turret and he's on the other side, with the turret having CD the turret is preventing the 2 of you to do damage to each other, whats the point of an armor bonus?  Wouldn't an armor bonus be a more effective and realistic benefit than a complete damage shield by hiding behind a turret?  YES! You've just described another example showing that  turrets will not have CD based on the quote. It wouldn't make sense to get an armor bonus by standing behind something that people can just walk through. In reality, right. But in a fantasy game it makes perfect sense. It gives the Engineer an advantage related to his skill over other classes. Again, if everyone benefits from turret's CD then why would the developers create the above skill?

     

    Not sure I'm arguing about the same thing you are, but I don't think they would serve much of a purpose if you could just speed buff and run through them.

    ------------------
    Originally posted by javac

    well i'm 35 and have a PhD in science, and then 10 years experience in bioinformatics... you?
    http://www.mmorpg.com/discussion2.cfm/thread/218865/page/8

  • IxnatifualIxnatifual Member Posts: 475

    There isn't really anything innovative about CD as such. Games have had CD for many years. It's just that in MMOs it often gets left out as it's easier to do it that way, which I think is a shame. So I'm just glad it's in WAR, even if there's nothing particularly innovative about it.

  • HazmalHazmal Member CommonPosts: 1,013
    Originally posted by Ixnatifual


    There isn't really anything innovative about CD as such. Games have had CD for many years. It's just that in MMOs it often gets left out as it's easier to do it that way, which I think is a shame. So I'm just glad it's in WAR, even if there's nothing particularly innovative about it.

    Yeah I realize CD is nothing new.  I do agree with you though, it will be a nice addition to WAR; and it will surely change how rvr plays out.

    ------------------
    Originally posted by javac

    well i'm 35 and have a PhD in science, and then 10 years experience in bioinformatics... you?
    http://www.mmorpg.com/discussion2.cfm/thread/218865/page/8

  • altairzqaltairzq Member Posts: 3,811


    Originally posted by Hazmal



    Originally posted by altairzq

    Wow.. this is so innovative... I will feel like playing TFC like I did 8 years ago image


    What would you consider innovative then? Indulge us with your obvious superior mmo development skills and infinite creativity.

    If you are going to bash at least evolve beyond the troll you are and constructively criticize; or stay under the bridge.


    Pay me to design an engineer class for an MMO during 4 years, 8 hours a day and I can assure you that, although I'm not a professional in this field, I will do something better than a rip-off of TFC. <Mod edit>
  • HazmalHazmal Member CommonPosts: 1,013


    Originally posted by altairzq

    Originally posted by Hazmal



    Originally posted by altairzq

    Wow.. this is so innovative... I will feel like playing TFC like I did 8 years ago


    What would you consider innovative then? Indulge us with your obvious superior mmo development skills and infinite creativity.

    If you are going to bash at least evolve beyond the troll you are and constructively criticize; or stay under the bridge.


    Pay me to design an engineer class for an MMO during 4 years, 8 hours a day and I can assure you that, although I'm not a professional in this field, I will do something better than a rip-off of TFC. <Mod edit>

    <Mod edit>, everyone knows it isn't a completely new concept to the world of game development.
    <Mod edit>

    ------------------
    Originally posted by javac

    well i'm 35 and have a PhD in science, and then 10 years experience in bioinformatics... you?
    http://www.mmorpg.com/discussion2.cfm/thread/218865/page/8

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