I think that to be meaningful, a quest should be something you choose to do for a reason (a reason other than that it is the only way to play the game). My favorite MMORPG is Guild Wars, but it is a complete railroad and that grates on me after a while. Every time I pursue a quest, I want to be pursuing that quest because it the best way to fulfil the goals that I have set for myself, goals that I have chosen from a menu of different but equally valid alternatives. Games should be about making interesting choices, not following a story.
I love the idea of a non-static world in principle. I'm not sure how it could be done in practice, though. It would be very hard to make sure that everyone had access to everything they needed through all the changes. I can hear people complaining now that they need to talk to Billy the Baker, but the town is always overrun by Orcs, or they need to kill some Orcs but by the time they log on of a night, the Orcs are already all dead.
1 fact that happens in real life that dont translate well in game isd this
when your young everybody is good but as you age you either want fun in your life or dont mind being static but it all does one thing at the end of those choice you be become 1 these 3
good
neutral (the worst to be in in my view)
or evil
you never see that happening in mmorpg its always static your good at start or bad at start (boring)
cant we see the change happening trough quest
im sure some game must have done it but im not sure if mmorpg ever went that way of thinking
like if you do evil deed (quest)then you ll start your way to good neutral or bad depending on the choice of action you made in those quest thing.<
can you imagine a night elf that is evil and the allie as to find the culprit in their own stable
oo men im all fuzy just thinking about the possibility
Quests where there's actually some story and feeling to it?
I'd rather have a game where you have 100 or less quests like that, that are long and driven out, that give 1 level a piece and usually take about a day to do, than to have another stupid game like AOC where they didn't even bother to do any content and just threw repeatable "missive" quests in or a bunch of quests where you gotta kill 50 million animals/NPC's.
Or in AOC's case, no frigging quests at all for 50-80 really.
These devs are lazy, and these companies are unrealistic. People that couldn't see that stuff coming a mile away when all they ever put out was videos of the tortage noob zone deserve to be robbed of their money.
ya feel exacly the same ,the send us farm this farm that farm those blablabla etc...then when you do farm they(maker)cry fowl play.dont make us farm and we wont .
Comments
Has anyone ever heard of runescape?
/end thread.
you forgot to mention 1 of the formost in my view
pvp-questing
cant say how it can be donne but pvp-questing is almost non-existant in most game
its starting to be mentionned tho cause of 1 reason
regular quest=to one word people hate like a bad cold,its called grinding and most, mostly hate boring grind fest.
I think that to be meaningful, a quest should be something you choose to do for a reason (a reason other than that it is the only way to play the game). My favorite MMORPG is Guild Wars, but it is a complete railroad and that grates on me after a while. Every time I pursue a quest, I want to be pursuing that quest because it the best way to fulfil the goals that I have set for myself, goals that I have chosen from a menu of different but equally valid alternatives. Games should be about making interesting choices, not following a story.
I love the idea of a non-static world in principle. I'm not sure how it could be done in practice, though. It would be very hard to make sure that everyone had access to everything they needed through all the changes. I can hear people complaining now that they need to talk to Billy the Baker, but the town is always overrun by Orcs, or they need to kill some Orcs but by the time they log on of a night, the Orcs are already all dead.
1 fact that happens in real life that dont translate well in game isd this
when your young everybody is good but as you age you either want fun in your life or dont mind being static but it all does one thing at the end of those choice you be become 1 these 3
good
neutral (the worst to be in in my view)
or evil
you never see that happening in mmorpg its always static your good at start or bad at start (boring)
cant we see the change happening trough quest
im sure some game must have done it but im not sure if mmorpg ever went that way of thinking
like if you do evil deed (quest)then you ll start your way to good neutral or bad depending on the choice of action you made in those quest thing.<
can you imagine a night elf that is evil and the allie as to find the culprit in their own stable
oo men im all fuzy just thinking about the possibility
i want quests like:
"Hey you hereo, thers somthing wrong in the Hills, go check it out!"
So ill check the Hills, talks to NPC about the Hills and uncover the secrets, and stop the evil from hurting the weak.
But this kind of quests dont work in mmorpg´s.
so thers nothing left like "go there, klick this and kill 5 of them!"
Quests where there's actually some story and feeling to it?
I'd rather have a game where you have 100 or less quests like that, that are long and driven out, that give 1 level a piece and usually take about a day to do, than to have another stupid game like AOC where they didn't even bother to do any content and just threw repeatable "missive" quests in or a bunch of quests where you gotta kill 50 million animals/NPC's.
Or in AOC's case, no frigging quests at all for 50-80 really.
These devs are lazy, and these companies are unrealistic. People that couldn't see that stuff coming a mile away when all they ever put out was videos of the tortage noob zone deserve to be robbed of their money.
ya feel exacly the same ,the send us farm this farm that farm those blablabla etc...then when you do farm they(maker)cry fowl play.dont make us farm and we wont .