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No pking=No econemy

mike480mike480 Member Posts: 75

Although some people were not a fan of pking, getting rid of the wilderness affected everything, even skillers. 

Example- Now that tele-block is gone (replaced with bounty finder...pathetic) there is a less demand for people to high alch to get higher mage.  With less of a demand for yew long bows (overpriced at 700ea), what will flkecthers do? What will the people thhat sell bowstrings do?  Not only does this mess up the fletching, but even more the runescarting.  Without a need to get mage up, who will need natures or a large supply of law runes.  Not only does this create a problem of selling the runes, but also the running of nature runes and law runes.  Without being able to give something more of a 3k difference, then this wil slow the leveling of rcers.  When pking is gone, it effects more then just the pkers.

Sure there is bounty hunter, but that should not even be called pking.  It should be called clanning, because there is no player kiling, it is just clans kiling lower lvled people and unsuspecting people by themselves.  All that the clan do is wait by the door, and once you walk in, your pretty much dead.  Pking took some skill, but when ur in a huge clan (like in bounty hunter) it takes no skill at all.

Without pking, the econemy is messed up.

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Comments

  • SimiswimmSimiswimm Member Posts: 127

    I don't understand... What does the Wilderness and Teleblocking have to do with high alching?

     

    And no, merchanting is not totally dead, although much harder and more risky. If you can anticipate the prices of an item you can make money. The only problem with this method is if you're wrong, you can make a big loss.

     

    I have come to the conclusion that Jagex's formula for all the prices in runescape is based on the Grand Exchange - If there is alot of an item in the exchange, with few buyers, the price goes down. In contrast, if there is more buyers than sellers, the price goes up.

     

    The only problem I can see with this is if somebody buys up all of a certain item, than they can swing the market price o.O

     

    -=- Simiswimm -=-

    image

  • LlamsterLlamster Member Posts: 234

    Teleblock was not the reason people wanted to get high mage. It was Ice Barrage.

    And no, the wilderness changes didn't affect the economy. Even if it did, the changes would be unnoticable under all the deflation with the GE.

    ____________________

    Have played: RuneScape, EQ2 (free trial), Last Chaos, Silk Road, Dungeon Runners.
    Currently playing: RuneScape, Dungeon Runners.

    The notion that graphics, or anything else for that matter, are anywhere near as important as gameplay/fun is so utterly ridiculous that anyone who shares such a view should be placed in an asylum.

  • mike480mike480 Member Posts: 75

    Not really, most of the big time mages wanted teleblock, since that was an important to have if you were pking with a large group.  Now getting 85 mage is not as necessary, with most pkers gone and a pointless spell called bounty finder.

  • devilisciousdeviliscious Member UncommonPosts: 4,359

    yea, when they killed pking they killed their crafting system as well. When there was pking in the wilderness there was also a demand for owning multiple rune sets, multiple D'hide sets, purchasing pots for pking, and many runes and arrows as well as food for battle. Since it's removal Player made items such as rune sets, crafted dhide, pots and food have significantly dropped in demand making them near impossible to sell because players only need one set now rather than go through many pking. All of the items that were player crafted and used in Pking have no demand now so there is no reason to make them in the first place.

  • mike470mike470 General CorrespondentMember Posts: 2,396

    Woah, talk about bringing back an old thread   And I 100% agree Devil.

    Also, you realize that Llamester has been gone for a while?  Mabye we POES scared him off...hehe

    __________________________________________________
    In memory of Laura "Taera" Genender. Passed away on Aug/13/08 - Rest In Peace; you will not be forgotten

  • devilisciousdeviliscious Member UncommonPosts: 4,359
    Originally posted by mike470


    Woah, talk about bringing back an old thread   And I 100% agree Devil.
    Also, you realize that Llamester has been gone for a while?  Mabye we POES scared him off...hehe

    Yea , since I have been seeing a new wave of POES comming through here I figured they needed to be  kept up to date on what was already discussed =). Yea.. haven't seen him around in a while, but hey when you can't win a losing battle there is no point in fighting it. He is welcome to join POES when he  realizes what he has been fighting for. lol

     

  • poqlpoql Member Posts: 9

     effects pot makers, fishers, smithers, merchants, crafters, fletches, slayer(ers?), and i guess it effected others but i dont wanna think

    bh is only the same for medium non members portal, every other portal in memb and non memb is just stupid.
    if u dont realize, u never played old wild, if u still are talking, u sucked at old wild.

  • devilisciousdeviliscious Member UncommonPosts: 4,359



     

    *agrees* If you don't miss the old wilderness you must have not been very good at  it. I iss the mass chaos of  mass wilderness clan wars where you could be fighting a clan and then like 2 more clans appear and you have to fight them as well ... Oh those were the days...

  • MaldusterMalduster Member Posts: 109

    Eh, not just PKing, staking and trading... mostly trading. RS has no proper economy now, by that I mean like what it used to be.. merchanting etc, all dead.

  • devilisciousdeviliscious Member UncommonPosts: 4,359

    I think the hardest areas hit in the economy from the loss of the wilderness are :  smithing rune sets, crafting dhide, making supersets, antipoisons, str pots, mage pots, range pots, sara brews, super restores, cooked sharks, cooked swordfish, d boltz, and crossbows. now there is practically no demand for most of those items other than food because people aren't using them up. People will still buy food for training and such, but not for pvp which was the majority of the demand for those items.

  • devilisciousdeviliscious Member UncommonPosts: 4,359

    The removal of the wilderness in addition to killing the supply and demand of the game and leaving the crafting system crippled it also killed the need to convienace merchants that could buy items at the exchange and  sell them in deep wilderness at mage bank or on pking worlds to players that did not want to stop fighting to go to the GE.

  • Kowboy_KittyKowboy_Kitty Member Posts: 41

      I'd have to agree and disagree, demand for pking items have indeed dropped but has crafting ever really been a big moneymaker? Rune sets are'nt really that damaged due to rune sets being the best armor for non-members. (discluding god armors) Food wasn't (as far as I know) damaged either I don't believe, I think it may be exaggerating to say that without pking there is no economy, the economy is alive and well! (although controlled to a point by the Grand Exchange)

  • Kowboy_KittyKowboy_Kitty Member Posts: 41

    Here's a poll, let's see what everyone else thinks about it.

  • devilisciousdeviliscious Member UncommonPosts: 4,359

    economy is not an opinion it is a fact. It can be measured by supply and demand, it really is very simple to determine if it is a broken economy or not by the mechanics of it.

  • devilisciousdeviliscious Member UncommonPosts: 4,359
    Originally posted by Kowboy_Kitty


      I'd have to agree and disagree, demand for pking items have indeed dropped but has crafting ever really been a big moneymaker?
    Yes Crafting was a big money maker when selling  Deaths, rune sets ,and dhide sets ,and supersets for pking . I could sell any of those items very easily within about 2 seconds if I hopped to the Pk worlds.
    Rune sets are'nt really that damaged due to rune sets being the best armor for non-members.
    Rune sets were one of the hardest hit actually because now only nonmembers use them and only need one set because there is not any risk of losing it. I used to go through about 20 sets a week in clan wars. You must not be aware of the thousands of players that fought in clan wars daily and their choice of armor was rune. My clan alone gave away 100 rune sets a week to clan members and i know this was a common practice in large high level clans.  Clan members went through dozens of rune sets weekly each, and that entire demand was crushed. Not only is there no longer a demand for members that purchased rune sets solely for clan wars, the demand in nonmembers was crushed because they only need one set now. When each crafter made thousands of sets at a time, and buyers only  need one now there is no disputing that their source of income was crushed with the removal of the wilderness. It is simple math.  If you are unaware of what clan wars was really about I suggest you search  clan wars on  you tube,  our wars had hundreds of players on both sides fighting all at once and lasted about 2 hours. you could be fighting one clan and 2 more would show up and have to fight them as well. we had up to 1500 people all fighting at once on occasion. This was very large scale and many sets of rune were needed by all parties. This happened every day.
    (discluding god armors) Food wasn't (as far as I know) damaged either I don't believe,
    you could easily go to edgeville on any pk world and sell 1k sharks for 1k each in about 2 seconds due to players using them for pking. Now that players are not in a hurry to get their food and get back into battle they have time to fish their own and need alot less. Pking you often lost food due to the KO factor and used up food alot faster than you do fighting monsters. Yes food was very effected as well when they stripped the wilderness.
    I think it may be exaggerating to say that without pking there is no economy, the economy is alive and well! (although controlled to a point by the Grand Exchange)
    It is far from exaggeration,  if anything it is far worse than has been described.  The economy is far from what it was prior to the removal of the wilderness and prices everywhere have dropped dramatically. There is no longer a reason to craft at all because there is no rerward for it. examples: prior to update runeplates could easily be sold for 60k anywhere they are now 40k a 20k loss. rune scimmys were easily sold for 25k prior they are now  15k, swordfish prior to the update could easily be sold for 600 ea and are now 387 ea.  Lobsters were easily sold for 250- 300 ea prior and now they are 232 ea, amulet of power was 6k ea  and are now  under 2k ea amulet of strength was 3k ea and it has dropped as well. I have heard that members items have all dropped as well, but I refuse to pay  another cent for a broken game, so I am not going to contribute to their pocketbooks just to find out what else they messed up. The economy is far from alive and well, in order to have an economy in the first place you must first have supply and demand. When there are way more sellers than buyers you do not have an economy you have a mess.

    if you would like to post the prices of these items to  measure them up to what they were prior to the updates feel free=). sharks were 1k ea, black d'hide sets were 50-55k ea, deaths were 350 ea supersets were 10k ea, prayer pots were 8k ea . I am curious as to what those prices are now. Why skills were so greatly affected? Clan members like myself would buy 10k swordies at a time for 600 ea just for myself and members to eat while having fun, that is no longer the case. I would purchase armor in large amounts and give it away. with the removal of the wilderness and trade you can't even do that anymore. If i bought it I couldn;t even give it to friends so what would be the point?The only reason they have not dropped further is that a huge chunk of the high level crafters quit with the updates as well and items will not drop below high alch value.

    Look at all the armor that is not being bought now... and you say runesets were not affected.

    Runescape wildy clan wars:

    http://youtube.com/watch?v=Cl8Px2jaAZA

    http://youtube.com/watch?v=0uNCV-LwfTI

    http://youtube.com/watch?v=EfwCtv7ksHY&feature=related



     

  • Matt269Matt269 Member Posts: 124

    The economy is seriously messed up. While the removal played a huge part in that, I have to believe that the other updates also are responsible. The 3k limit is an obvious reason why the economy is so screwed up. Merchanting is completely gone now. But the GE also has played a part in destroying th rares market as well as many other markets such as runes, smithing , and herblore. Whats really sad is that most runes are worth less than the pure ess it takes to make them. Herbs and ingrediants are worth more than actual potions. Raw fish is worth more than cooked fish.

    Its not just the GE but also skillcapes that are responsible for this, which is why I have always hated skillcapes with the exception of the combat ones and the quest one. Most skills dont even make you money anymore. I remember herblore used to make you lots of money when selling in the wilderness. Now that there is no pking, barely anyone buys potions or cooked fish anymore. So what is the point in raising those skills except to get a stupid cape with a stupid emote that has no practical use.

  • AethiosAethios Member Posts: 1,527


    Originally posted by Matt269
    Whats really sad is that most runes are worth less than the pure ess it takes to make them. Herbs and ingrediants are worth more than actual potions. Raw fish is worth more than cooked fish....Most skills dont even make you money anymore. I remember herblore used to make you lots of money when selling in the wilderness. Now that there is no pking, barely anyone buys potions or cooked fish anymore.


    Most of the reason the prices are so skewed is that there is no reason to play the game anymore except to A) hoard money, or B) Level skills to 99. People who do one usually don't care about the other. So what this causes is a million people paying money to level a skill, and then using a gathering skill like woodcutting or fishing and selling the materials to someone else leveling the appropriate skill for that and spending the money to level another skill.

    That's what Runescape has become. A giant skill grindfest.

  • TanimataTanimata Member Posts: 9

    Runescape was the first mmorpg i ever played I started when I was like nine years old and it actually makes me sad to see what it has become. And what did they do to the wilderness can some one elaborate? I left this game before it was completely butchered.

  • devilisciousdeviliscious Member UncommonPosts: 4,359
    Originally posted by Tanimata


    Runescape was the first mmorpg i ever played I started when I was like nine years old and it actually makes me sad to see what it has become. And what did they do to the wilderness can some one elaborate? I left this game before it was completely butchered.



     

    The wilderness is no longer a PVP zone. All PVP in the game has now been reduced to small area mini games with strict rules. There is no anything goes winner takes all area left in the game.  Instead they have reduced the wilderness to NPC only activities. 

  • monkey2306monkey2306 Member Posts: 2

    Shouldn't Jagex be thinking about bringing the wildy back?Because whether you like it or not Pking supplies demand HAS gone down. I mean if they really listened to the players instead of worrying about(real world) money and trying to save the game from hackers. I mean we all realise WHY the wilderness was removed by jagex right? To DESTROY bots and hackers. Which proves that jagex would rather delete something for the sake of the company and the game, not the people and the games economy. So If you think about it the answer to the question at the top is no. Jagex has done what theyve always wanted to do, kill bots  and in with the bots went the game.

    R.I.P Runescape 1999 - 2008

  • dafuzzledafuzzle Member Posts: 160

    well jagex sure as hell ain't going to bring back the wildy, hopefully there new MMO (mechscape most likely) will have wildy and skills like runescape.  Let's just hope they don't screw that one up too.

  • Jordan23tJordan23t Member Posts: 6
    Originally posted by dafuzzle


    well jagex sure as hell ain't going to bring back the wildy, hopefully there new MMO (mechscape most likely) will have wildy and skills like runescape.  Let's just hope they don't screw that one up too.

    Lol "hopefully there new MMO (mechscape most likely) will have wildy and skills like runescape"

     

    IT'S called a runescape private server, that have fast leveling and pking

    I have a runescape private server called "Ultimate Scape" its offline and will be for along time.

    and then theres a runescape private server called "frugooscape" (you can search it on google) Frugooscape has PKING and other things like cheat commands and stuff check it out!

    But there is a econemy its called working for it by doing a skill, like...fishing, woodcuting, ext..

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  • GishgeronGishgeron Member Posts: 1,287

      I'm not going to even read this thread.  The title was enough.

      That statement is wrong.  The TRUTH would be:

      No decay = No economy

      Granted, full loot PK does move items from one player to another in a way in that ensures the PKer will most likely sell over half the items obtained.  This is one form of decay, an instant one.   There are many ways to issue a decay, however, that do not have anything to DO with PvP at all.  So long as decay exists, an fluid economy will as well.

      If you'd like, OP, I will discuss many of the options available for decay to help prove this point.  However, until then, I'm going to assume that you are clever enough to come up with enough on your own and not demean your intelligence by throwing some 5th grade level concepts at you.  I sort of guessed that you simply liked the simplicity of the PK decay and the advantages it brings to a team trying to make an economy.  I would remind you that, while there are advantages to the dev, the player suffers little more than hindrance from it.

      In a perfect game, a balance would be struck between natural decay, combat decay, and player decay in such a way as to not render the game to a state that found most new players unhappy.

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  • dafuzzledafuzzle Member Posts: 160
    Originally posted by Jordan23t

    Originally posted by dafuzzle


    well jagex sure as hell ain't going to bring back the wildy, hopefully there new MMO (mechscape most likely) will have wildy and skills like runescape.  Let's just hope they don't screw that one up too.

    Lol "hopefully there new MMO (mechscape most likely) will have wildy and skills like runescape"

     

    IT'S called a runescape private server, that have fast leveling and pking

    I have a runescape private server called "Ultimate Scape" its offline and will be for along time.

    and then theres a runescape private server called "frugooscape" (you can search it on google) Frugooscape has PKING and other things like cheat commands and stuff check it out!

    But there is a econemy its called working for it by doing a skill, like...fishing, woodcuting, ext..

    Yea you can gather raw material all you want, but the only reason most materials you got through skills were in demand was because they were needed for pking.  Now without pking most of those materials aren't needed anymore, and the ones that are needed can't be sold because of the trade limit.  How can you expect to have an economy with a HUGE limit on what you can trade.  And don't say the GE because that is just a joke.  Prices have changed so much for useless materials since its implemation.  So yea, pretty much the economy is screwed.

     

  • AkaJetsonAkaJetson Member Posts: 1,167
    Originally posted by dafuzzle

    Originally posted by Jordan23t

    Originally posted by dafuzzle


    well jagex sure as hell ain't going to bring back the wildy, hopefully there new MMO (mechscape most likely) will have wildy and skills like runescape.  Let's just hope they don't screw that one up too.

    Lol "hopefully there new MMO (mechscape most likely) will have wildy and skills like runescape"

     

    IT'S called a runescape private server, that have fast leveling and pking

    I have a runescape private server called "Ultimate Scape" its offline and will be for along time.

    and then theres a runescape private server called "frugooscape" (you can search it on google) Frugooscape has PKING and other things like cheat commands and stuff check it out!

    But there is a econemy its called working for it by doing a skill, like...fishing, woodcuting, ext..

    Yea you can gather raw material all you want, but the only reason most materials you got through skills were in demand was because they were needed for pking.  Now without pking most of those materials aren't needed anymore, and the ones that are needed can't be sold because of the trade limit.  How can you expect to have an economy with a HUGE limit on what you can trade.  And don't say the GE because that is just a joke.  Prices have changed so much for useless materials since its implemation.  So yea, pretty much the economy is screwed.

     

    I disagree, they still buy those materials for duel arena, fight pits, bounty hunter, clan wars etc so it hasn't been affected much. And the GE isn't a joke, it means you can buy something from all servers and you can buy and sell at anytime. Lot's of people use it. Although there are some prices that need fixing on it.

    ?

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