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No Good MMO's anymore

Every where i look, everything i try... nothing seems fun anymore. SWG, WoW, EQ2, EQ, LOTRO, Guild Wars just got boring after a while. ive been hearing this from other people too. im looking for something fun, and something that doesnt make you have to go out and collect mushrooms, and wild flowers for some old guy in town. Its the same quests!!! go gather a........ go kill some....... go tell him that....... make me some........ when players say, "I want all quests to be different." They dont mean just change the name of the items you have to gather/kill/make.

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Comments

  • Smilex0311Smilex0311 Member Posts: 207

    I think the MMO community has outgrown the current MMOS.

    Or, perhaps its like that drug you take for the first time....The first MMO experience is the best and your always trying to re-live that same experience....

    My first MMO was EQ2..... Its always home to me even though I have tired of it.  Nothing else gives me that experience when it was new.

  • WaterlilyWaterlily Member UncommonPosts: 3,105
    Originally posted by Smilex0311


    I think the MMO community has outgrown the current MMOS.
    Or, perhaps its like that drug you take for the first time....The first MMO experience is the best and your always trying to re-live that same experience....

     

    I think it's that. I always want the next MMO to be 'kind of similar' to the one I played most. But when it's too similar or completely different I get jaded lol.

    And going back to the first isn't an option either (EQ) since it has died out long ago.

    I'm not sure, maybe there haven't been many decent MMO lately, guild wars and WoW are cool, but they do all seem similar one way or another.

  • AshGUTZAshGUTZ Member Posts: 339
    Originally posted by yoyo10910


    Every where i look, everything i try... nothing seems fun anymore. SWG, WoW, EQ2, EQ, LOTRO, Guild Wars just got boring after a while. ive been hearing this from other people too. im looking for something fun, and something that doesnt make you have to go out and collect mushrooms, and wild flowers for some old guy in town. Its the same quests!!! go gather a........ go kill some....... go tell him that....... make me some........ when players say, "I want all quests to be different." They dont mean just change the name of the items you have to gather/kill/make.

    Alright, while i'd love to agree that quests have become to repetitive.. i'd also love you to write up a few ideas for quests and their objectives that DIDN'T fall under those categories. If you can do it, cookies for you. I personally cannot.

    Every thing gets old, life gets old, just as these MMO's (which usually are a good representation of an ever changing life) get boring. 

    No matter how hard you try, it's difficult to develop a new MMO that isn't leeching off of the ideas from older ones. The most "original" game i've seen so far is Chronicles of Spellborne, and only for their combat system.  If that game flops, I will have no idea what to look forward to after wards.

    I don't so much mind quests' that all ask me to do the same thing. I just want something visually appealing (by this I mean basic WASD movement with zoom-in and zoom-out abilities, I don't care about graphics) that offers both advanced PvP (Arenas, Grounds of Battle) and PvE (Raids with strategic fights). Then i'll be happy. 

    image

  • zanfirezanfire Member UncommonPosts: 971

    id hafta say the same, i tryed quite a few after my breif but well enjoyed EQOA run and then long time love of FFXI. i havent been able to find anything "kinda like that" its true nothing is gunan be as epic as the first, and for me personaly its because i knew in real life about 6 people who i hung with got really into it with me (and my bro played)  so not having them kinda ruins things i try. also after how groupy and more i guess u can call it "hardcore" FFXI was alot of todays games felt simple. so my tactic after my long break from them is to get into Warhammer. for 2 reasons 1) its the only game im kinda excited to play and 2) its a tottaly diffrent style then ffxi or EQ (being very much about PVP/RVR over PVE and raiding, so i cant have that "comparing" thought in my head of why i liked those others better.

     i think until ppl get over the whole WoW phase and companys too, then mabey we will finally get some sort of "evolution" in MMO gaming, but itl probly be a long while.

  • dyakk13dyakk13 Member Posts: 43

    I agree with all of you. I have literally tried all games in the list that are released. And none of them appease me. Though, I have ray of hope right now, and that is Aion.

    image
    Current: [none]
    Waiting for: TERA

  • lupisenparislupisenparis Member Posts: 185

    I'd have to admit that aion does seem groundbreaking just because it has an ingenious activity for the player instead of implementing it on the mob for once. 

  • brostynbrostyn Member, Newbie CommonPosts: 3,092

    I have the same problem.

     

    I loved EQ, but it outgrew me. It turned into a raiding game, a very boring raiding game,

    I absolutely loved DAoC. In the beginning there were only Dragon raids(I joined after SI). DRs had little impact on the game. It was a game were you could casually enjoy, and advance forever. Heck, you could even go on a DR at anytime. Of course ToA came out, and turned it into a raiding game. Next N,F which killed the casual tank players. Then their absurd expansions which introduced OPed classes in every single x-pac.

    COH. Very repetitive, Was well worth the free month, though.

    I tried out EQ2. Too lifeless.

    I tried WoW. I really enjoyed it, but I know it was a raid grind game. I hoped I could stay in the lower lvls and enjoy BGs. While the end game kept getting updated they never updated the other parts of the game. Boredom sent in, and I quit.

    EVE. Boring PVE, slow paced, and a horrible skill system.

    LOTRO. If you thought MMOs couldn't get any easier than WOW LOTRO proved us wrong. No sense of accomplishment. Group quest in a solo game? How's that work?

    DDO. Fail.

    Vanguard. A decent game, but their horrible launch killed them. The servers are ghost towns, as of last month. I probably would have really enjoyed this game if other people played.

    AOC. Maybe in 3 or 4 moths it will be a fun game, but by then WAR will be out.

    WAR. Probably my last hope before I hang it up on the MMO market.

     

    I've been chasing that feeling that early EQ and DAoC give me for darn near 5 years now. I went back to those games occasionally. Stuck with DAoC for quit some time even mustering through ToA, and tried out the classic servers for a few months. I became a raider in EQ for a few months time. It seems any MMO I enjoy tried to change their direction, and has paid the price in subscriptions. I just can't find a game where a casual player is rewarded as much as a raider is. My time is just as important. I refuse to get second rate gear, because they had more people in their "group". WAR is my last hope. Maybe I'm just getting too old for games now. I dunno, but I'm done rambling.

     

  • SgtFrogSgtFrog Member Posts: 5,001

    try something different like eve or ffxi

    image
    March on! - Lets Invade Pekopon

  • Jerid13Jerid13 Member Posts: 465
    Originally posted by brostyn


    I have the same problem.
     
    I loved EQ, but it outgrew me. It turned into a raiding game, a very boring raiding game,
    I absolutely loved DAoC. In the beginning there were only Dragon raids(I joined after SI). DRs had little impact on the game. It was a game were you could casually enjoy, and advance forever. Heck, you could even go on a DR at anytime. Of course ToA came out, and turned it into a raiding game. Next N,F which killed the casual tank players. Then their absurd expansions which introduced OPed classes in every single x-pac.
    COH. Very repetitive, Was well worth the free month, though.
    I tried out EQ2. Too lifeless.
    I tried WoW. I really enjoyed it, but I know it was a raid grind game. I hoped I could stay in the lower lvls and enjoy BGs. While the end game kept getting updated they never updated the other parts of the game. Boredom sent in, and I quit.
    EVE. Boring PVE, slow paced, and a horrible skill system.
    LOTRO. If you thought MMOs couldn't get any easier than WOW LOTRO proved us wrong. No sense of accomplishment. Group quest in a solo game? How's that work?
    DDO. Fail.
    Vanguard. A decent game, but their horrible launch killed them. The servers are ghost towns, as of last month. I probably would have really enjoyed this game if other people played.
    AOC. Maybe in 3 or 4 moths it will be a fun game, but by then WAR will be out.
    WAR. Probably my last hope before I hang it up on the MMO market.
     
    I've been chasing that feeling that early EQ and DAoC give me for darn near 5 years now. I went back to those games occasionally. Stuck with DAoC for quit some time even mustering through ToA, and tried out the classic servers for a few months. I became a raider in EQ for a few months time. It seems any MMO I enjoy tried to change their direction, and has paid the price in subscriptions. I just can't find a game where a casual player is rewarded as much as a raider is. My time is just as important. I refuse to get second rate gear, because they had more people in their "group". WAR is my last hope. Maybe I'm just getting too old for games now. I dunno, but I'm done rambling.
     

    I've had a very similar experience in my time gaming.  However I started off with UO and did some time with FFXI in there too.

    I'm really looking forward to War, hoping that if Mythic focus's their efforts on an established IP they can't make ex packs that unbalance the game. 

    Also, if Darkfall actually comes out this year I'd love to give that a play through, and if its anything even close to what they promise...

    And t heres a few other rare gems I hear people talk about, and Mythos looks cool even though its a free mmo. 

  • neonwireneonwire Member Posts: 1,787

    You are not alone Yoyo.

    There are no good mmo's available at the moment and it is unlikely that there will be anything decent for many years to come. The games companies (eg SOE, Funcom....even Blizzard) are basicly laughing at the people that pay for the garbage they produce. They now know exactly what players expect so they simply hand it to them on a plate and then sit back and watch as the money pours in.

    All of the so-called "quests" are just the same as each other but with different badly written pieces of text/dialogue attached to them. In fact you can complete virtually all of them without even bothering to read any of the nonsense. I assume that a bunch of people with no decent story writing skills are simply told to come up with as many silly ideas as possible.......or maybe the staff just simply got their kids to write it all while they all went down the pub. In Everquest you have to go and repeatedly kill lots of rats, bears, deers, badgers, wolves etc and they drop missing pages that you stick in a book (?!). In WoW you have to go and repeatedly kill boars, snakes, beetles, spiders, bats etc etc so that someone can bake a cake (?!). Its all bollocks!

    It is clear that these companies are just having a laugh. They are appealing to the lowest common denominator. They are taking the piss out of the players and they are laughing about it because they KNOW that the players cant do anything about it. You either do the stupid quests or you just dont play the game. As games like Everquest like to state "You're in our world now" and sadly the players dont realise that the joke is on them. In fact I'm sure some of those quests in Everquest were inspired by the Teletubbies.

  • AshGUTZAshGUTZ Member Posts: 339
    Originally posted by Jerid13

    Originally posted by brostyn


    I have the same problem.
     
    I loved EQ, but it outgrew me. It turned into a raiding game, a very boring raiding game,
    I absolutely loved DAoC. In the beginning there were only Dragon raids(I joined after SI). DRs had little impact on the game. It was a game were you could casually enjoy, and advance forever. Heck, you could even go on a DR at anytime. Of course ToA came out, and turned it into a raiding game. Next N,F which killed the casual tank players. Then their absurd expansions which introduced OPed classes in every single x-pac.
    COH. Very repetitive, Was well worth the free month, though.
    I tried out EQ2. Too lifeless.
    I tried WoW. I really enjoyed it, but I know it was a raid grind game. I hoped I could stay in the lower lvls and enjoy BGs. While the end game kept getting updated they never updated the other parts of the game. Boredom sent in, and I quit.
    EVE. Boring PVE, slow paced, and a horrible skill system.
    LOTRO. If you thought MMOs couldn't get any easier than WOW LOTRO proved us wrong. No sense of accomplishment. Group quest in a solo game? How's that work?
    DDO. Fail.
    Vanguard. A decent game, but their horrible launch killed them. The servers are ghost towns, as of last month. I probably would have really enjoyed this game if other people played.
    AOC. Maybe in 3 or 4 moths it will be a fun game, but by then WAR will be out.
    WAR. Probably my last hope before I hang it up on the MMO market.
     
    I've been chasing that feeling that early EQ and DAoC give me for darn near 5 years now. I went back to those games occasionally. Stuck with DAoC for quit some time even mustering through ToA, and tried out the classic servers for a few months. I became a raider in EQ for a few months time. It seems any MMO I enjoy tried to change their direction, and has paid the price in subscriptions. I just can't find a game where a casual player is rewarded as much as a raider is. My time is just as important. I refuse to get second rate gear, because they had more people in their "group". WAR is my last hope. Maybe I'm just getting too old for games now. I dunno, but I'm done rambling.
     

    I've had a very similar experience in my time gaming.  However I started off with UO and did some time with FFXI in there too.

    I'm really looking forward to War, hoping that if Mythic focus's their efforts on an established IP they can't make ex packs that unbalance the game. 

    Also, if Darkfall actually comes out this year I'd love to give that a play through, and if its anything even close to what they promise...

    And t heres a few other rare gems I hear people talk about, and Mythos looks cool even though its a free mmo. 

    A lot of people started with UO, but my first experience was actually with Final Fantasy online. Back then, I thought FFXI was some awesome stuff.

    I'm looking forward to War, but I have a big feeling that so many of us are putting such a hype into it that it won't be half as good as we were expecting. Which means us "wanderers" waiting for the next big thing will only be left to continue wandering. Lets hope not.

    image

  • TorakTorak Member Posts: 4,905
    Originally posted by yoyo10910


    Every where i look, everything i try... nothing seems fun anymore. SWG, WoW, EQ2, EQ, LOTRO, Guild Wars just got boring after a while. ive been hearing this from other people too. im looking for something fun, and something that doesnt make you have to go out and collect mushrooms, and wild flowers for some old guy in town. Its the same quests!!! go gather a........ go kill some....... go tell him that....... make me some........ when players say, "I want all quests to be different." They dont mean just change the name of the items you have to gather/kill/make.

     

    Looks like most of the games you played are the standard, "tell me what to do next, lead me by the nose" games.

    Like Sgtfrog suggested, you need to look at something new like EVE

    I would also suggest Planetside or Ultima Online. Games that don't hold your hands with "generic kill this or collect 10 flowers" garbage.

    Also keep an eye on Ryzom, it may be back soon. Fallen Earth and Earthrise also look promising for that style also.

    All games are going to get boring after awhile.

     

     

     

  • Jerid13Jerid13 Member Posts: 465
    Originally posted by AshGUTZ

    Originally posted by Jerid13

    Originally posted by brostyn


    I have the same problem.
     
    I loved EQ, but it outgrew me. It turned into a raiding game, a very boring raiding game,
    I absolutely loved DAoC. In the beginning there were only Dragon raids(I joined after SI). DRs had little impact on the game. It was a game were you could casually enjoy, and advance forever. Heck, you could even go on a DR at anytime. Of course ToA came out, and turned it into a raiding game. Next N,F which killed the casual tank players. Then their absurd expansions which introduced OPed classes in every single x-pac.
    COH. Very repetitive, Was well worth the free month, though.
    I tried out EQ2. Too lifeless.
    I tried WoW. I really enjoyed it, but I know it was a raid grind game. I hoped I could stay in the lower lvls and enjoy BGs. While the end game kept getting updated they never updated the other parts of the game. Boredom sent in, and I quit.
    EVE. Boring PVE, slow paced, and a horrible skill system.
    LOTRO. If you thought MMOs couldn't get any easier than WOW LOTRO proved us wrong. No sense of accomplishment. Group quest in a solo game? How's that work?
    DDO. Fail.
    Vanguard. A decent game, but their horrible launch killed them. The servers are ghost towns, as of last month. I probably would have really enjoyed this game if other people played.
    AOC. Maybe in 3 or 4 moths it will be a fun game, but by then WAR will be out.
    WAR. Probably my last hope before I hang it up on the MMO market.
     
    I've been chasing that feeling that early EQ and DAoC give me for darn near 5 years now. I went back to those games occasionally. Stuck with DAoC for quit some time even mustering through ToA, and tried out the classic servers for a few months. I became a raider in EQ for a few months time. It seems any MMO I enjoy tried to change their direction, and has paid the price in subscriptions. I just can't find a game where a casual player is rewarded as much as a raider is. My time is just as important. I refuse to get second rate gear, because they had more people in their "group". WAR is my last hope. Maybe I'm just getting too old for games now. I dunno, but I'm done rambling.
     

    I've had a very similar experience in my time gaming.  However I started off with UO and did some time with FFXI in there too.

    I'm really looking forward to War, hoping that if Mythic focus's their efforts on an established IP they can't make ex packs that unbalance the game. 

    Also, if Darkfall actually comes out this year I'd love to give that a play through, and if its anything even close to what they promise...

    And t heres a few other rare gems I hear people talk about, and Mythos looks cool even though its a free mmo. 

    A lot of people started with UO, but my first experience was actually with Final Fantasy online. Back then, I thought FFXI was some awesome stuff.

    I'm looking forward to War, but I have a big feeling that so many of us are putting such a hype into it that it won't be half as good as we were expecting. Which means us "wanderers" waiting for the next big thing will only be left to continue wandering. Lets hope not.

     

    My main joy is they're offering PvP Experience.  Which is unique, I'm not just in it for the PvP (RvR) either, I like how the quests tie into the story, even if its buggy and it doesn't work right at first these ideas are what I like and as long as they keep in PvP exp and a form of looting (even if its not the players items) then I'll be happy.  I always thought it was dumb that you couldn't get exp off a player, they are much harder to kill.  In a game like War where everything is about killing other players it only makes sense you would get exp from it. 

    I agree though, we may be getting too excited, but hey theres always Darkfall, Champions Online, StarGate, Star Trek,  Star Wars, and a slew of other interesting titles coming to the MMO genre very soon for us to go nuts over.

    I just saw Mythos for the first time today, I'm impressed for a f2p game.  Any other gems I may have missed recently that are forth coming?

  • 123123456202123123456202 Member Posts: 272

    pvp sells so in turn rvr and WAR sells- people want LOTS of PVP but they also want a massive persistant world with lots of choices expect every MMO to come out have some kind of PvP/RvR/other type thing because look at LotRO good game (kind of easy) but there is no pvp really so guess what it didnt TOUCH WoW.

     

    EVERY MMO WILL SOON HAVE ALOT OF PvP- if WAR is done correctly then expect there to be a major trend heading towards more and more pvp and less and less grinding,raiding, badly written quests that tell you kill kill this or find this.

    it will be a good trend unless they take it too far.

     

     

    my hopes are on WAR, Darkfall, and champions online

    WAR-september 23

    Darkfall-(most likely) Q4 2008

    champions online- NO CLUE

     

    THESE ARE THE LAST HOPE TO REALLY SET A TREND

  • AshGUTZAshGUTZ Member Posts: 339
    Originally posted by Jerid13

    Originally posted by AshGUTZ

    Originally posted by Jerid13

    Originally posted by brostyn


    I have the same problem.
     
    I loved EQ, but it outgrew me. It turned into a raiding game, a very boring raiding game,
    I absolutely loved DAoC. In the beginning there were only Dragon raids(I joined after SI). DRs had little impact on the game. It was a game were you could casually enjoy, and advance forever. Heck, you could even go on a DR at anytime. Of course ToA came out, and turned it into a raiding game. Next N,F which killed the casual tank players. Then their absurd expansions which introduced OPed classes in every single x-pac.
    COH. Very repetitive, Was well worth the free month, though.
    I tried out EQ2. Too lifeless.
    I tried WoW. I really enjoyed it, but I know it was a raid grind game. I hoped I could stay in the lower lvls and enjoy BGs. While the end game kept getting updated they never updated the other parts of the game. Boredom sent in, and I quit.
    EVE. Boring PVE, slow paced, and a horrible skill system.
    LOTRO. If you thought MMOs couldn't get any easier than WOW LOTRO proved us wrong. No sense of accomplishment. Group quest in a solo game? How's that work?
    DDO. Fail.
    Vanguard. A decent game, but their horrible launch killed them. The servers are ghost towns, as of last month. I probably would have really enjoyed this game if other people played.
    AOC. Maybe in 3 or 4 moths it will be a fun game, but by then WAR will be out.
    WAR. Probably my last hope before I hang it up on the MMO market.
     
    I've been chasing that feeling that early EQ and DAoC give me for darn near 5 years now. I went back to those games occasionally. Stuck with DAoC for quit some time even mustering through ToA, and tried out the classic servers for a few months. I became a raider in EQ for a few months time. It seems any MMO I enjoy tried to change their direction, and has paid the price in subscriptions. I just can't find a game where a casual player is rewarded as much as a raider is. My time is just as important. I refuse to get second rate gear, because they had more people in their "group". WAR is my last hope. Maybe I'm just getting too old for games now. I dunno, but I'm done rambling.
     

    I've had a very similar experience in my time gaming.  However I started off with UO and did some time with FFXI in there too.

    I'm really looking forward to War, hoping that if Mythic focus's their efforts on an established IP they can't make ex packs that unbalance the game. 

    Also, if Darkfall actually comes out this year I'd love to give that a play through, and if its anything even close to what they promise...

    And t heres a few other rare gems I hear people talk about, and Mythos looks cool even though its a free mmo. 

    A lot of people started with UO, but my first experience was actually with Final Fantasy online. Back then, I thought FFXI was some awesome stuff.

    I'm looking forward to War, but I have a big feeling that so many of us are putting such a hype into it that it won't be half as good as we were expecting. Which means us "wanderers" waiting for the next big thing will only be left to continue wandering. Lets hope not.

     

    My main joy is they're offering PvP Experience.  Which is unique, I'm not just in it for the PvP (RvR) either, I like how the quests tie into the story, even if its buggy and it doesn't work right at first these ideas are what I like and as long as they keep in PvP exp and a form of looting (even if its not the players items) then I'll be happy.  I always thought it was dumb that you couldn't get exp off a player, they are much harder to kill.  In a game like War where everything is about killing other players it only makes sense you would get exp from it. 

    I agree though, we may be getting too excited, but hey theres always Darkfall, Champions Online, StarGate, Star Trek,  Star Wars, and a slew of other interesting titles coming to the MMO genre very soon for us to go nuts over.

    I just saw Mythos for the first time today, I'm impressed for a f2p game.  Any other gems I may have missed recently that are forth coming?

    Hmm, not sure.  Just recently i've checked out a few games.

    1.) Dream of Mirror Online - "Ok" graphics considering what genre they are going for. PvE is "ok" as well, ,just because their are bosses but no real raiding dungeons. PvP is also "ok". This game is one big neutral agreement.

    2.) Requiem - This game looks incredibly fun, but I'm having some weird problem where my computer just closes the program. The graphics look fine, and i'd like to see what it has to offer.

    3.) Mabinoji - So much stuff to do but I couldn't stare at the interface for too long or I get an intense head ache.



    Those are just the F2P i've checked out this past week.

    image

  • EvilsamEvilsam Member UncommonPosts: 200
    Originally posted by 123123456202


    pvp sells so in turn rvr and WAR sells- people want LOTS of PVP but they also want a massive persistant world with lots of choices expect every MMO to come out have some kind of PvP/RvR/other type thing because look at LotRO good game (kind of easy) but there is no pvp really so guess what it didnt TOUCH WoW.
     
    EVERY MMO WILL SOON HAVE ALOT OF PvP- if WAR is done correctly then expect there to be a major trend heading towards more and more pvp and less and less grinding,raiding, badly written quests that tell you kill kill this or find this.
    it will be a good trend unless they take it too far.
     
     
    my hopes are on WAR, Darkfall, and champions online
    WAR-september 23
    Darkfall-(most likely) Q4 2008
    champions online- NO CLUE
     
    THESE ARE THE LAST HOPE TO REALLY SET A TREND

     

    Huh..What..Where have you been playing mmo's at for the last 15 years ???..

    Pvp has either killed or caused major game revamps to just about every open pvp game made and marketed in the US...Most note worthy is probably UO,they had to offer opt in pvp servers to even stay in production..One of the best pvp games could have been AC..and their Darktide pvp server was most always the lowest populated of their servers..If there is a real sucess it is probably Eve.

  • AshGUTZAshGUTZ Member Posts: 339
    Originally posted by 123123456202


     look at LotRO good game (kind of easy) but there is no pvp really so guess what it didnt TOUCH WoW.

    Hm.. I could have sworn Monster Play was established in Lord of the Rings (which was the PvP touch to LoTR?). Unless I mistook the objective of Monster Play during beta.

    image

  • SgtFrogSgtFrog Member Posts: 5,001
    Originally posted by AshGUTZ

    Originally posted by 123123456202


     look at LotRO good game (kind of easy) but there is no pvp really so guess what it didnt TOUCH WoW.

    Hm.. I could have sworn Monster Play was established in Lord of the Rings (which was the PvP touch to LoTR?). Unless I mistook the objective of Monster Play during beta.

     

    yeah there is pvp. most people who dont know about the pvp have not passes the level requirment for it so they assume there is none

    image
    March on! - Lets Invade Pekopon

  • AshGUTZAshGUTZ Member Posts: 339
    Originally posted by SgtFrog

    Originally posted by AshGUTZ

    Originally posted by 123123456202


     look at LotRO good game (kind of easy) but there is no pvp really so guess what it didnt TOUCH WoW.

    Hm.. I could have sworn Monster Play was established in Lord of the Rings (which was the PvP touch to LoTR?). Unless I mistook the objective of Monster Play during beta.

     

    yeah there is pvp. most people who dont know about the pvp have not passes the level requirment for it so they assume there is none

    Ahh, i see. It's too bad people try to throw their opinions on aspects of the game before reaching the correct level to actually take part in said aspects. It's like giving your advice on something you know nothing about, which is just upsetting.

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  • HypnoticHypnotic Member Posts: 6
    My first MMO was EQ and i can still remember how exciting it was and how lost i got in that world. After EQ i didnt really find anouther MMO that kept my intrest for long until SWG and then WoW which i played since release until this year when i finally hung up my WoW boots for good after getting very deep into endgame and getting burnt out. As of right now im playing a f2p MMO called Holic its decent and will kill time until Warhammer come's out. I've pretty much tried them all from pay to play to free to play and its hard to find a world i can stand playing in for long. WoW's end game kinda spoiled me but its PVP was boring and after awhile getting on just for Endgame raiding got old since i had nothing else left to do but raid for more epics. Mythos looks interesting i just hope its not a let down like Hellgate was to me. As of now my last hope is also Warhammer and possiable Aion. Age of conan's combat system is about the only thing i enjoyed from what i played of it but alteast it was a step in the right direction. I would like to see a big budget mmo that wasnt Midevil based personally i've grown sick of elves and dwarfs etc. Would be nice if whitewolf would turn Vampire into a MMORPG their Clan system would make for some interesting PVP options and roleplaying options aswell.

    rip the mic , rip the stage , rip the system i was born to rage against'em - ratm

  • lupisenparislupisenparis Member Posts: 185

    I seriously think EQ had the right formula for fun at the start after learning some lessons given by the pitfalls of UO.  They tried to do it alittle different than UO with having zones (which sometimes came in handy in RZ), they also put good reason for zoning IF the death penalty is harsh enough to make you want to avoid it.  UO had serious flaws that made EQ smoke UO without question.  EQ had the right balance in their death penalty where you had the chance to bounce back without alot of downtime but at the same time seriously reconsider trying to die too many times.  It would seem to me that this formula will always retain greater attraction vs UO/Eve/SWG style.  Planetside doesnt really fit with UO/Eve/SWG side because the downtime to bounce back is virtually none unless the spawn tubes are camped heheh. 

    The next big thing is not the challenge of the game but what all that each player can do in that challenge.

  • kaydinvkaydinv Member Posts: 208
    Originally posted by lupisenparis


    I seriously think EQ had the right formula for fun at the start after learning some lessons given by the pitfalls of UO.  They tried to do it alittle different than UO with having zones (which sometimes came in handy in RZ), they also put good reason for zoning IF the death penalty is harsh enough to make you want to avoid it.  UO had serious flaws that made EQ smoke UO without question.  EQ had the right balance in their death penalty where you had the chance to bounce back without alot of downtime but at the same time seriously reconsider trying to die too many times.  It would seem to me that this formula will always retain greater attraction vs UO/Eve/SWG style.  Planetside doesnt really fit with UO/Eve/SWG side because the downtime to bounce back is virtually none unless the spawn tubes are camped heheh. 
    The next big thing is not the challenge of the game but what all that each player can do in that challenge.

     

    UO and EQ were nearly neck and neck in subscriptions numbers until they started seriously screwing up UO. The Death System in UO worked, because the game was not based around gear, and you could easily replace what you had and get back into the game after being looted. UO didn't need zones and worked fine without them.

     

    UO had housing. EQ did not. I'll take a skill system based game, with open PVP, houses and without classes/levels any day over the alternative...and so would most people if they had actually experienced it.

     

    The only major thing EQ had over UO was aesthetics.

    _________________________________
    "Fixed it. Because that wall of text attacked me, killed me and looted my body..."
    -George "sniperg" Light

  • WaterlilyWaterlily Member UncommonPosts: 3,105
    Originally posted by lupisenparis


    I seriously think EQ had the right formula for fun at the start after learning some lessons given by the pitfalls of UO.  They tried to do it alittle different than UO with having zones (which sometimes came in handy in RZ), they also put good reason for zoning IF the death penalty is harsh enough to make you want to avoid it.  UO had serious flaws that made EQ smoke UO without question.  EQ had the right balance in their death penalty where you had the chance to bounce back without alot of downtime but at the same time seriously reconsider trying to die too many times.  It would seem to me that this formula will always retain greater attraction vs UO/Eve/SWG style.  Planetside doesnt really fit with UO/Eve/SWG side because the downtime to bounce back is virtually none unless the spawn tubes are camped heheh. 



     

    The problem with EQ now, is the ease of boxing toons. EQ has static camps and fairly easy gameplay, it has resulted in the majority of it's population to pick up boxing, of course a declining population only made this worse, which in turn made more people box resulting in even less players etc..which will just lead to it's death.

    Anyhow, I believe some companies try but the big guns who have the cashflow like NCsoft and Blizzard don't have enough competition to try something new. It's far less risky for companies to try out an already succesfull MMO system than try something game breaking which could lead to financial bankruptcy.

  • lupisenparislupisenparis Member Posts: 185
    Originally posted by kaydinv

    Originally posted by lupisenparis


    I seriously think EQ had the right formula for fun at the start after learning some lessons given by the pitfalls of UO.  They tried to do it alittle different than UO with having zones (which sometimes came in handy in RZ), they also put good reason for zoning IF the death penalty is harsh enough to make you want to avoid it.  UO had serious flaws that made EQ smoke UO without question.  EQ had the right balance in their death penalty where you had the chance to bounce back without alot of downtime but at the same time seriously reconsider trying to die too many times.  It would seem to me that this formula will always retain greater attraction vs UO/Eve/SWG style.  Planetside doesnt really fit with UO/Eve/SWG side because the downtime to bounce back is virtually none unless the spawn tubes are camped heheh. 
    The next big thing is not the challenge of the game but what all that each player can do in that challenge.

     

    UO and EQ were nearly neck and neck in subscriptions numbers until they started seriously screwing up UO. The Death System in UO worked, because the game was not based around gear, and you could easily replace what you had and get back into the game after being looted. UO didn't need zones and worked fine without them.

     

    UO had housing. EQ did not. I'll take a skill system based game, with open PVP, houses and without classes/levels any day over the alternative...and so would most people if they had actually experienced it.

     

    The only major thing EQ had over UO was aesthetics.



     

    UO and EQ were nearly neck and neck in sub numbers....

    -Subscriber numbers peaked at around 250,000 in July of 2003-  wikipedia for UO

    --------------------------

     

    Accepting both Sony's press releases and the internet archives available today as accurate, these records show a rapid rise in subscriptions to "...more than 225,000..." on November 1, 1999. Sony announced the achievement of 300,000 subscriptions on October 30, 2000. By October 2, 2001, Sony stated that there were "...over 410,000...". On July 29, 2002, Sony announced that there were "...over 430,000..." and that for the 1st time 100,000 had played simultaneously. In preparation for the Fan Faire of 2003, Sony announced on September 25, 2003, that there were "... more than 450,000..." subscriptions.-- wikipedia for EQ

    do the math buddy, its not neck and neck.

  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690

    Well most people thought that 2008 was going to be the year of the mmos but unfortunately that is not happening. It has been pretty much disappointment after disappointment. You would think developers can do much better than WOW (released 2004), a 4 year old game. How sad is that ? It's either Warhammer or bust for 2008 because you take a good long hard look at the up coming mmo games and only Warhammer stands out. Everything else in 2008 won't even get much consideration.

    In 2009 we have games such as Aion, Guild Wars 2, Earthrise, Stargate Worlds. The problem is that we don't know enough about these games to even get excited about them. I'll even toss in Heroes Journey just for kicks so that there might be actually a glimmer of hope. I would toss in Blizzard's new mmo but we don't know what it is and they already daid their focus is on Starcraft and WOTLK. Bioware's new mmo supposedly is pushed back until 2010/11 so we have a long wait there. So pretty much most of us will be waiting to see how Warhammer does if it's a bust then it will be a long cold winter without any good mmo games to play.

    Games currently playing:  Guild Wars and Hellgate.

    Games waiting for: Guild Wars 2, Dragon Age, Starcraft 2, Bioware MMO.

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