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No Good MMO's anymore

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  • kaydinvkaydinv Member Posts: 208
    Originally posted by lupisenparis

    Originally posted by kaydinv

    Originally posted by lupisenparis


    I seriously think EQ had the right formula for fun at the start after learning some lessons given by the pitfalls of UO.  They tried to do it alittle different than UO with having zones (which sometimes came in handy in RZ), they also put good reason for zoning IF the death penalty is harsh enough to make you want to avoid it.  UO had serious flaws that made EQ smoke UO without question.  EQ had the right balance in their death penalty where you had the chance to bounce back without alot of downtime but at the same time seriously reconsider trying to die too many times.  It would seem to me that this formula will always retain greater attraction vs UO/Eve/SWG style.  Planetside doesnt really fit with UO/Eve/SWG side because the downtime to bounce back is virtually none unless the spawn tubes are camped heheh. 
    The next big thing is not the challenge of the game but what all that each player can do in that challenge.

     

    UO and EQ were nearly neck and neck in subscriptions numbers until they started seriously screwing up UO. The Death System in UO worked, because the game was not based around gear, and you could easily replace what you had and get back into the game after being looted. UO didn't need zones and worked fine without them.

     

    UO had housing. EQ did not. I'll take a skill system based game, with open PVP, houses and without classes/levels any day over the alternative...and so would most people if they had actually experienced it.

     

    The only major thing EQ had over UO was aesthetics.



     

    UO and EQ were nearly neck and neck in sub numbers....

    -Subscriber numbers peaked at around 250,000 in July of 2003-  wikipedia for UO

    --------------------------

     

    Accepting both Sony's press releases and the internet archives available today as accurate, these records show a rapid rise in subscriptions to "...more than 225,000..." on November 1, 1999. Sony announced the achievement of 300,000 subscriptions on October 30, 2000. By October 2, 2001, Sony stated that there were "...over 410,000...". On July 29, 2002, Sony announced that there were "...over 430,000..." and that for the 1st time 100,000 had played simultaneously. In preparation for the Fan Faire of 2003, Sony announced on September 25, 2003, that there were "... more than 450,000..." subscriptions.-- wikipedia for EQ

    do the math buddy, its not neck and neck.

     

    It was neck and neck around the year 2000, which is right before they started changing UO drastically. Thanks for getting the numbers for me, and proving me right.

    _________________________________
    "Fixed it. Because that wall of text attacked me, killed me and looted my body..."
    -George "sniperg" Light

  • lupisenparislupisenparis Member Posts: 185
    Originally posted by kaydinv

    Originally posted by lupisenparis

    Originally posted by kaydinv

    Originally posted by lupisenparis


    I seriously think EQ had the right formula for fun at the start after learning some lessons given by the pitfalls of UO.  They tried to do it alittle different than UO with having zones (which sometimes came in handy in RZ), they also put good reason for zoning IF the death penalty is harsh enough to make you want to avoid it.  UO had serious flaws that made EQ smoke UO without question.  EQ had the right balance in their death penalty where you had the chance to bounce back without alot of downtime but at the same time seriously reconsider trying to die too many times.  It would seem to me that this formula will always retain greater attraction vs UO/Eve/SWG style.  Planetside doesnt really fit with UO/Eve/SWG side because the downtime to bounce back is virtually none unless the spawn tubes are camped heheh. 
    The next big thing is not the challenge of the game but what all that each player can do in that challenge.

     

    UO and EQ were nearly neck and neck in subscriptions numbers until they started seriously screwing up UO. The Death System in UO worked, because the game was not based around gear, and you could easily replace what you had and get back into the game after being looted. UO didn't need zones and worked fine without them.

     

    UO had housing. EQ did not. I'll take a skill system based game, with open PVP, houses and without classes/levels any day over the alternative...and so would most people if they had actually experienced it.

     

    The only major thing EQ had over UO was aesthetics.



     

    UO and EQ were nearly neck and neck in sub numbers....

    -Subscriber numbers peaked at around 250,000 in July of 2003-  wikipedia for UO

    --------------------------

     

    Accepting both Sony's press releases and the internet archives available today as accurate, these records show a rapid rise in subscriptions to "...more than 225,000..." on November 1, 1999. Sony announced the achievement of 300,000 subscriptions on October 30, 2000. By October 2, 2001, Sony stated that there were "...over 410,000...". On July 29, 2002, Sony announced that there were "...over 430,000..." and that for the 1st time 100,000 had played simultaneously. In preparation for the Fan Faire of 2003, Sony announced on September 25, 2003, that there were "... more than 450,000..." subscriptions.-- wikipedia for EQ

    do the math buddy, its not neck and neck.

     

    It was neck and neck around the year 2000, which is right before they started changing UO drastically. Thanks for getting the numbers for me, and proving me right.

    lol OH in the year 2000 rofl--- and I thought we were talkiing about PEAKED subs not some year where EQ was catching up to the reigning game at the time and then surpassed it!!!

     

  • kaydinvkaydinv Member Posts: 208
    Originally posted by lupisenparis

    Originally posted by kaydinv

    Originally posted by lupisenparis

    Originally posted by kaydinv

    Originally posted by lupisenparis


    I seriously think EQ had the right formula for fun at the start after learning some lessons given by the pitfalls of UO.  They tried to do it alittle different than UO with having zones (which sometimes came in handy in RZ), they also put good reason for zoning IF the death penalty is harsh enough to make you want to avoid it.  UO had serious flaws that made EQ smoke UO without question.  EQ had the right balance in their death penalty where you had the chance to bounce back without alot of downtime but at the same time seriously reconsider trying to die too many times.  It would seem to me that this formula will always retain greater attraction vs UO/Eve/SWG style.  Planetside doesnt really fit with UO/Eve/SWG side because the downtime to bounce back is virtually none unless the spawn tubes are camped heheh. 
    The next big thing is not the challenge of the game but what all that each player can do in that challenge.

     

    UO and EQ were nearly neck and neck in subscriptions numbers until they started seriously screwing up UO. The Death System in UO worked, because the game was not based around gear, and you could easily replace what you had and get back into the game after being looted. UO didn't need zones and worked fine without them.

     

    UO had housing. EQ did not. I'll take a skill system based game, with open PVP, houses and without classes/levels any day over the alternative...and so would most people if they had actually experienced it.

     

    The only major thing EQ had over UO was aesthetics.



     

    UO and EQ were nearly neck and neck in sub numbers....

    -Subscriber numbers peaked at around 250,000 in July of 2003-  wikipedia for UO

    --------------------------

     

    Accepting both Sony's press releases and the internet archives available today as accurate, these records show a rapid rise in subscriptions to "...more than 225,000..." on November 1, 1999. Sony announced the achievement of 300,000 subscriptions on October 30, 2000. By October 2, 2001, Sony stated that there were "...over 410,000...". On July 29, 2002, Sony announced that there were "...over 430,000..." and that for the 1st time 100,000 had played simultaneously. In preparation for the Fan Faire of 2003, Sony announced on September 25, 2003, that there were "... more than 450,000..." subscriptions.-- wikipedia for EQ

    do the math buddy, its not neck and neck.

     

    It was neck and neck around the year 2000, which is right before they started changing UO drastically. Thanks for getting the numbers for me, and proving me right.

    lol OH in the year 2000 rofl--- and I thought we were talkiing about PEAKED subs not some year where EQ was catching up to the reigning game at the time and then surpassed it!!!

     

     

    Nah, EQ clearly surpassed UO some time after the turn of the century. I was referring to Pre-UO:TD. UO started going down hill with Renaissance (Trammel), but really took a nosedive with Third Dawn/LBR.

    _________________________________
    "Fixed it. Because that wall of text attacked me, killed me and looted my body..."
    -George "sniperg" Light

  • lupisenparislupisenparis Member Posts: 185
    Originally posted by kaydinv

    Originally posted by lupisenparis

    Originally posted by kaydinv

    Originally posted by lupisenparis

    Originally posted by kaydinv

    Originally posted by lupisenparis


    I seriously think EQ had the right formula for fun at the start after learning some lessons given by the pitfalls of UO.  They tried to do it alittle different than UO with having zones (which sometimes came in handy in RZ), they also put good reason for zoning IF the death penalty is harsh enough to make you want to avoid it.  UO had serious flaws that made EQ smoke UO without question.  EQ had the right balance in their death penalty where you had the chance to bounce back without alot of downtime but at the same time seriously reconsider trying to die too many times.  It would seem to me that this formula will always retain greater attraction vs UO/Eve/SWG style.  Planetside doesnt really fit with UO/Eve/SWG side because the downtime to bounce back is virtually none unless the spawn tubes are camped heheh. 
    The next big thing is not the challenge of the game but what all that each player can do in that challenge.

     

    UO and EQ were nearly neck and neck in subscriptions numbers until they started seriously screwing up UO. The Death System in UO worked, because the game was not based around gear, and you could easily replace what you had and get back into the game after being looted. UO didn't need zones and worked fine without them.

     

    UO had housing. EQ did not. I'll take a skill system based game, with open PVP, houses and without classes/levels any day over the alternative...and so would most people if they had actually experienced it.

     

    The only major thing EQ had over UO was aesthetics.



     

    UO and EQ were nearly neck and neck in sub numbers....

    -Subscriber numbers peaked at around 250,000 in July of 2003-  wikipedia for UO

    --------------------------

     

    Accepting both Sony's press releases and the internet archives available today as accurate, these records show a rapid rise in subscriptions to "...more than 225,000..." on November 1, 1999. Sony announced the achievement of 300,000 subscriptions on October 30, 2000. By October 2, 2001, Sony stated that there were "...over 410,000...". On July 29, 2002, Sony announced that there were "...over 430,000..." and that for the 1st time 100,000 had played simultaneously. In preparation for the Fan Faire of 2003, Sony announced on September 25, 2003, that there were "... more than 450,000..." subscriptions.-- wikipedia for EQ

    do the math buddy, its not neck and neck.

     

    It was neck and neck around the year 2000, which is right before they started changing UO drastically. Thanks for getting the numbers for me, and proving me right.

    lol OH in the year 2000 rofl--- and I thought we were talkiing about PEAKED subs not some year where EQ was catching up to the reigning game at the time and then surpassed it!!!

     

     

    Nah, EQ clearly surpassed UO some time after the turn of the century. I was referring to Pre-UO:TD. UO started going down hill with Renaissance (Trammel), but really took a nosedive with Third Dawn/LBR.



     

    at any rate, while UO brought anti-vanilla feelings- Eq brought terrain based versatility to an increasingly happy sub base.  Currently both are unhappy because both changed directions but as you can see with the sub numbers between wow and lotro the uo/eve/swg crowd mabey piping loud, they are more or less a niche group.  They do deserve a niche game but it wont ever bring a huge mass appeal unless pve goes all out only for raiders and groupies.  Yes, raiders are also a niche group that pipe extremely loud as well.

  • CatizoneCatizone Member Posts: 233
    Originally posted by yoyo10910


    Every where i look, everything i try... nothing seems fun anymore. SWG, WoW, EQ2, EQ, LOTRO, Guild Wars just got boring after a while. ive been hearing this from other people too. im looking for something fun, and something that doesnt make you have to go out and collect mushrooms, and wild flowers for some old guy in town. Its the same quests!!! go gather a........ go kill some....... go tell him that....... make me some........ when players say, "I want all quests to be different." They dont mean just change the name of the items you have to gather/kill/make.



     

    Try Asheron's Call 1

  • vajurasvajuras Member Posts: 2,860
    Originally posted by yoyo10910


    Every where i look, everything i try... nothing seems fun anymore. SWG, WoW, EQ2, EQ, LOTRO, Guild Wars just got boring after a while. ive been hearing this from other people too. im looking for something fun, and something that doesnt make you have to go out and collect mushrooms, and wild flowers for some old guy in town. Its the same quests!!! go gather a........ go kill some....... go tell him that....... make me some........ when players say, "I want all quests to be different." They dont mean just change the name of the items you have to gather/kill/make.

     

    Problem is gamers are demanding thousands of QUESTs plus Uniqueness. That's not going to happen unless you do something truly drastic (hire an army of designers/scripters or do something cutting edge)

    You just gotta find the best of out a bad bunch and settle for less or go play other genres where they hit scores like 10+ left and right (MGS4 I hear hit 10 at IGN or something)

     

    To be helpful, I picked EVE because it was closest game to my ideals. I didnt like the skill training or the autoattack combat at first but with time I adjusted.  Soon hopefully Ryzom will return and new games like Champions, jumpgate evo, etc will be out. And there are small Indy MMOs I never see people talk bout here like Wurm online, Starport, etc. You can try those

     

     

  • KohumanKohuman Member Posts: 2

    it depends on which kind of games you like best...for each aspect, different kind of players will love a game which fits  him/her..

  • ASUDevilASUDevil Member Posts: 32

    I really think the biggest issue is the cost of making an MMO is very high so the variety is going to be small. Henry Ford once said you can have any color car you want as long as it's black. then other comoanies brought the mass customization cost model down and down guess what happened to one size fits all?

    Once the cost model meets the future demand for virtual worlds you will see a larger variety of MMO's aimed at nitches because it will be profitable. It;s really that simple.

     

     

  • AdamantineAdamantine Member RarePosts: 5,094

    I myself am sure that the real good MMO is yet to be made. All existing ones are only steps towards it, at best - or just stupid boring IP moneymakers, like LotRO and AoC.

     

  • lupisenparislupisenparis Member Posts: 185

    Well if everyting ive read about vanguard is true then I'll gladly pay to play.

  • tfox2k1tfox2k1 Member Posts: 215

    The issue is as follows, and I confronted it myself.    I played almost every major MMO from UO on to max level with several characters.    My last was WoW which I quit nearly two years ago after swearing off MMOs.   Although I did still go into Guild Wars occasionally.

     

    The issue wasn't that I didn't live MMOs and the interactions.   In fact I had a difficult time playing single player MMOs, except for Mass Effect (amazing), because they lacked the social aspect of an MMO.   The issue was the time required to be competitive and 'win' at end game with the current crop of MMOs.    Always trying to compete in order to justify my time spent in an MMO lead to the game becoming a job.  

     

    As a working adult with a family and a child, I just didnt have the time to spend as I did way back ten years ago while in college.   I couldn't spend eight or more hours a day in an MMO, which is what it takes to be in a serious raiding guild.     The PVP games required extensive time in order to gather gear or points in order to be competitive at PVP and that made things even worse.   Except for Guild Wars.    Yet Guild Wars lacked much of the social aspect of other MMOs.

     

    Then after reading a review of LOTRO and the devs discussing the exact problem I was having in the MMO genre as a working adult.   I decided to give Turbine's game a try.    LOTRO started out slow and seemed easy, but was enjoyable following the story along.    Now as I'm approaching level 50, got more into the story, tried some of the pvp, and started on end game.   I realize LOTRO is indeed the perfect MMO for someone who doesn't want their life consumed by a game, but want enough content and challenge to feel rewarding.  

     

    So give LOTRO another chance, but get to about level 40 before you decide.   The end game is actually very rewarding and the storyline is the best.   In addition I've never played an MMO with a better community. 

     

    If you're an adult gamer who has outgrown the endless carrot chasing of other MMOs, then LOTRO is your answer.    The population is also quite active, yet not so crowded you're fighting over every spawn.

     

     

     

     

     

  • VengerVenger Member UncommonPosts: 1,309

    I have a better idea.  Get rid of quest all together or instead of being led by the nose with 1 million quests have only a select few that further the story of the game.   Replace them with weekly or bi-weekly events; remember when mob X was invading cities in UO just a bunch of strangers got together to defend their town, man what fun.

    To much time is wasted thinking up 1000's of quest and everything else suffers for it.

  • karr1981karr1981 Member Posts: 59

    APB will offer something new to the MMO genre

     

    www.apb.com

  • WrenderWrender Member Posts: 1,386

    Omg there are still good games out there. They may not have millions of subscribers like WoW but that is only cause Blizzard sold thier souls. The game is not that great. Go play any of the following if you want to actually feel like a noob again. The feeling is great

    Lineage II

    Dungeons and Dragons Online

    Eve Online

    all the rest are just copies of each other for the most part  these 3 games will blow you away I guarantee it!

  • fungistratusfungistratus Member Posts: 437

    Try CoX and try Dungeoins and Dragons ONline-- Great community in both games and I am currently

    ADDICTED to DDO

  • ttomm46ttomm46 Member UncommonPosts: 446

    I think the Realm was the first I tried but the one that really grabbed me was Asheron's Call...I didn't even have a 3D card but it was just so much fun..

  • beavilbeavil Member Posts: 21

    Asheron's Call 1 is the crown jewel of the sandbox mmorpgs.  If you disagree then you haven't played it.

     

    Although I understand that everyone's first mmorpg usually turns out to be their favorite.

  • JustBeJustBe Member Posts: 495
    Originally posted by AshGUTZ

    Originally posted by SgtFrog

    Originally posted by AshGUTZ

    Originally posted by 123123456202


     look at LotRO good game (kind of easy) but there is no pvp really so guess what it didnt TOUCH WoW.

    Hm.. I could have sworn Monster Play was established in Lord of the Rings (which was the PvP touch to LoTR?). Unless I mistook the objective of Monster Play during beta.

     

    yeah there is pvp. most people who dont know about the pvp have not passes the level requirment for it so they assume there is none

    Ahh, i see. It's too bad people try to throw their opinions on aspects of the game before reaching the correct level to actually take part in said aspects. It's like giving your advice on something you know nothing about, which is just upsetting.



     

    Might aswel not have fucking PVP cause monster play is shit dude just like the whole game is a pile of shit and a let down to lord of the rings but I saw it all coming when they renamed middle earth online to the fucking shit name of lord of teh rings online.

     

     

    ----------------------------------------
    Talking about SWG much?

    image

  • JustBeJustBe Member Posts: 495

    My first mmorpg was UO but I couldn't get used to the Zelda Gameboy graphics and then I tried EQ but I couldn't get used to how boring and slow the combat was and then I tried DAOC but the UI and character movement sucked so I quit after like 10 mins of wrestling with that shit.

    My first proper mmorpgs that I actually liked came all at once in 2003...



    Planetside

    SWG



    Then both of them got destroid by the end of 2003 while SWG was crap with Jedi, Planetside got some core combat expansion which just made me go "im off" to both of them.



    I had actually been following EQ2 since 2002 and thought it looked amazing until I got to play it in 2004 and was having fun in commonlands with groups but apart from that the game fucking sucked and was nothing like the devs said it would be and SOE launched it tooo early.

    So when WOW came out in feb 2005 for Europe I got playign that until they ruined it with Battlegrounds and people stopped with the world PVP. Which was made worse when they said you can enter a battleground from anywhere which ruined the kool social aspect of waiting outside a BG and chatting and dueling to ppl.

    Since then I've been mmorpgless and just been getting into EVE but i'm getting tired of the same old shit, it's the most repeptitive mmorpg i've ever played and it's a shame because I'd want this system but in a mmorpg like WOW so I could do some fun PVE quests instead of all the boring agent missions.

    ----------------------------------------
    Talking about SWG much?

    image

  • yoyo10910yoyo10910 Member Posts: 26

    Ya. Thx everyone for all the advice.

  • ZinzanZinzan Member UncommonPosts: 1,351
    Originally posted by JustBe

    Originally posted by AshGUTZ

    Originally posted by SgtFrog

    Originally posted by AshGUTZ

    Originally posted by 123123456202


     look at LotRO good game (kind of easy) but there is no pvp really so guess what it didnt TOUCH WoW.

    Hm.. I could have sworn Monster Play was established in Lord of the Rings (which was the PvP touch to LoTR?). Unless I mistook the objective of Monster Play during beta.

     

    yeah there is pvp. most people who dont know about the pvp have not passes the level requirment for it so they assume there is none

    Ahh, i see. It's too bad people try to throw their opinions on aspects of the game before reaching the correct level to actually take part in said aspects. It's like giving your advice on something you know nothing about, which is just upsetting.



     

    Might aswel not have fucking PVP cause monster play is shit dude just like the whole game is a pile of shit and a let down to lord of the rings but I saw it all coming when they renamed middle earth online to the fucking shit name of lord of teh rings online.

     

     

    Spoken like a person who hasn't played it since beta and who probably has never actually played the game at all. Lotro has come a long, long way in the last 12 months. Monthly significant content upgrades, great storylines, epic quest lines, more content than any other mmorpg by a country mile and an awesome community has seen this game mature nicely.

    Don't bother posting again, everyone knows exactly what your going to type, so just don't bother.

    Expresso gave me a Hearthstone beta key.....I'm so happy :)

  • ZinzanZinzan Member UncommonPosts: 1,351
    Originally posted by JustBe


    My first mmorpg was UO but I couldn't get used to the Zelda Gameboy graphics and then I tried EQ but I couldn't get used to how boring and slow the combat was and then I tried DAOC but the UI and character movement sucked so I quit after like 10 mins of wrestling with that shit.
    My first proper mmorpgs that I actually liked came all at once in 2003...



    Planetside

    SWG



    Then both of them got destroid by the end of 2003 while SWG was crap with Jedi, Planetside got some core combat expansion which just made me go "im off" to both of them.



    I had actually been following EQ2 since 2002 and thought it looked amazing until I got to play it in 2004 and was having fun in commonlands with groups but apart from that the game fucking sucked and was nothing like the devs said it would be and SOE launched it tooo early.
    So when WOW came out in feb 2005 for Europe I got playign that until they ruined it with Battlegrounds and people stopped with the world PVP. Which was made worse when they said you can enter a battleground from anywhere which ruined the kool social aspect of waiting outside a BG and chatting and dueling to ppl.
    Since then I've been mmorpgless and just been getting into EVE but i'm getting tired of the same old shit, it's the most repeptitive mmorpg i've ever played and it's a shame because I'd want this system but in a mmorpg like WOW so I could do some fun PVE quests instead of all the boring agent missions.

    Not even going to get into UO EQ and EQ2, i simply don't have the time.

    DAoC has customisable UI. You can't really comment if you only played it for 10 minutes.

    Planetside isnt an mmorpg.

    SWG, there were only a handful of Jedi in 2003, first player to unlock was in November 2003. The dumbing down began in 2004 and the CU was 2005.

    EvE is all about player-made content, the missions are simply there for players to have something to do when their corp aren't doing something. It's not the main content of the game, not even close. If you haven't tried the pvp, played in a crop or in low-sec, you really haven't experienced any of what the game has to offer.

    Your obviously someone with little patience who likes instant gratification and im afraid there is nothing really in the list of upcoming games that you'll like. However, im guessing AoC might be right up your alley :)

    Expresso gave me a Hearthstone beta key.....I'm so happy :)

  • djariel1djariel1 Member Posts: 96
    Originally posted by dyakk13


    I agree with all of you. I have literally tried all games in the list that are released. And none of them appease me. Though, I have ray of hope right now, and that is Aion.



     

    if aion or WAR fail..i tihnk its over...but i have high hopes for Aion..but all we can do is wait

    How the hell do you pronounce Gotye?

  • yoyo10910yoyo10910 Member Posts: 26

    Yah i might try Aion

  • Kevyne-ShandrisKevyne-Shandris Member UncommonPosts: 2,077


    Originally posted by brostyn

    I've been chasing that feeling that early EQ and DAoC give me for darn near 5 years now. I went back to those games occasionally. Stuck with DAoC for quit some time even mustering through ToA, and tried out the classic servers for a few months. I became a raider in EQ for a few months time. It seems any MMO I enjoy tried to change their direction, and has paid the price in subscriptions. I just can't find a game where a casual player is rewarded as much as a raider is. My time is just as important. I refuse to get second rate gear, because they had more people in their "group". WAR is my last hope. Maybe I'm just getting too old for games now. I dunno, but I'm done rambling.
     


    No, you're the typical gamer who is burned out of the same o' same o'. I get burned from FPS games, take a RPG or MMO break. Go back to FPS games. Wash. Rinse. Repeat.

    What is irking me to no end in MMOs now with this group/raid/pvping. If I don't run with the dogs, I will be second or third tier with equipment. Tired of the begging for things and the dramas, not going to literally pay for it.

    All I want to do is to farm or trade. Something quiet, something I can build, sell and be happy out of it. Simple, and even that can't be accomplished. :(

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