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Constructive Talk

OK, I am so excited about this game (I was a Navy Brat and have friends from at least 4 different states that I had lived in all coming back...so it really is going to be neat for me....and I am hoping we all like it so we can get at least one full year of questing/RvRing together.  With that said I am a realist..so instead of bashing trolls to hold us over to launch lets each throw out 2-3 things we are excited about in this game and 2-3 things we have conserns about.  Also it would be great to comment on others concerns or things they are exicted about, so we may relieve those concenrs....or even if need be keep the excitment realistic.

OK, me first.

Excited about

1) Public Quests....not only because you can get in and out quickly, they have a 'large feel' to them because it is not just you soloing to kill 10 rats but because they all come with some cool animations..(such as the giant walking around and drawf shoot the giant gun) which I have not seen in a game.

2) Scenerios RvR.  I think it is great that you can get in a quick 20 minute king of the hill or capture the flag with 12v12.  If you have friends to help, great, if not you will be assigned people.  i work full time so dont have the time to do huge keep captures, and even when i do have the time, some times i dont want to sit down for 3+ hours. quick 20 minute rvr right before bed...perfect

3) Tactics.  Hey lotro, good stuff and bad stuff...but the deed system was a great idea and I am glad WAR is using the same system...do a certain quest and you get an ability (not an overwhelming ability) but still nice for the people who like to complete EVERYTHING and nice for a little more customizing of your character (hate cookie cutter)

The concern

1) Graphics.  I know these are still beta but I just dont like the cartoon look.  My firends have long discusses what do we like better eq2 graphics or wow.  I like the eq2 graphics, they pull me into the game.  My friend likes wow...he says when they try to hard it looks really fake, so just go with cartoon.  I understand the chose, but still with they went with the realism.

2) Unbalace of Realms.  DAOC had 3 sides which was great for balance.  I am really concerned that one side will dominate the other.  I also think it is rought to tell someone one year into the game when they first buy it...oh you have to play chaos to help balance things....

3) General combat.  The videos so far have not made combat look fun IMHO.  with that said, not sure how much i can judge by a video, and some articles I read said the combat is not great but that is the main reason they delayed the game till fall...to fix it.

 

Comments

  • Enforcer71Enforcer71 Member UncommonPosts: 780

    2 of the things i am really looking forward to are the Tomb of Knowledge and the exploration quests.

    I love to explore in games and finally we have a company that will reward us for exploring, cant wait!

    Tomb of knowledge looks like something I will enjoy reading and watching how my toon plays out in the world, its like writing my toons life story as I go along.. excellent!

    Graphics may look a little outdated but I think it fits the IP very well, besides they are much better detailed then what people think so I wouldnt worry to much about that.

    RvR is another thing that I am looking forward to, I prefer a good battle between groups over a 1 on 1 scenario, after all it is War!!

    Out of every 100 men, 10 should not be there,
    80 are nothing but targets, 9 are the real fighters.
    Ah, but one, ONE of them is a warrior,
    and he will bring the others home.
    -Heraclitus 500BC

  • IxnatifualIxnatifual Member Posts: 475
    First, to alleviate djaspor's concerns:

    The first thing I liked about WAR is how much more gritty and realistic the graphics were in comparison to WoW, as I prefer these visuals to a pure cartoon game. There are games that try to look realistic and succeed, and these of course look more realistic than WAR, as the Warhammer IP has a certain style to it that it needs to adhere to. A benefit from not trying for uber-realistic graphics, is that we'll be able to have massive and exciting PvP conflicts. Also, as the beta client is running in low settings, and because all the graphical bells and whistles still aren't finished yet, the gameplay footage we see often does look a bit crap compared to the more finished areas, and even more compared to how it will look at release on a capable computer.



    From their experienced with DAoC, Mythic felt it was too difficult to balance 3 sides, and therefore decided on only having 2 in WAR. Realm balance is indeed a very important factor for the game's success, but they do have a lot of clever designs in place to help balance the population. For one, both sides have humans and elves, generally very popular races. In addition, the mirroring system where each Realm have careers that can offer a similar gameplay style to a career on the opposite Realm, opening up both Realms as a possibility for a player who desires a certain play style. And finally they're using a queuing system similar to the queuing system WoW uses when a server is overloaded with players - expect that this queuing system is Realm-based, causing queues on an overpopulated side to prevent them from dominating and encourage players to play on the Realm with the fewest numbers, or to play their favoured Realm on a different server, where that Realm has the fewest numbers. At the same time, by using the soft system that queueing is, you still make it easy for friends to play together.



    Most people playing in the videos have no clue about the classes they are playing or the controls, and haven't set up keybindings etc. Thus, it looks boring as they aren't doing anything interesting. The combat isn't the main reason they delayed the game. The reason they delayed is that the game simply isn't done. Animations aren't finished, graphics aren't finished, lighting isn't finished, not all quests are finished, many things still need to be properly tested, several careers aren't even in the beta yet, the UI isn't done, the guild system only recently has become ready enough for the guild beta to begin, and some classes still need tweaking. There isn't one main reason for the game being delayed. They simply need more time to get the game done, to test things and rebalance things. And unlike most MMOs, they are genuinely making a polished, FINISHED game. They've taken a page from Blizzard and are releasing the game "when it's done".
    Now on to me:
    Excited about:
    1) Warhammer. I really love the Warhammer setting, and I love how well Mythic has translated the Games Workshop artistic style into the game. I've always wanted a really good Warhammer RPG, and this dream is finally coming true.



    2) RvR. I despise PvE. I could never manage to level up in an MMO by doing the same old boring collect X and kill Y quests. WAR will allow me to level up all the way to level 40 by solely doing PvP. Open world RvR with battlefield objectives and keep sieges as well as doing instanced scenarios is what I want to do, and the game allows me to do it right from level 1. And the PvP in this game actually matters, and the content for this is just massive.



    3) Polish. WAR is going to be the most polished MMO ever released. Period. This alone makes WAR the only MMO I'd be willing to play at launch. I'm just not interested in paying to play a beta version of a game. I'll pay to play a game once it's ready to be played, not a minute sooner.
    The concern

    1) Population balance. I know I tried to alleviate your concern in this matter, but that doesn't change the fact that so many things are dependant on population balance being close enough. Mythic really has to be on the ball to get this right.

    2) Class balance. With 24 classes in the game, getting close balance seems impossible. While I realize this game isn't about one-on-one fights, I would still find it very frustrating to be defeated by an inferior player, simply because his class/level/gear gives him major advantages that cannot be overcome by skill.

    3) Players not cooperating / crap players. Often in these games, many players have little clue about how to play their class and fulfill their intended role, making them liabilities and hurting your team's chances of success. In addition, most players have tunnel vision and are unable to concentrate about more thane one thing at a time, which generally results in them picking one target and trying to nuke him, ignoring everything else, such as working with their team. I do plan on having a guild, but sometimes you just end up in PUGs, and while I do realize not everyone plays the game to be great at it, nor should they, stuff like this frustrates me and gives me head-aches.

    Anyway, looking forward to when you poor sods that aren't in the closed beta will get to experience the game.
    Also, don't ask me why some of the text is indented while some of it isn't. I have no idea what is going on with that.

     

  • bmcinvaillebmcinvaille Member Posts: 209

    Really looking forward just to play another good MMO.

    The public quests seems awesome. I cannot wait to try out the Tome of Knowledge. Man so much stuff actually trophies,24 separate classes,the list goes on and on.

    image

  • HerodesHerodes Member UncommonPosts: 1,494

    I saw a WAR-vid weeks ago, where the devs introduced several battlegrounds.

    My concern:
    There are too many battlegrounds to have enough allies or enemies.

    The possible server-imbalance and WoW-like BGs because of only 2 factions were already stated.

  • oblivionateoblivionate Member Posts: 224

    Guys, the server imbalance is nothing to worry about.

    At Gamesday, the devs said on live servers there will be a cap for both destruction and order, so population imbalance doesn't get out of control.

     

    As far as class imbalance goes, the entire experience is RVR, so you won't be stray in PVP virtually at all. The classes for each faction's benefits aid each other, and while a class may be slightly better, it depends on your entire team and how well you play, in comparison to that person. If you were in the devs shoes, imagine how hard it would be to balance 24 different classes; the best thing they could come up with is that every class has a mirror on both factions, which is understandable, and I'll bet it works out just fine. Classes still get to be unique, while having attributes similar to that of the other side.

    As far as lack of team work, this is a problem for ANY game, not just WAR in particular. You should frighten that with any MMO that you play.

    I'm just here to provide some answers to peoples concerns, and maybe lighten their mind about the game.

     

    I have no primary concern; it used to be how slow I perceived combat to be, but after trying it first hand at Comic Con, the game isn't as slow paced as it appears in videos.

    ----------------------------------------------------------------------------------
    Currently Waiting For: Nothing, found my addiction for awhile

    Currently Playing: Warhammer Online - Oblivion, Warrior Priest, Averheim; Team Fortress 2

  • djaspordjaspor Member Posts: 31

    Battleground concern.  Not mine, but i saw someone state he is concerned that they may be empty because there are so many.  I am thinking this will not be true, because while there are a lot, there are actaully only a few per tier (not sure the numbers excatly but if i recal 1:1:3:3 per realm) so the tier one will be full with the lower level players (for a few years at least) and then the high level tiers will stay full because they level 40s will not have the option to go play the other 6 battle grounds anymore.

    As for population.  Understood they are going to have caps, BUT if 3x the people want to play order, i dont know how you can tell someone new who buys the game...um sorry you can only play chaos.

    Combat speed does not concern me so much, I have play fast that is fun and slow that is fun.  I realize it is tough to judge from only a short period of play with abilitys you are not familuar with but can any one say combat is fun, whether it is fast or slow.

  • oblivionateoblivionate Member Posts: 224
    Originally posted by djaspor


    Battleground concern.  Not mine, but i saw someone state he is concerned that they may be empty because there are so many.  I am thinking this will not be true, because while there are a lot, there are actaully only a few per tier (not sure the numbers excatly but if i recal 1:1:3:3 per realm) so the tier one will be full with the lower level players (for a few years at least) and then the high level tiers will stay full because they level 40s will not have the option to go play the other 6 battle grounds anymore.
    As for population.  Understood they are going to have caps, BUT if 3x the people want to play order, i dont know how you can tell someone new who buys the game...um sorry you can only play chaos.
    Combat speed does not concern me so much, I have play fast that is fun and slow that is fun.  I realize it is tough to judge from only a short period of play with abilitys you are not familuar with but can any one say combat is fun, whether it is fast or slow.



     

    You realize they are going to have dozens of servers, right?

    If you can't roll Order on one server, you can go play on another.

    Battleground concern; really isn't a big deal. Most people will be flocking to Open RVR anyhow, so I'm sure the ones who are still doing scenarios will be doing the most popular/most fun one. The different Scenarios will be repeated, but with different backgrounds, I believe. Lets say one is capture a control point and hold it for as long as you can; they will rehash the same objective in a later tier, just using a different background. You get the same gist of gameplay, just with different scenery, which isn't all too bad.

    Alot of people prefer fast, fluid combat systems though. However, as stated before, I've tried the game at a convention, and my advice is to not trust those videos. This goes for any game; try it first hand before you judge it based on someone elses play account.

    ----------------------------------------------------------------------------------
    Currently Waiting For: Nothing, found my addiction for awhile

    Currently Playing: Warhammer Online - Oblivion, Warrior Priest, Averheim; Team Fortress 2

  • SlothBearSlothBear Member Posts: 55

    Okay I am happy about:

    Massive PvP: Oh it's just going to be awesome to have dozens or maybe hundreds of each side slugging it out.

    Lairs/ToK: I love exploring the weird little stuff in games and the tome will give a sense of long term accomplishment.

    Worried about:

    Instanced Scenarios: I don't want to suck away all the people from the open PvP.

    Whining/Crying/Dramaz: A lot of people can't seem to handle getting killed in a game without crying about how stuff isn't balanced and it just gets totally out of hand.

  • jzuskajzuska Member Posts: 418
    Originally posted by djaspor


    OK, I am so excited about this game (I was a Navy Brat and have friends from at least 4 different states that I had lived in all coming back...so it really is going to be neat for me....and I am hoping we all like it so we can get at least one full year of questing/RvRing together.  With that said I am a realist..so instead of bashing trolls to hold us over to launch lets each throw out 2-3 things we are excited about in this game and 2-3 things we have conserns about.  Also it would be great to comment on others concerns or things they are exicted about, so we may relieve those concenrs....or even if need be keep the excitment realistic.
    OK, me first.
    Excited about
    1) Public Quests....not only because you can get in and out quickly, they have a 'large feel' to them because it is not just you soloing to kill 10 rats but because they all come with some cool animations..(such as the giant walking around and drawf shoot the giant gun) which I have not seen in a game.
    2) Scenerios RvR.  I think it is great that you can get in a quick 20 minute king of the hill or capture the flag with 12v12.  If you have friends to help, great, if not you will be assigned people.  i work full time so dont have the time to do huge keep captures, and even when i do have the time, some times i dont want to sit down for 3+ hours. quick 20 minute rvr right before bed...perfect
    3) Tactics.  Hey lotro, good stuff and bad stuff...but the deed system was a great idea and I am glad WAR is using the same system...do a certain quest and you get an ability (not an overwhelming ability) but still nice for the people who like to complete EVERYTHING and nice for a little more customizing of your character (hate cookie cutter)
    The concern
    1) Graphics.  I know these are still beta but I just dont like the cartoon look.  My firends have long discusses what do we like better eq2 graphics or wow.  I like the eq2 graphics, they pull me into the game.  My friend likes wow...he says when they try to hard it looks really fake, so just go with cartoon.  I understand the chose, but still with they went with the realism.
    2) Unbalace of Realms.  DAOC had 3 sides which was great for balance.  I am really concerned that one side will dominate the other.  I also think it is rought to tell someone one year into the game when they first buy it...oh you have to play chaos to help balance things....
    3) General combat.  The videos so far have not made combat look fun IMHO.  with that said, not sure how much i can judge by a video, and some articles I read said the combat is not great but that is the main reason they delayed the game till fall...to fix it.
     

     

    1. Graphics: I'm not sure what you want. Eq2 is too static, and too boring. This is a High fantasy world. You do know people really cannot shoot lightning bolts right? And that you  could not lift a sword that big? I like how WoW looks because the models move correctly, they are fluid. In Eq2 when you move to the side your backbone stays ridged even at full speed. It looks fake. Environmental wise, it's beautiful. However i'm not willing to sacrifice Imersion, that is loading screens for that immersion. I like how the entire Wow world is load screen free. It's the best thing to come to an mmo since they began. To me photorealistic world look more fake than cartoon style based.

    2. Unbalance of realms: I don't know what server you played on but 3 realms was horrid. It was always 2 on 1 or 1 against 2. Balance problems will always be there. Just cap the realm or make a limit on the number of accounts per side. It will never be 1:1. Nobody has done this right so far.

    3. Combat: I think you are referring to the early VERY early, footage. Look at some of the newer videos. They look great. But then again, you don't like the graphic style so you won't like it.

     

    I have a question for you. Why don't you just play EQ2? Or more seriously have you played Vanguard. I picked VG back up, and surprisingly it's kinda fun. Certianly more entertaining than AOC.

    Also don't rely on anything anyone says on this forum. Wait till the game comes out, pick it up and play it. Either you like it or you don't, it sounds like the visuals are going to break this one for you. And that's real sad. Again, you do know you can't really cast spells? So why does a tauren in T5 armour screw with your mind?

  • I'm most excited about



    -Classes: There are interesting and diverse options, and they all seem to break free of traditional mmorpg classes in some way.

    -PvP: It's the big reason I'm getting this game, alot of it built around PvP and it looks very fun.



    Concerns:



    -Server population: I'm most concerned with the lock out feature. What bothers me is having friends on a server and not being able to make a character with them, or having a friend pick up the game and not being able to make a character on my server.

    -Classes: While it's one of my positives, 24 classes, even if they are really 12 classes mirrored, is alot to balance.

  • gropheugropheu Member Posts: 34

    excited about

    1-pvp

    2-pvp

    3-pvp

    the concern

    1 -class balance (in 24 classes its normal some unbalance, i just dont want to see to much.)

    2- population balance (but since there is cap..no worry)

    3- carebears . They whine, whine, whine about pvp... and its anoying. In Pvp they dont try adapt, l2p, conter, playing in group, etc..Tehy can do a 4 h raid and konw xfx6 tactic for 34y boss, but dont konw that spell lock  should be manual in pvp .how the hell a lock can whine about a mage (ys, wow, sorry) ...

    i have to enter in open beta...arghhhhhhhhhhhhh, cant wait more!!!!

    sorry my english its a shame... i konw.

  • SmackrSmackr Member Posts: 56

    I have not much to be excited about yet when it comes to this game because it seems old and outdated before it even has launched (and no its not the simple graphics)... but I have not tried it yet, only read and wached the game-movies so I can't judge the whole game before I have played it, but sure there is some things who already seems to  be fun.

    Fun:

    1.don't need to pve to lvl

    2. rvr/the major focus on pvp play

    3. Alot of classes to chose from (compared to most mmos)

    The "meh":

    1. the combat seems stiff and old (pretty sure its going to be at launch to even if its said that it will be fixed/changed to the better)

    2. to much daoc (daoc is one of my greates game experianse of all time but I don't want to play it again because i'm tired of it)  and wow (I hate orcs,dwarfs..etc.) in it

    3. have no high hopes of the community (to many imature players, nerfnerf,buffbuff,/cry, U suck!!!,nuuuuub.

    I have alot more "negative" to say about War but I  want to balance "my posetive and my negative" things about the game so I don't get a troll mark on me :p

    I'm sure War will apeal to alot og ppl, but for me its seems nothing more or less then another  mmos that I have already played so many times....

    ..............

  • kielkerkielker Member Posts: 35

    Looking forward to:

    1) RvR PVP - I never played DAoC, but I like the "us vs them" aspect.

    2) Public Quests - Didn't really care about them at first. But the idea of everyone in an area cooperating towards the same goal at the same time without really having to coordinate sounds more and more interesting.

    3) Large scale combat - Large battles are always fun.

    4) Classes - I can't recall the last time a game has had so many classes that I was interested in playing.

    Concerns:

    1) Combat pace - It might be that people in the videos I've seen weren't really trying hard or didn't know how to play their classes, but the combat looked fairly slow paced. I saw a fairly recent video where a Chosen was hacking away with his axe for what seemed like forever and his target's health bar was barely moving.

    2) Graphics - Gameplay > Graphics for sure. But I'm just not a fan of the cartoony look. I wouldn't want the graphics to be so upgraded that they affect server performance and I'd play with stick figures if the gameplay was there, but still it would be nice if the graphics were better. Not a gamebreaker for me though.

    3) Nerf bat - As with any game, I hope they've built the classes to be balanced enough on each side so that classes won't need to be nerfed much. I like their approach with building similar archetypes on each side, so hopefully things will work out. I'm expecting some nerfs along the way, sure, but hopefully not many and not overzealous ones.

    4) General uneasiness - There haven't been any MMORPGs that have released for a while that I'm interested in playing long-term. I've been hoping WAR will fill that void, but sadly the MMORPG industry is filled with broken promises and disappointment.

  • fuzzylojikfuzzylojik Member Posts: 432

    1) Population imbalance.

    Population balance will be a problem, even with NPC help I'm sure.  It was always a problem in DAOC.  Server caps/restrictions are sometimes brutal tho if you can't get on same servers as RL frens. 

    Possible solution: I guess it will be good to gives incentives to underpopulated realms like ability to create higher level chars on that realm may help.  Higher reknown to underpopulated side may also help.

     

    2) End-game PvP gets boring and monotonous

    What happens after the city gets sacked (or sacked multiple time) you'll get outflux of people from the realm being continually dominated?  And what about the winning side?  You sacked the city... what's more to achieve.  DAOC faced the same problems initially with keep captures/gate standoffs being repetitive and boring without advancing the story.  People got bored of the end game much faster than they could make new content.

    Possible solution:  Need to create a dynamic world with expanding PvP fronts.  If you conquer one, then another regiong opens up to you.   Or possibly realm matching, once you sack a city once/few times, your whole realm dings a level and is  moved to another server pitted against a winning realm from that server.

    Or possiblility of additional PvP content opening up like PvP dungeons, new pvp races, abilities, player controlled NPCs, titles, weapons, pets, etc.

    I would like to see large scale enacted battle scenarios implemented maybe a few times a month or something.  This could be tied in to the story easily.

    Or player created scenarios which are approved and implemented may give them some ideas.  

     

    3) Certain BGs underpopulated

    There will be ones people play and other people dislike or just are not as populare

    Possible solution: random scenarious or groups of scenarios.  You q up for a scenario and they randomly assign you to one.  This matchmaking system will ensure all the scenarios are played.  Possibly be able to check off ones that you dont want to play may also be nice.

     

    4) Class imbalances.

    Always a problem especially with CC classes and stealth but of they seem to have done away with most of both of these so it may be much better.  Soon you may have a ton of FOTM cookie cutter class.....

    Possible solutions:

            (i) dueling and arena combat: this helps weed out a lot of class imbalances when once class is too    dominant

           (ii) heroes/titles from each class type should be in equal tiers/ranking this may solve the fact that some classes are harder to get levels/reknown.

     

    5) Combat monotonous

    Long combats are nice but then not too long. Hard to strike a balance I guess, especially with multiple people firing at you.  Deaths did seem very sudden in some of the vids tho.  It may also be lag dependent sometimes in large battles.

  • IxnatifualIxnatifual Member Posts: 475
    Originally posted by Sawtooth


    Concerns:



    -Server population: I'm most concerned with the lock out feature. What bothers me is having friends on a server and not being able to make a character with them, or having a friend pick up the game and not being able to make a character on my server.

    Don't worry. It's not a lock-out feature, it's a queueing system for logging on to an overpopulated side. You'll always be able to make a character on the same server as your friends so you can play with them.

  • Originally posted by Ixnatifual

    Originally posted by Sawtooth


    Concerns:



    -Server population: I'm most concerned with the lock out feature. What bothers me is having friends on a server and not being able to make a character with them, or having a friend pick up the game and not being able to make a character on my server.

    Don't worry. It's not a lock-out feature, it's a queueing system for logging on to an overpopulated side. You'll always be able to make a character on the same server as your friends so you can play with them.



     

    So if my chosen side on a server is overpopulated on a particular night, I'll have to join a que to log in? I'm not sure I like that any better.

  • MajinashMajinash Member Posts: 1,320

    This has stayed remarkably flame free, lets keep it that way.

    Everything creates huge amounts of negativity on the internet, that's what the internet is for: Negativity, porn and lolcats.

  • PureChaosPureChaos Member Posts: 839
    Originally posted by Sawtooth

    Originally posted by Ixnatifual

    Originally posted by Sawtooth


    Concerns:



    -Server population: I'm most concerned with the lock out feature. What bothers me is having friends on a server and not being able to make a character with them, or having a friend pick up the game and not being able to make a character on my server.

    Don't worry. It's not a lock-out feature, it's a queueing system for logging on to an overpopulated side. You'll always be able to make a character on the same server as your friends so you can play with them.



     

    So if my chosen side on a server is overpopulated on a particular night, I'll have to join a que to log in? I'm not sure I like that any better.

    Same thing happens with any other server, just its not every person taken into consideration, just your side, id assume they would handle it like WoW and have server transfers.

    image

  • Tawn47Tawn47 Member Posts: 512

    Happy about:

    - R v R     Yeyyy! DAoC without having to grind for months..

    - Similar in *some* ways to wow.  To be honest I'd be perfectly happy if WAR turns out to be WoW with RvR..  but I doubt it will be a straight copy in terms of gameplay.  As for concept - dont go there.

    - Keep sieges. The fact that they know tanks couldnt do much in DAoC.

    - Living guilds.  Id been thinking it would be good for guilds to level up like characters.. and then Mythic introduce this outstanding concept.

    - Tactics.  Its not quite like the skill system in Guild Wars..  but its something akin.  I like.

    - The care that seems to be taken with the progression of beta.  Creates a lot of trust.

    -Graphics. I couldnt care less about graphics if the gameplay is good.  WoW has terrible graphics, even at release..  but once I was used to it I didnt notice.

    (Minor) Concerns:

    - 2 realms. Yeah I think it will be ok, but 3 sides makes things interesting.

    - Getting an item appropriate to your class from quests.  Except for the annoying bind on pickup concept, it makes it more interesting if you can actually find something useful to someone else and then trade.  Wont it seem a bit strange to always get something you can use?

    - Non-passive healers. I like healing. I like ONLY healing as well.  Hopefully the hybrid healers will work out ok.

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