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Tell us about Lord of the Rings…
The number of subscribers is into six figures and we’ve had 300,000 box sales in Europe - you can also double that into the States. If you want to enter the fantasy-based market you must be mad. Unless you have a licence like Lord of the Rings, it’s too competitive. We are launching a space-based combat game which you can play online, but our game is all action like Battle Star Gallactica. Whether there’s space in the fantasy market I don’t know.
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So 900,000 box sales in about 14 months... Not to mention they have the most major fantasy IP that ever existed. Doesn't sound that great to me...
|Mortal Online|Gnostaria|
So 900,000 box sales in about 14 months... Not to mention they have the most major fantasy IP that ever existed. Doesn't sound that great to me...
not great? is only box sales they not counting with digital downloads.
600,000 box sales in the states? Not when they had less than 250k box sales in 2007...
It would be nice if you included a link.
linkie
No, not that great considering
http://www.mmogchart.com/Chart2.html
150k Active subscriptions... That was in 4/08, they have only dropped since the release of AoC.
|Mortal Online|Gnostaria|
here the link
www.nebusiness.co.uk/business-news/technology-news/2008/06/19/gamehorizon-david-solari-51140-21108133/
turbine never release subsc numbers, that site info is just a guess. LOTRO sold more then 900k boxes, of course it has alot more then 150k subscriptions, don't forget life time accounts is a subscription too.
well at that date your site says 150k my site says 300k so who telling the truth?
mmogdata.voig.com/
It's not a balloon, it's an airship, an airship do you hear me??
Seriously, mmogchart.com is a self-promoting charlatan with no real sources.
REALITY CHECK
Saying we sold "x" numbers in "x" amount of months means absolutely squat. those are just pitiful bragging rights that again, mean squat in the real world.
Tell us how many have stayed (truthfully) and how many "hundreds of thousands" have quit just as quickly. keeping subs past the free trial or even 1 month for the future is what counts, not initial sales, and that money doesnt last long.
can you smell that?!!...............there is nothing quite like it.....................the smell of troll in the morning............i love that smell.
Why does CCP/Red show quarterly earnings/subs at 127k and change and that MMochart place show close to 235k active subs? who's spooning who? Methinks MMochart needs to get their second hand info from more reliable sources than the donut person.
can you smell that?!!...............there is nothing quite like it.....................the smell of troll in the morning............i love that smell.
Why make theese kind of threads..? It only invites the trolls and mindless speculation.. none of us knows how many subs LotrO have and we problably never will... but so what..?
If WoW = The Beatles
and WAR = Led Zeppelin
Then LotrO = Pink Floyd
It's funny when people quote mmogchart as though it's based on any sort of facts
Hmmm.. I think' you're lost. This is not the VG or AoC forums
DB
Denial makes one look a lot dumber than he/she actually is.
It's funny when people don't read their FAQ either. http://www.mmogchart.com/faq/
2. Where do you get your numbers?
My numbers come from a variety of sources, and some games have more than one source. These sources include the following:
The Lord of the Rings Online (Accuracy Rating:
Launched on April 24, 2007, LotrO has been a big success for Turbine, winning several awards and garnering many positive reviews. While exact subscriber numbers have never been officially released, in August 2007 Turbine claimed LotRO was the second largest MMORPG developed in North America. This leaves out games like RuneScape, Dofus, and EVE Online; essentially, Turbine was indicating that the game had more current subscribers than EQ or EQ II, but less than World of Warcraft. Based on this statement, I estimate that as of August 2007 LotRO had approximately 200,000 subscribers. Inside sources place the number of active subscribers at 150,000 as of December 2007. http://www.lotro.com/
http://www.mmogchart.com/analysis-and-conclusions/
It's funny when people don't read their FAQ either. http://www.mmogchart.com/faq/
2. Where do you get your numbers?
My numbers come from a variety of sources, and some games have more than one source. These sources include the following:
The Lord of the Rings Online (Accuracy Rating:
Launched on April 24, 2007, LotrO has been a big success for Turbine, winning several awards and garnering many positive reviews. While exact subscriber numbers have never been officially released, in August 2007 Turbine claimed LotRO was the second largest MMORPG developed in North America. This leaves out games like RuneScape, Dofus, and EVE Online; essentially, Turbine was indicating that the game had more current subscribers than EQ or EQ II, but less than World of Warcraft. Based on this statement, I estimate that as of August 2007 LotRO had approximately 200,000 subscribers. Inside sources place the number of active subscribers at 150,000 as of December 2007. http://www.lotro.com/
http://www.mmogchart.com/analysis-and-conclusions/
Yeah, anyone can write that. "inside source" - name pls
DB
Denial makes one look a lot dumber than he/she actually is.
"Corporate Press Releases....These days, it’s usually Blizzard."
"Anonymous Sources - More and more of my data is now coming from inside sources: people within the industry who give me numbers on the condition of anonymity."
Educated Guesses - Very rarely, a number will appear on the chat that’s non-sourced and simply my educated guess based on known information...."
"Almost all of the data I use comes from actual sources, although often those sources are insiders who only give the information on the condition of anonymity."
http://www.mmogchart.com/faq/
Sorry but mmogchart is making a fool of themself when they have that kind of FAQ on their site.
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well at that date your site says 150k my site says 300k so who telling the truth?
mmogdata.voig.com/
that site hasnt been updated in months, look at every game and u see they havent changed the sub numbers for months now, mmogchart is more reliable. its not all facts, but the best estimates u can find on the net, its funny that ppl here shout how unreliable mmogchart is and in other topics cheer for xfire numbers
MMOs currently playing: -
About to play: Lord of the Rings Online
Played: Anarchy Online (alltime favorite) and lots of f2p titles (honorable mentions: 9Dragons, Martial Heroes, Dekaron, Atlantica Online)
ANybody could set up a website with MMO sub charts on it and claim inside sources gave them information. I could do it in about 15 minutes and make up all the numbers myself. It's all educated guesses, nothing more.
There isn't a credible figure quoted by anyone in this thread. Turbine has never posted sub numbers, so the world will never know.
But I'll take bets against the reference to 1 million subs, not on the number of servers they current have open.
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
well they sold 900k boxes how many digital downloads ? at least more 200k so lets say at least 25% of that sales are subscribers and lifetime accounts, thats about 300k subscribers witch is pretty good in my opinion.
well at that date your site says 150k my site says 300k so who telling the truth?
mmogdata.voig.com/
that site hasnt been updated in months, look at every game and u see they havent changed the sub numbers for months now, mmogchart is more reliable. its not all facts, but the best estimates u can find on the net, its funny that ppl here shout how unreliable mmogchart is and in other topics cheer for xfire numbers
mmogdata.voig.com/ was updated on april 2008 the site you say is more reliable was updated on march.
It isn't easy to guess the number of players in an MMO, but I the estimate from MMOGChart is in line with the current numbers.
Just look at the amount of servers LOTRO has. There's still under 15 servers. Now, almost all MMOs give their servers a max online capacity of about 5000 players or less. WoW has almost 200 servers; so it's easy to guess that their active subscribers are well over 5 million players.
LOTRO is definitely under 200k active subscribers/players. I play right now, and I know for a fact the chat channels do get quiet. You'll see a lot of chatters who are mainly the same people.
Guilds (Kinships) advertise 50 members as being a lot in a guild. Compare this to other highly active games. In a WoW guild, you could see 150+ members, not logged in at the same time or course.
The good thing about LOTRO is that it isn't dead yet, but patience is often required. I guarantee you're not going to get a group within an hour on a week night. People usually group up to do quests and book chapters. There's lots of Roleplaying as well.
300k box sales? 900k box sales?? These don't mean a thing except that we bumped Turbines revenue by millions.
If you want to get an idea of how many players there are in an MMO, just look at the amount of servers there are. Most server capacities have that max amount of players in mind, that's one reason why different servers are required to run an MMO. Max numbers result in Queues, such that many have seen with WoW, and such is the birth of new servers.
So if you want to make an estimate for yourself, start with 5000 per server multiplied by the number of servers the game has. There you have it... an idea of how many people actually play.
So 900,000 box sales in about 14 months... Not to mention they have the most major fantasy IP that ever existed. Doesn't sound that great to me...
Compared to what? WoW?
Take WoW out of the eqation then look at it again. These are respectable numbers.
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