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Star Trek mmorpg in development

elateelate Member UncommonPosts: 72

Apologies if this has been widely discussed before, but I remember a post hoping for/pondering a star trek mmorpg.

I've only just found out about it

here


"Perpetual Entertainment will develop an online game where thousands of players could transport themselves into a virtual ``Star Trek'' universe for a monthly fee. The company is the brainchild of two former Electronic Arts executives, Joe Keene and Chris McKibben, who were involved in the early efforts to establish EA's online games business."


Edit - Link now asks you to register at mercurynews, so here is the article in full:


In a deal that underscores the convergence of Hollywood and games, a San Francisco start-up is expected to announce today that it will develop the first major online game based on Paramount Pictures' ``Star Trek'' franchise.

Perpetual Entertainment will develop an online game where thousands of players could transport themselves into a virtual ``Star Trek'' universe for a monthly fee. The company is the brainchild of two former Electronic Arts executives, Joe Keene and Chris McKibben, who were involved in the early efforts to establish EA's online games business.

Perpetual has negotiated a license with the owner of the ``Star Trek'' property, Viacom Consumer Products, and plans to release its game in 2007. The game will be an action-adventure game where players can explore all aspects of the ``Star Trek'' franchise, from the original ``Star Trek'' to newer TV shows such as ``Star Trek: the Next Generation'' and ``Deep Space Nine.''

In addition, Perpetual is announcing today that it has raised $6.5 million in a venture financing round led by Softbank Capital. The company earlier raised $4.5 million from Mobius Venture Capital, Manitou Venture Capital and China's Chengwei venture firm.

It's unusual for video game companies to raise money from VCs, who generally don't like making risky, Hollywood-style bets. But online game companies such as Mythic Entertainment and Turbine Entertainment have been successful in raising VC money because of the attractions of the online model. Online games have the potential to attract loyal fan bases who pay monthly fees ranging from $5 to $13 a month. A hit game can be a profit machine.

The market for online games has exploded in Asia, with some games such as NCSoft's ``Lineage'' series garnering millions of subscribers. That hasn't gone unnoticed among movie studios, which view games as a way of finding younger audiences and generating more revenue from aging properties.

Craig Cooper, a partner at Softbank Capital in Newport Beach, said that U.S. broadband penetration in homes has reached more than 50 percent and that makes the time for investing in Perpetual ripe.

It's also rare for a Hollywood studio to trust a start-up company with a valuable entertainment franchise. But Keene and McKibben say they have assembled an experienced team of 20 people since founding the company in the spring of 2002. They say they have worked out detailed plans to make a successful ``Star Trek'' game and are also in the midst of creating another undisclosed online game.

``There are tens of millions of `Star Trek' fans and tens of millions of gamers,'' Keene says. ``That's a large potential audience. When we thought of potential franchises to pursue, `Star Trek' was at the top of our list as an undervalued franchise.''

There is some risk in the project since the 38-year-old ``Star Trek'' concept so far hasn't generated top-selling games and doesn't appeal to the youngest gamers. Viacom and its previous game partner, Activision, even got caught up in a lawsuit last July over the way Viacom was exploiting the Star Trek property. The suit isn't settled yet.

``It's fair to say the fan base doesn't feel that the community has been given very many good games,'' Keene says.

But Keene notes that others have had great successes with science-fiction properties in the online space. LucasArts and Sony Online Entertainment have snared hundreds of thousands of subscribers to their ``Star Wars Galaxies'' online game.

EA itself invested heavily in online games during the dot-com years but scaled back when the efforts, such as The Sims Online, didn't bear fruit as expected. But Keene says a start-up focused on networked games has a good chance at succeeding. Most of all, he says the game will focus on fun activities.

``You won't be killing rats all the time in the game,'' he says.

«1

Comments

  • elateelate Member UncommonPosts: 72

    Well obviously this is on the front page now. I made this thread only a few minutes before it was on the mmorpg.com front page. I should've known. ::::33::

  • puffdragonpuffdragon Member Posts: 122

    Werent the Trekies just wishing for this like a week or two ago?

     

     

  • AnnekynnAnnekynn Member Posts: 1,437


    a San Francisco start-up is expected to announce today that it will develop the first major online game based on Paramount Pictures' ``Star Trek'' franchise

    Yeah were wishing for a trek mmrpg, but from a startup? Bahahahaha. Unless they get massive talent from other companies that have done successful mmrpgs, this is doomed from the get go.

    "The game is expected to enter public beta testing in 2006 and to launch by early 2007."

    Long ways to go.

    --------------------

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  • Kaos_nyrbKaos_nyrb Member Posts: 244
    i'm still confused about this.....

    Are you even on a ship image???

    It seemed to suggest planets, but i guess it's a tad early to speculate image

    KAos_nyrb

  • TookyGTookyG Warhammer Online CorrespondentMember UncommonPosts: 1,115



    Originally posted by rentantilus

    Trekkies own computers more often than fans of Dungeons and Dragons do.
    Trekkies, on average, have better computers and Internet connections than normal people.



    We're Trekkers, not Trekkies! image

    Until you cancel your subscription, you are only helping to continue the cycle of mediocrity.

  • EnigmaEnigma Member UncommonPosts: 11,384



    Originally posted by Annekynn

    Yeah were wishing for a trek mmrpg, but from a startup? Bahahahaha. Unless they get massive talent from other companies that have done successful mmrpgs, this is doomed from the get go.




    I have to disagree with you 100%.  I dont think it would be too hard for the producers of Star Trek to find decent talent.  This is Star Trek we're talking about...not Buck Rogers.

    Plus you quoted the time span for this mmorpg to be completed.  Well, correct me if I'm wrong but many 2nd generation mmorpgs took about 5  years to make as well.  I know for a fact SWG took 4 and EQ2 took just as long.


    Originally posted by WizGamer
    Now hear me out, its just an opinion, I don't want yours. .

    People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.

  • FinweFinwe Member CommonPosts: 3,106
    Well. I'll just be happy if they have Cardassians or Romulans and you can be an evil murdering bastard image

    "The greatest trick the devil played on humanity in the 20th century was convincing them that he didn't exist." (Paraphrasing) C.S. Lewis

    "The greatest trick the devil played on humanity in the 20th century was convincing them that he didn't exist." (Paraphrasing) C.S. Lewis

    "If a mother can kill her own child, what is left before I kill you and you kill me?" -Mother Teresa when talking about abortion after accepting the Nobel Peace Prize in 1979

  • MaxxxMaxxx Member UncommonPosts: 389

    its going to be like SWG....
    have space ships in like 2 years in a expansion pack lol

    - Currently Not Playing any MMORPGS -

  • jorditrekkerjorditrekker Member Posts: 23

    Great news but i have to admit a small part of me hopes it will be crap. I spend a hell of a lot of time playing mog's atm, in a good ST game its likely i would never leave my room again.

  •  They have only raised $11 million so far.

    They will NEED to raise 15 million minimum, 20 million would work better. 25 million would be more than perfect. EvE Online and Anarchy Online are 3rd Generation MMORPGs. They both cost roughly 15 million each to make. STO (Star Trek Online) would have to be at least as nice as EvE and AO to have a chance. It does not matter that here are potientially millions of Star Trek fans....... if STO ends up sucking because of lack of funs. As the saying goes, "Either do a job right, or do not do it at all." Make STO full steam ahead, not half-a---ed steam ahead. Because if STO fails from something as preventable as lack of funding, it will damage any future efforts at tapping into the Star Trek fanbase.

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  • Originally posted by elate

    Apologies if this has been widely discussed before, but I remember a post hoping for/pondering a star trek mmorpg.

       Hello, Elate,

    Here is the link to the original thread:

    http://www.mmorpg.com/discussion.cfm/load/forums/loadforum/51/loadthread/20143/setstart/1/loadclass/35

     

    I've only just found out about it

    here

      And thanks again for the news about a possible development of STO. image

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  • gargantroogargantroo Member Posts: 1,477

    Playing Star Trek on Ultima Online was suiting enough for me. It was always like this:

    "Captain, there is a giant meteor shaped like Barbera Strysand!"
    "Pekew pekew"
    RPers enter stage left.
    "What areth thou doing, mlord?"
    "Oh no! Klingon invaders!"
    "Borg alert! Borg alert!"
    Scene 2: GM prison
    "Well apparently you were harassing RPers by playing Star Trek during an RP event."
    "Where's the enterprise? WHERE ARE MY PHOTON BOOSTERS?"

    Good times. Good times.

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  • bobblerbobbler Member UncommonPosts: 810



    Originally posted by rentantilus 

     Star Wars Galaxies had a similar opportunity, but botched it miserably because they made their game EXACTLY like all the pre-existing fantasy MMORPGs. 



    * RED CARD*
     star wars galaxies was not made exactly the same as any otehr mmorpg or any rpg....have you ever played it or are you just gay like the other people that always say SWG sucks and has always sucked. in what game can you make your own city while you have to defend it from opposite side ie rebel/imperial. what game can you find a female wookie called snookems macroing a funny chat in the cornet starport while you are waiting for your ship. >_> crap gotta get ready for school

    image

  • HypeHype Member CommonPosts: 270

    I'm going to assume you guys have read the interview/article over at IGN about the new game with the two main devs...

    http://pc.ign.com/articles/545/545392p1.html?fromint=1

    That said, I hope they still keep the diplomatic edge that Star Trek has often... I loved the Next Generation for Picard's clever manipulations... this is what makes Trek for me... when you use something other than your photon torpedoes to come up with an answer better than obliterating your foes...

     

     

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  • bufwarrenbufwarren Member Posts: 14

    lets take a look at todays comic omg so funny
     
    image

    Socializer 93%
    Explorer 53%
    Achiever 46%
    Killer 6%

    Socializer 93%
    Explorer 53%
    Achiever 46%
    Killer 6%

  •   My one reason for responding is to make sure the facts are adhered to. To reign in the spreading of false information. In this case, it is about SWG vs EQ. About a poster claiming SWG follows the EQ formula "except for 1 or 2 stray points." The thing is, SWG is far more different from EQ, than simular/same as EQ.



    Originally posted by rentantilus



    Originally posted by bobbler


    Originally posted by rentantilus 
     Star Wars Galaxies had a similar opportunity, but botched it miserably because they made their game EXACTLY like all the pre-existing fantasy MMORPGs. 

    * RED CARD*
     star wars galaxies was not made exactly the same as any otehr mmorpg or any rpg....have you ever played it or are you just gay like the other people that always say SWG sucks and has always sucked. in what game can you make your own city while you have to defend it from opposite side ie rebel/imperial. what game can you find a female wookie called snookems macroing a funny chat in the cornet starport while you are waiting for your ship. >_> crap gotta get ready for school



    Adorable. :)  Whenever I think I miss highschool, I can always come to MMORPG.com for a healthy dose of uncoordinated, nervous angst and trendy, inaprorpriate homophobia.  Just a nostalgic reminder that my wife and I will be heading to our ten year class reunion sometime next year.  I'm getting old, folks.  But you did have a point nestled somewhere in there with your lack of self-esteem and comical teenage anger, so let's concentrate on that, eh?

        Yes, let's not all sink down into a name-calling frenzy. image It was bad taste for that first guy to call you names. Hopefully you do not allow yourself to fall for the bait. And to Bobbler, please try to keep the namecalling down to zero. No one likes being called names. No one will read and/or listen to you if you call them names - no matter how nice your points might be.

    Yes, I did play Star Wars Galaxies. 

       When was the last time you played SWG? How long did you play SWG? Did you join any PAs? (Player Associations aka guilds.) What server name did you play on? What professions did you try out? Just so we all have a better picture where you are coming from. image

    Yes, I understand that it has one or two points that stray from the EverQuest formula, but it is predominately the same thing: 

       Nope, SWG is nothing like EQ. SWG is far more like UO (which came out years before EQ.) UO + AO = SWG. EQ on purpose tried to be as different from UO as it could be. SWG on purpose tried to be as simular to UO as it could be.

    A 3rd person romp

       SWG can be played in 3rd person view, in addition to other views - first person view. Camera hovering over your shoulder view. And more. It is not stricty a 3rd person view game (like say... Runescape.)

    between a few cookie-cutter towns with stops along the way to slaughter identical monsters that conveniently spawn in the exact same place every five minutes. 

       If you are talking about NPC towns, CITIES, and outposts, they are not "cookie cutter". All the major cities do have the same essentional buildings (like a Hospital, Cantina, Hotel, Spaceport, and Bazzaar.) But they are in different locations, look different depending on the planet one is on. Oh BTW, EQ has N-O-N-E of the buildings SWG has. In fact, EQ has basically 3 "real cities" aka cities that come close in size to the cities in SWG. Also NONE of the cities in EQ are funtional, meaning there is no need for players to visit them.... except to deposit coins in the Bank. EQ may as well have just 2 banks one for good players one for evil players.

      There is absolutly nothing usefull to buy from them. The best loot is from killing monsters. From level 1 all the way up. (Ask a high level player nicely and they will give any level 1-10 player items 1000 times more usefull than anything being sold in the NPC cities.) There is no bazaar in the cities in EQ. And the Taverns are useless, and empty of players ALL the time. There are some minor quests that start in the EQ cities, but even then the quests are useless. Get Paper Armor +4 as your reward LOL!

     You claim SWG is the same as EQ "except for 1 or 2 stray points". The incredible amount of NPC cities in SWG are absolutly nothing lilke the few NPC cities in EQ. Strike.

     

     If you are talking about player cities in SWG, it cannot be talked about because EQ has zero player cities. Strike.

     If there ARE player cities in SWG that are "cookie cutter" nothing can be done about it. Players decide what their cities will look like. Just like 100 players can on purpose decide to be 8 foot tall wookies with white fur. Does it mean SWG is a cookie cutter game? No, because SWG does not force players to play as cookie cutter. Compare to a game like say... Asheron's Call in which everyone looks alike because they have no choice.

      And.... the majority of monsters in SWG do not "conviently spawn in the exact same place every five minutes." In EQ this is very, very, true. It is called camping. In SWG monsters randomly spawn, no matter where a player goes on a planet. There is no camping in SWG. (Except for a few exceptions. But the majority of SWG is not camping.)

    SWG's mission structure is about three total lines of C++; "go here, do this, come back, get reward."  I'm really sick of all these MMORPGs that spend 99% of their budget on mindblowing graphics that a sparse fraction of the player base can fully enjoy (due to not having top-of-the-line graphics cards), then

      1. SWG did customer surveys, and guess what? There are far, far, far, more gamers out there who have top of the line systems than you think. Need further proof? *cough*

    DOOM 3

       Need further proof? The FACT that 300,000+ players play SWG. They obviously would not be playing SWG if their computer systems could not handle it. Need further proof? The incredible following EQ2 has. EVERYONE and their great-grandmother knows EQ2 will demand gamers have a high end system. You cry foul over SWG having state of the art graphics which "a sparse fraction of the player base can enjoy" but meanwhile EQ2 will be having graphics just as state of the art.

      2. If you personally do not like the mission system in SWG, no problem. Play another game. It has been proven to be a successful feature for the majority of gamers out there. And how the heck does the SWG mission system make SWG the same/simular to the EQ formula? Strike.

    pay some bum off the street a turkey sandwich to design their entire character creation/advancement structure as an afterthought only a day or two before release. 

       Alright, you are blatantly lying here. SWG has the most advanced character creator in existance. EvE Online's character creator is the only one that has a chance of even being mentioned in the same sentance as SWG's character creator. Not even EQ2's charactor creator rivals SWG. You have failed again to show how SWG is the same/simular to the EQ formula. Strike.

     Next, SWG is a Skill Based game. That is why the character advancement system is 1 million times sooo different from EQ. EQ is a Level Based game. Skill Based games have traditionally outsold, outperformed, and outlived, Level Based games. This is why the ancient MMORPG Ultima Online still outsells every single new MMORPG. It peaked at 300,00+ accounts. Pretty dang close to EQ's 400,000+ accounts. Factor in the fact UO is a 2nd generation MMORPG vs EQ being a 3rd Generation MMORPG, and it can be said UO is doing just as well, if not better than EQ. (Imagine a 50yr old, 100 LB boxer somehow able to go 12 rounds with a 21yr old, 250 LB boxer, and the 250 LB boxer finally wins... barely. What does that say about how incredible the 100 LB boxer is?image)

     AO is a 50% Skill Based/50% Level Based game. And it has throughly revolutionized the MMORPG industry. That is why SWG, EQ, EQ2, and even DAoC, are taking things from AO. image SWG also has it so that veteran players are not automatically invincible vs new players. In EQ a veteran player IS automatically invincible vs say... a level 1 player, or any new player. Another strike to your point(s) since SWG's character advancement system is nothing like EQ's character advancement system. Thus SWG is not the same/simular to the EQ formula.

     

    All of these MMORPG cakes are 90% frosting and only 10% cake.  Sure, that looks nice in the grocery store window and even tastes great for the first bite or two... then you get sick of it and wish there was more substance.

       That is your opinion. Now lets look at the facts and numbers that back them up. You mentioned only TWO MMORPGs - SWG vs EQ. You in your opening comments claim SWG is simply another EQ clone aka it follows the EQ formula except for 1 or 2 stray features. IF SWG were "90% fluff, and 10% substance" then it would not have far, far, more than 100,000 accounts. It would be like Asheron's Call 2 with its 6,000 accounts.

    How many other MMORPGs can you make your own towns in, then defend them against rival factions?  Someone help me out here; I only know about half a dozen, but the rest of you probably know more. 

       If you know about a half dozen, then please list them. Please answer your own question, since you yourself claim you know the names of 6 of them.

    I think the real question we should try to answer is "How many MMORPGs start you out in some newbie town where all there is to do for the first few months you play the game is wander just outside and slay rats."  The answer?  Most of them. 

       Again, lets be specific. Please name them. AO does not force players to spend the first few months (since you put an "s" on the end of "month" that is at minimum 2 months.) in a newbie town wandering around killing low level monsters. In fact, there are no newbie towns/cities in AO.

     SWG also does not have any newbie towns/cities in the entire game. And SWG does not force players to spend 2 months wandering around a city, killing low level items. In fact, SWG is the only MMORPG in which one can make a living WITHOUT having to kill a single monster. Strike.

      DAoC does not have any newbie towns/cities. Though new player do start out at a tiny fort with the landspace of a large mansion. Players can immediatly do quickie quests/tasks, and are not forced to spend 2 months wandering around the same area they started out in, killing low level monsters.

      EQ definatly fully fits the definition you give and point you make.

     

     You go from bashing SWG, to now generalized bashing of every single MMORPG.

    "How many games are stuck in that thirty-year-old, confining, annoying class/level character mechanic system?"  The answer?  Just about all of them.  But the most important question of all is "How many MMORPGs have almost completely abandoned trying to develop long-term content and immersive elements in favor of redundant activities and time/money sinks to try and sucker players to continue their subscriptions, playing on the average gamer's addiction to advancement?"  The answer.  EVERY SINGLE ONE OF THEM!

       This point of yours is for a whole new thread. You are now talking about ALL MMORPGs. BTW Ultima 0 came out in 1978-1979. Roughly 26 years ago. Not 30 years ago. imageimage Every computer RPG built on the groundwork laid out by Ultima 0. Then later MMORPGs with Ultima Online.

    These are all things that Star Trek Online is going to have the opporutnity to change, revolutionizing the MMORPG industry.  They don't have to make their game a 90% clone of EverQuest with 10% cautious new stuff; they can make their game 100% new because they're not trying to pull gamers away from other MMORPGs, they're going after the MUCH larger community of Trekkies.

        Now this point of yours I fully agree with. Exacty what SWG did with the many Star Wars fans who do NOT play MMORPGs. Exactly what WoW has a chance to do with the many Blizzard fans who do not play MMORPGs.

    By the way, were you hoping that not being able to find wookies in any other game somehow makes SWG a good game?  I seriously hope that was a humorous add-on to your previous, valid points.

       Just like finding Klingons (sp) only in a Star Trek game adds to the uniqueness, it is the exact same way finding Wookies in a Star Wars game adds to the uniqueness. Which helps make the game a nice game. Wookiess are a part of Americana, the Star Wars magic, etc... as much as Klingons are part of the Star Trek magic, and Americana. No one can imagine SW without Wookies. No one can imagine ST without Klingons. Another reason EQ got put on the map was because it was the first and ONLY game with Hobbits/Halfings.     EQ having Hobbits/Halflings added to the uniqueness, which further helped make EQ a nice game. I had loads of fun exploring the Hobbit Shire with my Half-Elf character in EQ. Stooping through the small round doors...and... wait, getting too off subject here heheh.

     Need more proof? The fact that major American TV had a HUGE special showing Chewbacca recieving his Medal shows how much ingrained Wookies are. How well known Wookiees are. Having Wookiees in game does so make the game even more special and nice.

     

      A recap, my reason for posting is showing that SWG is far more unlike the EQ formula, than like the EQ forumula. It CAN be said that SWG is like the UO forumla, and the AO forumula. image


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  • mervmerv Member Posts: 8


    ::::02::

    Hi

    I was the person who first asked about an mmorpg and i'm glad that someone is doing one but i hope that they don't make it repetative and you do the same thing over&over.

    YOU ASK AND IT SHALL BE DELIVERED


    what the developers need to do for this MMORPG is listeren to what the actual gamers want and not what they think they want,
    In the original postings the disscusion came up with alot of good and some bad ideas.

    I suppose that at this moment something is better than nothing and i expect that this will be an eagerly awaited online fantasy.

    The thig is i don't just want to have fun playing it i want to feel i'm actualy in the game.

    well i raise my glass to the developers for undertaking this task::::20::

    OH My glass is empty oh well i'll get some more and celebrate.

  • UmbroodUmbrood Member UncommonPosts: 1,809

    There is however on major enormous GIGANTIC difference between paramount and the people that make star trek and most other mmorpg companies.

    The creators of star trek has a genuine and honest concern for their fans. Way beyond the pure $$$ concern. This fact alone makes me confident this thing will be something exceptional indeed.

    Companies like SoE or Funcom or Artifact-Entertainment that not only are the one that puts out the leg to trip you but afterwards are the one that break a few of yer ribs and kick sand in yer eyes should honestly take a real long lesson here.

    I for one believe that Quality assurance in Star trek will be the beacon for wich all other will aim but never reach.

    Now to wait until 2007, sad thing is that by then all my sanity, whats left of it, will be gone due to the extreme mental pressure of waiting for this.

     

    ------------------------------------------------------------------------------------------
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  • crockcrock Member Posts: 556

    cool i wonna be a legal BORG )))

  • spiritwolfspiritwolf Member Posts: 46

    It's a bout time we get a Star Trek mmorpg. We Trekkers have been very patient, indeed. image I'm not going to speculate as to whether we get to command ships & travel through space, batlle the baddies, or explore the planets' surfaces & resources. It's Star Trek! It just makes sense that we'd do it all... just like our character faves from all of the series. image

    Paramount has taken great care over the years, to make the entire ST Franchise a very profitable endeavor, without 'selling out' us, their extremely loyal & worldwide fanbase. It doesn't make sense that they would suddenly give the mmorpg development rights to just any company. They're way too good at protecting the entire Star Trek legacy for that.

    I'm going to stay faithful to my Trekker code of ethics image & not pre-judge the new company that's now handling the enormous task of bringing our Star Trek heritage to mmorpg life.

    Live Long & Prosper! imageimageimage

    ~spiritwolf

     




  • Originally posted by spiritwolf
    I'm going to stay faithful to my Trekker code of ethics image & not pre-judge the new company ~spiritwolf



     Well said ! imageimage

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  • DavidSWPDavidSWP Member Posts: 1
    Its a pity that they are only talking about being able to play within the fedaration.

  • diegolinkdiegolink Member Posts: 195

    Star Trek Online?????

    It will be succesful, trekkies  pay a stupid amount of money for "A Borg Pencil", so why not paying a ST MMORPG? even if its 100% pure crap, Trekkies will pay it.
    Its the "Trekkies´ Way"......

    My advice? Play Anarchy Online and Star Trek Elite Force (both 1 & 2), and keep watching Enterprise (especially when Hitler kicks some Romulan butts)

    BTW isnt the new Enterprise season (when they return to time because of Hitler) American Patriotism? lets hope not, i hate US patriotism, its everywhere: movies, toys, games, tv.....poor children...... image

    oh..... I like ST, but im not a nerd

  • psyichicpsyichic Member Posts: 18

    Its true that all that Star Trek needs is to follow the cuirrent path. But we also have to figure what type of trekie to appeal to. Since we have the Newest and oldest Enterprise series the original TNG DS9 and Voyager. Most of these could be combined except for the older ones. Since voyager DS9 and Enterprise take place relatively close to eachother. But we also need to figure the affect of the hostilities. Since each side is just as apt as the other to attack the Romulans being the most. The Klingons will have a greater sense of Honor and the Federation will be more apt to attempt diplomatic resolutions. Not to mention the Cardassians and the Bajoran. PvP will be a large part of the game but to keep with the overall timeline in role play sense we just cant let there be all out war. It is possible to accelerate time to a point beyond the current series and open a war but that might have impact upon future series. It is also possible to only allow covert actions to be taken and m ake a larger focus upon the Borg but the Borg could not pass as a playable race since they have a collective mind and will not fit the RP element to have individuals controlling minds and you cant just give one player control over all the borg. Plus it is nice to see some work on something other then ship vs Ship but that should not be excluded! Depending upon your faction you could probably more or less "own a vessel" the federation wouldnt allow this but being a Bajoran or Mabey Klingon or Ferangi would own their own vessels. Plus there has to be some real Ship vs Ship warfare and it cant be a simple dice roll system since in the series the crew always prevails through the use of an ingenious strategy. We should also not forget to implement a ship type that has a bit more then just larger ships since all the races also have some form of Fighter that is one maned. We should also find a way to bring around boarding ships and making them possible prizes. They will also have to come up with some way to make respawning fit a certain RP element since from all the series there has been no way to return someone to life who blows up in a ship and it is very rare that somone is brought back from being killed by something. Unless they were on a genesis planet again or Q appears and decides to bring everyone back to life. SPeaking of Q perhaps that could be an enem,y to face rarely a Q who wishes to play around and you must battle it (Qs dont have a gender they only appear in a chosen form. I know some of you know this but others might not) with wits.

     

    Oh and so u know the next enterprise series starts in October. Anyways i hope you can guess why Hitler is here with aliens right? *cough* Temporal cold war *cough* and why would romulans be in on all this? they hardly know about earth yet lol.


    Remeber to brush your hair and comb your teath =)

    Remeber to brush your hair and comb your teath =)

  • tephystephys Member Posts: 128



    Originally posted by gargantroo

    Playing Star Trek on Ultima Online was suiting enough for me. It was always like this:

    "Captain, there is a giant meteor shaped like Barbera Strysand!"
    "Pekew pekew"
    RPers enter stage left.
    "What areth thou doing, mlord?"
    "Oh no! Klingon invaders!"
    "Borg alert! Borg alert!"
    Scene 2: GM prison
    "Well apparently you were harassing RPers by playing Star Trek during an RP event."
    "Where's the enterprise? WHERE ARE MY PHOTON BOOSTERS?"

    Good times. Good times.



    image That cracked me up. LOL

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