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Open seamless world like wow or is it gonna be like Aoc?

Comments

  • StuntyCrushaStuntyCrusha Member UncommonPosts: 108

    Open, seemless with limited loading screens, mostly associated with instanced special scenarios.  Nothing like AoC.

  • TimmeyhTimmeyh Member Posts: 166

    ah thank god. i hate the way they made Aoc. too much loading and travelling pre 80 :P

  • PheacePheace Member Posts: 2,408

    There's loading screens between the tier's apparently, and into the instanced places naturally (scenario's, city siege)

    image

  • KhrymsonKhrymson Member UncommonPosts: 3,090

    Yeah none of the Racial Pairing areas are next to each other so you travel by some kind of teleportation or thats what was hinted at I believe!  The Scenarios will be istanced Battlegrounds like in WoW, and the Capital City Sieges will section into instances when they take place since most the server will be there when they happen!  Don't recall any hard info but between the Tiers in each racial area may have a short laoding period or an invisible one.

    Other than that everything else will be open world with seamless travel!

  • Silverthorn8Silverthorn8 Member UncommonPosts: 510

    By all accounts the gaming world is huge as well,

    I saw a screeny a few weeks back of a high elf area, and theres a battle going on on the bridgework between some towers.

    The towers were incredibly high off the ground, the panoramic view also encompassed a vast area where there was an ongoing land battle.

    Put it this way, I played neverwinter nights online for 3 years, zone transitions in that didnt really spoil the immersion for me and depending on the server there couid be hundreds (talk about a game with infinite scope).

  • jzuskajzuska Member Posts: 418
    Originally posted by Silverthorn8


    By all accounts the gaming world is huge as well,
    I saw a screeny a few weeks back of a high elf area, and theres a battle going on on the bridgework between some towers.
    The towers were incredibly high off the ground, the panoramic view also encompassed a vast area where there was an ongoing land battle.
    Put it this way, I played neverwinter nights online for 3 years, zone transitions in that didnt really spoil the immersion for me and depending on the server there couid be hundreds (talk about a game with infinite scope).

     

    Yeah there are several maps around, though I can never get the Atlas on war-rvr to work, and the games workshop maps don't work either. I would really love a wall atlas.

  • jinxitjinxit Member UncommonPosts: 854

    "Open seemless world like wow"

    When was WoW ever an "open" or "seemless" world?

  • mo0rbidmo0rbid Member Posts: 363
    Originally posted by jinxit


    "Open seemless world like wow"
    When was WoW ever an "open" or "seemless" world?

     

    make a guess , you are trying hard to look stupid

    image

  • Ascension08Ascension08 Member Posts: 1,980

    WAR will be lightly instanced, as in some instancing for PvE encounters (ala WoW, though most likely only the final boss will be instanced for groups). It will also have instanced "battlegrounds" which are called scenarios...30 of them. Set matches for 15 min with predetermined numbers and levels. Lastly, the four tiers are zoned, you have to go through a loading screen, but the sub-zones within each Tier are seamless.

    --------------------------------------
    A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"

    Order of the White Border.

  • UrdigUrdig Member Posts: 1,260
    Originally posted by mo0rbid

    Originally posted by jinxit


    "Open seemless world like wow"
    When was WoW ever an "open" or "seemless" world?

     

    make a guess , you are trying hard to look stupid



     

    WoW isn't seemless, you just don't notice the loading between zones. 

    Cross continents and you get a loading screen.  Each continent is also comprised of zones wich load as you cross them, they just load really fast.  It was more noticable the first couple of months when WoW was released.  For instance if you ran from one area to another, like say crossing from silverpine forest into the arathi highlands, and you had a pet the pet would vanish.  Or if you entered a city you would get hitching as the zone loaded.

    So yeah, the guy you quoted is right.  WoW is neither open nor seemless; it just gives the impression of being so.

    And for the record.  AoC uses instanced zones like EQ2 or CoX.

    Wish Darkfall would release.

  • xephonicsxephonics Member UncommonPosts: 672

    Yeah but WoW handles it better than EQ2 or AoC.  I hate load screens, I would way rather have tunnel loading like WoW than load screens every few minutes.  It might be aesthetic reasons, but the load screens really annoy me, even if in essence tunnel loading is the same thing.

    My god has horns.... nah, I don't think he is real either.

  • rikiliirikilii Member UncommonPosts: 1,084
    Originally posted by Urdig

    Originally posted by mo0rbid

    Originally posted by jinxit


    "Open seemless world like wow"
    When was WoW ever an "open" or "seemless" world?

     

    make a guess , you are trying hard to look stupid



     

    WoW isn't seemless, you just don't notice the loading between zones. 

    Cross continents and you get a loading screen.  Each continent is also comprised of zones wich load as you cross them, they just load really fast.  It was more noticable the first couple of months when WoW was released.  For instance if you ran from one area to another, like say crossing from silverpine forest into the arathi highlands, and you had a pet the pet would vanish.  Or if you entered a city you would get hitching as the zone loaded.

    So yeah, the guy you quoted is right.  WoW is neither open nor seemless; it just gives the impression of being so.

    And for the record.  AoC uses instanced zones like EQ2 or CoX.

     

    If that's your test for "open" and "seamless" then the concept probably doesn't exist in any game, MMO or not.

    ____________________________________________
    im to lazy too use grammar or punctuation good

  • theCandletheCandle Member Posts: 39

    People can be pretty brainless, WoW is seamless as best as you're going to get until technology and software developement is forwarded.

    You get to a new zone in WoW and not only can you look across the line as if it weren't there but you won't feel any loading because it's preloaded. 

    Old DaoC was the same way except for dungeons and rvr zones.

    I played NWN and EQ2 which are highly instanced but those games rocked serious addiction so i didn't mind a bit.

    WoW is seamless where as you can run on your mount through zones and won't have to go through a gate or a load time or whatnot and that includes dungeons until you get to an instance portal for boss or raiding type encounters.

    Don't exaggerate for the sake of trolling just to make a pointless point.  Anyways Warhammer is going to be pretty much like the other posts state. 

    I'm about to start up again in WoW til WAR comes around since D3 isn't out for who knows how long.

     

  • M1sf1tM1sf1t Member UncommonPosts: 1,583


    Originally posted by theCandle
    People can be pretty brainless, WoW is seamless as best as you're going to get until technology and software developement is forwarded.
    You get to a new zone in WoW and not only can you look across the line as if it weren't there but you won't feel any loading because it's preloaded. 
    Old DaoC was the same way except for dungeons and rvr zones.
    I played NWN and EQ2 which are highly instanced but those games rocked serious addiction so i didn't mind a bit.
    WoW is seamless where as you can run on your mount through zones and won't have to go through a gate or a load time or whatnot and that includes dungeons until you get to an instance portal for boss or raiding type encounters.
    Don't exaggerate for the sake of trolling just to make a pointless point.  Anyways Warhammer is going to be pretty much like the other posts state. 
    I'm about to start up again in WoW til WAR comes around since D3 isn't out for who knows how long.
     

    WoW isn't seamless though. Each continent and Outland are all separate instances of their own. Sure they are huge instances but they are not seamless. While I agree a place like Kalmidor is seamless you still have to portal out and wait at a loading screen to get to the Eastern Kingdoms or Outland. This is why people say that WoW is not seamless. Of course I don't have huge issue with how Blizzard handles the game world and in fact if WAR does the same thing it will be a great IMHO.

    Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.

    Game(s) I Am Currently Playing:

    GW2 (+LoL and BF3)

  • rikiliirikilii Member UncommonPosts: 1,084
    Originally posted by M1sf1t


     

    Originally posted by theCandle

    People can be pretty brainless, WoW is seamless as best as you're going to get until technology and software developement is forwarded.

    You get to a new zone in WoW and not only can you look across the line as if it weren't there but you won't feel any loading because it's preloaded. 

    Old DaoC was the same way except for dungeons and rvr zones.

    I played NWN and EQ2 which are highly instanced but those games rocked serious addiction so i didn't mind a bit.

    WoW is seamless where as you can run on your mount through zones and won't have to go through a gate or a load time or whatnot and that includes dungeons until you get to an instance portal for boss or raiding type encounters.

    Don't exaggerate for the sake of trolling just to make a pointless point.  Anyways Warhammer is going to be pretty much like the other posts state. 

    I'm about to start up again in WoW til WAR comes around since D3 isn't out for who knows how long.

     

     

    WoW isn't seamless though. Each continent and Outland are all separate instances of their own. Sure they are huge instances but they are not seamless. While I agree a place like Kalmidor is seamless you still have to portal out and wait at a loading screen to get to the Eastern Kingdoms or Outland. This is why people say that WoW is not seamless. Of course I don't have huge issue with how Blizzard handles the game world and in fact if WAR does the same thing it will be a great IMHO.

     

    So help us here:  If that's not seamless, what game IS seamless?

    ____________________________________________
    im to lazy too use grammar or punctuation good

  • tr289tr289 Member Posts: 236

    i did not read all the posts , maybe half so forgive me if this has been said .

     

    scenarios are instanced .

    tiers are not instanced .  i think of them more as zones like in EQ .  you load into a zone and get to play the game with every one that happens to be in the zone not just some of the people  like AOC .

    city sieges i believe will work like zones  . im not 100% on this or Mythic's plans for city sieges ... either way im sure they will be pretty damn cool :)

     

  • Cabe2323Cabe2323 Member Posts: 2,939
    Originally posted by theCandle


    People can be pretty brainless, WoW is seamless as best as you're going to get until technology and software developement is forwarded.
    You get to a new zone in WoW and not only can you look across the line as if it weren't there but you won't feel any loading because it's preloaded. 
    Old DaoC was the same way except for dungeons and rvr zones.
    I played NWN and EQ2 which are highly instanced but those games rocked serious addiction so i didn't mind a bit.
    WoW is seamless where as you can run on your mount through zones and won't have to go through a gate or a load time or whatnot and that includes dungeons until you get to an instance portal for boss or raiding type encounters.
    Don't exaggerate for the sake of trolling just to make a pointless point.  Anyways Warhammer is going to be pretty much like the other posts state. 
    I'm about to start up again in WoW til WAR comes around since D3 isn't out for who knows how long.
     

     

    10 years ago Asheron's Call 1 was more seemless and you didn't feel any loading at all.  Plus you could run to a top of a mountain that you saw in the distance without the artificial "zone walls" that you get with World of Warcraft.

    So don't tell me that technology needs to catch up because that is bull.  World of Warcraft is about as seemless and zoneless as EQ1 was. Only difference is WoW uses such low quality graphics (compared to the machines it runs on) that it can load the next zone in the background. 

    Currently playing:
    LOTRO & WoW (not much WoW though because Mines of Moria rocks!!!!)

    Looking Foward too:
    Bioware games (Dragon Age & Star Wars The Old Republic)

  • AerthanTNAerthanTN Member Posts: 24
    Originally posted by Urdig

    Originally posted by mo0rbid

    Originally posted by jinxit


    "Open seemless world like wow"
    When was WoW ever an "open" or "seemless" world?

     

    make a guess , you are trying hard to look stupid



     

    WoW isn't seemless, you just don't notice the loading between zones. 

    If there were separate instances between zones you wouldn't be able to see someone who was across the boundary.  It would be easy to prove your statement if someone were standing 5 ft away across the boundary and you couldn't see them.  Just because they load textures/models when you get close to another zone doesn't mean it's a separate instance or that the world isn't seamless.  We all know the game isn't 100% seamless because there are some loading screens, but a majority of the game is seamless.

     

  • GazenthiaGazenthia Member Posts: 1,186

    My understanding is that the City  tiers are something like this:

                                                             
    King------------A-------------B------------C--------------D-------------E----------King
    K (1)             City              Field          Middle          Field               City             K

    That is a whole lot of instances (7). It is also ignoring the fact that the Kings, Cities, and Middle points will contain multiple instances and loading screens in and of themselves. So the reality of it seems to be that you will encounter dozens of loadings screens per tier.

     
    All of the other tiers will be nearly as bad, subtracting only the king and city wall encounters.

    Bottom line:

    5-7 loading screens, or seams, minimum per tier.
     
     

    ___________________
    Sadly, I see storm clouds on the horizon. A faint stench of Vanguard is in the air.-Kien

    http://www.penny-arcade.com/comic/2006/12/13/

  • SatariousSatarious Member UncommonPosts: 1,073

    Check out this recent interview with the content Director and Josh in Paris about City Siege: http://warhammeronline.tv/video/222/paris-08---capitals-with-josh-drescher



    Fast forward to 21:00 and 36:37 in the video. Josh talks about how there's going to be strategic points spread throughout the city: A, B, C, D, E, and F. He talks about how guilds will have to get together in alliances and act as a Faction to take the city. Basically, the Alliance will strategically have one guild take point A, another B, another C, and so on. YES!! That's open world rvr stuff, folks. There's hope for City Siege yet! I'm stoked!

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