Update Notes - 2nd of July
Player Classes Mage
- Tome of Erlik now has effects and sounds.
- Purge now has sound and particle effects associated with it and should now go on the appropriate cooldown. Purge now provides 5 seconds of immunity in addition to removal of effects.
- Misdirection now has received a better visual and should no longer look like a lightning strike.
- Weakened Protection will no longer refresh itself after the player cancels his own Absorb buff.
Rogue
- Mountaineer, Distraction, and Concealment effects are now innate in the feat and will not take up space in the Rogue's buff window. They will still provide a buff to the Rogue's teammates.
- Distraction will now properly apply to the Rogue's teammates.
Bear Shaman
- Reaper Claws will no longer disappear when you zone.
Conqueror
- Feint Attack combo animation speed will now scale correctly for both male and female. Now the male and female should do equal damage.
Necromancer
- The splash damage of the Deathless Acolyte: Magus has been increased from 10% to 30%, with 4 meter range and a maximum of 5 targets
- The Deathless Acolyte: Reaper and Deathless Acolyte: Arcanist now have 30% splash damage with 2 meter range on a single additional target
- The Deathless Acolyte: Arcanist's chance to trigger the Arcanist's Knowledge has been doubled
- The Arcanist's Knowledge effect will now display the current stack count in the buff GUI
- Casting Frost Blast will no longer cause the Necromancer to get stuck in a casting animation
- Flash Freeze now additionally decreases the casting time and increases the damage of Freeze
- Freeze will now clear the target of all Necromancer damage-over-time effects when cast, this will reduce the chance of it breaking accidentally on damage
- Ice Shackle no longer has a chance to break on damage
- The debuff effect applied by Wither Soul should now have the appropriate icon
Combat
- Thrown weapons have had their range increased: Light throwing weapons now have a range of 15 meters, up from 12. Heavy throwing weapons now have a range of 18 meters, up from 16.
- Generic NPC crowd control effects have been tweaked. Resistances from feats and other player effects should now help against NPC crowd control. Stun, knockback, charm, and fear will now grant the player immunity.
Massive PvP
- Battlekeeps now have resurrection points for the attackers, that are located near the front gate of the city.
- Fixed an issue that disabled Siege Weapons if the target was out of range.
- NPC's will properly respawn when a building is repaired.
- Players are now able to use a siege weapon after the player using it has gone linkdead.
- Players now get a notification when they are about to get teleported out during a Massive PvP battle.
- Damaged playerbuilt curved walls now have correct collision so they can not be walked through before they are completely destroyed.
- Lacheish Plains: Several holes have been closed in the West Battlekeep so players can no longer bypass the walls there.
- Poitain: Several holes have been closed in the West, South and East Battlekeeps so players can no longer bypass the walls there.
Mounts
- Moving around while mounted should now correctly interrupt spell-casting.
Items
- Fixed a tooltip error on the crossbow Skysmite causing the bonuses to be illegible.
- The recipe for Steelsilk Belt has been changed to Fine Steelsilk Belt.
- The recipe for Steelsilk Leggings has been changed to Fine Steelsilk Leggings.
- Selling a gemmed item to a shop and undoing the sale will no longer remove the gems.
Playfields Armsmans Arena
- Doors should no longer be targetable in the Arena.
- Fixed an issue where players managed to get locked inside the monster cages in the Arena. You should now be able to get out using the Lever.
Lacheish Plains
- all the levers for each door in Stonehammer battlekeep should now work properly.
Tradeskills
- A progress bar will appear whenever gemcutting is performed.
- Crafted armor pieces no longer incorrectly have more defense rating than normal pieces of armor.
- Resolved a level check for the response to give when character is below level 70 and tries to learn gathering Oak.
- The Weaponsmith workshop plan can now be correctly learned from the Architect trainer.
- Blue Iron can again be mined from the correct mineral veins.
Quests
- Stonecutter Trainer: Fixed a dialogue issue so the trainer will now accept Basalt and Adamant to resolve the quest.
- Cannibal Commotion: Fixed an issue where Attadeus would become stuck and not allow you to update the quest.
- The Bearer of Ill Tidings: The Field of the Dead quest "The Bearer of Ill Tidings" and "Allies of the White Hand" are now level 48.
- The Den of Wolves: The goal name was changed from "The Den of Wolves" to "Kill Plains Wolves".
- The Wolf Hunt: The goal name was changed from "The Wolf Hunt" to "Kill Yukagi Wolves".
- Death to the Undead: The goal name was changed from "Death to the Undead" to "Destroy Conriocht werewolves in the Haunted Forest".
- Greater Prey: The goal name was changed from "Greater Prey" to "Kill werewolf Rippers, Antagonizer, Slasher and Slicers".
- The Curse of the Werewolves: The goal name was changed from "The Curse of the Werewolves" to "Kill Conriocht Menaces, Slayers and Goremuzzles".
- Fit for a Chieftain: You will now correctly receives the item 'Fur of Bloodclaw' in the quest inventory.
- Attack of the Savages: An issue where the goal text was not clear has been changed to "Kill Raiders at the Guard Post".
- Castle of King Conan: Pallantides now doesn't display an exclamation mark over his head unless you can get the quest from him.
- Tortage: Renton should now have one coherent look as opposed to changing look between quests.
- Paetus & the Nemedian Crown III: Gavion now gives the player the map and letter back when he ask the player to go talk to King Conan about this treason. Players will need to delete their old quest "Paetus & the Nemedian Crown III" and speak with Gavion again to continue this quest line.
- Lusts of the Flesh: You now get a cask of Tainted Ale to give to Tuthmekri. Players who want to finish this quest will have to delete it from their quest journal and get it again.
- Master of the Silver Peacock: Vistrix now finaly gives in and surrender his teeth on defeat. You are now able to complete this quest, and thereby advance to The Black Ring Citadel.
- Alchemy quests: The dialogues with the Alchemy trainer should now all work correctly and give and complete the needed quests.
- Common Gems II - Return to the Gemcutter: The quest can now be completed by handing over the needed gems to the trainer.
- Tear 2 gathering quest - Return the Illustrium: The quest can now be completed by handing over the illustrium to the trainer.
- Woodcutter quest: Players will now be able to get the 'Gathering Oak' quest when having the correct level.
NPC
- Tarantia Noble: Zhu-Khang no longer has flickering clothing.
- Armsman's Tavern: Sarissa's upper chest should no longer go through her dress.
- Tortage Jungle: Poacher Marksman should no longer shoot invisible arrows at players.
- Eiglophian Mountains: Added two vendors to the Mountain Hunting Lodge.
- Conall's Valley: The Gravesinger now has an improved look that fits more with the description of him.
- Conalls Valley: Supply Master Vorgir has been given a slight makeover and should look better now.
- Tortage Underhalls Day: NPCs will now respawn slightly quicker than before.
- Lacheish Plains: Tiggle Knucklebone has been removed from the playfield to stop players from confusing him as a Trader.
- NPCs will no longer inappropriately recieve player buffs such as Lotus Overload, Blood Pit, Embrace Death, Overpower, and Pact of Dread.
- Vendor bought resources have been reduced in price.
- Sanctum of the Burning Souls: It is now possible to spawn the Dark Beast boss just by interacting with the Sacrificial Altar while holding a Ritual Chalice. The specific quest requirement has been removed.
Localization
- French: Many of dialogues that were still in English have been translated.
- all languages: All Feats, Special Abilities, Skills, Spells and Combos have been reviewed are now fully and consistently translated.
General
- Updated/improved descriptions of following abilities/feats/combos: >From the Darkness, Overpower, Blood Rage Stance, Secondary Laceration, Crippling Bloodbath (Crippling Bloody Hack), Improved Inspire, Focus, Burning Vigor, Covenant of Invulnerability III,
Focus, "Secondary Laceration" changed to "Conquest"
- Players will now be able to exit Dance state while in combat.
|
Comments
I like how they just nonchalantly drop this in there...
looks to be a good update. Glad that damned tainted ale quest is fixed. Was pissing me off.
i didnt see one mention of performance improvments or oom fixes. Does funcom not think these things are important for the patch notes?
Watch your thoughts; they become words.
Watch your words; they become actions.
Watch your actions; they become habits.
Watch your habits; they become character.
Watch your character; it becomes your destiny.
Lao-Tze
obviously flickering clothing is more important.
Update: Gems from some crafted equimpent got deleted, community outraged. Raid Scripter pwned?
forums.ageofconan.com/showthread.php
Got lvl 73 quit never looked back!
Seriously - what did you expect ?
Changing updates from twice a week to once a week doesn't improve their test effort. The only noticable changes for the Players is a) longer time between fixing the new bugs b) Even less comunication with the players.
Even with minimum numbers of acutal changes like this patch - we still see new bugs that are pissing ppl off. But again - What did you expect ? The game launched unfinished and now we are seeing it change into utter caos in terms of coding. It was known to happen since only very few issues can be fixed at one time without risking all kinds of serious bugs.
DId YOu really belive Funcom that they would be fixing something major in the first 6 months ?
Officially nerfed the "Spellweaving" animations.
What exactly is this company doing?
http://forums.ageofconan.com/showthread.php?t=117594
So sad
important for who? you?
I'm sure other fix are also important for some peoples ...
priority handling is bit more complex than "Kenze has performance issues, let's stop everything and work on it ... Kenze is so much more important than anyone else!!!"
What a surprise, the PVP system wasn't implemented in June like they said it would be in that newsletter. Seriously, if that isn't a red flag about this company I don't know what is. You don't promise your customer base something and then not do it, that's a big no-no in MMO's. Basically any letter from the game director that comes out now will just be a bunch of lies.
important for who? you?
I'm sure other fix are also important for some peoples ...
priority handling is bit more complex than "Kenze has performance issues, let's stop everything and work on it ... Kenze is so much more important than anyone else!!!"
Cool...at least they look to have these fixes in place...makes tons of people happy
The Den of Wolves: The goal name was changed from "The Den of Wolves" to "Kill Plains Wolves".
The Wolf Hunt: The goal name was changed from "The Wolf Hunt" to "Kill Yukagi Wolves".
Death to the Undead: The goal name was changed from "Death to the Undead" to "Destroy Conriocht werewolves in the Haunted Forest".
Greater Prey: The goal name was changed from "Greater Prey" to "Kill werewolf Rippers, Antagonizer, Slasher and Slicers".
This is important stuff ya know
important for who? you?
I'm sure other fix are also important for some peoples ...
priority handling is bit more complex than "Kenze has performance issues, let's stop everything and work on it ... Kenze is so much more important than anyone else!!!"
Cool...at least they look to have these fixes in place...makes tons of people happy
The Den of Wolves: The goal name was changed from "The Den of Wolves" to "Kill Plains Wolves".
The Wolf Hunt: The goal name was changed from "The Wolf Hunt" to "Kill Yukagi Wolves".
Death to the Undead: The goal name was changed from "Death to the Undead" to "Destroy Conriocht werewolves in the Haunted Forest".
Greater Prey: The goal name was changed from "Greater Prey" to "Kill werewolf Rippers, Antagonizer, Slasher and Slicers".
This is important stuff ya know
Is it so hard to understand that not everyone is able to resolve oom and perf issues?
And that it take longer to fix than anything else
seriously guys, stop playing mmorpg and go play football or whatever else
edit:
Just to make it clear, I dun care comments like:
"Crap still no perf/oom fix, sux"
But I don't like comments like:
"they should fix perf/oom instead of that kind of crap"
It is not the same peoples working on all issues, some have their specialities
I would be FUMING if they deleted my items/gems if i paid good money for them. I am not sure how much the gems cost, since i didn't make it that far along in game.
There are still plenty of quests that have never worked.. most they said they knew weren't working.
Personally I never had an out of memory issue and performance was "good".
I was not overly happy with the game.
Major issue to me was...
Quest Broken
Core Systems broken or not working correctly
Feats that didn't work or didn't work correctly
**use those as example**
But the number one priority before dealing with any of that was...
Boosting or nerfing classes or.. boosting then nerfing.
You can't possibly know where a class stands when many feats don't work.. or don't work correctly and the IN game combat systems have many issues with things that don't work or don't work correctly.
My personal tag would be "non professional" but that's just my point of view.. and I was in the closed beta so some of it started there.
I really don't want to bash funcom... or anything like that but..
Somehow I expected... more.
Then again this is how I felt when I bought Tabula Rasa... but to be honest I thought that was a great game foundation.. just not enough game.
Actually AoC does remind me a lot of that... just not as solid of a foundation. I really expected a LOT more out of both of those games.
Is it so hard to understand that not everyone is able to resolve oom and perf issues?
And that it take longer to fix than anything else
seriously guys, stop playing mmorpg and go play football or whatever else
edit:
Just to make it clear, I dun care comments like:
"Crap still no perf/oom fix, sux"
But I don't like comments like:
"they should fix perf/oom instead of that kind of crap"
It is not the same peoples working on all issues, some have their specialities
I think you are confused then. 99% of all MMO's I have played (and the list is longer than i have time to type here) all do one thing before anything else.
FIX Stability and Client errors.
I have been harsh with LOTRO in the past, but they also did not release any patch without some type of fix for performance issues, crashes, something.
Funcom has NOTHING like this in their latest notes. But they sure did get in more stealth fixes, and more bugs than you can shake a stick at.
They would have been better off releasing no patch, or if they did patch, not putting in troll fixes like the ones I noted. As that is what happens, the haters take that and use it for fodder.
I am not a hater, but I am getting close. I was thinking of giving them 30 days before the last patch that brought down the server for 13+ hours, with issues that had HAD BEEN REPORTED to them by the testers.
I am sorry, but the whole "This is the way MMO's are" crap is not working.
Lets look at good examples of our last MMO's? Tabula Rasa, Vanguard, Hellgate...Do we really need to have AoC join that party?
Well, Funcom is leading a game that could have been great...down that path!