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I personally love AoC, I have 2 80s already (don't ask), but it seems after the first month, half of everyones guild is disappearing. Even some of the highest sought after camps are becoming barren. And this is on Deathwhisper one of the two highest pop servers I believe, at least higher pop pvp servers.
So whats up with that? Anyone else notice this phenomenon?
"They essentially want to say 'Correlation proves Causation' when it's just not true." - Sovrath
Comments
One word: Disapointment!
MAGA
I had a blast while the game lasted, but it lasted only one month. And although I did not complete all riding instances, I have seen them all already.
This game is full of fun, but it is tiny. Just to compare - I have been playing VG for 7 month and still I think I have seen maybe 70-80% of the world...
AoC was supposed to focus on PvP. But horrible class balance and lack of content is just shutting the game down. Oh well, I guess there's plenty of other games comming out that will keep me busy.
Maybe cause the game is garbage? buggy as fck? bad pvp? and before you say i didnt play i reached multiple chars 70+ and played beta and early day acess so there are your reasons everyone sees it you just dont see it i hope this game dies allready and everyone goes to Warhammer =p or to a game that has real potential
lol, oh man I miss the humor of the mmorpg.com forums. Some things in life you can't just replace.
"They essentially want to say 'Correlation proves Causation' when it's just not true." - Sovrath
Hopefully Funcom will add alot more content and fix the bugs in the game in the coming months. I might give it another shot then, the game has potential, just hope they can realize it.
I liked it, but grew bored by level 27, so no I didn't see it all. I didn't really want to. Old Tarantia is gorgeous! My guildies were never on. I just got bored and cancelled. I'm playing wow again after two years, at least there I can fly. I'm hoping Aion doesn't disappoint
Hilarious, you act like its an accomplishment, when a broken Apprenticing system currently allows for extreme powerleveling.
Couple that with the leveling sploits that were there during the week of release, and you're two 80s look even less attractive.
Theres no need to ask, because how you did it is common knowledge, and is not related to ingame dedication and time spent at all.
Unless you are trying to say you legitimately leveled two characters to 80 within the first month of release, in which case I would have a hard time believeing you didn't use any of the above methods.
Rock a FailCom avatar now and express your disgust with pride!
The truth hurts...
Funcom RX
I am going to be creative and make another AoC - Food comparison.
Say you go to the supermarket and want to buy some waffles, yes waffles..... and some syrup. You see a newly opened store with a big sign that says "We have Waffles! Pancakes! Syrup! Bagles! and Pie!"
To your disappointment when you got closer and went into the market they only had Bagles, Pancakes and Pie. Come to find out they had planned on getting some waffles but they didn't have them.
So what would any normal person do?
Go look for another store to buy some waffles, because you want waffles..... not pancakes.
Players bought the game for a sole purpose and when they learned that aspect of the game was non-existant or lacking, rather than stand around waiting for something to happen they moved on to another store to get some waffles.... and maybe some syrup.
STOP WHINING!
I don't own the game, had been on the fence a long time but only recently decided to pass on it. I'm sorry to quash your dreams but this is the way I see it -- they spent x years just to produce the game currently available and people are already maxing out characters in the first month to two months of ownership. I don't see it being feasible that Fucnom can come back and churn out enough content for "another month" anytime soon.
So what were the Waffles supposed to represent or were you just having breakfast at the time you posted?
I am sure that analogy must fit someone but I certainly didn't buy the game for any other sole purpose than to enjoy playing it, which currently I am.
If you can't "Have your cake & eat it too", then how can "The proof of the pudding be in the eating"?
Take the Hecatomb? TCG What Is Your Doom? quiz.
True.
I'm still undecided.
On the one hand, the world is absolutely gorgeous, the character models and animations can't be beat, it has an interesting control system, and truly seems just different enough from the run-of-the-mill MMOs that it has kept my interest thus far.
On the other hand, I too am frustrated with certain aspects (for me, for whatever reason, mostly the disjointed feeling of the world... I prefer less zoning and more open wandering from region to region).
Either way, I find myself loving it for a few days, then wanting to take a break for a few days, then coming back to it, etc.
I won't however bash it for "undelivered promises" nor for "bugs at launch". Guess what? Every software products, including just about every MMO I've ever played, winds up getting delivered with less features than originally planned and some wrinkles to iron out. I think those who bash this game for the above reasons are being unduly harsh. Give it some time... if you don't want to pay a sub during that time, fine - come back in 6 months when the kinks have been ironed out and some of the other exciting features have been fully implemented. Or don't.
I like that food analogy, fits well, at least when I read it. Pretty much accurate thinking of the gaming community. FC promised a lot in their game that wasn't in... so naturally, people are going to look someplace else that offers these things that FC clearly does not (even though they say they do, they promise!).
From what I've seen and the little I've played, I'm liking the game alot. But it's annoying to see a company repeating obvious blunders that they haven't learned from in the past (AO). Didn't they realize hands-on that it's more hurtful in the long run to give false promises...?
If only SW:TOR could be this epic...
I strongly suspect that Funcom never intended to make false promises.
However, as a software product/project manager, I can say that most software products unfortunately are at the mercy of commercial and monetary pressures. Investors expect to see a return on their investment, marketing engines kick into high gear and start committing to dates (you need to do this well in advance of launch in order to line up the "press show" that goes along with a launch... these things don't happen overnight), etc.
Funcom development/QA most likely simply "ran out of time" and were forced into a position of releasing the best product that they could on the date they had committed to the industry, publishers, etc. Something similar happened to Sigil/SOE when they took Vanguard live... it's not that the developers/QA didn't realize the thing wasn't ready, but they were forced to release something much to their own chagrin.
So what were the Waffles supposed to represent or were you just having breakfast at the time you posted?
I am sure that analogy must fit someone but I certainly didn't buy the game for any other sole purpose than to enjoy playing it, which currently I am.
Waffle = Missing (or broken) content and features that were promised at launch
(i.e. If someone was a hardcore crafter and did not like dealing with the Trader bugs and missing features)
STOP WHINING!
Sigh... ran out of time and money? They had several years to complete this game and a budget that dwarfed Vanguards, and yet they released the game is such a unfished in state. Boggles the mind.
The funny thing is, if I remember correctly, the first tentative release date that was ever announced, was 4th QTR 2006. Even after all the time that followed, this is the best they could do?
I don't bemoan the buggy nature of the game - it's pretty normal for new MMOs.
My problem with the game is that it's pretty clear what the overall design of the game is - the intentional stuff that does work, or is expected to be put into the game. When you add all that up, it just isn't much. Long story short - there just isn't very much to the game. It has no real depth. It's boring.
Hell hath no fury like an MMORPG player scorned.
Same thing happened to Tabula Rasa which was released at least 6 months too early. Same for Dark and Light which was released about 50 years too early (I wish I was kidding). Same for Pirates of the Burning Sea, which was released about 6 months too early. The list goes on. The last game that I can recall that was released when it was ready was LoTRO, and that would have had serious content issues if the devs wheren't so quick at adding additional content and zones on a regular basis (and it still doesn't have enough solo content to level all the way without grinding).
I don't like this trend and I refuse to support it with my hard earned cash. So from now on I'm waiting until 6 months after a game is released before I check it out (and only if they have a free trial).
Hilarious, you act like its an accomplishment, when a broken Apprenticing system currently allows for extreme powerleveling.
Couple that with the leveling sploits that were there during the week of release, and you're two 80s look even less attractive.
Theres no need to ask, because how you did it is common knowledge, and is not related to ingame dedication and time spent at all.
Unless you are trying to say you legitimately leveled two characters to 80 within the first month of release, in which case I would have a hard time believeing you didn't use any of the above methods.
Are you seriously flaming this guy because he mentioned that he has two lvl 80s? He was just saying that he has played through the game, he wasn't even bragging. poop
maybe because most people don't want to pay monthly for AoC when they can get a deeper experience from none sub games like CoD4?
Could be...
However the most glaring flaws that AoC suffers from are not due to it being rushed. The core game design should have been done and tested through mental and prototype experiments waaay before one line of code was written.
Imo this apologetic stance from people in software industry is beginning to annoy me somewhat. I'm in project management of sorts as well and I can tell you that this attitude - we'll write the script and production design AFTER we start the production itself - is completely and utterly unnacceptable. You'd get chased out of the industry tarred and feathered for even mentioning such production strategy.
AoC should have been written, tested and finalized with dice, bits of cardboard and some excell spreadsheets well before the first line of code was written. Ideally the design document including all the game elements/mechanics etc would be given over to programmers/gfx people and the game design part of the crew could take an extended vacation till beta to do a few minor tweaks.
It is quite obvious this did not happen due to all the conflicting feature announcements and very glaring last-minute solutions to some fundamental core game design questions. Battlekeep sieges come to mind here...
Exact..and because they will find it in another store (Warhammer) they will never go back to the other store (aoc)
I was level 80 like a week after release,
The game is lacking, small in size and feel, nothing works how they said really, most feats are useless or not worth even having in the game same thing with the skills, pvp is terrible, class balance is none existant or even cared about.
The game is beautiful though, and the physical is combat is unique but a little lacking in application and doesnt roll over to spellcasting.
it feels like beta all around, not cause of glitches or crashing but cause of lack of content, I was surprised how small it feels, every guardian is the same spec, every demo is ever TOS and POM, mostly cause of the lacking in creativity when it comes to useful abilities, and the world is like 5 zones of what you need to get to 80 and after that you revisit them to raid, and they are all pathed. i think there is about 10-15 leveling areas/zones in total, and in them are some instances that are really useless because they have no impact at lower levels due to no factions and are not important because you can get to 80 so fast its a waste of time to do anything else.
Agree about the project management of AoC, there is a fine line between understanding the predicament of game developers and making shameless excuses for blatant failures in project management. As technology improves and becomes cheaper, game companies are getting lazier and less ethical by the minute. "Why should we optimize anything in this game since when it's released dual/quad/octa/whatever cores will be standard?"
Or "Video processing takes up too much memory but we expect 512MB of ram to be standard on most videocards eventually, so why fix it?"
Or "Yeah, there are 4,654 bugs left in the game and we are lacking 80% of the planned content, but let's go ahead and release anyway... everyone can download the patches later."
This sort of thing used to be the domain of publishers like JoWood (look at how they killed promising games like the Gothic series and Dungeon Lords) but it seems normal practice now.
Caveat emptor. Do not feed the machine. Refuse to play new games until 6 months after release. That's what I do and it saves me a lot of hassle!
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JULIE xx