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PvP

DalininDalinin Member Posts: 55

Can someone explain the PvP aspect of this game.

Comments

  • KehmesisKehmesis Member UncommonPosts: 10

    This is a repost from the other thread. I guess you replied instead of creating a new thread, so I'll paste my answer here:


    I'll try.

    First of all, there are no safe zones. That, however, does not mean you aren't safe anywhere. You CAN be attacked anywhere, but there are consequences. For instance, if you are in a heavily guarded city, surrounded by allies, there are about no chances you get killed. But it's possible: Someone might just kill you and steal your stuff. That'd mean that all the guards and players in the surrounding area would then attack your murderer. So basically, yes, you can be killed in a "safe" place, but the aggressor will die in the process. It's also possible that an ennemy nation tries to conquer the city. In that case, you're pretty much in danger.

    Also, it's a race war. The humans, elves and dwarves are allied. The mahirim and orks are allied. And the Alfars are on their own. That means that a human cannot kill an elf, dwarf or another human without taking an allignment hit. If you kill, steal an ally, your allignment goes towards "evil" and you'll be attacked on sight. However, a Human is free to kill any other races. Mahirim and orks can't kill each other without turning evil, but they can kill all the other races. Alfars can kill anyone but alfars.

    Hoever, Clans controlling a city can their own laws. It'd be hard to deal with opposing races in the same city, as they'd fight each other all the time, but it's up to the players.

    Also, if you're a criminal (evil allignment to your race and its allies), you'll be on your own. Meaning that all the races will want you dead. This is why cities are usually safe. You could also set yourself a nice outpost in the far away regions of the world, and you could be pretty safe there as well. However, there is always a chance ennemies or criminals find you there. But the world is HUUUUGEE with hundreds of islands and such. So everything is possible.

    That's pretty much how the open PvP will work. There are no restrictions, but there are consequences.

    If you have any questions, I'll be glad to answer. I read pretty much everything I could find about DF, from the features to the FAQ to dev quotes, chat logs, Q&As, etc. Some of the info is old and subject to change, alot I don't remember clearly, but I'm sure I can be of help.

  • vonslashavonslasha Member Posts: 31

    this game seemed to be what i was looking for in a mmorpg, ie no classes, awsome character creation, great depth, sand box like, and a steep learning curve, but then i saw "forced PVP" and my stomach sank.. love the old swg form of PVP but this is lame. ol well differnet strokes for different fokes. they already lost one sub here and its not even out yet. if want forced PVP ill play a battlefield game.

  • BrenelaelBrenelael Member UncommonPosts: 3,821
    Originally posted by vonslasha


    this game seemed to be what i was looking for in a mmorpg, ie no classes, awsome character creation, great depth, sand box like, and a steep learning curve, but then i saw "forced PVP" and my stomach sank.. love the old swg form of PVP but this is lame. ol well differnet strokes for different fokes. they already lost one sub here and its not even out yet. if want forced PVP ill play a battlefield game.

     

    Open FFA PvP ruleset != Forced PvP. There will be people playing this game that won't want to PvP. There are many things to do besides PvP in an open sandbox game. If you play smart you could play for years and never PvP. You just need to be careful and not put yourself in a situation where PvP is likely to happen like venturing into a non-allied race's territory. Will you get attacked? Yes every so often but it won't happen as much as people seem to think it will. I played Lineage II for over 3 years which uses a PvP ruleset very similar to Darkfall's. There were months when I was doing PvE content that I went without being attacked. The alignment system will work to keep the ganking in check. There will be PKers of that I have no doubt but they won't be as wide spread as everyone seems to think they will.

     

    Bren

    while(horse==dead)
    {
    beat();
    }

  • VansinneVansinne Member Posts: 212

    I wont PvP more than necessary. I'm a explorer / crafter / Questseeker, open PvP just gives it more thrill to do it.

    Of course I will support my guild during siegeing and such. That's the fun PvP for my part!

  • i love to mix it up and having open PVP is a fantastic option.... yes you can get killed at the worst time and loose a whole bunch of awsome gear but you have the option open of killing any ass's that get in your way too soooooo..... its a fair trade :>

  • KhaelSUNKhaelSUN Member Posts: 394


    Originally posted by Dalinin
    Can someone explain the PvP aspect of this game.


    meaningful, compared to other mmorpgs. rewarding. player-skill based as opposed to lvl/equipment based.

    image

    Khael[SUN]
    SUN - peekayin since pong
    Webdeveloper on:
    http://www.guildofsun.com
    http://www.bloodmonarchy.com

  • downtoearthdowntoearth Member Posts: 3,558
    Originally posted by zymurgeist

    Originally posted by Brenelael


     
    Open FFA PvP ruleset != Forced PvP. There will be people playing this game that won't want to PvP. There are many things to do besides PvP in an open sandbox game. If you play smart you could play for years and never PvP.
    Bren



     

    For a game where you can be attacked anywhere this is an absurd assertion.



     

    i bet you main citys will be fairly safe maybe not at first but doesnt really matter since you spawn with newbie gear anyways

  • BrenelaelBrenelael Member UncommonPosts: 3,821
    Originally posted by zymurgeist

    Originally posted by Brenelael


     
    Open FFA PvP ruleset != Forced PvP. There will be people playing this game that won't want to PvP. There are many things to do besides PvP in an open sandbox game. If you play smart you could play for years and never PvP.
    Bren



     

    For a game where you can be attacked anywhere this is an absurd assertion.

    Spoken like someone who has never played an Open PvP with consequences game or at least not long enough to get out of the starter areas. Your response is the only thing absurd here sir.

     

    Bren

    while(horse==dead)
    {
    beat();
    }

  • downtoearthdowntoearth Member Posts: 3,558

    you cant use shadowbane as an example either because completly diffrent from darkfall

  • EndDreamEndDream Member Posts: 1,152
    Originally posted by Brenelael

    Originally posted by zymurgeist

    Originally posted by Brenelael


     
    Open FFA PvP ruleset != Forced PvP. There will be people playing this game that won't want to PvP. There are many things to do besides PvP in an open sandbox game. If you play smart you could play for years and never PvP.
    Bren



     

    For a game where you can be attacked anywhere this is an absurd assertion.

    Spoken like someone who has never played an Open PvP with consequences game or at least not long enough to get out of the starter areas. Your response is the only thing absurd here sir.

     

    Bren

    this is true.. the world is going to be very large.. you and a group of non-pvp friends can move out to a very remote area and probably never see anyone for days if you desire.. and if someone does wander by u can hide...

    If you are a skilled merchent you can hire mercinaries to defend you as you play the game.. for a price ofcouse..

    the idea for me is not that its some crazy ffa pvp game.. i mean i do want to pvp.. but the point of the game is that there is no invisible barriers that prevent you from doing something you want.. for example attacking someone...

    there are hard consequences for true pks.. and its not going to be as rampant as people think.. police forces will be hunting pks all the time....

    Remember Old School Ultima Online

  • BrenelaelBrenelael Member UncommonPosts: 3,821
    Originally posted by zymurgeist

    Originally posted by Brenelael

    Originally posted by zymurgeist

    Originally posted by Brenelael


     
    Open FFA PvP ruleset != Forced PvP. There will be people playing this game that won't want to PvP. There are many things to do besides PvP in an open sandbox game. If you play smart you could play for years and never PvP.
    Bren



     

    For a game where you can be attacked anywhere this is an absurd assertion.

    Spoken like someone who has never played an Open PvP with consequences game or at least not long enough to get out of the starter areas. Your response is the only thing absurd here sir.

     

    Bren



     

    Ok you're standing there and I walk up hit you with a big sword. If I'm willing to take the consequences you have no "safe zones." You can be attacked anywhere you go. That means you can be forced to PvP anywhere you are.  Once attacked your choices are fight, flight or stand there and die. Either way the PvP has already begun. It can't be avoided. That is exactly what happens in UO it's the same system.

    You just shot down your own argument dude.......you can always run away and not PvP. The choice is yours to do so. So no the PvP is not forced as you always have the choice to flee. Those who fight and run away live to fight another day. Sound familiar?

     

    Edit: Oh and before you continue with this argument I highly suggest you go back and read the rest of my first post in this thread instead of just the first 3 sentences you seem to be fixated on. Just arguing these few sentences without considering the rest of my post is really taking it out of context to try to twist it into what you want it to be. Not cool at all.

     

    Bren

    while(horse==dead)
    {
    beat();
    }

  • BrenelaelBrenelael Member UncommonPosts: 3,821

    Read my Edit above and my whole first post this time and than come on back...OK?

     

    Bren

    while(horse==dead)
    {
    beat();
    }

  • BrenelaelBrenelael Member UncommonPosts: 3,821
    Originally posted by zymurgeist

    Originally posted by Brenelael


    Read my Edit above and my whole first post this time and than come on back...OK?
     
    Bren



     

    Swell you're contradicting yourself, again. My point was don't tell people they can totally avoid PvP in Darkfall  it isn't true.

    How am I contradicting myself? I said you could play for years without PvP if you play smart which is very true in a game of this type. I've played many of these type of games.....have you? Will you get attacked? Probably but it doesn't mean it's going to happen all of the time. PKers will be few and far between with the alignment system they are proposing. They will be there however but a smart player will know where they hang out and will learn to avoid them. All of this was in my first post so it's not like I tryed to change anything later. No I'm not trying to contradict myself by trying to explain what I mean in the same post that contains the 3-4 lines that you seem to be fixated on. Nice try though.

     

    Bren

    while(horse==dead)
    {
    beat();
    }

  • imbantimbant Member Posts: 1,291

    People are definitely looking too far into the PVP anywhere anytime and thinking that there arent certain areas where pvp will be slim and none.

    Yes it is "possible" to be attacked anytime anywhere...but this game is all about freedom, and the mechanics are there to allow a player to have fun playing the game and not pvp at all.  Sure there is a chance they may get involved at some point, but you can easily be a crafter of some kind and find areas that you are very safe with little chance of being attacked.

    The developers arent stupid, they wouldnt make the game so it would be a one shotting frag fest like others keep trying to discredit it as.

    ~~
    Darkfall Releases on: February 25th, 2009

    Darkfall Recap of everything that has happened the last 3 months: http://www.mmorpg.com/discussion2.cfm/thread/213296

    "The monsters are tough. I was looking for a challenge, but these things are just too damn smart." -DF Beta Tester

    "If people were dismissing it, then they wouldn't be talking about it. The well-meaning gamers root for efforts that try to raise the bar. So who's left? It's so easy being a skeptic." -Tasos

  • BrenelaelBrenelael Member UncommonPosts: 3,821
    Originally posted by zymurgeist

    Originally posted by Brenelael


    How am I contradicting myself? I said you could play for years without PvP if you play smart which is very true in a game of this type. I've played many of these type of games.....have you? Will you get attacked? Probably but it doesn't mean it's going to happen all of the time. PKers will be few and far between with the alignment system they are proposing. They will be there however but a smart player will know where they hang out and will learn to avoid them. All of this was in my first post so it's not like I tryed to change anything later. No I'm not trying to contradict myself by trying to explain what I mean in the same post that contains the 3-4 lines that you seem to be fixated on. Nice try though.
     
    Bren



     

    Bullfeathers. I play full PvP games exclusively. I know how they play. I know how UO played. You're flat out  lying to people if you say they can avoid PvP most of the time. No one is saying "all the time" I'm saying it will happen on a regular basis. The only way to avoid it for years is to never log in. PKers will be few and far between? What do you think PvP is? Killing mobs?

    I know what PvP is very well and you seem to be under the delusion that PvP will be the only thing to do in Darkfall. This game will be similar to old school UO but not exactly like it. There will be a lot more to do in this game than UO offered and a lot more room to do it in. If you read my original post correctly you would see that I was not trying to say that PvP would be avoided entirely just that it could be avoided if the person plays smart. If your so juiced up about this game and PvP in general why in the hell are you trying to scare people away from it?

     

    Oh and if you play full PvP games exclusively why on gods green earth were you so juiced up about PotBS? PvP in that game is a joke at best. Not trying to put you down just wondering as you seemed to argue against me at every turn on the Flying Labs forum any time I even hinted at them making it open PvP.

     

    Bren

    while(horse==dead)
    {
    beat();
    }

  • djn198306djn198306 Member Posts: 1

    Zymurgeist, you made some compelling arguments and seem like an intelligent person, however, I seem to agree with Brenelael's arguments more than I do with yours.  Maybe your experiences with open PVP MMO's in the past may differ from someone else based on personality and play style.  You made some good points but honestly the open PVP concept isn't as bad or forced as you make it to be.

    Of course being an open sand-box, and the players ultimately determines what type of environment the community will become... so I guess we will just have to wait and see what type of crowd is playing Darkfall.  The way I see it, when the game launches, more than likely there will be a ridiculous amount of gankers with "forced PVP" like Zymurgeist stated.  However, within a month or so, everything will stabilize and Darkfall will be be what Brenelael decribes.

  • BrenelaelBrenelael Member UncommonPosts: 3,821
    Originally posted by djn198306


    Zymurgeist, you made some compelling arguments and seem like an intelligent person, however, I seem to agree with Brenelael's arguments more than I do with yours.  Maybe your experiences with open PVP MMO's in the past may differ from someone else based on personality and play style.  You made some good points but honestly the open PVP concept isn't as bad or forced as you make it to be.
    Of course being an open sand-box, and the players ultimately determines what type of environment the community will become... so I guess we will just have to wait and see what type of crowd is playing Darkfall.  The way I see it, when the game launches, more than likely there will be a ridiculous amount of gankers with "forced PVP" like Zymurgeist stated.  However, within a month or so, everything will stabilize and Darkfall will be be what Brenelael decribes.

    I fully agree there. When the game first opens it will be a gankfest until people get a feel for the game systems and everything will settle down. I know the first thing I'm gonna do is look for someone to kill.

     

    Bren

    while(horse==dead)
    {
    beat();
    }

  • BrenelaelBrenelael Member UncommonPosts: 3,821
    Originally posted by zymurgeist

    Originally posted by Brenelael

    Originally posted by djn198306


    Zymurgeist, you made some compelling arguments and seem like an intelligent person, however, I seem to agree with Brenelael's arguments more than I do with yours.  Maybe your experiences with open PVP MMO's in the past may differ from someone else based on personality and play style.  You made some good points but honestly the open PVP concept isn't as bad or forced as you make it to be.
    Of course being an open sand-box, and the players ultimately determines what type of environment the community will become... so I guess we will just have to wait and see what type of crowd is playing Darkfall.  The way I see it, when the game launches, more than likely there will be a ridiculous amount of gankers with "forced PVP" like Zymurgeist stated.  However, within a month or so, everything will stabilize and Darkfall will be be what Brenelael decribes.

    I fully agree there. When the game first opens it will be a gankfest until people get a feel for the game systems and everything will settle down. I know the first thing I'm gonna do is look for someone to kill.

     

    Bren



     

    I'll tell you the second thing that will happen. The trammies will start screaming bloody murder for safe zones a week after the game launches. It's unlikely Adventurine will cave to them but it's happened before. Then they'll start a campaign on all the forums of all the world trashing the game. If you don't want there to be an overwhealming tide of negativity you DO NOT EVER want to tell people thay can avoid PvP in any way. Tell them the truth. It's an open PvP game and they should be ready to face PvP occasionally or find another game.

     

    Bren PotBS is totally unsuited for full open PvP.  To convert that game to open PvP would require every game system in it being removed, including all the instancing and a completely new game built using the artwork. 

    Well I think we've finally found a middle ground. Yes I will fully agree that people should be ready for occasional PvP as it will happen. It has happened to me in every PvP w/ consequences game I've ever played so Darkfall will be no different of that I have no doubt. The only thing I really disagreed with you is in your previous posts you made it sound like PvP would slam you in the face around every corner and that I don't agree with. Maybe the game will be like that in the very beginning but it won't be the norm. The vast majority of people will want to work within the game mechanics and stay on the good side of the law. Not to mention just like every other game I've played the players will police the game world themselves by hunting PKers.

     

    PvP != PK......PvP is players attacking each other for a reason(Guild and racial warfare) and PK is attacking someone without real reason(or the only reason is you want their stuff). If you don't give people reason to PvP you than all you have to worry about is the PKers and they won't be as wide spread as people believe they will.

     

    And thank you for replying about PotBS. I could just remember you arguing against me but couldn't remember the points you used. Yes you were right then as well and is the main reason I lost total interest in PotBS. Oh well.....to each his own I guess.

     

    Bren

    while(horse==dead)
    {
    beat();
    }

  • paintchipspaintchips Member UncommonPosts: 107
    Originally posted by vonslasha


    this game seemed to be what i was looking for in a mmorpg, ie no classes, awsome character creation, great depth, sand box like, and a steep learning curve, but then i saw "forced PVP" and my stomach sank.. love the old swg form of PVP but this is lame. ol well differnet strokes for different fokes. they already lost one sub here and its not even out yet. if want forced PVP ill play a battlefield game.



     

    Thats exactly what I thought, it has everything I'm looking for in an MMO and then I saw 'forced PvP'. Lucked out again. SWG PvP I liked, but this? Not my thing.

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