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So i started this Thread in the AoC forums, and this was the list I was able to get. It seems like a small list. Like a on the other thread feel free to add more and I will update it.
http://forums.ageofconan.com/showthread.php?t=113136
1.FFA PVP: Gank people in Kheshatta, and/or Wipe DM/Set grind groups with 6 lvl 80s.
2. Onyx Chamber.
3. Scorpion Caves.
4. Epic Kheshatta
5. Run Oasis for the 50th time in hopes the item you want drops.
6. Gather more Building Materials for Guild City.
7. Wait for Siege to begin.
8. Raid tier 1 zones: (Honor Guard, "The Worm' Yakhmar.)
9. Run Villa instances in Noble District.
10.Grind all your gathering skills and make crafted gear?
11. Powerlevel lowbies/Guildies
12. Do PvP mini-games.
13. Hunt players down in the Boarder Kingdoms
14. Sieges (defending/attacking)
All MMO's have grinds. If you don't like to Grind then MMO's are not for you.
Comments
oh man... i miss UO badly.... if it was listing items on what to do after reach 7x gm i wouldn't even know where to start......
but thanks for the list anywayz.
twice as much stuff to do then wow had at launch
Yakhmar baby!
There is also:
Aztels Fortress
Kyllikki's Crypt
Vistrix
Number 13 is good though
yes, you are correct.
there is roughly 200% more "stuff" to do at the end of AoC.
Unfortunately none of it works correctly.
well, unless you really like raid bosses that just stand there, T2 Raiding that doesn't work, Sieges that are janky and have no real point, (waiting up to three weeks to schedule a siege that will barely work), Crafting that is completely shoddy (now with nerfs), barely passable UI, absolutely horrible pvp with no actual point beyond griefing and ganking.
yes there are so many more options in this game ... well except that all of them absolutely suck.
Yep,
and 200 times less than TBC has now - not even including the Wrath of the Lich King with REAL open world PvP and siege systems without the "epic" limits of 48 vs 48 at 4 Frames per second.
NOT instanced open world combats in 2008, sure the only game that will have it now...will be .... WotLK.
Again Blizzard was just one step ahead of them all. Just as they were back then in 2004/2005 ).
And do not forget: FULL air, sea and land battles with full team manned tanks. All in one package.
For those interested : Ironforge launches the attack airplanes, just have a look.
And for those in WC 3: the different siege engines were already in that game. Talking about being prepared... ))
Rofl, go and play WoW then!
You compare a game that is just released to a game that is four years old and then think you have said something worth while!
Vulture Skull has it spot on. The only sensible thing to do is go play another game though I just bought Vanguard not beeing too intrested in WoW. Roll on WAR & Spellborn though Vanguard is actually lot of fun and has good depth and complexity.
i've played WoW from febuary the 11th 2004 which is the release date, it had bug'd talents along with no PvP system or battlegrounds. very few instances and only 2 60 raid instances <MC and Onyxia's lair> along with 3-4 normal raiding instances so all WoW had at level 60 was PvEing for items, the items from crafting were crap and so were the enchants. so dont compare a freshly released game to something which has been going on for 4 years. conans potential is massive compared to WoW.
Yep,
and 200 times less than TBC has now - not even including the Wrath of the Lich King with REAL open world PvP and siege systems without the "epic" limits of 48 vs 48 at 4 Frames per second.
NOT instanced open world combats in 2008, sure the only game that will have it now...will be .... WotLK.
Again Blizzard was just one step ahead of them all. Just as they were back then in 2004/2005 ).
And do not forget: FULL air, sea and land battles with full team manned tanks. All in one package.
For those interested : Ironforge launches the attack airplanes, just have a look.
And for those in WC 3: the different siege engines were already in that game. Talking about being prepared... ))
Rofl, go and play WoW then!
You compare a game that is just released to a game that is four years old and then think you have said something worth while!
your right lol!! and on top of that WoW really has nothing to do at the moment because all there is that everyone cares for is Karazhan which all the guilds run because they act like its where the "cool" people hang. OH!!! dont forget there is the Magister's Terrace, but from what i seen no one really does that run, due to the fact that they dont want to wipe and make themselves look bad. WoW's high level content is so boring I dont care what problems AoC has right now im playing it and enjoying it alot.
Does it really matter that WoW was released 4 years ago? Does that fact make it advanced or better ? If a passerby comes stumbling to AoC forum seeking for a new game, I would guess seeing both sides (good and bad) would help him to make a better decision which game to play.
Instead of saying "Go back to playing whatever game you like" you should of countered his facts with facts about AoC. If you cant, you may make an impression that AoC doesn't have any good sides to show so you are just snapping out in frustration at someone who is enjoying a better product for his money spent.
I am the type of player where I like to do everything and anything from time to time.
http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
Dude, its 2008. Dark Age of Camelot had all this, with classes that are actually completely different and not photo copies of each other, on 3 sides, with an actual point to the PVP, 6-7 years ago.
Yeah, Blizzard jumped them all on this PVP thing. Lets not even get into the quality of WOW PVP.
LOL
Dude, its 2008. Dark Age of Camelot had all this, with classes that are actually completely different and not photo copies of each other, on 3 sides, with an actual point to the PVP, 6-7 years ago.
Yeah, Blizzard jumped them all on this PVP thing. Lets not even get into the quality of WOW PVP.
LOL
QFT
WAR will also be out before WotLK, with sieges, rvr, etc. By the time WotLK is out AoC might have functioning sieges and pvp.
Sieges the mini game with massive 48 vs 48 instanced battles. The whole architecture of the game is wrong for any meaningful PvP.
Am I the only one wondering why the list contains "wait for siege to begin" but nothing about "participate in a siege"? :-p
LIES I TELL YOU!! Everyone knows Blizzards farts rainbows and could do no wrong. . .
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You wouldn't understand
Yep,
and 200 times less than TBC has now - not even including the Wrath of the Lich King with REAL open world PvP and siege systems without the "epic" limits of 48 vs 48 at 4 Frames per second.
NOT instanced open world combats in 2008, sure the only game that will have it now...will be .... WotLK.
Again Blizzard was just one step ahead of them all. Just as they were back then in 2004/2005 ).
And do not forget: FULL air, sea and land battles with full team manned tanks. All in one package.
For those interested : Ironforge launches the attack airplanes, just have a look.
And for those in WC 3: the different siege engines were already in that game. Talking about being prepared... ))
Rofl, go and play WoW then!
You compare a game that is just released to a game that is four years old and then think you have said something worth while!
EHH.... buddy scroll up two post above yours and see who compared AOC to WOW first. Or you ignore the fanboys? since they are on your side? don't be biased, at least when its quite obvious and clear.
Ironic you say that. Dont compare Conan released 4 years after WoW then. Just look at how much games have evolved and improved over the past 4 years. Conan..hasnt. Indeed it does however have alot of potential, level 1-20 showed that, but after that you get into a dull unpolished experience with a huge amount of issues and poor design decisions.
That's a good and very valid point. Unfortunately, AoC isn't trying to compete with how WoW was 4 years ago. It's trying to compete with what WoW is right now, with years of content and one expansion pack, plus one more in a not too distant future. AoC may have all the potential in the world to be a great game, but that just doesn't help me right now, does it?
I'm a big ol' fluffy carewolf. Be afraid. Be very afraid.
Ironic you say that. Dont compare Conan released 4 years after WoW then. Just look at how much games have evolved and improved over the past 4 years. Conan..hasnt. Indeed it does however have alot of potential, level 1-20 showed that, but after that you get into a dull unpolished experience with a huge amount of issues and poor design decisions.
There are only so many things a game company can improve upon though. I give Funcom credit for at least trying to break the mold of /autoattacke 1,2,3,1,2,3 games. Although Funcom's game is far from perfect as long as they maintain some playerbase they can continue to improve upon their game design. Who knows maybe their up and coming MMO (the name fails me) will be Funcom's final big hitter.
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You wouldn't understand
Yep,
and 200 times less than TBC has now - not even including the Wrath of the Lich King with REAL open world PvP and siege systems without the "epic" limits of 48 vs 48 at 4 Frames per second.
NOT instanced open world combats in 2008, sure the only game that will have it now...will be .... WotLK.
Again Blizzard was just one step ahead of them all. Just as they were back then in 2004/2005 ).
And do not forget: FULL air, sea and land battles with full team manned tanks. All in one package.
For those interested : Ironforge launches the attack airplanes, just have a look.
And for those in WC 3: the different siege engines were already in that game. Talking about being prepared... ))
Rofl, go and play WoW then!
You compare a game that is just released to a game that is four years old and then think you have said something worth while!
One thing you fail to realize is that AoC is competing with WoW as it is now, not how it was 4 years ago.
True, AoC may have functioning seiges by then...but I bet they'll be buggy for another year after that.
True, AoC may have functioning seiges by then...but I bet they'll be buggy for another year after that.
What is to say WAR or WotLK won't be buggy at release? We could even take it a step further and ask how do we know that there will be sieges in WAR or WotLK at release?
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You wouldn't understand
True, AoC may have functioning seiges by then...but I bet they'll be buggy for another year after that.
What is to say WAR or WotLK won't be buggy at release? We could even take it a step further and ask how do we know that there will be sieges in WAR or WotLK at release?
I could care less about WOW , but one major reason of WAR s release being pushed back was to polish up the keep sieges and city sieges. I can t obviously guarentee anyting but i can tell you they re on track nicely.
I know, its just that this day in age you can't believe what the developers tell you. Its more or less speculation for everyone. What I don't understand is all these games that are under strict NDAs. Wouldn't it be better for the game to have an open or unenforced NDA. This would bring about a TON of free publicity but if they have something to hide. . .well you know what I mean.
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You wouldn't understand
It's not about comparing AoC (or any new game) to WoW (or any established game).
There are minimum standards of concept, features, presentation, stability, polish, content, feature set, functionality and fun factor that are required for a successful MMORPG launch. AoC hits a few of these, but falls far short on others.
Lack of content is a huge failure for AoC.
Just focusing on leveling content, there are the obvious gaps at certain level ranges, but there is also a more pervasive lack of content most people don't seem to grasp. The leveling curve for AoC is far too fast and this is a direct result of Funcom needing to match leveling rates to available content. With three times the content, leveling could be tuned to take three times as long, but with out needing to grind to advance!
Lack of end game content is just made worse by the ease of attaining the level cap!
What's sad is that even though AoC is an instance heavy game, they didn't leverage that by adding far more small instances and corresponding quests to the landscape. I think they really needed more land mass as well, but if they had to they could have launched with the same zones, but many more small dungeons (a la Oblivion) and things would have worked out.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
Can you guys stick the Topic and Add things that you can do at lvl 80? Where did all these WoW vs AoC come from. Three Pages later and only one person added something .... /sigh
As for Dreamagram reply.
When you have a Battle Keep its seem like you never get attacked. My guild has had there Keep for about 3 weeks now and all we seen is 5 Random people around scouting our Keep. No one ever signs up to attack us. For us its come to a point where we check if where being attacked or not. If we aren't we just move along...
My AoC Guild: http://harmguild.com/news.php
All MMO's have grinds. If you don't like to Grind then MMO's are not for you.