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Why CoX has been the best MMO for me

gurugeorgegurugeorge Member UncommonPosts: 481

I'm in a bit of a pickle.  The trouble is, CoX was my first MMO, which I started playing 3 years ago.  I was pretty much addicted to it for most of that time.  Recently of course I've gotten a bit bored with it - I still love the gameplay, but there's just nothing new to discover in the game any more, it's all old, I know it all pretty much back to front, and that in itself is a boring thing.

No great problem you might say, it's bound to happen eventually.

But the reason I'm a sad bunny is this.  I've been looking around for another "home" MMO, hoping to recapture the fun of what I understood from CoX to be the MMO experience.  I've tried WoW, LOTRO, PoTBS, EVE, TR, AO, EQ2, VG and AoC.  They all have good and bad aspects, and the good far outweighs the bad in every case - they're all great games in their own right, no doubt about it.  With some of them I've spent a good few weeks to a month or two, levelling up a character or two to the 20s or 30s.

But guess what?  I've spent most of my time in those games soloing

I hardly ever soloed in CoX.

That was what gripped me.  See, I went into CoX thinking "bah, I'm just going to solo, be a lone wolf superhero, I can't stand the thought of getting involved with other players, it's too scary and I'm pretty much a sociophobic geek".  But it all turned out so differently.  From my first experience gingerly joining a team doing Atta, which lasted for hours and hours, I was hooked on the teaming experience.  I tentatively started leading teams too, and became quite good at it, and would always form teams to do my own missions. 

For me, PUGs were the heart and soul of the experience - meeting different people every day, blasting villains in teams enjoying the old superhero banter.  Just totally enjoyable and addictive.

But in every other MMO I've tried - PUGs hardly exist.  None of those games have as easy a way of forming teams as CoX has, and they are few and far between.  Most group gameplay seems to revolve around Guilds.  But Guilds require too much time commitment (at least, if I'm to do them justice).  I did join a few SGs in CoX, and even formed one myself just so I could see what base buildilng was about, and it turned into a nice medium sized SG with lots of cool people that's still going, being run by someone else.

But hardly any PUG-ing action in the other MMOs I've tried, in comparison to CoX.  And even when you do get into a PUG, the feel of the combat in most other MMOs (with a few exceptions, like TR and AoC) is just a bit weedy.  There;s no pizzazz, no BAM, SPLAT, KERPOW, no feeling of weight in the animations, everything's floaty, the spell effects and sounds are more or less meaningless in relation to what they do, there's just no PUNCH to the combat.

And that all makes me a sad bunny.

CoX has spoiled me for the MMO experience.

No real conclusion, just thought I'd share - wonder if anybody else is in a similar position and can commiserate?

Comments

  • HorrorScopeHorrorScope Member UncommonPosts: 599

    IMO I have a lot in common with your story. There was one you didn't try in your list and that is DDO. I rate CoX and DDO very high in several of the same categories. Fast/exciting combat model, DDO a little faster, CoX a little deeper. PUG's great in both, I rate DDO a little ahead here, it is all Instances and you pretty much have to be on a team after you level up a few. The built in voice chat and even better community adds to it. DDO's instances in general are better then CoX's. I play both and GW's still, stepson is trying to get me into WoW, too much downtime so far, which isn't a surprise it's a typical mmo.

  • therain93therain93 Member UncommonPosts: 2,039

    CoX most definitely excels in the teamin aspect.  And, I'm not simply talking about PUP tools.  Simply that, the scaling of the missions and the synergies that teams can form without requiring a set formula is absolutely phenomenal.  People charge that CoX falls too much into the mmo formula by creating healing and crowd-control types but the truth is you can mix and match and totally do without any any archtype while still having huge amounts of fun. 

  • gurugeorgegurugeorge Member UncommonPosts: 481
    Originally posted by HorrorScope


    IMO I have a lot in common with your story. There was one you didn't try in your list and that is DDO. I rate CoX and DDO very high in several of the same categories. Fast/exciting combat model, DDO a little faster, CoX a little deeper. PUG's great in both, I rate DDO a little ahead here, it is all Instances and you pretty much have to be on a team after you level up a few. The built in voice chat and even better community adds to it. DDO's instances in general are better then CoX's. I play both and GW's still, stepson is trying to get me into WoW, too much downtime so far, which isn't a surprise it's a typical mmo.

     

    Actually I forgot about DDO, I did try that (I've also tried Neocron, which I forgot). 

    I agree that DDO is a damn good game and pretty close to CoX in some ways.  I just found the feel of it somehow a bit claustrophobic.  The starting "hub" depressed me somehow. 

    Maybe I should give it another chance.

  • gurugeorgegurugeorge Member UncommonPosts: 481
    Originally posted by therain93


    CoX most definitely excels in the teamin aspect.  And, I'm not simply talking about PUP tools.  Simply that, the scaling of the missions and the synergies that teams can form without requiring a set formula is absolutely phenomenal.  People charge that CoX falls too much into the mmo formula by creating healing and crowd-control types but the truth is you can mix and match and totally do without any any archtype while still having huge amounts of fun. 

     

    Yeah agreed, the scaling and the relativity of mobs to team level, and the way that can be easily adjusted to suit team composition, plus the sk/exemp system, is just pure genius.

    Dammit these games are supposed to be social games.  Why do I as a casual player have to either play solo and only play with others in PUGs very occasionally or commit myself to a Guild early on???

    If we use the criterion of "MMO is supposed to be a social game where the key feature is playing with other people", then, at least with respect to casual play fulfiling this criterion, CoX easily beats them all. 

    Never mind all the other "classic" MMO features that CoX is supposed to be missing that make it "not a real MMO" (I've heard that pompously said sometimes).  The fact of the matter is that if you play CoX you are able to play with other human beings much faster, more easily, and more constantly, than any other MMO, without having to commit yourself to any particular group of people. 

    IMHO for the casual player at least, CoX fulfils that primary criterion of being a social game better than any of the others I've tried.  They all miss that trick in comparison (barring commitment to a Guild).

    I've actually come to the conclusion that maybe I should just stop forlornly trying other MMOs altogether in the hope of recapturing that casual social experience.  I mean, if I want a solo game, I might as well play dedicated solo games that have far more stuff to do for a solo player!!!

    Might as well just have the occasional blast on CoX, and wait for CO, in the hope that it will have a somewhat similar ease of social use, but with a new world to play in.  (Or maybe give DDO another try, or hope that some other devleopers will pick up the ball of this fundamental point of making social gaming easy and attractive for the casual player.)

  • merv808merv808 Member UncommonPosts: 511
    Originally posted by gurugeorge

    Originally posted by HorrorScope


    IMO I have a lot in common with your story. There was one you didn't try in your list and that is DDO. I rate CoX and DDO very high in several of the same categories. Fast/exciting combat model, DDO a little faster, CoX a little deeper. PUG's great in both, I rate DDO a little ahead here, it is all Instances and you pretty much have to be on a team after you level up a few. The built in voice chat and even better community adds to it. DDO's instances in general are better then CoX's. I play both and GW's still, stepson is trying to get me into WoW, too much downtime so far, which isn't a surprise it's a typical mmo.

     

    Actually I forgot about DDO, I did try that (I've also tried Neocron, which I forgot). 

    I agree that DDO is a damn good game and pretty close to CoX in some ways.  I just found the feel of it somehow a bit claustrophobic.  The starting "hub" depressed me somehow. 

    Maybe I should give it another chance.

     

    hmm i don't get how DDO felt claustrophobic, especially when compared to CoX. The map setup is very similar, (basically a large city, and its surrounding areas) but the instances in DDO  are larger and more varied. Plus DDO has more areas where you can roam and explore. When I read your initial post i was gonna recommend DDO, but now im not sure.

  • gurugeorgegurugeorge Member UncommonPosts: 481
    Originally posted by merv808

    Originally posted by gurugeorge

    Originally posted by HorrorScope


    IMO I have a lot in common with your story. There was one you didn't try in your list and that is DDO. I rate CoX and DDO very high in several of the same categories. Fast/exciting combat model, DDO a little faster, CoX a little deeper. PUG's great in both, I rate DDO a little ahead here, it is all Instances and you pretty much have to be on a team after you level up a few. The built in voice chat and even better community adds to it. DDO's instances in general are better then CoX's. I play both and GW's still, stepson is trying to get me into WoW, too much downtime so far, which isn't a surprise it's a typical mmo.

     

    Actually I forgot about DDO, I did try that (I've also tried Neocron, which I forgot). 

    I agree that DDO is a damn good game and pretty close to CoX in some ways.  I just found the feel of it somehow a bit claustrophobic.  The starting "hub" depressed me somehow. 

    Maybe I should give it another chance.

     

    hmm i don't get how DDO felt claustrophobic, especially when compared to CoX. The map setup is very similar, (basically a large city, and its surrounding areas) but the instances in DDO  are larger and more varied. Plus DDO has more areas where you can roam and explore. When I read your initial post i was gonna recommend DDO, but now im not sure.

     

    I dunno, it might just be something as simple and stupid as that there was no sky.  Maybe it was stupid of me to give it up after the first hub, or it might just be a psychological quirk of mine, but it just felt - well, like a hub with instances, whereas Paragon City felt more like a world with instances.

  • merv808merv808 Member UncommonPosts: 511
    Originally posted by gurugeorge

    Originally posted by merv808

    Originally posted by gurugeorge

    Originally posted by HorrorScope


    IMO I have a lot in common with your story. There was one you didn't try in your list and that is DDO. I rate CoX and DDO very high in several of the same categories. Fast/exciting combat model, DDO a little faster, CoX a little deeper. PUG's great in both, I rate DDO a little ahead here, it is all Instances and you pretty much have to be on a team after you level up a few. The built in voice chat and even better community adds to it. DDO's instances in general are better then CoX's. I play both and GW's still, stepson is trying to get me into WoW, too much downtime so far, which isn't a surprise it's a typical mmo.

     

    Actually I forgot about DDO, I did try that (I've also tried Neocron, which I forgot). 

    I agree that DDO is a damn good game and pretty close to CoX in some ways.  I just found the feel of it somehow a bit claustrophobic.  The starting "hub" depressed me somehow. 

    Maybe I should give it another chance.

     

    hmm i don't get how DDO felt claustrophobic, especially when compared to CoX. The map setup is very similar, (basically a large city, and its surrounding areas) but the instances in DDO  are larger and more varied. Plus DDO has more areas where you can roam and explore. When I read your initial post i was gonna recommend DDO, but now im not sure.

     

    I dunno, it might just be something as simple and stupid as that there was no sky.  Maybe it was stupid of me to give it up after the first hub, or it might just be a psychological quirk of mine, but it just felt - well, like a hub with instances, whereas Paragon City felt more like a world with instances.

     

    no sky??? are we talking about the same game. There's a sky in DDO and you can see it right when you get off the boat.

  • gurugeorgegurugeorge Member UncommonPosts: 481
    Originally posted by merv808

    Originally posted by gurugeorge

    Originally posted by merv808

    Originally posted by gurugeorge

    Originally posted by HorrorScope


    IMO I have a lot in common with your story. There was one you didn't try in your list and that is DDO. I rate CoX and DDO very high in several of the same categories. Fast/exciting combat model, DDO a little faster, CoX a little deeper. PUG's great in both, I rate DDO a little ahead here, it is all Instances and you pretty much have to be on a team after you level up a few. The built in voice chat and even better community adds to it. DDO's instances in general are better then CoX's. I play both and GW's still, stepson is trying to get me into WoW, too much downtime so far, which isn't a surprise it's a typical mmo.

     

    Actually I forgot about DDO, I did try that (I've also tried Neocron, which I forgot). 

    I agree that DDO is a damn good game and pretty close to CoX in some ways.  I just found the feel of it somehow a bit claustrophobic.  The starting "hub" depressed me somehow. 

    Maybe I should give it another chance.

     

    hmm i don't get how DDO felt claustrophobic, especially when compared to CoX. The map setup is very similar, (basically a large city, and its surrounding areas) but the instances in DDO  are larger and more varied. Plus DDO has more areas where you can roam and explore. When I read your initial post i was gonna recommend DDO, but now im not sure.

     

    I dunno, it might just be something as simple and stupid as that there was no sky.  Maybe it was stupid of me to give it up after the first hub, or it might just be a psychological quirk of mine, but it just felt - well, like a hub with instances, whereas Paragon City felt more like a world with instances.

     

    no sky??? are we talking about the same game. There's a sky in DDO and you can see it right when you get off the boat.

     

    Yeah there was sky in the noob area, but as soon as I got to the first hub it was all enclosed buldings and alleyways, and it felt claustrophobic and I just made me not want to be there.  Are there any outdoor areas in the game later on?

  • Thomas2641Thomas2641 Member Posts: 143

    IMO DAoC is a great game for grouping! Start on one of the classic servers, and you will have plenty of peeps to play and group with

  • HorrorScopeHorrorScope Member UncommonPosts: 599

    Yes there outdoor area's and it's not that much later on, say starting around level 4'ish (probably around 10-15 outdoor areas in all). The nice thing about the tight area is the travel times, which makes it easy to play and gather. This game's sole being is about team grouping in a more detailed instance then your average MMO fare. With pretty fair character customization, another trait the two have in common. CoH more visual, DDO more skill.

  • rawRzorzrawRzorz Member Posts: 130

    I enjoyed the game, only thing i disliked were the instanced areas. I just didn't like seeing a gigantic blue wall. I mean, you'd figure that if superheros can fly, they could be able to fly above the wall. Oh well though, if someone gave me 30 free days i would play it. The game is fun.

    --------------------
    You led a great life.
    Rest in Peace.
    Laura "Taera" Genender 2008


    Mount and Blade. Great Game
    http://www.gamespot.com/pc/rpg/mountandblade/index.html?tag=result;title;0

  • yllisyllis Member UncommonPosts: 72

    I agree with the OP here totally.

    Since i started with CoX I have tried several other games, Eq2, TR, AoC... and a swarm of others.

    But I cant even come close to the overall game sadisfaction with CoX.

    Yes there are many many things they could do better, and even a few they could do worse. But when it comes to social game with high player to character empathy, and then throw in helpfull vets who arent penalized for helping a newbie, there hasen't been anything close.

    It isnt the best looking, best for content, or the best in game balance, but when you look at the whole picture, and judge Cox it is the best for me.

  • PureChaosPureChaos Member Posts: 839

    i suggest giving WAR a look for when it comes out. Same people who made DAoC and the game is about working with your side and while you can colo, grouping will be the preferd for working the best.

    Being in a guild definetly benefits in WAR, so finding a good one is definetly reccomended. Being a simple guild members doesnt take to much effort, its being a GM that is the back breaker, which i have been multiple times and might be again in WAR.

    image

  • jybgessjybgess Member Posts: 355

    How is COX City of Heroes? Should it be COH?

  • PureChaosPureChaos Member Posts: 839
    Originally posted by jybgess


    How is COX City of Heroes? Should it be COH?

     

    COX is city of heros and city of villans as a whole.

    image

  • jybgessjybgess Member Posts: 355

    I see, Thankyou

  • ShohadakuShohadaku Member Posts: 581

    If CoX had PVP servers I would most likely still be playing

    I hated the fact there is only a very few PVP zones. It's like PVP got shoved in the corner.

    I still had alot of fun with that game.

  • gurugeorgegurugeorge Member UncommonPosts: 481
    Originally posted by Shohadaku


    If CoX had PVP servers I would most likely still be playing
    I hated the fact there is only a very few PVP zones. It's like PVP got shoved in the corner.
    I still had alot of fun with that game.

     

    I think some hardcore PvP-ers have been "discovering" the virtues of CoX PvP as a "sports" type of thing.  Team v Team is well balanced, and because the combat is fast it's quite satisfying to PvP-ers.  At least that's what some have been telling me.

    I think this may have something to do with the huge amount of PL-ing going on at Peregrine Island on Liberty atm :)

    On the whole, I think most MMO-ers find CoX fun for a while but ultimately unsatisfying, maybe because most MMO-ers are into the whole dedicated Guild thing and/or dedicated soloing and RP-ing and exploring in a more traditional MMO context (e.g. they don't like instancing).  So maybe I'm just in a relative minority (along with the rest of the dedicated CoX fanbase) in finding the casual social gameplay of CoX congenial.

  • Tabby_CatTabby_Cat Member Posts: 140

    Most of the Hardcore PvPers play on the test server in the areana. They have a league set up there and have matches on a regular basis.

  • vajurasvajuras Member Posts: 2,860

    cox is a great game all in all. Sucks for pvp. Blows chunks. But oddly enough, not so bad for a tiny bit of casual pvp in the Arenas on test server and a little careless fun in sirens and such. But meh, its a horrible pvp game overall. But most MMOs suck for pvp.

    I highly recommend it tho but hope Champions Online will cream it :P

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