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Ok, im giving Diplomacy a try and Im so confused. How do you know what cards to use? the instructor said I should have like 4 cards but I have like 4 pages of cards. Anyone wanna clue me in on the secret to being a diplomat
Comments
The best info can be found at www.vgtact.com
In a nutshell you have cards that you load into a strategy. This is kinda like your hand. So you pick the cards from the ones you know before you engage in a parley.
When you see the types of conversations that you can have it shows the types of expression that the conversation involves. You can use this information to reload your strategy to be more appropriate. That isn't much of a tutorial but hopefully that will get you over the hump and go to the web site above and you will get far more information.
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Ethion
I'll try to give a brief primer... but I'm by no means an expert.
First thing is first. When you see an npc with a parley option, you should take note of the colors of expressions available. Change your strategy according. You'll have to figure out which strategy works, thats part of the game, hehe. You must have your strategy deck filled out *before* starting the parley.
Over on the right hand side of the parley window is the ladder type thing with a numbered piece that moves up and down. This indicates who controls the conversation, and by how much. Whoever controls the conversation gets 1 point taken away from their dialogue point pool at the end of a round. Whoever gets to 0 dialogue points first, wins.
Your cards have a lot of information on them, but one of the most important bits of information is the number in the uppper right hand corner. This is the influence amount (1-1, 1-3, 3-3, for example) and dictates how far the piece on the ladder moves in your favor.
Each card has different attributes, like expression cost (the row of colored dots with a number in them, some cards have no cost), the expression additions (the lower row of colored dots with number above and below them, above gives your opponent expression, below gives you expression, some even take away expression), and the recharge rate (2-4, 3-5, etc). Expression is basically your mana.
So my basic strategy is to use cards that give me a pool of a certain expression, then play big point cards that have that expression cost to move the conversation meter into my favor. However, there is a lot more to it than that, as your opponent will have strategies that can load you up on a different expression, take away your favorite expression points, or just plain outwit you with better cards.
Hope this wasn't too confusing for you. I tried to keep it as simple as possible. If anything, diplo is worth is just up to the point where you get the 12 slot saddle bag from the long starter quest chain. Good luck, and remember that there are a lot of cards that you can find out adventuring that can really change your diplo strategy.
Perception is Reality.
That is a good explanation,
but Bodeus, the best way to understand it is to play it. It doesn't really help with the tutorials because you can win pretty much any way, but when you find someone that you can't beat then you're pretty much forced to learn
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Hello!
Diplomacy is both frustrating and fun at the same time. If youre not careful, you can find yourself playing the game the whole night and not get anything else done. lol Also, when you first start out, it sucks as your opponents will have a better deck than you. And you only have 5 slots for cards.
I'd have to agree with the 'play it to learn it' strategy, even if you start out not reading the tutorial (not recommended) its easy enough to pick up as you go along. Its a graphical version of an old game played with coloured beads. I must admit to wasting a few play sessions at a time doing nothing else, but once you hit areas of around the same level as your dip' lvl it should be just part of your exploring, probably a more fun way of doing it.
The general critisism of it, is that there is no point to it. Personally for me, it all adds to depth and exploration and fun, the 3 things I look for. I'm not really a carrot on a stick kind of player. I'm more than happy to spend hours going out of my way to find stuff, not because there's phat lewt there, but just because few others have been there before me. Thats right I'm a scrub
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The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.
There is actually a big point to diplomacy. It intersects with crafting and adventuring both. You need diplomats to purchase a guild hall plot. You need diplomats for town adventuring and crafting bonuses, you need diplomats to make your group less likely to get impaled with spikes in NN , you need diplomats for your Hoptonian schematics, you need diplomats for your Crumb-beard information on the Griffon quest, you need diplomats for the information needed in faction quests, you need be a diplomat if you want the best mount barding in the game, you need to be a diplomat if you want to own land deeds... I'm probably still missing a bunch.
All that, and the sphere is not yet fully implemented
I have a simple tip.
Redo the tutorial a couple of times, make sure you read everything and think they mean.
I remember some things didn't make sence the first time.
I'm so broke. I can't even pay attention.
"You have the right not to be killed"
Im making myself learn this... my bard just fits with the diplomat theme for some reason (to me atleast), so Im intending on being good at this, even if it kills me. lol
I'm finding diplomacy fun, the only frustrating part being when I can't advance any of my diplo quests due to not having enough of the relevant diplomatic faction to speak to someone (and this is happening a lot).
I guess the only ways around this are either to go to a different area and do diplo quests there, or buy some grossly overpriced faction gear that's up for sale....
Diplomacy itself is a doddle once you suss out the basics though.
Proud Master CH -
Sorry,
Proud FORMER Master CH...
my toon was untimely converted into something more Star Warsy