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Damned persistant worlds

Is there another MMO out there, other than Eve, where what the players do actually make a difference to the world?

LotR obviously has a strong underlying story, and uses cut scenes to tell important parts of the story but it seems to me that could be scaled up to cover the whole of the world. For example, in LotR's eventually Sauron is destroyed and the world moves on and faces other threats. However, in the MMO version of the story Sauron is destroyed and then 24 hours later the dungeon is reset and the next bunch of adventurers file in to kill him!

Is it that difficult to have a global cut scene and introduce another threat, couple that with an Eve style city building and player driven economy and players are taking part in an evolving story not a static world.

Comments

  • VrikaVrika Member LegendaryPosts: 7,993

    It would be really easy to have a global cutscene and introduse a new thread the the world. But no developer can develop high quality content fast enough, it needs to be reused time after time after time because otherwise the game would run out of content.

    If you want a game where players do make a diffirence in the world, wait for Wakfu, there players should be able to do things like cut down a forest (and it stays down), or drive a species to extinction. 

     
  • gathgath Member Posts: 424

    Just to note that "persistent world" as nothing to do with player interaction on the world.

    It just means that even if all players logout, the world will remain "active" and "alive" ,and scripted events will keep happening, the mobs will keep spawning, NPCs will keep running their "tasks".

    That's what persistent means.

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  • SovrathSovrath Member LegendaryPosts: 32,984
    Originally posted by joereed1


    Is there another MMO out there, other than Eve, where what the players do actually make a difference to the world?
    LotR obviously has a strong underlying story, and uses cut scenes to tell important parts of the story but it seems to me that could be scaled up to cover the whole of the world. For example, in LotR's eventually Sauron is destroyed and the world moves on and faces other threats. However, in the MMO version of the story Sauron is destroyed and then 24 hours later the dungeon is reset and the next bunch of adventurers file in to kill him!
    Is it that difficult to have a global cut scene and introduce another threat, couple that with an Eve style city building and player driven economy and players are taking part in an evolving story not a static world.



     

    Well, in Lineage 2 the players control the economy, they capture castles, fortesses, they war each other and the politics are what make the game.

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  • paulscottpaulscott Member Posts: 5,613

    WurmOnline lets you build a house anywhere, terraform the land, a nice tree/forest simulation as well, and the wild server lets you bash in each others heads and property as well. 

    Granted it's still has that indy feeling and isn't remotely casual.

    I find it amazing that by 2020 first world countries will be competing to get immigrants.

  • joereed1joereed1 Member Posts: 140
    Originally posted by gath


    Just to note that "persistent world" as nothing to do with player interaction on the world.
    It just means that even if all players logout, the world will remain "active" and "alive" ,and scripted events will keep happening, the mobs will keep spawning, NPCs will keep running their "tasks".
    That's what persistent means.

    Ah my bad!

    Still in answer to the comment about the content can not be made fast enough. Just make the end boss really tough. If the players struggle and can't kill him/her/it introduce a powerful weapon into the storyline to help, that requires various parts to make, each fairly tough to get.

    Obviously you can't have missions in the normal MMO sense but Eve doesn't have many missions. Missions come from players who maybe want something rare as a material to craft with, or materials to build a new armoury in their town etc, more like a contract for another player.

  • FreemasonsFreemasons Member Posts: 52
    Originally posted by joereed1


    Is there another MMO out there, other than Eve, where what the players do actually make a difference to the world?
    LotR obviously has a strong underlying story, and uses cut scenes to tell important parts of the story but it seems to me that could be scaled up to cover the whole of the world. For example, in LotR's eventually Sauron is destroyed and the world moves on and faces other threats. However, in the MMO version of the story Sauron is destroyed and then 24 hours later the dungeon is reset and the next bunch of adventurers file in to kill him!
    Is it that difficult to have a global cut scene and introduce another threat, couple that with an Eve style city building and player driven economy and players are taking part in an evolving story not a static world.



     

    I don't even play MMORPG's man. Since DAOC I haven't played anything.

  • olddaddyolddaddy Member Posts: 3,356

    The worst damned persistent world I know of is RL.

    Damn thing keeps interfering with my gaming time with actions like work, pay bills, pay attention to spouse, spend time with kids. It's kinda like playing The Sims.....

     

  • JackDonkeyJackDonkey Member Posts: 383
    Originally posted by paulscott


    WurmOnline lets you build a house anywhere, terraform the land, a nice tree/forest simulation as well, and the wild server lets you bash in each others heads and property as well. 
    Granted it's still has that indy feeling and isn't remotely casual.

     

    and it crashes every saturday night.  Pretty decent game though, once you get a fishing rod and can actually feed yourself.

    image
    Which Final Fantasy Character Are You?
    if I were to kill a titan tomorrow and no CCP employees showed up to say grats I would petition it.
    Waiting for: the next MMO that lets me make this macro
    if hp < 30 then CastSpell("heal") SpellTargetUnit("player") else CastSpell("smite") end

  • crunknastycrunknasty Member Posts: 53

    Age of Conan supposedly has city building, but I haven't been playing long.  I know my guild just purchased a plot to build a city last night.

    image

  • JustBeJustBe Member Posts: 495
    Originally posted by crunknasty


    Age of Conan supposedly has city building, but I haven't been playing long.  I know my guild just purchased a plot to build a city last night.



     

    Yeh but it's all instanced.

    ----------------------------------------
    Talking about SWG much?

    image

  • MosatiiMosatii Member Posts: 6

    One small MMO I used to play allowed players to unlock a new continent.

    The way it worked out was that for several months teams of people would go in and try to take down this series of bosses, trying different class combinations and the like. Eventually it was discovered that the group had to be wearing an obscure quest reward to defeat the bosses; eventually a group of pure (no sub classes) classes took them down, opening the new continent. Statues erected, ect ect.

    Was fun. The game also had player politics and the like.

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