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AoC breaks MMO selling records!!

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  • LuckyRLuckyR Member UncommonPosts: 260
    Originally posted by supbro


    This press release contains the factual information http://www.gamesindustry.biz/articles/age-of-conan-nets-700k-players
    "We are incredibly pleased to see Age of Conan turning into an MMO phenomenon," said Gaute Godager, game director on Age of Conan.
     
    And from all reports the subs keep increasing, amazing launch so far for AoC. Looks like a huge succes story for Funcom !
     
    Supbro



     

    Just to bad they couldn't keep 200k after the first month LOL

  • SoaraSoara Member UncommonPosts: 78

    You guys are just as bad as the mouth blowers about SWG's NGE!!

    It's so sad to see!!! :'(

  • ReklawReklaw Member UncommonPosts: 6,495
    Originally posted by templarga

    Originally posted by supbro


    This press release contains the factual information http://www.gamesindustry.biz/articles/age-of-conan-nets-700k-players
    "We are incredibly pleased to see Age of Conan turning into an MMO phenomenon," said Gaute Godager, game director on Age of Conan.
     
    And from all reports the subs keep increasing, amazing launch so far for AoC. Looks like a huge succes story for Funcom !
     
    Supbro

     

    Okay Mr. factual Information only,



    Show the supposed reports where "subs keep increasing". After this press release, show any other or any other factual, documented evidence that subs are increasing. And do not go the date, that is still reporting launch period info.



    And no, before you ask, I cannot show that the game is losing players either. However I can tell you this: after spending $80 on the collector's edition, the pre-order/EA thing, the best Buy mount, the AOC frag mat along with other AOC stuff, I quit playing before my first month was up.



    So if the game is losing dedicated players like me, who spent a ton of money and time on the game, followed it for years, do you think that bodes well for the game? My opinion is no.



    The issue, as I have said before isn't the people playing or the people not playing. The issue isn't numbers. The issue is that the game has many broken or unfinished (incomplete) areas that hurt gameplay and enjoyment of the game. The issue is this: will people continue to play or come back to play when things are fixed. I think the community is fed up and will not give the game time to right the ship. Hopefully I am wrong though.



     

    What i highlighted is the BIGGEST mistake gamers can make cause after all these years it had to become clear that people who act that way with games are often the most disappointed people around forums/games. And each and every new releaed game we see the same type of people who followed a game for years, upgraded their systems and become disappointed wit the game release.

  • Rob_dc84Rob_dc84 Member Posts: 149

    aoc + OP = epic fail.

     

    aoc  is crap maybe next time failcom will release a game right not pay for beta like they did with aoc.

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  • SlytheSlythe Member UncommonPosts: 952
    Originally posted by supbro


    This press release contains the factual information http://www.gamesindustry.biz/articles/age-of-conan-nets-700k-players
    "We are incredibly pleased to see Age of Conan turning into an MMO phenomenon," said Gaute Godager, game director on Age of Conan.
     
    And from all reports the subs keep increasing, amazing launch so far for AoC. Looks like a huge succes story for Funcom !
     
    Supbro

    Holy GuacoMOLE.

  • DonnieBrascoDonnieBrasco Member Posts: 1,757
    Originally posted by supbro

    Originally posted by templarga

    Originally posted by supbro

    Originally posted by rasgrix


    please make a poll in general discussion to find out how many players quit after the first month and you will see supbro, and i notice you are not replying to the more thought-out posts

     

    A couple of people posting about leaving on a message board means nothing in the big picture. Most of the casuals are having fun in-game and don't even visits boards like this. Please keep things in perspective.

     

    Supbro

     

    And please do not simply copy and paste comments from another forum. You are adding nothing to the discussion and your posts are beyond ignorant. And posts like these are why many people are leaving the game and community and until you fanbois wake up and see what state the game is in, you will only get a shell of a broken game.

     

    You are not the type of consumer Funcom is targeting, a hardcore finish the game in a week type player. The game is for the casual gamer, built for the casual gamer. All the people i have talked to love the game. Your missing out on some great siege battles, too bad for you

     

    Supbro



     

    Oh, I suddenly got it! You're actually playing LOTRO, you have only missed the title of the game you're playing.

    And the forum section.

    DB

    Denial makes one look a lot dumber than he/she actually is.

  • GhistGhist Member Posts: 275
    Originally posted by Professor78


    For god sake grow up people!!!
    Was there any of this bashing when Wow announed 1 million accounts (yes accounts, not active players)
    And we wonder why no other games make it to the market, its people stopping it not the game. Do you realy want to be stuck with Wow for the next 50 years!!!!
     
    And yes im comparing it to Wow as probably 99% of people moaning about AOC are from WOW, Go back there, let people who enjoy conan play it with out all the childishness.

    1. WoW wasn't this incomplete when it announced and no way did WoW the same number of people cancelling after the free month.

     

    2. Arrogance. WoW never called itself the Steak of MMOs.

     

    Waiting for the next thing

  • CreepingDoomCreepingDoom Member Posts: 116
    Originally posted by Ghist


    1. WoW wasn't this incomplete when it announced and no way did WoW the same number of people cancelling after the free month.
    Broken quests, placeholder npcs, unstable servers and large downtimes?
    Lack of raid content, placeholder art on raid gear until well after MC was introduced, balance issues a plenty?
    Raids being split into different instances and then locked into separate IDs?
    Zepelins broken for long periods of time, at times kicking the entire load of players off the zep and into the middle of the ocean.
    Lack of PvP areas and rewards, zero incentives other than to gank until well into the games development cycle?
    Not to mention the debacle that was the Paladin class, systems swapped out and entirely changed within the last week before release. Completely pulling the wool over the eyes of existing beta testers.
    Did you even play at release?

     
    2. Arrogance. WoW never called itself the Steak of MMOs.
    Being confident in your team and your product is far from arrogance, not having that attitude would be absolutely foolish and would harm the game more than do it any good.

     

    Rock a FailCom avatar now and express your disgust with pride!

    The truth hurts...
    Funcom RX

  • NBlitzNBlitz Member Posts: 1,904
    Originally posted by Professor78


    For god sake grow up people!!!
    Was there any of this bashing when Wow announed 1 million accounts (yes accounts, not active players)
    And we wonder why no other games make it to the market, its people stopping it not the game. Do you realy want to be stuck with Wow for the next 50 years!!!!
     
    And yes im comparing it to Wow as probably 99% of people moaning about AOC are from WOW, Go back there, let people who enjoy conan play it with out all the childishness.

     

    I'd be more than happy to be "stuck" with WoW if they went over to a Crytek-like engine and redid Azeroth and added a bit more sandbox style of gameplay.

  • FrizedFrized Member Posts: 16
    Originally posted by supbro

    Originally posted by rasgrix


    please make a poll in general discussion to find out how many players quit after the first month and you will see supbro, and i notice you are not replying to the more thought-out posts

     

    A couple of people posting about leaving on a message board means nothing in the big picture. Most of the casuals are having fun in-game and don't even visits boards like this. Please keep things in perspective.

     

    Supbro



     

    Supbro, how can you possibly say this?  You advocate factual information and say to keep things in perspective but what you say here is nothing but an assumption.  Unless of course you know most of the casuals who still play and what their forum habits are.

    I go by what I know.  I started AoC with 8 others.  Every one of them, including me, has quit.  While not indicative of the entire AoC population, it tells me that I am not the only one that thinks the game has problems since we are all seasoned MMO vets.

     

    No one cares which MMO's you are playing or have played. Nor does anyone care what your computer specs are.

  • FrizedFrized Member Posts: 16
    Originally posted by CreepingDoom

    Originally posted by Ghist


    1. WoW wasn't this incomplete when it announced and no way did WoW the same number of people cancelling after the free month.
    Broken quests, placeholder npcs, unstable servers and large downtimes?
    Lack of raid content, placeholder art on raid gear until well after MC was introduced, balance issues a plenty?
    Raids being split into different instances and then locked into separate IDs?
    Zepelins broken for long periods of time, at times kicking the entire load of players off the zep and into the middle of the ocean.
    Lack of PvP areas and rewards, zero incentives other than to gank until well into the games development cycle?
    Not to mention the debacle that was the Paladin class, systems swapped out and entirely changed within the last week before release. Completely pulling the wool over the eyes of existing beta testers.
    Did you even play at release?

     
    2. Arrogance. WoW never called itself the Steak of MMOs.
    Being confident in your team and your product is far from arrogance, not having that attitude would be absolutely foolish and would harm the game more than do it any good.

     



     

    Alot of what you say is cosmetic and not a cornerstone of the game itself.  WoW did have stability issues and class balance issues.  Of course this was 4 years ago when the only major MMO's around to compare to were EQ, UO, and DAOC. 

    AoC's major issues arent art on armor or placeholders, its core game mechanic problems, although it could certainly use a consmetic makeover seeing as how my level 76 looked pretty much the same since level 20.  Non working gear stats, memory leaks, female toons doing less dps.  I mean come on, did they even run their own game before they released it? 

    Lack of PvP rewards?  WoW never touted itself as a PvP heavy game and before they fooked it up with spoonfeeding honor for epics, it was a half way decent reward system.  Hell in AoC you get power points or w/e for just logging in...  LOL.

    And you want to talk about pulling the wool over eyes?  I have never felt so deceived by a game release as I did with Conan.  I understand games have issues at release, but this was ridiculous.  So I protested the only way I could and cancelled my account. 

    No one cares which MMO's you are playing or have played. Nor does anyone care what your computer specs are.

  • BronksBronks Member Posts: 222
    Originally posted by supbro


    This press release contains the factual information http://www.gamesindustry.biz/articles/age-of-conan-nets-700k-players
    "We are incredibly pleased to see Age of Conan (box sales turning us into wealthy fat cats) turning into an MMO phenomenon," said Gaute Godager, game director on Age of Conan. We wish we could address the issue regarding droves of players leaving daily but we are still sleeping well on beds of money from the retail sales and from our own Collectors' Edition eBay line we created.
     
    And from all reports the subs keep increasing, amazing launch so far for AoC. Looks like a huge succes story for Funcom !
     
    Supbro

     

  • fiontarfiontar Member UncommonPosts: 3,682

    People seem to mash a bunch of WoW memories together for a distorted picture of what launch was like. The game actually launched in excellent shape. The first few days saw some server problems, but they cleared up pretty quickly.

    The major problems with the servers started a month or two after launch, when the existing servers had exceeded capacity and they were still working to bring the next server farm online.

    Yes, WoW had some serious frustrations in the opening months, but not only was the game full of content (although I believe two 50+ zones didn't make it in with the initial launch), but their stability problems were the result of increasing strain on the servers. WoW was growing subscribers steadily from launch onwards. If you look at the AoC servers, the populations are shrinking at an alarming rate.

    The frustrating thing about AoC is the game clearly had the potential to have that "snowball" effect, with subscriptions increasing over time, if Funcom had only waited and not launched the game so prematurely.

    The money gained from earlier box sales is dwarfed by the revenue potential they have lost over the next two years.

    My bet is AoC will level off some where under 300,000 actives, combining US and EU. That will provide a good return on investment for Funcom, but this game could have been a million+ active game!

    Maybe Gaute has plans to join Richard Garriot in space, so he needed to rush the launch to buy his spot with the Russians? ;P

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
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  • JakardJakard Member Posts: 415

     I have to ask the question. Does this 700,000 active accounts include everyone who got onto the game via a buddy key?

  • ArtermisArtermis Member Posts: 172
    Originally posted by Jakard


     I have to ask the question. Does this 700,000 active accounts include everyone who got onto the game via a buddy key?

    You cant use buddy keys yet.

  • JakardJakard Member Posts: 415

     I guess that answers my question, thanks.

  • xenogiasxenogias Member Posts: 1,926
    Originally posted by Artermis

    Originally posted by Jakard


     I have to ask the question. Does this 700,000 active accounts include everyone who got onto the game via a buddy key?

    You cant use buddy keys yet.



     

    Buddy keys wont be usable for a while. They dont want people on the fense playing on a buddy key right now. FC wants to keep feeding them lines of bs through PR and fanboys like the OP hopeing they can get a few more box sales. If people got in with buddy keys right now they would never sell another box.

  • quaikyquaiky Member Posts: 566
    Originally posted by fiontar


    People seem to mash a bunch of WoW memories together for a distorted picture of what launch was like. The game actually launched in excellent shape. The first few days saw some server problems, but they cleared up pretty quickly.
    The major problems with the servers started a month or two after launch, when the existing servers had exceeded capacity and they were still working to bring the next server farm online.
    Yes, WoW had some serious frustrations in the opening months, but not only was the game full of content (although I believe two 50+ zones didn't make it in with the initial launch), but their stability problems were the result of increasing strain on the servers. WoW was growing subscribers steadily from launch onwards. If you look at the AoC servers, the populations are shrinking at an alarming rate.
    The frustrating thing about AoC is the game clearly had the potential to have that "snowball" effect, with subscriptions increasing over time, if Funcom had only waited and not launched the game so prematurely.
    The money gained from earlier box sales is dwarfed by the revenue potential they have lost over the next two years.
    My bet is AoC will level off some where under 300,000 actives, combining US and EU. That will provide a good return on investment for Funcom, but this game could have been a million+ active game!
    Maybe Gaute has plans to join Richard Garriot in space, so he needed to rush the launch to buy his spot with the Russians? ;P

    i personally have only seen the us launch of wow from the forum user perspective since i live in the eu, and it launched half a year later here. So i can only comment on the eu launch of wow which was quite smooth, but i guess they were better prepared half a year later.

     

    back to aoc, actually the launch date was the perfect date from planning shedule. No other big launches of any mmos not even any big single player games around that date. All big mmo or expansion releases were over 6 months ago, so you can expect a lot people to be a bit bored with the current games and willing to try something new, this is probably one of  the main reasons for the huge box sales.

    If they had pushed back a it then the expansion release for wow, war release and a few other expansion releases are getting closer and closer so chances are high that initial game sales would have been lower.

    the big question is how much the game would have profited from a few more months. technically i guess it would have launched with the DX10 renderer then and maybe some less crashes, but from technical point aoc was quite ready, yes some people had performance problems some had crashes but these things were not too sever for the majority so i guess that would not have made a big difference (since even with longer beta they would not have fixed all performance issues and all crashes).  Content is the next point, how much more would have been in for a sept launch? I personally think that the main thing that would have changed is that the now existing content might have been more polished, but i think that the areas where there is not much content now, would still miss more content.

    that leaves the question if that would have improved the game that much,  to make it good enough to be the one game that players pick in the direct comparison. Wow will selll a lot of its expansions for sure since they allready have a huge community. War has the advantage of lower system requirements over aoc which might give it the edge in a direct face to face launch (not sure if it really would).

    So overall i think funcom had a max. window of about 1 month to push back the release, which might have helped the game but often is hard to decide as you have to do these decissions 1-2 months earlier, since you have to order server hardware, get the dvd & box production running in time, shipments to retailers...

  • Alan0nAlan0n Member Posts: 576

    AOC is only gonna break one record.  The most number of chancelled accounts after the first month in retail.  

  • SepulcherSepulcher Member Posts: 216

    Not to be an ass, but you are like the tenth person I have seen using the incorrect spelling of the word "CANCEL".  There is no H in it.  Sorry, but it had to be said.

  • devacoredevacore Member UncommonPosts: 340
    Originally posted by rasgrix


    please make a poll in general discussion to find out how many players quit after the first month and you will see supbro, and i notice you are not replying to the more thought-out posts



     

    What?? do you even know how to make a correct poll? of course you don't seeing how you posted this.  I heard playing in traffic was freaking fun.. not saying you should but wow I bet you'd have a great time.

This discussion has been closed.