Originally posted by SLNTASN I am thinking about trying this game, but i want to find out what other people think about it first.. And want to know if there is a trial or not.
Well, it's very good...
Steep learning curve, a lot of options compare to hack/slash, repeat ad nauseum....
You could feel lost at first, but if you go beyond that (that's why you have 15 days and not just 2...) you could like it...
13 days to figure many things out, then 2 to know if you like or not...
Feature I like: -Training system give equal chance to powergamer and those that have only 2 hours a day to play (because you train online or not...) -Everyone in the same universe, and no safe place if you are at war with someone, so you could find him (the place IS HUGE but still) and blow up him... yet bring some friends with you and he will probably have some with him.... Yet, you don't have to be afraid, in starter corp, no risk of war at all, so you are protected if you stay in 0.5 and above system... -New contents added for free, including some content that change radically the way the game is working, so you cannot know everything and be a GOD with high level and the ultimate weapon... -The way the game is made, it seem to attract more mature players... so I see more people above 25 than below... yet we all have fun regardless of age. -It's no FPS, so strategy is first, then action. Not the other way around -Great support, GM respond to petitions scary-fast... -Not a big corp pumping expansion each 4 months to get more cash. -And best of all, you can do what you want, play as you want, there is NO required path, some traders make millions without firing a single rounds, and fighters don't have to touch a mining laser of all their life... it's choice, so much choice in fact that you might not know what to do or what can be done, so starting freelance should do agent missions (to know a smal part of what CAN be done) or join an existing corp that will have views and some thing to accomplish, be it building ship or blowing some. There is always choices...
If you don't like the way you are playing (might be because of the way your current corp is doing things) you can just easily change corp... you are never ties there... even the race you pickup for yourself is not that important since you can fly other race's ships, yet you have to specialise in a race's ship to rip the biggest benefit...
As in many place, don't trust anyone that could screw you because Eve freedom could very well scam you... stay aware... you can only lose the isk you give to someone (trade only in station with the Trade screen that will assure you get what is promised, and don't make 2 trades for one sales, just one! you will avoid 75% of the trade scam that way. And don't eject from your ship, it is only safe if you stay in it)
1st game ive actually paid a subscription too nuff said
--------------------
(an Eve-Online Corporation)
OTG STO Chapter Leader -------------------------- The Old Timers Guild "Laid back, not so serious, no drama. All about the fun!" -------------------------- www.oldtimersguild.com
I disagree, this game is very bad because it requres too much time to invest, its too monotone, its too hard to start.
Karazaan said it - takes 13 days to get to know it. Thats in my opinion way way too much time to just know whats going on in a game. "-Training system give equal chance to powergamer and those that have only 2 hours a day to play (because you train online or not...)" not true... People who played this game from start are in a huge advantage. Basically, you cant catch them unless u keep playing for a long time (a year or two, depends how long they played) and that person must stop playing. If someone has been playing 1 year non stop, it will take you a year to reach that person ONLY if that person stopped playing. If not, you will always be one year behind that person.
"Everyone in the same universe, and no safe place if you are at war with someone, so you could find him (the place IS HUGE but still) and blow up him... yet bring some friends with you and he will probably have some with him.... Yet, you don't have to be afraid, in starter corp, no risk of war at all, so you are protected if you stay in 0.5 and above system..." I cant comment much on this becuase I didnt play this game long enough to get into PvP, but I heard that people tend to camp warpgates and kill other people for fun. So it "might" be a problem, i dont know for sure.
"-New contents added for free, including some content that change radically the way the game is working, so you cannot know everything and be a GOD with high level and the ultimate weapon..." This kinda doesnt make much sense. From my experience content was being added very very slowly. They didnt even fix critical bugs fast enough (bug with manufacturing, when I couldnt buy a slot becuase all slots on all bases were taken).. Its true though, if u have good equipment, u cant be very powerfull, but only if you have played this game for a long long time. Becuase at high levels, it takes a month (real life) to level a skill.
"-The way the game is made, it seem to attract more mature players... so I see more people above 25 than below... yet we all have fun regardless of age." Dont know, people seemed to be nice when I was playing, I heard a lot of bad things about warpgate campers but I never encountered one, nor have i had any trouble with a person in Eve.
"-It's no FPS, so strategy is first, then action. Not the other way around" True. I must add however, that for a new user this will be a very painfull process becuase GUI is pretty hard (too much stuff, too hard to control, too much to remember).
"-Not a big corp pumping expansion each 4 months to get more cash." Thats actually a negative side. Since they arent earning a lot of money with this game or would they earn with pay expansions, they arent making them as often. Since the release of the game, the expansion that is coming out going to be what, first or second? (plz correct me if i am wrong, i havent been really paying attention to Eve in all these years)
"-And best of all, you can do what you want, play as you want, there is NO required path, some traders make millions without firing a single rounds, and fighters don't have to touch a mining laser of all their life... it's choice, so much choice in fact that you might not know what to do or what can be done, so starting freelance should do agent missions (to know a smal part of what CAN be done) or join an existing corp that will have views and some thing to accomplish, be it building ship or blowing some. There is always choices..." This is true. There is no roleplaying per se, nor is there somekind of plot to follow (at least i never saw one). U can do pretty much what u want, and there is so much different things that u can do (but take so much time to acomplish) that I gave up at the beginning.
To summarize this game: Good things: Its big, HUGE really (in size ), there is some content (maybe a lot at higher levels, not sure), Freedom to do what u want, good graphics/music, complex economy Bad things: Very hard to start, a big time-sink, you will never be "THE FIRST" unless people above u stop playing and u keep playing for as long as they have (could be a few real life years), a lot grinding (mining...mining...mining...more mining...mining...mininig...more mining!!!)
Its worth a try for free, so u can see for yourself whether this is the game for u or not.
I am the type of player where I like to do everything and anything from time to time.
Originally posted by jimmyman99 I disagree, this game is very bad because it requres too much time to invest, its too monotone, its too hard to start. Karazaan said it - takes 13 days to get to know it. Thats in my opinion way way too much time to just know whats going on in a game. "-Training system give equal chance to powergamer and those that have only 2 hours a day to play (because you train online or not...)" not true... People who played this game from start are in a huge advantage. Basically, you cant catch them unless u keep playing for a long time (a year or two, depends how long they played) and that person must stop playing. If someone has been playing 1 year non stop, it will take you a year to reach that person ONLY if that person stopped playing. If not, you will always be one year behind that person. "Everyone in the same universe, and no safe place if you are at war with someone, so you could find him (the place IS HUGE but still) and blow up him... yet bring some friends with you and he will probably have some with him.... Yet, you don't have to be afraid, in starter corp, no risk of war at all, so you are protected if you stay in 0.5 and above system..." I cant comment much on this becuase I didnt play this game long enough to get into PvP, but I heard that people tend to camp warpgates and kill other people for fun. So it "might" be a problem, i dont know for sure. "-New contents added for free, including some content that change radically the way the game is working, so you cannot know everything and be a GOD with high level and the ultimate weapon..." This kinda doesnt make much sense. From my experience content was being added very very slowly. They didnt even fix critical bugs fast enough (bug with manufacturing, when I couldnt buy a slot becuase all slots on all bases were taken).. Its true though, if u have good equipment, u cant be very powerfull, but only if you have played this game for a long long time. Becuase at high levels, it takes a month (real life) to level a skill. "-The way the game is made, it seem to attract more mature players... so I see more people above 25 than below... yet we all have fun regardless of age." Dont know, people seemed to be nice when I was playing, I heard a lot of bad things about warpgate campers but I never encountered one, nor have i had any trouble with a person in Eve. "-It's no FPS, so strategy is first, then action. Not the other way around" True. I must add however, that for a new user this will be a very painfull process becuase GUI is pretty hard (too much stuff, too hard to control, too much to remember). "-Not a big corp pumping expansion each 4 months to get more cash." Thats actually a negative side. Since they arent earning a lot of money with this game or would they earn with pay expansions, they arent making them as often. Since the release of the game, the expansion that is coming out going to be what, first or second? (plz correct me if i am wrong, i havent been really paying attention to Eve in all these years) "-And best of all, you can do what you want, play as you want, there is NO required path, some traders make millions without firing a single rounds, and fighters don't have to touch a mining laser of all their life... it's choice, so much choice in fact that you might not know what to do or what can be done, so starting freelance should do agent missions (to know a smal part of what CAN be done) or join an existing corp that will have views and some thing to accomplish, be it building ship or blowing some. There is always choices..." This is true. There is no roleplaying per se, nor is there somekind of plot to follow (at least i never saw one). U can do pretty much what u want, and there is so much different things that u can do (but take so much time to acomplish) that I gave up at the beginning. To summarize this game: Good things: Its big, HUGE really (in size ), there is some content (maybe a lot at higher levels, not sure), Freedom to do what u want, good graphics/music, complex economy Bad things: Very hard to start, a big time-sink, you will never be "THE FIRST" unless people above u stop playing and u keep playing for as long as they have (could be a few real life years), a lot grinding (mining...mining...mining...more mining...mining...mininig...more mining!!!) Its worth a try for free, so u can see for yourself whether this is the game for u or not.
I have been playing Eve since Beta 2. Its the best game I have ever played. Its true it has a big learning curve. And it is true you will never catch other players who have been playing the game and tranning skills for a year. The thing you will find out about Eve is every Ship Friget,Crusier, Battleship pilots play there own role in game. Even if your a Noob in a Frig I could use you in a fleet battle. Your fast, You have a quick lock time, You can fly up to Big Battleships and Warp scramble them (BS guns have a hard time hitting Frigs). Everyone playes a role. This is not a Powergaming or Grinding game.
Its good to know that there is more to a game then mining. I havent gotten to the part of fighting. I played this in beta, i played this for 2 months after release and i tried to play this on 2 or 3 occasions when I could play for free. I never took part in big battles, i like trade skills more then fighting. I am not sure but its hard to believe that a noob can actually attack a big ship, dont i need bigger guns or something? and wont i get killed with 1 shot from the big ship?
I am the type of player where I like to do everything and anything from time to time.
I'm not sure about never catching up to players who have been in-game for a while. The skills do max at some point (5th rank) so while it might take a while, if you play long enough you will catch up in skills to beta-era players.
Aso keep in mind that characters take different routes with skills, so while it may take some time to catch up to that fighter toon in skills, you may actually surpass him/her if you've taken even a slightly different route.
It's human, why take risk? So you stay in Empire, and mine... but then you get bored! Yet you could do something else, like go see if there is a fight somewhere (or a slaugther) but you just stay there and mine, mine, mine...
I told you you have choices, choices, choices... if you choose to just mine... what can I tell you, I can predict a VERY boring future!!!
There is more to Eve than that, trust me!
And no, battleship cannot kill frigates in one shot.
A group of 5 frigates well equip can take down a bs.
About the skills training time, sure, players starting before have more (isk, training) like in any other online game I guess, but you now have to specialize, so a players starting today (with all the new implants and the new advance learning skills that are coming) will be at the same level as someone playing for a year if he dedicate himself to one field, while the old player trained many different thing... and whatever he play 24/7, the veteran will never train faster, if one thing, clones cost more to him.
I'm not trying to convince you to try back, I'm just trying to explain why it's not so dark as you describe... And yes, Less but Better expansions are better... They don't simply add new monsters and maps in eve, they add new gameplay, new feature and new bugs! LOL!
There are peoples, all in the same universe, all on the same cluster, why not interact with them? Some are good, some are bad, some want to kill you for no reason. From my experience, there is a lot more peoples wanting to help than the opposite (even in 0.0 space!). There is a lot of roleplay if you try to see the political side of Eve. Sure looking at asteroid will give you the sense of going nowhere since the roids are only spinning on themselves, pretty slowly....
It's not a perfect universe but it sure is exciting!!! (looking at asteroids all day long is not part of exciting)
Do I understand you correctly, if I just started playing this, I have the starting ship and starting weapon and the player with a battleship that played this game for 1 year cant kill me in one shot?
"Hey ya there *HIC*...griffin...ya know *HIC* ya dont look so bad after a few *HIC* beers. *HIC* Ya wants to dance?
I am the type of player where I like to do everything and anything from time to time.
It all depends on the encounter and both players. If he is skilled and catches you in a bad spot, he'll waste you. But if you have better tactics and get in there and start buzzing around where he can't move fast enough to target you, he's in trouble. It's all about tactics and playing smart.
The bigger the ship, the slower it is (just like it probably really would be). While frigates won't do lots of damage per hit, if they gang up on a big boy then they have a pretty good shot at taking it out.
I noticed that one of the biggest problems people had with EVE Online was that you "Can't catch up to the veterans, skill wise". This is only half true. After all, if you are a one of those super devoted players, you could always get expensive, advanced implants or (someday) DNA modification to speed up your training time, which would eventually put you even with most of the old guns.
But aside from this, the only difference between a 6 month player and a 1 and a half year player is an efficiency level of about 5 percent in terms of skills--- and even this hardly matters. Most of your ability and power in the game comes from the player's experience, so being a devote player gives you a greater understanding of the game. Yes, I've humiliated two player pirates in battleships with my two deep space mining vessels (and loved it).
Also, the great part about EVE is that you can never max out your character. Skills are released faster than you can train them all!
At any rate, I don't think there should be much concern about having to catch up with the big guns--- EVE doesn't have to be a race.
I've played this game for quite a while now. I quite once, played FFXI and then played Lineage 2. Only after playing these games did i realise how good EvE is. Its true that this game does have a higher player age average than other mmorpgs (witch i think is good and a sing of a good game) and i beleive that that is mainly cause by the fact that EvE is a very long term based game. Unlike hack and slash mmorpgs where all you do is hunt and craft to get higher levels and bigger swords, you cannot acheive anything in eve quickly. That and the fact that when you are new to the game you are really lost and usualy do some low lv agent missions (witch suck but get real nice at higher lvs) or you take the easy way and go minning witch is boring but still less than leveling in lineage 2 :P . If you want to have a eye on what this game really has to offer, join a relatively big corp asap, they will guide you and help you grow faster. As for the skill system, its just great. Older players DO have more skills and always will, but the skills dont make such a huge difference. They do in the long term but skills wont make you win a fight if your opponent has better tactics. Ship fitting is real nice too, so many ways you can set up your ship give you an additional aspect, you have to choose ,expirement and test set ups and then you'll find some that work great for particular situations. The PvP in this game is by far the sweetest i've seen in a mmorpg cause its not (as i just said) the number of hours you play per day that will make you win. Its a great mix of skill and tactics. If you want to try this (witch i suggest), dont just go flying around staring at the stars and minning a little. Try to get some experieced players to show u the way and you will see what EvE is all about
another thing, if you want to have a small look at what pvp is like ( since i think pvp is the heart of the game) check out the community made videos on the official site
Well i've only been playing EvE for a few months, yet somehow its worth the money i pay to play, im not really one of thoses, im going to pay to play games, but i started plaing eve and got hooked, yes, i started off mining, it was sorta boring, but once you get thoses new skills you needed *that train while you sleep* then put the money together *sometimes only 5-6 mining trips* i brought a new ship, with the new ship i did more mining, i got bored of that, like you do... so i bought another gun and replaced the laser i use to mine with, i went and did missions that the tutorial recomended, i lernt new things while havin fun killing training drones and such....
The game gets really addictive, and if you ever start playing and think, ah hell, im stuck and you dont know what to do, down the bottom left corner is a chat box thingo, if you click rookie help, and ask a question, you will get numerous replys, i know becuase i asked for help in there, now im one of those millions replys that come out of there.
It's a really fun game, and yes you can catch up to people that have been playing a year, but hell, should you expect it to be fast, with mose MMORPG's people that have been playing the longest are usually the best at what they do, so don't expect to rival them in the near future.
As was said up before, one frigate, with good equipment and skills can totally destroy a Battleship, if the battleship isnt equiped right, because like in real life, can a bomber effectivly shot a fighter out of the air?
However that is soon to change as new ship classes like destroyers and battlecruisers will be bought in.
Well game is pretty funny, but very hard to get into, since there are alot of griefers out there, whos only goal is to kill of newbies such a shame since its actually a rather good game if u get into a nice corp, and get into big battles, this 5 vs 1 newbie simply isnt funny imo.
Since i dont have effective control of my ship per se, i cant fly at crazy speeds avoiding enemy missiles like in most scifi space sims, how can i avoid battle cruiser fire?
"Hey ya there *HIC*...griffin...ya know *HIC* ya dont look so bad after a few *HIC* beers. *HIC* Ya wants to dance?
I am the type of player where I like to do everything and anything from time to time.
although you do need some of the basic skills to survuive in eve, after that your experience (ie the player themselves) is what is really worthwhile. A player who gets an account with a years worth of skill points will get taken down by someone who has played for a year but is in a new account. the realtime knowledge you can only get from playing the game is what will stand you appart. So a new player who listens, learns and practices can easily catch up to the veteran players.
Originally posted by jimmyman99 Since i dont have effective control of my ship per se, i cant fly at crazy speeds avoiding enemy missiles like in most scifi space sims, how can i avoid battle cruiser fire?
Well, that's true it's not a real flight sim so no flying with joystic.
Instead, you have server managed fleets.
So, each ship around you have a current position, a direction, a speed and some agility (all theses can be showed in the Scanner display by adding more columns)
When you click in a new direction (to move there), the client simply tell the server and he will calculated a change of direction (involving decreasing speed to turn, turning, accelerating). The client is in fact only receiving the status of what's going on around him from the server, so THERE IS LESS LAG!!! Well, that's the goal... so the ship can move linearly, or orbit, 2 ways easy to calculate for each ship at each second by the server itself...
There were strange occurances where ships were starting to go backward because the client realised that what he was showing was not the real position, so he was resyncing, thus moving abruptly to ship to where they were supposed to be. That did'nt happen to me for many months now so I guess every occurance is now fixed.
Also, try to imagine the quantity of information sent to the server and calculated if each ship were to be fly like a flight sim, joystick style. We are talking 200 ships (plus drones, plus missiles, plus ammo/laser) all moving and doing damage that need to be calculated each seconds by the server) Worst!!! all theses informations need to be sent to every players that can see this action to have them see everything around them fly realistically (the real Eve Magic for me to see all theses things moving around in 'normal' ways). I heard playing Eve is not so bad with a normal modem, that's because of it.
Maybe in the future, with some supercomputers AND everyone in broadband access, we might see the flight sim you wish for, but for now, we have to settle with the simplier version. The devs even said they tried everything to put real missiles physics in the game, but altho it seem to be working, it's not working for production, meaning probably: 1- Too much work for the server or 2- Too bad for those that only have modem...
And it's not only Eve, every FPS online is struggling with LAG versus Accuracy of shooting when in a free 3D world.
So, coming back to shooting, why a frig is not beeing hit by a battlecruiser? It's called traversial velocity, the speed at which two object are moving according to each other, Plus the newly added 'big guns effects' where the big gun have trouble tracking the small things. So if a big ship is firing at you with a very big gun, if your moving from side to side from him (contrarely to straight at him) his gun will have difficulty to track you (not moving fast enough or not precise enough if you prefer) they will fire (the ROF don't change) but as you will see, they will miss.... Well, not always, so...
Again, yes fighting is the kind of, you push a button, the guns activate and fire as soon as they can doing all the work of aligning and doing the best they can to hit (with your skillls). That's the best for lag (remember, that's the enemy) compare to pushing a trigger each time you want a laser to fire. They all automatically fire as fast as they can until they lack cap, you turn them off or the target is no longer there, the good part with that boring automatic part is that while they are doing their work, you can do other thing like use other modules for different effects (yes, the SETUP of your ship IS the MOST single important thing to do right before a fight, you can spend hours just to find the perfect setup with your skill to use that last bit of cpu you had left unused). And with the new multitasking skills, you can probably have like 11 differents targets locked at the same time, you can be firing at 8 differents target while using modules like jamming, less tracking, energy sucking out of the others target... That's the bigger part of the strategy of a big fight, not what gun to activate, but how to manage the fleet and the multiple targets around you... what's more, drones and missiles? Well, the space IS full of stars!!! Sure a one on one can be quite boring depending on your state of mind, but Eve was designed to allow more ships/drones/missiles first, then see what's happen...
Btw: the only lag that seem to exist in Eve is when there is 200 ships fighting each other in the same place in space. Now the reason is not because the server can't keep up with that, even with all drones, missiles and ship firing... it's because all the small ships are constantly trying to ajust their heading each second by clicking in space to have the optimal traversial velocity... Now it would be fun for them to use the dreaded ORBIT function because otherwise, how is the servers supposed to interact with 100 ships, changing direction (for the server) each second and also tell all other ships in the same part of space about it? So in fact, I'm convince that the players in fleet battle are lagging themselve out by doing a denial of service on the server by clicking as fast as they can, hundred at the time!!!
Guess what, the server can't keep up with all this clicking, nor could I... But even then, there seem to have been improvement on that side too, I did'nt do any very large ship battle lately but there is less whining on the board about it, so maybe it's better than it was...
Hope I answered some of your (or other peoples) questions!
Comments
i would like to know also thanks.
Well, it's very good...
Steep learning curve, a lot of options compare to hack/slash, repeat ad nauseum....
You could feel lost at first, but if you go beyond that (that's why you have 15 days and not just 2...) you could like it...
13 days to figure many things out, then 2 to know if you like or not...
To try it, why not go there?
http://www.mmorpg.com/eve_trial.cfm
Feature I like:
-Training system give equal chance to powergamer and those that have only 2 hours a day to play (because you train online or not...)
-Everyone in the same universe, and no safe place if you are at war with someone, so you could find him (the place IS HUGE but still) and blow up him... yet bring some friends with you and he will probably have some with him.... Yet, you don't have to be afraid, in starter corp, no risk of war at all, so you are protected if you stay in 0.5 and above system...
-New contents added for free, including some content that change radically the way the game is working, so you cannot know everything and be a GOD with high level and the ultimate weapon...
-The way the game is made, it seem to attract more mature players... so I see more people above 25 than below... yet we all have fun regardless of age.
-It's no FPS, so strategy is first, then action. Not the other way around
-Great support, GM respond to petitions scary-fast...
-Not a big corp pumping expansion each 4 months to get more cash.
-And best of all, you can do what you want, play as you want, there is NO required path, some traders make millions without firing a single rounds, and fighters don't have to touch a mining laser of all their life... it's choice, so much choice in fact that you might not know what to do or what can be done, so starting freelance should do agent missions (to know a smal part of what CAN be done) or join an existing corp that will have views and some thing to accomplish, be it building ship or blowing some. There is always choices...
If you don't like the way you are playing (might be because of the way your current corp is doing things) you can just easily change corp... you are never ties there... even the race you pickup for yourself is not that important since you can fly other race's ships, yet you have to specialise in a race's ship to rip the biggest benefit...
As in many place, don't trust anyone that could screw you because Eve freedom could very well scam you... stay aware... you can only lose the isk you give to someone (trade only in station with the Trade screen that will assure you get what is promised, and don't make 2 trades for one sales, just one! you will avoid 75% of the trade scam that way. And don't eject from your ship, it is only safe if you stay in it)
EVE is simply Epic for me...
Was that a reviews?
Its very good.
Trial is 14 free days and can be found on the home page of mmorpg.com.
Also, you do not need a Credit card before playing it like many "free" trials do.
People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.
1st game ive actually paid a subscription too nuff said
(an Eve-Online Corporation)
OTG STO Chapter Leader
--------------------------
The Old Timers Guild
"Laid back, not so serious, no drama.
All about the fun!"
--------------------------
www.oldtimersguild.com
and same here
This game really really gets u
That which does not kill you only makes you stronger.
That which does not kill you only makes you stronger.
Game is really good.
I disagree, this game is very bad because it requres too much time to invest, its too monotone, its too hard to start.
Karazaan said it - takes 13 days to get to know it. Thats in my opinion way way too much time to just know whats going on in a game.
"-Training system give equal chance to powergamer and those that have only 2 hours a day to play (because you train online or not...)" not true... People who played this game from start are in a huge advantage. Basically, you cant catch them unless u keep playing for a long time (a year or two, depends how long they played) and that person must stop playing. If someone has been playing 1 year non stop, it will take you a year to reach that person ONLY if that person stopped playing. If not, you will always be one year behind that person.
"Everyone in the same universe, and no safe place if you are at war with someone, so you could find him (the place IS HUGE but still) and blow up him... yet bring some friends with you and he will probably have some with him.... Yet, you don't have to be afraid, in starter corp, no risk of war at all, so you are protected if you stay in 0.5 and above system..."
I cant comment much on this becuase I didnt play this game long enough to get into PvP, but I heard that people tend to camp warpgates and kill other people for fun. So it "might" be a problem, i dont know for sure.
"-New contents added for free, including some content that change radically the way the game is working, so you cannot know everything and be a GOD with high level and the ultimate weapon..."
This kinda doesnt make much sense. From my experience content was being added very very slowly. They didnt even fix critical bugs fast enough (bug with manufacturing, when I couldnt buy a slot becuase all slots on all bases were taken).. Its true though, if u have good equipment, u cant be very powerfull, but only if you have played this game for a long long time. Becuase at high levels, it takes a month (real life) to level a skill.
"-The way the game is made, it seem to attract more mature players... so I see more people above 25 than below... yet we all have fun regardless of age."
Dont know, people seemed to be nice when I was playing, I heard a lot of bad things about warpgate campers but I never encountered one, nor have i had any trouble with a person in Eve.
"-It's no FPS, so strategy is first, then action. Not the other way around"
True. I must add however, that for a new user this will be a very painfull process becuase GUI is pretty hard (too much stuff, too hard to control, too much to remember).
"-Not a big corp pumping expansion each 4 months to get more cash."
Thats actually a negative side. Since they arent earning a lot of money with this game or would they earn with pay expansions, they arent making them as often. Since the release of the game, the expansion that is coming out going to be what, first or second? (plz correct me if i am wrong, i havent been really paying attention to Eve in all these years)
"-And best of all, you can do what you want, play as you want, there is NO required path, some traders make millions without firing a single rounds, and fighters don't have to touch a mining laser of all their life... it's choice, so much choice in fact that you might not know what to do or what can be done, so starting freelance should do agent missions (to know a smal part of what CAN be done) or join an existing corp that will have views and some thing to accomplish, be it building ship or blowing some. There is always choices..."
This is true. There is no roleplaying per se, nor is there somekind of plot to follow (at least i never saw one). U can do pretty much what u want, and there is so much different things that u can do (but take so much time to acomplish) that I gave up at the beginning.
To summarize this game:
Good things:
Its big, HUGE really (in size ), there is some content (maybe a lot at higher levels, not sure), Freedom to do what u want, good graphics/music, complex economy
Bad things:
Very hard to start, a big time-sink, you will never be "THE FIRST" unless people above u stop playing and u keep playing for as long as they have (could be a few real life years), a lot grinding (mining...mining...mining...more mining...mining...mininig...more mining!!!)
Its worth a try for free, so u can see for yourself whether this is the game for u or not.
I am the type of player where I like to do everything and anything from time to time.
http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
Its good to know that there is more to a game then mining. I havent gotten to the part of fighting. I played this in beta, i played this for 2 months after release and i tried to play this on 2 or 3 occasions when I could play for free. I never took part in big battles, i like trade skills more then fighting. I am not sure but its hard to believe that a noob can actually attack a big ship, dont i need bigger guns or something? and wont i get killed with 1 shot from the big ship?
I am the type of player where I like to do everything and anything from time to time.
http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
I played EVE for a little while and enjoyed it. I did my own things... stayed away from low clearence areas and got a really nice ship, etc...
I played the role of the person who went from place to place making deals, getting lots of isk and then reselling things to higher level players...
You don't have to start the game and get a battle cruiser to enjoy the game... it's a huge universe...
What will he do next?
I'm not sure about never catching up to players who have been in-game for a while. The skills do max at some point (5th rank) so while it might take a while, if you play long enough you will catch up in skills to beta-era players.
Aso keep in mind that characters take different routes with skills, so while it may take some time to catch up to that fighter toon in skills, you may actually surpass him/her if you've taken even a slightly different route.
Yes, you see, that's the problem...
It's human, why take risk? So you stay in Empire, and mine... but then you get bored! Yet you could do something else, like go see if there is a fight somewhere (or a slaugther) but you just stay there and mine, mine, mine...
I told you you have choices, choices, choices... if you choose to just mine... what can I tell you, I can predict a VERY boring future!!!
There is more to Eve than that, trust me!
And no, battleship cannot kill frigates in one shot.
A group of 5 frigates well equip can take down a bs.
About the skills training time, sure, players starting before have more (isk, training) like in any other online game I guess, but you now have to specialize, so a players starting today (with all the new implants and the new advance learning skills that are coming) will be at the same level as someone playing for a year if he dedicate himself to one field, while the old player trained many different thing... and whatever he play 24/7, the veteran will never train faster, if one thing, clones cost more to him.
I'm not trying to convince you to try back, I'm just trying to explain why it's not so dark as you describe... And yes, Less but Better expansions are better... They don't simply add new monsters and maps in eve, they add new gameplay, new feature and new bugs! LOL!
There are peoples, all in the same universe, all on the same cluster, why not interact with them? Some are good, some are bad, some want to kill you for no reason. From my experience, there is a lot more peoples wanting to help than the opposite (even in 0.0 space!). There is a lot of roleplay if you try to see the political side of Eve. Sure looking at asteroid will give you the sense of going nowhere since the roids are only spinning on themselves, pretty slowly....
It's not a perfect universe but it sure is exciting!!! (looking at asteroids all day long is not part of exciting)
Do I understand you correctly, if I just started playing this, I have the starting ship and starting weapon and the player with a battleship that played this game for 1 year cant kill me in one shot?
"Hey ya there *HIC*...griffin...ya know *HIC* ya dont look so bad after a few *HIC* beers. *HIC* Ya wants to dance?
I am the type of player where I like to do everything and anything from time to time.
http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
It all depends on the encounter and both players. If he is skilled and catches you in a bad spot, he'll waste you. But if you have better tactics and get in there and start buzzing around where he can't move fast enough to target you, he's in trouble. It's all about tactics and playing smart.
The bigger the ship, the slower it is (just like it probably really would be). While frigates won't do lots of damage per hit, if they gang up on a big boy then they have a pretty good shot at taking it out.
Wow, that sounds really cool. I wish Eve didnt bore me to death so fast though all that traveling killed the game for me.
"Hey ya there *HIC*...griffin...ya know *HIC* ya dont look so bad after a few *HIC* beers. *HIC* Ya wants to dance?
I am the type of player where I like to do everything and anything from time to time.
http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
I noticed that one of the biggest problems people had with EVE Online was that you "Can't catch up to the veterans, skill wise". This is only half true. After all, if you are a one of those super devoted players, you could always get expensive, advanced implants or (someday) DNA modification to speed up your training time, which would eventually put you even with most of the old guns.
But aside from this, the only difference between a 6 month player and a 1 and a half year player is an efficiency level of about 5 percent in terms of skills--- and even this hardly matters. Most of your ability and power in the game comes from the player's experience, so being a devote player gives you a greater understanding of the game. Yes, I've humiliated two player pirates in battleships with my two deep space mining vessels (and loved it).
Also, the great part about EVE is that you can never max out your character. Skills are released faster than you can train them all!
At any rate, I don't think there should be much concern about having to catch up with the big guns--- EVE doesn't have to be a race.
another thing, if you want to have a small look at what pvp is like ( since i think pvp is the heart of the game) check out the community made videos on the official site
http://myeve.eve-online.com/download/videos/?type=5
Well i've only been playing EvE for a few months, yet somehow its worth the money i pay to play, im not really one of thoses, im going to pay to play games, but i started plaing eve and got hooked, yes, i started off mining, it was sorta boring, but once you get thoses new skills you needed *that train while you sleep* then put the money together *sometimes only 5-6 mining trips* i brought a new ship, with the new ship i did more mining, i got bored of that, like you do... so i bought another gun and replaced the laser i use to mine with, i went and did missions that the tutorial recomended, i lernt new things while havin fun killing training drones and such....
The game gets really addictive, and if you ever start playing and think, ah hell, im stuck and you dont know what to do, down the bottom left corner is a chat box thingo, if you click rookie help, and ask a question, you will get numerous replys, i know becuase i asked for help in there, now im one of those millions replys that come out of there.
It's a really fun game, and yes you can catch up to people that have been playing a year, but hell, should you expect it to be fast, with mose MMORPG's people that have been playing the longest are usually the best at what they do, so don't expect to rival them in the near future.
As was said up before, one frigate, with good equipment and skills can totally destroy a Battleship, if the battleship isnt equiped right, because like in real life, can a bomber effectivly shot a fighter out of the air?
However that is soon to change as new ship classes like destroyers and battlecruisers will be bought in.
It's a relly really fun game and worth the effort
Well game is pretty funny, but very hard to get into, since there are alot of griefers out there, whos only goal is to kill of newbies such a shame since its actually a rather good game if u get into a nice corp, and get into big battles, this 5 vs 1 newbie simply isnt funny imo.
Since i dont have effective control of my ship per se, i cant fly at crazy speeds avoiding enemy missiles like in most scifi space sims, how can i avoid battle cruiser fire?
"Hey ya there *HIC*...griffin...ya know *HIC* ya dont look so bad after a few *HIC* beers. *HIC* Ya wants to dance?
I am the type of player where I like to do everything and anything from time to time.
http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
Instead, you have server managed fleets.
So, each ship around you have a current position, a direction, a speed and some agility (all theses can be showed in the Scanner display by adding more columns)
When you click in a new direction (to move there), the client simply tell the server and he will calculated a change of direction (involving decreasing speed to turn, turning, accelerating). The client is in fact only receiving the status of what's going on around him from the server, so THERE IS LESS LAG!!! Well, that's the goal... so the ship can move linearly, or orbit, 2 ways easy to calculate for each ship at each second by the server itself...
There were strange occurances where ships were starting to go backward because the client realised that what he was showing was not the real position, so he was resyncing, thus moving abruptly to ship to where they were supposed to be. That did'nt happen to me for many months now so I guess every occurance is now fixed.
Also, try to imagine the quantity of information sent to the server and calculated if each ship were to be fly like a flight sim, joystick style. We are talking 200 ships (plus drones, plus missiles, plus ammo/laser) all moving and doing damage that need to be calculated each seconds by the server) Worst!!! all theses informations need to be sent to every players that can see this action to have them see everything around them fly realistically (the real Eve Magic for me to see all theses things moving around in 'normal' ways). I heard playing Eve is not so bad with a normal modem, that's because of it.
Maybe in the future, with some supercomputers AND everyone in broadband access, we might see the flight sim you wish for, but for now, we have to settle with the simplier version. The devs even said they tried everything to put real missiles physics in the game, but altho it seem to be working, it's not working for production, meaning probably: 1- Too much work for the server or 2- Too bad for those that only have modem...
And it's not only Eve, every FPS online is struggling with LAG versus Accuracy of shooting when in a free 3D world.
So, coming back to shooting, why a frig is not beeing hit by a battlecruiser? It's called traversial velocity, the speed at which two object are moving according to each other, Plus the newly added 'big guns effects' where the big gun have trouble tracking the small things. So if a big ship is firing at you with a very big gun, if your moving from side to side from him (contrarely to straight at him) his gun will have difficulty to track you (not moving fast enough or not precise enough if you prefer) they will fire (the ROF don't change) but as you will see, they will miss.... Well, not always, so...
Again, yes fighting is the kind of, you push a button, the guns activate and fire as soon as they can doing all the work of aligning and doing the best they can to hit (with your skillls). That's the best for lag (remember, that's the enemy) compare to pushing a trigger each time you want a laser to fire. They all automatically fire as fast as they can until they lack cap, you turn them off or the target is no longer there, the good part with that boring automatic part is that while they are doing their work, you can do other thing like use other modules for different effects (yes, the SETUP of your ship IS the MOST single important thing to do right before a fight, you can spend hours just to find the perfect setup with your skill to use that last bit of cpu you had left unused). And with the new multitasking skills, you can probably have like 11 differents targets locked at the same time, you can be firing at 8 differents target while using modules like jamming, less tracking, energy sucking out of the others target... That's the bigger part of the strategy of a big fight, not what gun to activate, but how to manage the fleet and the multiple targets around you... what's more, drones and missiles? Well, the space IS full of stars!!! Sure a one on one can be quite boring depending on your state of mind, but Eve was designed to allow more ships/drones/missiles first, then see what's happen...
Btw: the only lag that seem to exist in Eve is when there is 200 ships fighting each other in the same place in space. Now the reason is not because the server can't keep up with that, even with all drones, missiles and ship firing... it's because all the small ships are constantly trying to ajust their heading each second by clicking in space to have the optimal traversial velocity... Now it would be fun for them to use the dreaded ORBIT function because otherwise, how is the servers supposed to interact with 100 ships, changing direction (for the server) each second and also tell all other ships in the same part of space about it? So in fact, I'm convince that the players in fleet battle are lagging themselve out by doing a denial of service on the server by clicking as fast as they can, hundred at the time!!!
Guess what, the server can't keep up with all this clicking, nor could I... But even then, there seem to have been improvement on that side too, I did'nt do any very large ship battle lately but there is less whining on the board about it, so maybe it's better than it was...
Hope I answered some of your (or other peoples) questions!