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Should KOTOR MMO resemble SWG?

GameZigGameZig Member Posts: 5

Title doesn't necessarily say it all here - see my full article for details.  I want your opinion.

http://gamezig.com/mmorpg/should-kotor-resemble-swg

GameZig.com

Comments

  • It won't resemble anything SWG was or is. If anything it will resemble AoC for controls is my guess.

  • JpizzleJpizzle Member Posts: 371

    I hope it does. SWG had a lot of great aspects to it when it first came out. The core of the ideas for a lot of SWG were great. Just the implimentation of them were off. At launch and w/in the first 2 years, SWG was a decent SW game, w/ flawed "lore".

    W/  mostly open ended lore for KOTOR, I hope they take the good ideas and impliment them better. Which I have total faith in Bioware.

  • GameZigGameZig Member Posts: 5

    Exactly.  There were plenty of bad things about SWG both in the beginning and especially now, but there were some things I'd like to see salvaged.

    GameZig.com

  • EyeSpEyeEyeSpEye Member Posts: 66

    Short answer, no.

    First off SWG was/is a failure from launch. I don't mean Pre CU, CU, or NGE. The game BEING Star Wars failed. It had some pretty cool features, but don't think it was what a lot of people were looking for. Now should The KOTOR MMO have some of those features that made SWG fun? Yes, but were talking about mechanics that are in many games, IE good crafting, player housing, PVP, etc.

    The KOTOR MMO should (and hopefully) resemble what it should the most...KOTOR. This is what I don't understand from what I read on the forums. People are rejoicing about this MMO (I am one of them), but a lot of people have this fantasy that it's going to be Pre Cu in the Old Republic time line. How the hell do people put those two together? KOTOR was famous for having a griping story, interesting (content filled) planets, a good combat system, and so forth. For being it's OWN game. I know that not everything will be similar to the single player games, but the foundation should be pretty close, and that will hopefully make it be successful.

  • GameZigGameZig Member Posts: 5
    Originally posted by EyeSpEye


    Short answer, no.
    First off SWG was/is a failure from launch. I don't mean Pre CU, CU, or NGE. The game BEING Star Wars failed. It had some pretty cool features, but don't think it was what a lot of people were looking for. Now should The KOTOR MMO have some of those features that made SWG fun? Yes, but were talking about mechanics that are in many games, IE good crafting, player housing, PVP, etc.
    The KOTOR MMO should (and hopefully) resemble what it should the most...KOTOR. This is what I don't understand from what I read on the forums. People are rejoicing about this MMO (I am one of them), but a lot of people have this fantasy that it's going to be Pre Cu in the Old Republic time line. How the hell do people put those two together? KOTOR was famous for having a griping story, interesting (content filled) planets, a good combat system, and so forth. For being it's OWN game. I know that not everything will be similar to the single player games, but the foundation should be pretty close, and that will hopefully make it be successful.



     

    Heh, did you read the article?  Take another look.  The precise game mechanics you speak of is what I wanted to salvage, not Pre-CU or Pre-NGE SWG.  I agree with you 100% that KOTOR should be KOTOR.

    GameZig.com

  • AlienShirtAlienShirt Member UncommonPosts: 621

    As long as it doesn't resemble AoC it will be good.

  • KyleranKyleran Member LegendaryPosts: 44,069

    Focusing on what should be salvaged (regardless of opinions about what will be in it the new game) I have to agree, back in the day, SWG's crafting system bordered on almost legendary (and I'm not a fan of crafting) so it seems like a great feature to incorporate in almost any game, not just this one.  (apparently some folks really like crafting, go figure)

    Only point I disagreed with in your blog is I'm never a fan of rewarding folks simply on the basis they have more free time to put into an MMORPG, (for any activity) so I can't agree that being able to find the best resources (and craft the best) should be entirely on that basis. 

    Housing.... not so much.  Maybe there was something unique about SWG housing (my only real experience with it was in DAOC) but for the most part I felt housing was a useless feature Mythic added to the game that did more harm to the social structure of the game. People no longer hung out in cities, they stayed in their houses or guild villages and did all their crafting and selling. (via the marketplaces located in housing zones)

    SWG had other social mechanisms such as cantinas and medical clinics and what not to draw folks together, but in DAOC housing only served to really isolate the population and was a huge money sink as well.   (People actually had to farm to buy a  lot/house as it was so expensive.  Stupid place to put a drain IMO)

    Skill based instead of level based. I'd love to see any game come out with something along those lines.  Especially in PVP, I hate getting totally outclassed by someone just because they are "xx" levels above me. I think a new player should always have a sporting chance of killing a 2 year vet, especially if they are willing to group up to take him down.  (2 vs 1 should almost always win if player skills are more or less equal)

    Speaking of which, my last point, lets hope KOTOR MMO has PVP, and isn't strictly a story based PVE game. (ugh)

     

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  • EyeSpEyeEyeSpEye Member Posts: 66

    I know what you mean as far as salvaging mechanics. However, I don't believe anything will be "salvaged" from SWG, rather be in its own form entirely. My point was that we would see things that might remind us of SWG, but would look or work nothing like it. I would rather have a different type of crafting system that is totally different from the WoW type, AND SWG's. Let this game be something completely new.

  • GameZigGameZig Member Posts: 5

    Ya, obviously not salvaged as SOE owns the rights to all the SWG assets, but you know what I meant.

    As far as rewarding players for more time to play the game, that's not really what I meant in the finding resources, I guess you could say I thought players who made the effort to find the better stuff should be rewarded, which usually takes time.

    Mining in SWG wasn't at all that hard.  You just had to visit the different planets, do some scans to see what was available and how good it was - if it wasn't good, move on and wait for another vein in a few weeks.  If it was good - setup your extractors and just keep them fueled.  That was really it - but those players who did that got the better stuff because they didn't just mine whatever crap resources that were available on the particular planet they happened to be on, they looked around.

    I liked that system as a crafter.  I could mass produce crap like anyone else or make a blaster just a tad better than the next guy and get some recognition and a line of customers.

    GameZig.com

  • ajax7ajax7 Member Posts: 363
    Originally posted by Kyleran


    Focusing on what should be salvaged (regardless of opinions about what will be in it the new game) I have to agree, back in the day, SWG's crafting system bordered on almost legendary (and I'm not a fan of crafting) so it seems like a great feature to incorporate in almost any game, not just this one.  (apparently some folks really like crafting, go figure)
    Only point I disagreed with in your blog is I'm never a fan of rewarding folks simply on the basis they have more free time to put into an MMORPG, (for any activity) so I can't agree that being able to find the best resources (and craft the best) should be entirely on that basis. 
    Housing.... not so much.  Maybe there was something unique about SWG housing (my only real experience with it was in DAOC) but for the most part I felt housing was a useless feature Mythic added to the game that did more harm to the social structure of the game. People no longer hung out in cities, they stayed in their houses or guild villages and did all their crafting and selling. (via the marketplaces located in housing zones)
    SWG had other social mechanisms such as cantinas and medical clinics and what not to draw folks together, but in DAOC housing only served to really isolate the population and was a huge money sink as well.   (People actually had to farm to buy a  lot/house as it was so expensive.  Stupid place to put a drain IMO)
    Skill based instead of level based. I'd love to see any game come out with something along those lines.  Especially in PVP, I hate getting totally outclassed by someone just because they are "xx" levels above me. I think a new player should always have a sporting chance of killing a 2 year vet, especially if they are willing to group up to take him down.  (2 vs 1 should almost always win if player skills are more or less equal)
    Speaking of which, my last point, lets hope KOTOR MMO has PVP, and isn't strictly a story based PVE game. (ugh)
     



     

    The game you describe is a watered down, crap idea If a player takes the time to gear himself up and spend time building up his Avatar if he's good enough he should be able to take down 3 or 4 less powerful players.

    It never has been a issue with of class balance because the idea is to play the class you like and have fun roleplaying. So I get spanked by the Melee stacker didn't bother me as a Doctor Rifleman I had my moments and fun.

    What you describe is bland everyone be the same this kind of shit is what kills games.

    Ajax

  • ElvithElvith Member Posts: 11

    I would love to see the character generation system, and some of the combat system recovered. Been able to queue attacks like we did back in the day was great. They could even go back to the Health Mind and Agi pools so we can all spam dot attacks on the mind pool and cram the forums full of forums about dirty dot whores.

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