I suppose it will depend a lot on how much classes need to work together to get stuff done. If everyone can solo everything, then you are probably right. If you need to work together as efficient teams to achieve goals, then that's another matter indeed.
well actually it is an MMO. It looks like its just not an MMORPG. They did say it was set in a persistant world so its not exaclty CounterStrike
Ok, a game keeping track does not make it an MMO.
BG / Diablo / NN all keep track of your ranking and stats and gear, they are not MMO however.
It's all instanced as far as I can tell, you just co-op with another person, and the game keeps track of your gear.
There is nothing Massive Multiplayer in this game, nothing. And as far as I could tell, it's not a role playing game either. You're just a spy in an instance.
well actually it is an MMO. It looks like its just not an MMORPG. They did say it was set in a persistant world so its not exaclty CounterStrike
Ok, a game keeping track does not make it an MMO.
BG / Diablo / NN all keep track of your ranking and stats and gear, they are not MMO however.
It's all instanced as far as I can tell, you just co-op with another person, and the game keeps track of your gear.
There is nothing Massive Multiplayer in this game, nothing. And as far as I could tell, it's not a role playing game either. You're just a spy in an instance.
I think people need to realize that as time goes by the definition of what an MMO is will change.
It's only natural that it will evolve into something that is different from the very first games.
Of course one could come up with a different name for every change that an online game incorporates into its design but it probably is easier to think of any online game that allows access by multitudes of people as an MMO or at least a flavor of MMO.
In the end it will all come under the moniker of MMO.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
I think people need to realize that as time goes by the definition of what an MMO is will change. It's only natural that it will evolve into something that is different from the very first games. Of course one could come up with a different name for every change that an online game incorporates into its design but it probably is easier to think of any online game that allows access by multitudes of people as an MMO or at least a flavor of MMO. In the end it will all come under the moniker of MMO.
Right, in essence you can give any definition you want to MMO. It's not like the semantics are so important in games, it's not science.
HOWEVER, what bothers me here is that SoE is trying to sell and promote this game as an MMO. And this game really has far too little to do with an MMO to use that trick as a selling point, that's dishonest.
Right, in essence you can give any definition you want to MMO. It's not like the semantics are so important in games, it's not science.
HOWEVER, what bothers me here is that SoE is trying to sell and promote this game as an MMO. And this game really has far too little to do with an MMO to use that trick as a selling point, that's dishonest.
Before starting, I'll come clean, I run a fansite for the game, so I may be biased. But I'm not sure how you say that they are dishonest. The game includes character development over time, guilds, and crafting in a persistant world. The game will have public areas and missions, private instanced missions, as well as some public/private missions. Most of the missions will be instanced, but not all.
Originally posted by JonnyG The game includes character development over time, guilds, and crafting in a persistant world. The game will have public areas and missions, private instanced missions, as well as some public/private missions. Most of the missions will be instanced, but not all.
That makes it sound like Guild Wars. That isn't a bad thing by itself since I rather liked Guild Wars. The thing about guild wars was that the world really wasn't what I would define as a persistant world at all. The world was actually very linear, with one mission after the next. Everything was instanced and nothing you did ever really became permanent in the world. Players were almost totally unable to alter the world at all. You could own a guild hall, which would look exactly the same as the guild hall owned by thousands of other guilds and this was really the limit of how much control you could exert over the world.
So the real question here isn't "is it an MMO" because thats really beside the point. The real question is will players be able to interact with the world in a way that will have lasting changes both for themselves and for other players?
The difference is that GW was completely instanced, there was no common area where you did anything besides meet for grouping. This game has missions in public spaces, as well as other things to do like gather intel, follow, play mini games, etc.
As to interaction, they have talked about that, but no real details. World Domination was the term they were throwing around at last Fan Faire. I'm hoping to nail them for more intel at this Fan Faire.
I'm assuming players can interact with each other. That wasn't my question. My question was "Can players alter the world in ways that will effect other players?"
Let me give you an example of what I mean:
Lets say my friend "Bob" finds a nice spot on the beach and decides that he would like to build a beach house there. Can he do that? Will the house be there when he comes back later?
Then lets say I want to visit "Bob" at his beach house. Will I be able to go there? Will other people be able to go there? Will people be able to reach the location of Bob's house without his premission?
Lastly, lets say that "Bob's" Arch-Nemesis "Micheal Prejean III" who is an Animal Liberation Front terrorist decides to show up with a flame thrower. Can he burn down Bob's house?
Thats what I mean when I talk about a "persistant world" where players can actually have permanent effects on the envrioment and other players.
I'm not sure that they plan to have any kind of housing in the initial release. But even then, I'm not sure that kind of interaction (beyond inviting someone over) is available in most of the current gen of MMO's.
They have stated that the players will affect the story arc, how we're not sure. But this week they announced that they plan to have content updates every 2 weeks, so that would allow them to deliver on that promise.
I'm maintaining a list of questions to ask the developers at Fan Faire, and have one about how the players will affect the word. If you want to add others, let me know, it's at http://forums.massivehq.com/showthread.php?t=3554.
I'm not sure that they plan to have any kind of housing in the initial release. But even then, I'm not sure that kind of interaction (beyond inviting someone over) is available in most of the current gen of MMO's. They have stated that the players will affect the story arc, how we're not sure. But this week they announced that they plan to have content updates every 2 weeks, so that would allow them to deliver on that promise. I'm maintaining a list of questions to ask the developers at Fan Faire, and have one about how the players will affect the word. If you want to add others, let me know, it's at http://forums.massivehq.com/showthread.php?t=3554.
I recently saw an articale saying they want to add housing. They also said they want to add mini games and 5-15 min activitys when your on the go. Such as *taking pictures of deals* mini games, gambling
but back to the subject of housing I saw them saying the more then likley want to add housing
Saw who posted this. Saw who made the game. No need to read this post. It's just Waterlilly going on a vendetta against SoE. Because they ruined his/her's favorite game.
yeah ive seen they do ruin many games but ive came to realize its not just soe its the orginal game devolper. Soe is just a marketing thing that carrys games etc etc yeah they do alot more then that but the orginal devolpers still dos tuff to the game
I think this game will play like a watered down Dungeons and Dragons online. Only it will try to get you to swipe your credit card every game session for some tricked out name tag or something similar.
It really depends if ALL of the missions are instanced or just a few of them, and if there is gameplay outside of the instances. As long as there is gameplay outside the instances and the world is persistent, it's an MMO.
I'm assuming players can interact with each other. That wasn't my question. My question was "Can players alter the world in ways that will effect other players?"
Let me give you an example of what I mean: Lets say my friend "Bob" finds a nice spot on the beach and decides that he would like to build a beach house there. Can he do that? Will the house be there when he comes back later? Then lets say I want to visit "Bob" at his beach house. Will I be able to go there? Will other people be able to go there? Will people be able to reach the location of Bob's house without his premission? Lastly, lets say that "Bob's" Arch-Nemesis "Micheal Prejean III" who is an Animal Liberation Front terrorist decides to show up with a flame thrower. Can he burn down Bob's house?
Thats what I mean when I talk about a "persistant world" where players can actually have permanent effects on the envrioment and other players.
Name a game that does that? PVP doesn't change the world, and since carebears changed death penalties to be non excistent you don't even have to worry about dying in games anymore! The best thing for this game would be guild vs guild or in this game they should be called agency vs agency. Where you can build agency compounds, whereever and be able to attack rival agencies....al a storm the castle, or small group silent infaltration!
D3 shouldnt be on mmorpg.com because its not a true mmo you can play without being connected to a server (came to this conclusion after looking at some of the games listed if any of you find a game on this site that you can play "without" being connected online then i would take back what i just stated)
do you mean it isnt a rpg? because you sound like you dont know wtf you are talking about trying to nitt-pick the mmo part. i mean shit if diablo, phantasy star, hellgate ...list goes on and on are mmorpg's so is this.
has it never occured to anyone that most of the time if you are playing a game you are playing a role? in dig dug you are dig dug...in mega man, you guessed it you are mega man. massive has always been under speculation. multiplayer=MORE THAN 1. online=duh. game=check.
the whole acronym is completely retarded and always has been. whoever came up with it should be hung for promoting idiocy.
there is more to this game than just being a shooter btw.
be real the site gets shit from sony for covering the game, there is little to nothing else to it.
Reading the various information around the net, this game is build like GW.
You can call it MMORPG if you like, and technically it is, but it doesn't feel like one, so for me it is not.
GW has been a success because it was free, the graphic is awesome a d it was a fantasy.
The Agency is not going to be free, graphic is average and it is a spy game, which is not for everyone.
So good luck SoE trying to break through the mainstream market.
I am of the advise that SoE should stick doing real MMORPGs, that's what they do best, but Mr Clueless (Smedley) wants to compete with the big boys, and outside of SoE confort zone.
Reading the various information around the net, this game is build like GW.
You can call it MMORPG if you like, and technically it is, but it doesn't feel like one, so for me it is not. It is and your right but thats the way most game's are turning "economic way to prevent server lag and imho people/corporations are cheap"
GW has been a success because it was free, the graphic is awesome a d it was a fantasy.
The Agency is not going to be free, graphic is average and it is a spy game, which is not for everyone. graphics look as good if not better then GW its not free but if your going with the station pass its as good as free + it has some nice eye candy as far as cutscean's go.
So good luck SoE trying to break through the mainstream market. Its SoE from what i could tell they like to shotgun ideas out on the market and just keep what sells.
I am of the advise that SoE should stick doing real MMORPGs, that's what they do best, but Mr Clueless (Smedley) wants to compete with the big boys, and outside of SoE confort zone. Well buisness why's if they stick with what they had its going to go stale (how meny versions of evercrack are out there?) any way since planet side is dwindling they need a new fps type of game.
It is going to be a bid fail, wait and see. think you mean big and i hope not really i do but also its from SoE which has a spoty record at best.
Comments
gotta agree, just looks like a glorified FPS game with hints of an RPG aspect, rather than an MMO...
I suppose it will depend a lot on how much classes need to work together to get stuff done. If everyone can solo everything, then you are probably right. If you need to work together as efficient teams to achieve goals, then that's another matter indeed.
Hard to tell from a trailer.
well actually it is an MMO. It looks like its just not an MMORPG. They did say it was set in a persistant world so its not exaclty CounterStrike
Ok, a game keeping track does not make it an MMO.
BG / Diablo / NN all keep track of your ranking and stats and gear, they are not MMO however.
It's all instanced as far as I can tell, you just co-op with another person, and the game keeps track of your gear.
There is nothing Massive Multiplayer in this game, nothing. And as far as I could tell, it's not a role playing game either. You're just a spy in an instance.
Ok, a game keeping track does not make it an MMO.
BG / Diablo / NN all keep track of your ranking and stats and gear, they are not MMO however.
It's all instanced as far as I can tell, you just co-op with another person, and the game keeps track of your gear.
There is nothing Massive Multiplayer in this game, nothing. And as far as I could tell, it's not a role playing game either. You're just a spy in an instance.
I think people need to realize that as time goes by the definition of what an MMO is will change.
It's only natural that it will evolve into something that is different from the very first games.
Of course one could come up with a different name for every change that an online game incorporates into its design but it probably is easier to think of any online game that allows access by multitudes of people as an MMO or at least a flavor of MMO.
In the end it will all come under the moniker of MMO.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Right, in essence you can give any definition you want to MMO. It's not like the semantics are so important in games, it's not science.
HOWEVER, what bothers me here is that SoE is trying to sell and promote this game as an MMO. And this game really has far too little to do with an MMO to use that trick as a selling point, that's dishonest.
Before starting, I'll come clean, I run a fansite for the game, so I may be biased. But I'm not sure how you say that they are dishonest. The game includes character development over time, guilds, and crafting in a persistant world. The game will have public areas and missions, private instanced missions, as well as some public/private missions. Most of the missions will be instanced, but not all.
JonnyG
"Brutal" - Corel Dangel
That makes it sound like Guild Wars. That isn't a bad thing by itself since I rather liked Guild Wars. The thing about guild wars was that the world really wasn't what I would define as a persistant world at all. The world was actually very linear, with one mission after the next. Everything was instanced and nothing you did ever really became permanent in the world. Players were almost totally unable to alter the world at all. You could own a guild hall, which would look exactly the same as the guild hall owned by thousands of other guilds and this was really the limit of how much control you could exert over the world.
So the real question here isn't "is it an MMO" because thats really beside the point. The real question is will players be able to interact with the world in a way that will have lasting changes both for themselves and for other players?
The History of the Order of The Golden Shields
The difference is that GW was completely instanced, there was no common area where you did anything besides meet for grouping. This game has missions in public spaces, as well as other things to do like gather intel, follow, play mini games, etc.
As to interaction, they have talked about that, but no real details. World Domination was the term they were throwing around at last Fan Faire. I'm hoping to nail them for more intel at this Fan Faire.
JonnyG
"Brutal" - Corel Dangel
I'm assuming players can interact with each other. That wasn't my question. My question was "Can players alter the world in ways that will effect other players?"
Let me give you an example of what I mean:
Lets say my friend "Bob" finds a nice spot on the beach and decides that he would like to build a beach house there. Can he do that? Will the house be there when he comes back later?
Then lets say I want to visit "Bob" at his beach house. Will I be able to go there? Will other people be able to go there? Will people be able to reach the location of Bob's house without his premission?
Lastly, lets say that "Bob's" Arch-Nemesis "Micheal Prejean III" who is an Animal Liberation Front terrorist decides to show up with a flame thrower. Can he burn down Bob's house?
Thats what I mean when I talk about a "persistant world" where players can actually have permanent effects on the envrioment and other players.
The History of the Order of The Golden Shields
It really depends if ALL of the missions are instanced or just a few of them, and if there is gameplay outside of the instances.
As long as there is gameplay outside the instances and the world is persistent, it's an MMO.
I'm not sure that they plan to have any kind of housing in the initial release. But even then, I'm not sure that kind of interaction (beyond inviting someone over) is available in most of the current gen of MMO's.
They have stated that the players will affect the story arc, how we're not sure. But this week they announced that they plan to have content updates every 2 weeks, so that would allow them to deliver on that promise.
I'm maintaining a list of questions to ask the developers at Fan Faire, and have one about how the players will affect the word. If you want to add others, let me know, it's at http://forums.massivehq.com/showthread.php?t=3554.
JonnyG
"Brutal" - Corel Dangel
this deolvper stated this is like one of the first fps mmo's zzzz check it out
-trading
-guilds
-co-op missions
-ongoing world, which means you can be doing a mission and youll see another spy just run across
-no room games its angoing world you dont join a room then go into a game
-collectable items cars, weapons
I could name more but explain to me how this isnt a mmo
its like a dam sword game but with a gun zzz
I recently saw an articale saying they want to add housing. They also said they want to add mini games and 5-15 min activitys when your on the go. Such as *taking pictures of deals* mini games, gambling
but back to the subject of housing I saw them saying the more then likley want to add housing
Saw who posted this. Saw who made the game. No need to read this post. It's just Waterlilly going on a vendetta against SoE. Because they ruined his/her's favorite game.
Currently restarting World of Warcraft
yeah ive seen they do ruin many games but ive came to realize its not just soe its the orginal game devolper. Soe is just a marketing thing that carrys games etc etc yeah they do alot more then that but the orginal devolpers still dos tuff to the game
I think this game will play like a watered down Dungeons and Dragons online. Only it will try to get you to swipe your credit card every game session for some tricked out name tag or something similar.
Woo:
Currently playing:
Phantasy Star Universe
Looking forward to:
The Agency, DC Universe
Me too
Clan Hispania
Name a game that does that? PVP doesn't change the world, and since carebears changed death penalties to be non excistent you don't even have to worry about dying in games anymore! The best thing for this game would be guild vs guild or in this game they should be called agency vs agency. Where you can build agency compounds, whereever and be able to attack rival agencies....al a storm the castle, or small group silent infaltration!
I would call this an mmo equivilent to tabula.
D3 shouldnt be on mmorpg.com because its not a true mmo you can play without being connected to a server (came to this conclusion after looking at some of the games listed if any of you find a game on this site that you can play "without" being connected online then i would take back what i just stated)
that being said i really am looking forword to d3
do you mean it isnt a rpg? because you sound like you dont know wtf you are talking about trying to nitt-pick the mmo part. i mean shit if diablo, phantasy star, hellgate ...list goes on and on are mmorpg's so is this.
has it never occured to anyone that most of the time if you are playing a game you are playing a role? in dig dug you are dig dug...in mega man, you guessed it you are mega man. massive has always been under speculation. multiplayer=MORE THAN 1. online=duh. game=check.
the whole acronym is completely retarded and always has been. whoever came up with it should be hung for promoting idiocy.
there is more to this game than just being a shooter btw.
be real the site gets shit from sony for covering the game, there is little to nothing else to it.
The Agency is gonna be a big fail for SoE.
Reading the various information around the net, this game is build like GW.
You can call it MMORPG if you like, and technically it is, but it doesn't feel like one, so for me it is not.
GW has been a success because it was free, the graphic is awesome a
d it was a fantasy.
The Agency is not going to be free, graphic is average and it is a spy game, which is not for everyone.
So good luck SoE trying to break through the mainstream market.
I am of the advise that SoE should stick doing real MMORPGs, that's what they do best, but Mr Clueless (Smedley) wants to compete with the big boys, and outside of SoE confort zone.
It is going to be a bid fail, wait and see.
MMO = massively multiplayer online
If it is that then it is a MMO... the success of this is seriously up for debate though.
If it ain't dead you're not pressing 2 hard enough.
But is a heavily instanced world where players can only play with a small group at a time an MMO?
Really, what is the difference between a forum and a graphical 'lobby'?
Simply having lots of players and being online does not make a game an MMO.
If it does then Yahoo Games is an MMO?
Nothing says irony like spelling ideot wrong.