Source: http://forums-tl.ageofconan.com/showthread.php?p=362058#post362058
Update Notes - July 22nd, 2008 Patch
Preliminary Update Notes
**These notes do not necessarily reflect the final version that will be deployed on Live**
GENERAL
* Several causes of crashes and assert failures have been addressed and fixed.
* The Skewbald Pinto Horse has had its stats adjusted to horses of the same tier and price.
* Important notification sounds now won't be interrupted by other sounds.
* Mounts can no longer be sold.
* A fix was implemented for item descriptions when switching between languages on the client.
* Fixed an issue that would cause some playfields to be empty after logging out for some time, and then back in.
* You can no longer send unlimited mail through the tradepost. If you send several mails and are informed via system message you cannot send any more, you will need for in-game time to pass before being able to send more mail.
* Ignored users will no longer be able to send you mail.
* Raid playfields will now kick players who are not in the raid.
CLASSES
* All Assassin, Barbarian, Bear Shaman, Conqueror, Dark Templar, Guardian, Herald of Xotli, and Ranger combo damage and stamina costs have been rebalanced to match the newly adjusted animations.
Assassin
* Combos granted by feats should now deal significantly more damage than before.
COMBAT
* Aborting multihit combos before they're finished won't activate their full effects anymore.
* Pet commands should now be more responsive.
GUI
* The "Quests" tab in the quest journal should now indicate the current number of accepted quests and the total number of allowed quests.
* An option to add a player to your ignore list was added to the "Add by name" dialog.
* If your trade is rejected, you will receive an onscreen message.
* Tooltips for NPCs on the map should now show up in the localized version of their names, instead of their default English names.
* You can no longer trade while in combat mode.
* You will see an onscreen message stating that a team member has joined your team.
* Onscreen feedback for a failed attempt at a trade due to a full inventory has been tweaked.
* Added a new option that allows the player to make his cloak invisible.
NPC / MOBS
* Toirdealbach's Tomb has had its level range adjusted from 50-53 to 46-48. Loot in Toirdealbach's Tomb has been adjusted to fit the new level range of mobs.
* Pyramid of the Ancients: The Harem Girls have been dressed up properly, and sexily!
PVP
* Players will now always see Massive PvP results, and the time left in a battle during battles. This information is displayed in the right top corner, below the minimap.
QUESTS
* Field of the Dead: Changed the level on the quest Entourage from 52 to 47.
* Field of the Dead: Changed the level on the quest Cleansing the Tomb from 53 to 48.
* Khopshef Province: Forbidden Knowledge - The Crumbling Codex will now despawn after it is picked up.
* Khopshef Province: Slave Cages will now show a visual effect when player is on the correct quest to interact with them.
* Pyramid of the Ancients: New Quests have been added to enhance your questing experience. Bosses have been upgraded to present a challenge to solo (or small groups) of players. Pay careful attention to the items they drop - they could be the key to defeating more challenging enemies.
* Pyramid of the Ancients: All quests should now be working.
* Tarantia Sewers: Orphans in the Hovel - Galeria should now talk to you after you kill her captor.
TRADESKILLLS
* Cloth Resource droprate in the world has increased somewhat.
* The Resource and Building playfields (Lacheish Plains, Purple Lotus Swamp, Poitain) have new NPC camps that will drop tradeskill items previously only available through the Alchemist's Cache. Some of these encampments will aggro, some will not. This makes these zones more dangerous, but allows lower level players a chance to get the tier 1-3 resources they need.
WORLD DESIGN
* Checkerboard textures should no longer appear on the ground throughout the world.
Comments
the REAL patch notes
forums-eu.ageofconan.com/showthread.php
Update Notes 23rd of July
Please note we are still looking into this issue as a priority and will be continuing to optimize this in future updates as well.
Also during the downtime we will be taking the opportunity to reset all characters feat training status, so in effect feat trainers will now treat you as if you have never reset your feats before and the cost will be back to it's starting point. Given the recent changes to many class feat trees and the current in progress changes to the combat system we felt this was something that would help players experiment with new and different setups for their characters.
__________________
Senior Community Manager
EQ2 fan sites
And you still haven't fixed melee combat which was broken in last week patch,.
Pretty nice that the memory leak issues are being fixed now when that sort of problem needs to be fixed before the game is even released.
"Da bigger da Orc, da stronger da Orc. Da stronger da Orc, da more dat's Orc's da boss. No wonder da Black Orcs is always da bosses!"
- Splinta, a Goblin in the Bloody Sun Boyz tribe
Heh, if I recall, they've been "fixing" that memory leak since before launch... they just haven't succeeded yet.
Its always convinient to say your fixing memory leaks when there is nothing really patched up....
* Pyramid of the Ancients: The Harem Girls have been dressed up properly, and sexily!
Huh? What was wrong with how they were? I guess it is true that Funcom is working to make the game for kids.
* All Assassin, Barbarian, Bear Shaman, Conqueror, Dark Templar, Guardian, Herald of Xotli, and Ranger combo damage and stamina costs have been rebalanced to match the newly adjusted animations.
More nerfs huh? LOL!
meanwhile, they gave Succubi nipples
www.massively.com/2008/07/21/succubi-get-perky-in-age-of-conan/
EQ2 fan sites
Soooo, that's it then. The straw broke. *smirks* Even my patience (as big as it was) wears out finally.
Disappointing. There was a whole lot of potential in the game. Too bad FC are trying to destroy it so vehemently for some reason. -.-
Which Final Fantasy Character Are You?
Final Fantasy 7
That's just sad. Conan would not approve.
And yes, you people who still play are basically playtesting the game for an Xbox 360 release with a Teen rating so Funcom can try to make back some money.
/Sigh, - As if anyone here would ever admit , Something was fixed .
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
You know another thing that I find so funny is that players have been screaming for more armor graphics and Funcom has time to put art people on dressing harem girls.
Feats are still broken on many classes. Seiges still do not work as we were told they would. Classes are still all screwed up. The game is a wreck. The trains collided on the first patch and haven't come to a rest yet. I think AoC will be only a shell of a game come this November. Funcom had their chance and blew it. The people who think the game is healthy and thriving are only fooling themselves.
I find it kind of funny how your avatar area says played and enjoyed a few games, but it doesn't include the game that your company produced?
Wierd, I guess they don't really enjoy it too.
It's nice that you managed to fix 1 bug, and you finally listened to community after about a month and a half of people demanding feat resets after you pulled the rug from under them and completed redid them.
Problem is that if you read the official forums, EU or US, you will find that they have not fixed the memory leak issues at all. This is just another lie from Funcom to buy them more time.
People still get the grey map bug (can't even program a mini map, pathetic), fall through all bridges and crash after zoning.
No matter how much of a supporter you are, the obvious facts that after more than 2 months the game is still in shambles speak for themself.
They have not even fixed the slow melee combat bug they introduced in the last patch or the pet bug which makes Necros unplayable, yes, UNPLAYABLE!
I keep monitoring it but i wont give it another try before at least 6 months have passed, i have my doubts it will be around then, though.
Feats are still broken on many classes. Seiges still do not work as we were told they would. Classes are still all screwed up. The game is a wreck. The trains collided on the first patch and haven't come to a rest yet. I think AoC will be only a shell of a game come this November. Funcom had their chance and blew it. The people who think the game is healthy and thriving are only fooling themselves.
ROFL , As if it had to be said for the thousandth time.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I'm not affiliated with any game company - I was only posting the patch notes
just follow the link
EQ2 fan sites
You have been killed..
Please choose your resurrection point:
September 2008 December 2008 2009
Edge of the WAR Release Expansion / Fix rumors Expansion/ Fix Rumors
Wrath of Lich King?
Take the Magic: The Gathering 'What Color Are You?' Quiz.
www.mmorpg.com/discussion2.cfm/thread/187921/page/8
take a look at my post near the end.
By this they mean adding jewlery, sashes around the waist and hair on some of the Followers. Those not in the water bathing when you enter and on futons have longer pants all still topless.
A lot of people over exaggerating and jumping the gun.
What was wrong with how they were can be seen in the spotting the difference. Not much - just an improvement.
I don't know about the rest of you all... but I would appreciate it if FunCom employees keep their company lies to their own forums... I am sure that the members of MMORPG.com do not want to hear the bullshit.
"Da bigger da Orc, da stronger da Orc. Da stronger da Orc, da more dat's Orc's da boss. No wonder da Black Orcs is always da bosses!"
- Splinta, a Goblin in the Bloody Sun Boyz tribe
Feats are still broken on many classes. Seiges still do not work as we were told they would. Classes are still all screwed up. The game is a wreck. The trains collided on the first patch and haven't come to a rest yet. I think AoC will be only a shell of a game come this November. Funcom had their chance and blew it. The people who think the game is healthy and thriving are only fooling themselves.
ROFL , As if it had to be said for the thousandth time.
Sure as hell won't be seeing a thousand "look what's fixed!" posts, that's for sure.
All I have to say is WTF are you on about?
All I have to say is WTF are you on about?
I assume it's the "fanboys are viral shills for FC" argument.
*Shifty eyes*
Feats are still broken on many classes. Seiges still do not work as we were told they would. Classes are still all screwed up. The game is a wreck. The trains collided on the first patch and haven't come to a rest yet. I think AoC will be only a shell of a game come this November. Funcom had their chance and blew it. The people who think the game is healthy and thriving are only fooling themselves.
its like that episode of futurama, when the brains make everyone stupid. theres a train wreck, and to fix it they send more trains to the station, which also crash. meanwhile, the 'stupid' passengers are still trying to get on the wrecked trains.
Feats are still broken on many classes. Seiges still do not work as we were told they would. Classes are still all screwed up. The game is a wreck. The trains collided on the first patch and haven't come to a rest yet. I think AoC will be only a shell of a game come this November. Funcom had their chance and blew it. The people who think the game is healthy and thriving are only fooling themselves.
its like that episode of futurama, when the brains make everyone stupid. theres a train wreck, and to fix it they send more trains to the station, which also crash. meanwhile, the 'stupid' passengers are still trying to get on the wrecked trains.
Real quick off topic, forgive me: See Beast With A Billion Backs, the new movie, oh the hilarity!
/Back to the regularly scheduled thread.
All I have to say is WTF are you on about?
I assume it's the "fanboys are viral shills for FC" argument.
*Shifty eyes*
Exactly
"Da bigger da Orc, da stronger da Orc. Da stronger da Orc, da more dat's Orc's da boss. No wonder da Black Orcs is always da bosses!"
- Splinta, a Goblin in the Bloody Sun Boyz tribe