If you hav ecreated a strategy game before how logn did it take you? Thanks i'm just curious.
That depends on the type of the game.
I created an espionage game and a WW 3 nuclear game in about a couple days each, but I had the ideas kicking around for a bit.
I also was a co-creator on a set of napoleonic miniature rules and a set of WW2 miniature rules. These took several years each, as there was historical research to do, plus engineering and mathmatics to balance out the gun penetrations, armor thickness, and musketry accuracy/dispersion, for example.
You can knock off a game that is designed for fun faster than a game that is designed to simulate real historical events. Also, the game design, for me at least, was the easy part, as you control it. The hard part is the marketing and distribution, because you have to sell your game concept to a distributor, and can easily lose all control. You can have the best game idea in the world, and if the distributor is crap, your game will never sell. They can also try to steal your idea, make it their own. That is the point it becomes a cut throat business, and you have to watch the street and keep your feet.
Comments
That depends on the type of the game.
I created an espionage game and a WW 3 nuclear game in about a couple days each, but I had the ideas kicking around for a bit.
I also was a co-creator on a set of napoleonic miniature rules and a set of WW2 miniature rules. These took several years each, as there was historical research to do, plus engineering and mathmatics to balance out the gun penetrations, armor thickness, and musketry accuracy/dispersion, for example.
You can knock off a game that is designed for fun faster than a game that is designed to simulate real historical events. Also, the game design, for me at least, was the easy part, as you control it. The hard part is the marketing and distribution, because you have to sell your game concept to a distributor, and can easily lose all control. You can have the best game idea in the world, and if the distributor is crap, your game will never sell. They can also try to steal your idea, make it their own. That is the point it becomes a cut throat business, and you have to watch the street and keep your feet.
Depends on what engine you are using and if it's 2d or 3d....
Strategy as in tabletop wargame or as in computer game(RTS, 4X, TBS)