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GU5 weapon crafting update goes live tomorrow

yay!

If your here to flame piss off its still the best mmo I have played.

Comments

  • GutboyGutboy Member Posts: 630

    Next up is Hoth!

     

    On Tuesday, July 29, at 4:00 AM PDT all U.S. and European galaxies will be taken down for server maintenance and a live update.

    When the update is complete, all galaxies will be live but unavailable while we complete final testing. All galaxies will be made available after that time. (Please note that this may be a longer period than normal due to the new systems included in this update.)

    4:00 AM PDT (Los Angeles) / 6:00 AM CDT (Austin) / 7:00 AM EDT (New York)

    11:00 AM GMT / 1:00 PM CET (Berlin) / 8:00 PM (Tokyo)

    Click here for a Time Zone Calculator.

    Star Wars Galaxies: Game Update 5

    Publish Notes, July 29, 2008

    Highlights:

    • Integrated voice chat, in-game web browser, beast master and munitions trader updates, Create a Painting contest winners, and the 60 month veteran reward.

    Integrated Voice Chat:

    • With the release of Game Update 5, fully integrated voice chat can now be found in Star Wars Galaxies. Voice chat can now be used to chat with your guild and groups at no additional cost.

    • The integration of the in-game voice chat brings several brand new UI elements: the Voice Bar, the Voice Users Window, and a new voice tab in the Options window.
    • After a user joins a group or a guild, they are automatically given access to the associated channel and it will appear in the Voice Bar Channel Selection List. When they leave the group or guild, the channel is removed from their list and they will be disconnected if they were in the channel at the time.
    • Users can also invite other players to their own private chat channels using the radial menu or /voice invite command.

    In-Game Web Browser:

    • An in-game web browser has been added. Use the command /browser to open the web browser within in the game.
    • Clicking 'Help' in the game menu uses the web browser to send you to the customer service web site.
    • /browser also takes in an optional URL parameter. i.e. /browser www.StarWarsGalaxies.com
    • /url sends your currently OPENED browser to the specified URL. i.e. /url www.StarWarsGalaxies.com

    60 Month Veteran Reward:

    • Players who have played Star Wars Galaxies for 60 months can choose a hover chair as their 60 month veteran reward. The hover chair is a one-person vehicle that gets its owner around in style! The vehicle cannot be used inside structures.

    New In-Game Paintings:

    • Congratulations to Zel of Bloodfin and Guillemette of Bria, the winners of the Create a Painting contest! Visit Navari Trik outside of the Mos Eisley cantina to claim the two winning paintings.
    • These paintings are tradeable but each character can only receive one Rebel and one Imperial painting.
    • Characters must be at least 15 days old to claim the paintings.
    • These paintings are only available during Game Update 5, so log in and talk to Navari today!

    Game Play:

    • Nightsister Energy Lance schematics and Nightsister Vibro Units are once again dropping from creatures in the galaxy.
    • Weapon augmentation and weapon enhancement components are dropping from creatures in the galaxy.
    • Looted weapon drop rates have been reduced.
    • All looted weapon draft schematics should convert to granting the player a cored version of the weapon schematic upon logging in to Game Update 5.
    • Looted non-schematic weapons have had their damage ranges decreased slightly.
    • Weapons that existed prior to Game Update 5 have not been changed or converted, but many looted weapons can be dismantled into tradable draft schematics that can be used in the new crafting system.
      • Most non-lightsaber, non-cored, and non-profession granted weapons can now be converted into a limited use schematic so they can be used in the new system.
      • Use the radial menu on the weapon in the inventory and select Deconstruct. You must confirm your decision to dismantle your weapon. The schematics are tradeable and can be given to a Munitions Trader to create a new, cored weapon.
      • Bio-linked weapons can only be deconstructed if you are the one it is bio-linked to.
    • Most temporary items will now display how long before they get destroyed when you examine them.
    • Unpacked structures will now fit to the terrain the same way as when created from a deed.
    • Using the food Kommerken Steak will now give the player advantages to finding a Treasure Map while foraging.

    User Interface:

    • When you examine an item that contains Stat modifiers (luck, precision, stamina, strength, constitution, and agility), those stats now appear in their own block labeled Stat Mods.
    • The Network Status window is now lockable.
    • The Character tab now displays the correct birth date of the character.
    • The Birth Planet field has been removed from the Character tab.
    • SWG now recognizes up to 8 mouse buttons for keybindings.
    • OK and Cancel buttons should position themselves properly when the window is resized.
    • Buttons in the Control tab of the Options window should behave properly when the window is resized.
    • Fixed tooltips for Keymap and Reset Defaults buttons in the Control tab of the Options window.
    • Added missing tooltips for Reset Defaults buttons in Terrain and Keymap tabs of the options window.

    Beast Master:

    • Mutation chances have been slightly increased.
    • A collection that grants a beast dye kit has been added.

    • Titles for Beast Mastery expertise have been added.
      • For the first point of expertise: "Beast Handler"
      • For Harmonious Understanding 3: "Beast Master"
      • For Incubation Processing Time 3: "Merase Master"
      • For DNA Harvesting 3: "Chief Geneticist"
    • Eggs now use their type name to identify them in inventory.
    • The ability to stuff a beast has been added.

    • The countdown timer for reviving a pet is no longer interrupted by movement.
    • Beasts may now be stored after combat without having to wait.
    • Beasts may now be called in combat.
    • Beast food can now be double-clicked to feed a pet.
    • The happiness expertise Beast Empathy now correctly affects beast happiness.
    • The happiness maximum has been increased to 50 instead of 25. This gives a 50% bonus to experience gain when happiness is maxed instead of 25%.
    • The loyalty gain/loss bonus from pet happiness has been increased from 25% to 50%.
    • It is no longer possible to lose beast happiness due to combat.
    • Beast movement speed has been increased and added a modifier to not lower their speed on slopes.
    • Added incubation time reduction modifier (minute based) for reverse engineering.
    • Chubas were considered wolves and are now frogs. All old commands they learned stay on them until they are removed. Frog commands can now be trained on them.
    • Condor Dragons were considered giraffes and are now griffins. All old commands they learned stay on them until they are removed. Griffin commands can now be trained on them.
    • Added the new command group "Kick" for horses and camels. The kick command does considerable damage and has a one second stun associated with it.
    • Added a new line of attacks called "Spit". Frogs and camel type beasts may train this ability.
    • Frog type beasts now can train the "Bite" line of attacks.
    • Beast incubator gauges now behave properly.
    • Isomerase and Lyase enzymes now have their color as a prefix to their name for easier sorting in the Bazaar.
    • Enzymes have been split up into three different game object types for faster searching on a Bazaar terminal.
    • Exotic attachments that give beast experience bonuses now modify the result of happiness and supplements, in addition to the base experience bonus.
    • Beast experience bonuses from exotic attachments now show up in the character's skill mods summary page.
    • Bolster Armor now displays its added value to the beast's armor in its examine window.

    Munitions Traders:

    • The process to craft all weapons has been updated.
      • Cores, similar to cores used when armorsmithing, are new crafted subcomponents used to select the level of the weapon the trader is crafting.
      • Core levels range from level 18-90, depending on the core type, and the level determines the weapon stats.
      • Core levels are determined in the first experimentation session. Selecting the level cannot be undone, so choose carefully!
      • Elemental damage type is determined at the core level. Munitions Traders can craft the elemental type into the core to place it into weapons that don't have an element type defined.
      • All new crafted weapons are now bio-linked.

    • Several new sub-components have been added and existing sub-components can be used in crafting the cores and weapons.
    • Looted melee and ranged enhancements have been added as option components to weapon cores. These give bonuses to crit chance.
    • Looted melee and ranged augmentations have been added as optional components to weapon cores. These augmentations give bonuses to attributes.
    • All permanently learned looted drafted schematics auto-update themselves to new versions with cores upon logging in the first time in Game Update 5.
    • NPCs who grant schematics as rewards now grant the cored version of the weapon schematics.
    • Chest Plates can now have stat modifiers crafted into them.
    • 100 points of weapon experimentation are now granted at skill box Munition Fundamentals VI.
    • 100 points of weapon assembly are now granted at skill box Munition Fundamentals VI.
    • Removed all experimentation/assembly skills granted after box Munition Fundamentals VI.
    • Added new armor schematics for Marauder Assault Armor and Marauder Recon Armor. Seek out a Marauder named Macchbraus in the wilds of Endor to learn more about these schematics.

    • Removed all craftable grenade schematics.
    • Slightly decreased the minimum and maximum damage of the Guardian Lightning Cannon.
    • Increased factory crate size on weapon components.
    • Altered all sub 64m Rifles max range to 64.
    • Altered all sub 35m Pistols to be at least 35m.
    • Altered all sub 45m Carbines to be at least 45m.
    • Added Acid Stream Launcher to the profession wheel.
    • Added loot components to the following draft schematics:
      • Geo Sword Core
        • Scythe Blade
        • Black Sun Executioner's Hack
        • Wookiee Toothpick 
      • Geo Cube
        • Geo Reinforcement Core
        • Kaminoan Great Staff
      • Nak'tra Crystal
        • Nak'tra Crystal Rifle

    Engineering Traders:

    • Removed all portions of player weapon crafting from Engineer Traders.
    • A new decorative knife schematic has been added.
    • Altered badges granted at Master to reflect Master Merchant and Master Droid Engineer.

    Traders:

    • When you are in a room containing a crafting station, an icon showing that station displays in the buff list. This is used to help determine what station to use with what tool.
    • An icon displays for each station in the same area as you.
    • The icon clears when you leave the crafting station area.
    • The icon clears when you pick up or remove all of that station type from the area.
    • Bio-linked items can now be reverse engineered.

    Officer:

    • /groupWaypoint is now on a 1 second cooldown.

    Bounty Hunter and Commando:

    • Armor Break has been improved to remove 6% armor against players and 600 armor against NPC's per debuff in a stack.

    Bounty Hunter:

    • The cooldown on Ambush has been lowered to 6 seconds.

    Commando:

    • All heavy weapons types will now properly execute a passive Damage over Time application.
    • Heavy weapon damage modifiers will now correctly apply to ground targeting and directional heavy weapons.  

    Storyteller:

    • Reduced the price of most storyteller tokens.
    • Added a few new songs to the jukebox.

    Unlocked Character Slots:

    • If your account has an unlocked slot, you can use the following procedures to manage the unlocked slot.
    • If you currently have an unoccupied unlocked slot, whenever you start the client, at the character selection screen, a message will be displayed with instructions on how to use the /occupyUnlockedSlot command to make any existing normal slot character into an unlocked slot character, thus freeing up a normal character slot on the galaxy. This message will only be displayed once, and will be displayed again the next time you restart the client.
    • If you wish to make an unlocked slot character into a normal slot character, thus allowing you to put another normal slot character into the unlocked slot, thus freeing up a normal character slot on that galaxy, log in the unlocked slot character, and run the /vacateUnlockedSlot command.
    • You can log in the current unlocked slot character and run the "/swapUnlockedSlot <character name>" command to make the current unlocked slot character a normal character and make the specified normal character (on the same account and on the same galaxy) the unlocked slot character.
    • The /occupyUnlockedSlot, /vacateUnlockedSlot, and /swapUnlockedSlot commands share a 24 hour cooldown.
  • DistilerDistiler Member Posts: 416

    Cool stuff! voice chat, web browser, making weapons and chosing skin and elemental dmg, and the reduced price for storytelling makes my day ^^

  • FishermageFishermage Member Posts: 7,562

    This looks like it is going to be a great update.

  • HastorHadronHastorHadron Member Posts: 187

    Agreed. They only issue I have is the reduction of the GLC's DPS. Mainly because, to my understanding, it cannot be reconstructed --- unless I am mistaken. Otherwise, it is about time that weapon crafters got some attention and it looks good.

    Still not sold on Hoth--- TBH I find the appearance tab idea much more interesting than a Hoth "instance"

  • Originally posted by Gutboy


    Unlocked Character Slots:

    If your account has an unlocked slot, you can use the following procedures to manage the unlocked slot.
    If you currently have an unoccupied unlocked slot, whenever you start the client, at the character selection screen, a message will be displayed with instructions on how to use the /occupyUnlockedSlot command to make any existing normal slot character into an unlocked slot character, thus freeing up a normal character slot on the galaxy. This message will only be displayed once, and will be displayed again the next time you restart the client.
    If you wish to make an unlocked slot character into a normal slot character, thus allowing you to put another normal slot character into the unlocked slot, thus freeing up a normal character slot on that galaxy, log in the unlocked slot character, and run the /vacateUnlockedSlot command.
    You can log in the current unlocked slot character and run the "/swapUnlockedSlot <character name>" command to make the current unlocked slot character a normal character and make the specified normal character (on the same account and on the same galaxy) the unlocked slot character.
    The /occupyUnlockedSlot, /vacateUnlockedSlot, and /swapUnlockedSlot commands share a 24 hour cooldown.


     

    Does this mean elders can move around their 3rd character without worry of losing their slot now? Instead of before where if you deleted it you lost your ability to have the 3rd character or does this mean everyone has a 3rd character slot and not just the elders....

  • ObraikObraik Member, Newbie CommonPosts: 7,261
    Originally posted by namelessbob

    Originally posted by Gutboy


    Unlocked Character Slots:

    If your account has an unlocked slot, you can use the following procedures to manage the unlocked slot.
    If you currently have an unoccupied unlocked slot, whenever you start the client, at the character selection screen, a message will be displayed with instructions on how to use the /occupyUnlockedSlot command to make any existing normal slot character into an unlocked slot character, thus freeing up a normal character slot on the galaxy. This message will only be displayed once, and will be displayed again the next time you restart the client.
    If you wish to make an unlocked slot character into a normal slot character, thus allowing you to put another normal slot character into the unlocked slot, thus freeing up a normal character slot on that galaxy, log in the unlocked slot character, and run the /vacateUnlockedSlot command.
    You can log in the current unlocked slot character and run the "/swapUnlockedSlot <character name>" command to make the current unlocked slot character a normal character and make the specified normal character (on the same account and on the same galaxy) the unlocked slot character.
    The /occupyUnlockedSlot, /vacateUnlockedSlot, and /swapUnlockedSlot commands share a 24 hour cooldown.


     

    Does this mean elders can move around their 3rd character without worry of losing their slot now? Instead of before where if you deleted it you lost your ability to have the 3rd character or does this mean everyone has a 3rd character slot and not just the elders....

    This is an Elder Jedi only thing, no one is granted an unlocked slot that didn't have one pre-NGE.  If you ever lost your unlocked slot since the NGE due to deleting a character or transferring servers, this update will allow you to get it back again.

     

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  • DargnonDargnon Member Posts: 56

    This is a great update.

  • hipiaphipiap Member UncommonPosts: 396

    The only thing I thought wrong with this update was the removal of the entire line of WS from Engineers and the lack of Anything to replace it.

    I liked that my LIghtning Cannon updated to 915 DPS and 242 Elec Elemental with a socket.  And thats at a CL80 level...hehe...can't wait to craft one to cl90 in the next few days.

    MMO History: 2528 days in SW:G
    image

  • HastorHadronHastorHadron Member Posts: 187
    Originally posted by hipiap


    The only thing I thought wrong with this update was the removal of the entire line of WS from Engineers and the lack of Anything to replace it.
    I liked that my LIghtning Cannon updated to 915 DPS and 242 Elec Elemental with a socket.  And thats at a CL80 level...hehe...can't wait to craft one to cl90 in the next few days.

    I think this update is very much a win for variety in the game. I have some issues, but overall this is a good move. But oh yeah the engineers really do seem to have been shafted... are those expertise lines just gone?

     

    Sheesh--- well maybe they will come up with something soon for DE.

     

  • beaverzbeaverz Member Posts: 660

    Really sad soe killswg with the class/combat / jedi changes. This patch looks like some great additions to the game.

    I'm not a no life that sits in front of his computer all day long, I'm an intern that sits in front of his computer all day long.

  • GutboyGutboy Member Posts: 630
    Originally posted by HastorHadron

    Originally posted by hipiap


    The only thing I thought wrong with this update was the removal of the entire line of WS from Engineers and the lack of Anything to replace it.
    I liked that my LIghtning Cannon updated to 915 DPS and 242 Elec Elemental with a socket.  And thats at a CL80 level...hehe...can't wait to craft one to cl90 in the next few days.

    I think this update is very much a win for variety in the game. I have some issues, but overall this is a good move. But oh yeah the engineers really do seem to have been shafted... are those expertise lines just gone?

     

    Sheesh--- well maybe they will come up with something soon for DE.

     



     

    They will be replaced with the new droid commander update, how many weapons did you make with the gimped skills the DE's had anyway?

  • BaronJuJuBaronJuJu Member UncommonPosts: 1,832

    Wow, very nice update.

    "If we don't attack them, they will attack us first. So we'd better retaliate before they have a chance to strike"

  • GutboyGutboy Member Posts: 630

    This update has been great, besides getting the best weapons from crafters again combat players are out killing stuff to find the new modifiers for those new weapons. So you will find people killing nightsisters, doing the instances (we got 4 nice modifiers doing 3 instances last night).

    They can drop from anything but they do vary in power which makes it even more fun when you get a great one.

  • justkillswgjustkillswg Member Posts: 20

    from what i have read looks like this is another failed update or downdate on $OE part

    i hear looted weapons are still the best not only that but without any form of decay like we had in the pre-cu the ws update is worthless. all people will do is buy 1 weapon and never buy 1 again.

    voice chat & from what i have been reading it worked for an hour after coming out and now has been down for 3 days now. also i have heard $OE may start charging people for this. i'll stick to vent it is better and free k thxz.

    and once again $OE nerfs a ton of classes just to nerf them.

    it is clear to me that this patch is just the same old crap $OE does and i and my fellow vets will not pat $OE on the back for this. rather they should have done what we have told them to do and roll the game back.

  • kobie173kobie173 Member UncommonPosts: 2,075
    Originally posted by justkillswg


    from what i have read looks like this is another failed update or downdate on $OE part
    i hear looted weapons are still the best not only that but without any form of decay like we had in the pre-cu the ws update is worthless. all people will do is buy 1 weapon and never buy 1 again.
    voice chat & from what i have been reading it worked for an hour after coming out and now has been down for 3 days now. also i have heard $OE may start charging people for this. i'll stick to vent it is better and free k thxz.
    and once again $OE nerfs a ton of classes just to nerf them.
    it is clear to me that this patch is just the same old crap $OE does and i and my fellow vets will not pat $OE on the back for this. rather they should have done what we have told them to do and roll the game back.



     

    Didn't you say GU5 was never going to go live, since shutdown is imminent?

    So I started to walk into the water. I won't lie to you boys...I was terrified. But I pressed on, and as I made my way past the breakers, a strange calm came over me. I don't know if it was divine intervention or the kinship of all living things, but I tell you, Jerry, at that moment ... I was a marine biologist.

  • FikusOfAhaziFikusOfAhazi Member Posts: 1,835

    This looks pretty nice.

    See you in the dream..
    The Fires from heaven, now as cold as ice. A rapid ascension tolls a heavy price.

  • GutboyGutboy Member Posts: 630
    Originally posted by justkillswg


    from what i have read looks like this is another failed update or downdate on $OE part
    i hear looted weapons are still the best not only that but without any form of decay like we had in the pre-cu the ws update is worthless. all people will do is buy 1 weapon and never buy 1 again.
    voice chat & from what i have been reading it worked for an hour after coming out and now has been down for 3 days now. also i have heard $OE may start charging people for this. i'll stick to vent it is better and free k thxz.
    and once again $OE nerfs a ton of classes just to nerf them.
    it is clear to me that this patch is just the same old crap $OE does and i and my fellow vets will not pat $OE on the back for this. rather they should have done what we have told them to do and roll the game back.



     

    Well you heard wrong, crafted weapons are FAR better than looted weapons. Take the Guardian Blaster Fist, 1052 Dps, 45 Heat elemental damage.

    Or a crafted blaster fist with 1183 Dps, 84 Heat elemental, a socket for 3 more mods, and extra +25 to crit and 250 extra health.

    Which one do you want?

     

  • FishermageFishermage Member Posts: 7,562


    Originally posted by justkillswg
    from what i have read looks like this is another failed update or downdate on $OE part
    i hear looted weapons are still the best not only that but without any form of decay like we had in the pre-cu the ws update is worthless. all people will do is buy 1 weapon and never buy 1 again.
    voice chat & from what i have been reading it worked for an hour after coming out and now has been down for 3 days now. also i have heard $OE may start charging people for this. i'll stick to vent it is better and free k thxz.
    and once again $OE nerfs a ton of classes just to nerf them.
    it is clear to me that this patch is just the same old crap $OE does and i and my fellow vets will not pat $OE on the back for this. rather they should have done what we have told them to do and roll the game back.

    actually that is false. One person will buy several weapons -- at least one for each elemental damage. Decay was not needed by most professions pre-NGE or CU, it's not needed now.

    If you are on a dead server, there's no business. If you are on a good server, there's plenty of business.

    As a crafter pre-CU, I never needed decay as DE, I never needed it as a tailor. I just needed people playing and doing things.

    Decay would just make more people leave. decay, as we had it in SWG, is not needed in any game. No game or society needs decay to survive, they need people and population growth. Without it, decay doesn't help, it jsut hurts things more.

    Any penalties for PLAYING hurts games.

    Now to have damage and repair, that's something else. But crafters don't need welfare. At least not this crafter.

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