blizzard is a superb company in the business sense. they saw a huge empty piece of the market cake (the retards) and wrapped up an epic game specifically designed for them.
so all those who always considered mmorpgs "dificult" and had problems understanding anything harder than Diablo 2 or lacked skills to fully enjoy other mmorpgs,suddenly had a product they could play. on top of that it was fun in its simplicity,and added a bit of advanced gameplay for those with an IQ over 50 to show off.
now everybody follows that line of "copy WoW,even tho its a pathetic excuse of rpg that oldschoolers hate with passion,the subnormals' market is way bigger...and i want money too"
2 thumbs up for Blizzard's business model. 2 thumbs down for greatly helping in kiling the genre
Blizzard pisses me off, because WoW is nothing but a fluke. But don't worry, because WAR is the next WoW killer in a long line of WoW killers that have come and gone throughout the years. There, that should just about cover all the WoW threads that pop up on this forum day in and day out.
WAR won't kill WoW because it just offering more of the same.
When people are tired of WoW, they will be tired of WAR too. It's the same old format.
there has never been a MMO with more subscribers and there never will be. because WoW is a fluke. It should not be the measuring stick, it's an anamoly nothing more.
blizzard is a superb company in the business sense. they saw a huge empty piece of the market cake (the retards) and wrapped up an epic game specifically designed for them. so all those who always considered mmorpgs "dificult" and had problems understanding anything harder than Diablo 2 or lacked skills to fully enjoy other mmorpgs,suddenly had a product they could play. on top of that it was fun in its simplicity,and added a bit of advanced gameplay for those with an IQ over 50 to show off. now everybody follows that line of "copy WoW,even tho its a pathetic excuse of rpg that oldschoolers hate with passion,the subnormals' market is way bigger...and i want money too" 2 thumbs up for Blizzard's business model. 2 thumbs down for greatly helping in kiling the genre
I'm fairly certain I've been playing MMO's since you were in diapers.. so what about the old schoolers hating WoW again? Right. It's pretty silly to say that WoW doesn't require intelligence and is "so easy that only retards could play it." The fact is, I find that most WoW critics are themselves a bit on the idiotic side. WoW follows the model that every single Blizzard game follows, including Diablo 2 and the still-living Starcraft: Easy to play, Difficult to master. Meaning of course there is a high skill cap, even if the game is easy to play. The best players in the world do things that take the rest of the playerbase a year to accomplish (even after the strategies for it have been released and the content has been nerfed).
The WoW Arena scene is quickly becoming a competitive game. An "e-sport", though some WoW players dislike it, it is true. Pro gamers are now participating in the WoW arena, going to tournaments and earning tens of thousands. Not just any retard can do that. But again, open your mouth and blab about things you know little of. I'm certain that you've never accomplished anything in WoW.
there has never been a MMO with more subscribers and there never will be. because WoW is a fluke. It should not be the measuring stick, it's an anamoly nothing more.
Wow, another boring over used post... thanks. Does anyone on these forums have an original thought?
there has never been a MMO with more subscribers and there never will be. because WoW is a fluke. It should not be the measuring stick, it's an anamoly nothing more.
Wow, another boring over used post... thanks. Does anyone on these forums have an original thought?
Very few.. most people ignore the facts, repeat the lies their friends told them, and refuse to act intelligent or mature. It's like actually gathering real information is an unforgivable sin, and the only thing to do is spread BS and blatantly lie while making stupid predictions based on little or no information and purely on personal opinion.
(ex: ___ game is going to fail because I DONT LIKES IT.)
blizzard is a superb company in the business sense. they saw a huge empty piece of the market cake (the retards) and wrapped up an epic game specifically designed for them. so all those who always considered mmorpgs "dificult" and had problems understanding anything harder than Diablo 2 or lacked skills to fully enjoy other mmorpgs,suddenly had a product they could play. on top of that it was fun in its simplicity,and added a bit of advanced gameplay for those with an IQ over 50 to show off. now everybody follows that line of "copy WoW,even tho its a pathetic excuse of rpg that oldschoolers hate with passion,the subnormals' market is way bigger...and i want money too" 2 thumbs up for Blizzard's business model. 2 thumbs down for greatly helping in kiling the genre
I'm fairly certain I've been playing MMO's since you were in diapers.. so what about the old schoolers hating WoW again? Right. It's pretty silly to say that WoW doesn't require intelligence and is "so easy that only retards could play it." The fact is, I find that most WoW critics are themselves a bit on the idiotic side. WoW follows the model that every single Blizzard game follows, including Diablo 2 and the still-living Starcraft: Easy to play, Difficult to master. Meaning of course there is a high skill cap, even if the game is easy to play. The best players in the world do things that take the rest of the playerbase a year to accomplish (even after the strategies for it have been released and the content has been nerfed).
The WoW Arena scene is quickly becoming a competitive game. An "e-sport", though some WoW players dislike it, it is true. Pro gamers are now participating in the WoW arena, going to tournaments and earning tens of thousands. Not just any retard can do that. But again, open your mouth and blab about things you know little of. I'm certain that you've never accomplished anything in WoW.
im gonna stab at your arena one. Let me first say that WoW in no way should be a E-sport , the only way it gets away with it , is because WoW does it themselves. But the biggest reason why i say this is because WoW is horribly unbalanced, in a balanced game no matter what the combo you should be able to win.
If you notice many of the games they play are on the older side , but extremly well done, i had a arguement with a friend of mine why isnt tf2 in the normal league of things. (btw if ya ask me halo shouldnt be in these) he argured balance, for me it seems very balances, but once again its based on classes.
I don't hate Blizzard or WOW at all, even though I haven't played WOW in nearly a year. Why? Because I think they've made the MMOG genre popular.
Bear with me for a sec. Before the original Warcraft and Starcraft, real-time strategy was a tiny niche genre. Thanks to Blizzard, I've gotten the chance to play a lot of great RTSes in the past few years, from Age of Empires to Company of Heroes to the Total War series. Blizzard was a pioneer in helping to create an entire genre.
Now, take a look at Diablo. Blizzard certainly wasn't the first company to create action RPGs, but they made these kind of games really popular. One of my favorite action RPGs - Guild Wars - owes a lot to the success of the Diablo series.
I see the same thing happening now with the MMOG genre. AOC sold a million copies. I'm sure WAR will do even better if they have a smooth launch. WOW may be top dog now, but that's ok with me. I'm just glad that once again Blizzard is growing an entire market.
I tend to agree that there could very possibly never be another American MMO that experiences the same success as WoW...It was just such perfect timing and execution by Blizzard...I doubt that even Bioware's KOTOR MMO will see the same numbers, regardless of pvp style, sandbox, linear, skill based, or whatever other choices the designers make.
And if anybody really believes that WAR will achieve this...then I think that they're delusional.
It's hard to say. It depends on how big you think the total pool of Western MMO players is. If you say there is still a lot of room for growth, then maybe we could see another WoW in size terms. To test that, though, we'd need another WoW in terms of polish and accessibility, which may never happen. Therein lies the problem of knowing whether this is true or not.
I think the OP _may_ be right. I don't think it was pure luck that WoW is this big, but I think in terms of size, it may be the exception. WoW's a good game, but timing was part of its success. At the time, it looked pretty good, even on low-end systems, didn't force you to grind excessively, and it had a lot of content. There was almost nothing else on the market at this point that had all of those things. If something else appeared on the market with all of those features, though, it would be competing with WoW.
For me i think blizzard is the entry point for alot of gamers.....(which is a good thing for everyone)
None of there games are innovative, ground breaking, or the most complex.
They are however very well made and easy to "learn".
Diablo spawned a genre. You don't really get more ground breaking than that.
World of Warcraft is brimming with innovations.
I think you mistake the well made learning curve for lack of complexity.
World of Warcraft is an immensley complex game. They just feed it to you in tiny understandable bite sized pieces and present it to you in an intuative fashion.
Only a fool would think he has learnt all there is to know about the game, or even playing his own toon. The game is simply too large.
World of Warcraft is brimming with innovations. I think you mistake the well made learning curve for lack of complexity. World of Warcraft is an immensley complex game. They just feed it to you in tiny understandable bite sized pieces and present it to you in an intuative fashion.
While WOW has a lot going for it, I dont think it's list of "innovations" would even make the top 10 list in MMORPG's.
Over the past few years many WOW fans have pointed some specific part of the game that was "new" or "original" or "innovative". Yet, as many others have pointed out, nearly every one of those features was in other games before WOW.
Who ever said a company needs to reinvent the wheel to make a better product?
By all logic the MMO market should be 10 games all competing for their relative slice of the 11 million or so subscribers (fictional numbers just for discussion sake). The problem isn't that WoW is a fluke, the problem is the other 9 companies keep releasing shit boring unfinished games that don't stand up in comparison.
Eventually games will start coming out that earn a decent chunk of WoW subscriber base or the MMO market will just simply start to shrink.
Comments
blizzard is a superb company in the business sense. they saw a huge empty piece of the market cake (the retards) and wrapped up an epic game specifically designed for them.
so all those who always considered mmorpgs "dificult" and had problems understanding anything harder than Diablo 2 or lacked skills to fully enjoy other mmorpgs,suddenly had a product they could play. on top of that it was fun in its simplicity,and added a bit of advanced gameplay for those with an IQ over 50 to show off.
now everybody follows that line of "copy WoW,even tho its a pathetic excuse of rpg that oldschoolers hate with passion,the subnormals' market is way bigger...and i want money too"
2 thumbs up for Blizzard's business model. 2 thumbs down for greatly helping in kiling the genre
WAR won't kill WoW because it just offering more of the same.
When people are tired of WoW, they will be tired of WAR too. It's the same old format.
Guitar Hero Online mate. That will kill WoW.
Care to elaborate or just blowing off steam?
I'm fairly certain I've been playing MMO's since you were in diapers.. so what about the old schoolers hating WoW again? Right. It's pretty silly to say that WoW doesn't require intelligence and is "so easy that only retards could play it." The fact is, I find that most WoW critics are themselves a bit on the idiotic side. WoW follows the model that every single Blizzard game follows, including Diablo 2 and the still-living Starcraft: Easy to play, Difficult to master. Meaning of course there is a high skill cap, even if the game is easy to play. The best players in the world do things that take the rest of the playerbase a year to accomplish (even after the strategies for it have been released and the content has been nerfed).
The WoW Arena scene is quickly becoming a competitive game. An "e-sport", though some WoW players dislike it, it is true. Pro gamers are now participating in the WoW arena, going to tournaments and earning tens of thousands. Not just any retard can do that. But again, open your mouth and blab about things you know little of. I'm certain that you've never accomplished anything in WoW.
Wow, another boring over used post... thanks. Does anyone on these forums have an original thought?
Wow, another boring over used post... thanks. Does anyone on these forums have an original thought?
Very few.. most people ignore the facts, repeat the lies their friends told them, and refuse to act intelligent or mature. It's like actually gathering real information is an unforgivable sin, and the only thing to do is spread BS and blatantly lie while making stupid predictions based on little or no information and purely on personal opinion.
(ex: ___ game is going to fail because I DONT LIKES IT.)
For me i think blizzard is the entry point for alot of gamers.....(which is a good thing for everyone)
None of there games are innovative, ground breaking, or the most complex.
They are however very well made and easy to "learn".
Own, Mine, Defend, Attack, 24/7
I'm fairly certain I've been playing MMO's since you were in diapers.. so what about the old schoolers hating WoW again? Right. It's pretty silly to say that WoW doesn't require intelligence and is "so easy that only retards could play it." The fact is, I find that most WoW critics are themselves a bit on the idiotic side. WoW follows the model that every single Blizzard game follows, including Diablo 2 and the still-living Starcraft: Easy to play, Difficult to master. Meaning of course there is a high skill cap, even if the game is easy to play. The best players in the world do things that take the rest of the playerbase a year to accomplish (even after the strategies for it have been released and the content has been nerfed).
The WoW Arena scene is quickly becoming a competitive game. An "e-sport", though some WoW players dislike it, it is true. Pro gamers are now participating in the WoW arena, going to tournaments and earning tens of thousands. Not just any retard can do that. But again, open your mouth and blab about things you know little of. I'm certain that you've never accomplished anything in WoW.
im gonna stab at your arena one. Let me first say that WoW in no way should be a E-sport , the only way it gets away with it , is because WoW does it themselves. But the biggest reason why i say this is because WoW is horribly unbalanced, in a balanced game no matter what the combo you should be able to win.
If you notice many of the games they play are on the older side , but extremly well done, i had a arguement with a friend of mine why isnt tf2 in the normal league of things. (btw if ya ask me halo shouldnt be in these) he argured balance, for me it seems very balances, but once again its based on classes.
I don't hate Blizzard or WOW at all, even though I haven't played WOW in nearly a year. Why? Because I think they've made the MMOG genre popular.
Bear with me for a sec. Before the original Warcraft and Starcraft, real-time strategy was a tiny niche genre. Thanks to Blizzard, I've gotten the chance to play a lot of great RTSes in the past few years, from Age of Empires to Company of Heroes to the Total War series. Blizzard was a pioneer in helping to create an entire genre.
Now, take a look at Diablo. Blizzard certainly wasn't the first company to create action RPGs, but they made these kind of games really popular. One of my favorite action RPGs - Guild Wars - owes a lot to the success of the Diablo series.
I see the same thing happening now with the MMOG genre. AOC sold a million copies. I'm sure WAR will do even better if they have a smooth launch. WOW may be top dog now, but that's ok with me. I'm just glad that once again Blizzard is growing an entire market.
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It's hard to say. It depends on how big you think the total pool of Western MMO players is. If you say there is still a lot of room for growth, then maybe we could see another WoW in size terms. To test that, though, we'd need another WoW in terms of polish and accessibility, which may never happen. Therein lies the problem of knowing whether this is true or not.
I think the OP _may_ be right. I don't think it was pure luck that WoW is this big, but I think in terms of size, it may be the exception. WoW's a good game, but timing was part of its success. At the time, it looked pretty good, even on low-end systems, didn't force you to grind excessively, and it had a lot of content. There was almost nothing else on the market at this point that had all of those things. If something else appeared on the market with all of those features, though, it would be competing with WoW.
Diablo spawned a genre. You don't really get more ground breaking than that.
World of Warcraft is brimming with innovations.
I think you mistake the well made learning curve for lack of complexity.
World of Warcraft is an immensley complex game. They just feed it to you in tiny understandable bite sized pieces and present it to you in an intuative fashion.
Only a fool would think he has learnt all there is to know about the game, or even playing his own toon. The game is simply too large.
While WOW has a lot going for it, I dont think it's list of "innovations" would even make the top 10 list in MMORPG's.
Over the past few years many WOW fans have pointed some specific part of the game that was "new" or "original" or "innovative". Yet, as many others have pointed out, nearly every one of those features was in other games before WOW.
Who ever said a company needs to reinvent the wheel to make a better product?
By all logic the MMO market should be 10 games all competing for their relative slice of the 11 million or so subscribers (fictional numbers just for discussion sake). The problem isn't that WoW is a fluke, the problem is the other 9 companies keep releasing shit boring unfinished games that don't stand up in comparison.
Eventually games will start coming out that earn a decent chunk of WoW subscriber base or the MMO market will just simply start to shrink.