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Warhammer Online : Age of Reckoning: Living Guilds: The Guild Interface

SzarkSzark News ManagerMember Posts: 4,420

Mythic Entertainment has posted another installment of their Guild Highlight series, which looks at living Guilds in Warhammer Online: Age of Reckoning.  This week's topic is all about the ins and outs of the Guild Interface.

This week we’ll explore the nuances of the Guild Interface, which is your tool for managing your guild and keeping in touch with fellow guildies. Our Guild Interface is really comprehensive and user-friendly, containing all the tools you need as a guild leader, guild member, or alliance member. The guild interface contains six different windows: Profile, Calendar, Roster, Standard, Rewards, and Admin.

Profile Tab

The profile tab contains the guild summary, the guild description, message of the day, guild website, guild email, statistics, and news. In addition, guild members can set up a guild profile to tell other players about the guild and leave notes within the guild interface.

Read more here.

Comments

  • URMAKERURMAKER Member UncommonPosts: 671

    awesome! hurry the hell up open beta.

    image

  • craynloncraynlon Member Posts: 255

    looks good

    again it shows that these guys do their homework

    especially the calendar for raid/siege/eventplanning is something mmos miss these days

    i know a ton of leaders that beg their guildies to visit their website/forum but often thats ignored

    it would really help with guild management if all these essentials are accessible ingame

    heads up

    if your bored, visit my blog at:
    http://craylon.wordpress.com/ dealing with the look of mmos with the nvidia 3d vision glasses

  • SteamRangerSteamRanger Member UncommonPosts: 920

    Whoopee.

    Like others before them, Mythic rolls out the red carpet for Guilds and the unguilded can prepare to be steamrollered by those who can't function outside of the group.  So much for even solo players to feel like they're part of the overall campaign. The Guilds will have all the toys and attention.

    I didn't want to play a PVP game anyway, now the preference being shown for huge groups is enough to make me cancel my pre-order.

    Love Warhammer, hate WAR.

    "Soloists and those who prefer small groups should never have to feel like they''re the ones getting the proverbial table scraps, as it were." - Scott Hartsman, Senior Producer, Everquest II
    "People love groups. Its a fallacy that people want to play solo all the time." - Scott Hartsman, Executive Producer, Rift

  • impulsebooksimpulsebooks Member Posts: 561
    Originally posted by LordDraekon


    Whoopee.
    Like others before them, Mythic rolls out the red carpet for Guilds and the unguilded can prepare to be steamrollered by those who can't function outside of the group.  So much for even solo players to feel like they're part of the overall campaign. The Guilds will have all the toys and attention.
    I didn't want to play a PVP game anyway, now the preference being shown for huge groups is enough to make me cancel my pre-order.
    Love Warhammer, hate WAR.



     

    WAR has long been known as a group orientated game. Mythic has never said differently. CAN you solo? Yes you can. Should you though? No. Why the hell do you think they went out of their way to create so many things that promote grouping.:

    Living Guilds

    Open grouping system

    PQs (work together toward a common goal)

    Scenarios (Work together, to capture an objective usually)

    City siege and keep capture (cannot be done without others nearby working together)

    So while solo players CAN play WAR, they still work (even outside a group) with their realm mates to capture territory/cities/keeps. They can do PVE and RVR and enjoy it, but they will not receive the full impact of the game which is DESIGNED from the ground up for group play.

    Personally, I think Mythic have distilled what an MMO should be and put it all into WAR.

     

    ______________

    Mark E. Cooper
    AKA Tohrment
    Proud member of Damned Souls since 2007.
    http://www.damnedsouls.eu

  • DignaDigna Member UncommonPosts: 1,994

    Under the Admin heading it read, "The Admin window is the tab where Leaders and members with the appropriate permissions can..."

    I wonder if 'members with appropriate permissions' means Officers specifically or if it means that specific non-officers can get guild level admin privileges. (An alt who doesn't want to be listed as an Officer, as an example).

     

    Anyone have any ideas?

  • impulsebooksimpulsebooks Member Posts: 561
    Originally posted by Digna


    Under the Admin heading it read, "The Admin window is the tab where Leaders and members with the appropriate permissions can..."
    I wonder if 'members with appropriate permissions' means Officers specifically or if it means that specific non-officers can get guild level admin privileges. (An alt who doesn't want to be listed as an Officer, as an example).
     
    Anyone have any ideas?



     

    My guess is the approriate permissions are handed out by the guild leader. So it will be up to him who has access to the guild bank for example. I think this might also be handled on an account basis rather than on a character basis.

    Only guesses. I'm not in beta.

    ______________

    Mark E. Cooper
    AKA Tohrment
    Proud member of Damned Souls since 2007.
    http://www.damnedsouls.eu

  • XennithXennith Member Posts: 1,244
    Originally posted by LordDraekon


    Whoopee.
    Like others before them, Mythic rolls out the red carpet for Guilds and the unguilded can prepare to be steamrollered by those who can't function outside of the group.  So much for even solo players to feel like they're part of the overall campaign. The Guilds will have all the toys and attention.
    I didn't want to play a PVP game anyway, now the preference being shown for huge groups is enough to make me cancel my pre-order.
    Love Warhammer, hate WAR.

     

    good god you will whine about anything wont you?

  • JJD74JJD74 Member Posts: 45
    Originally posted by LordDraekon


    Whoopee.
    Like others before them, Mythic rolls out the red carpet for Guilds and the unguilded can prepare to be steamrollered by those who can't function outside of the group.  So much for even solo players to feel like they're part of the overall campaign. The Guilds will have all the toys and attention.
    I didn't want to play a PVP game anyway, now the preference being shown for huge groups is enough to make me cancel my pre-order.
    Love Warhammer, hate WAR.

    Wow.... What part of MMO do you "solo players" not get?  Don't whine about a games designed so people can log in, and play with OTHER people.  Stick to your FPS games, etc.  There's a reason MMO's were created.

     

    image
    image

  • Tuck2000Tuck2000 Member Posts: 361
    Originally posted by LordDraekon


    Whoopee.
    Like others before them, Mythic rolls out the red carpet for Guilds and the unguilded can prepare to be steamrollered by those who can't function outside of the group.  So much for even solo players to feel like they're part of the overall campaign. The Guilds will have all the toys and attention.
    I didn't want to play a PVP game anyway, now the preference being shown for huge groups is enough to make me cancel my pre-order.
    Love Warhammer, hate WAR.



     

    Dude the game is RvR. I enjoy both soloing and guilding I normally run a character for each depending on my mood. The only thing I see you might miss out on by not being is in a guild is "Guild Rewards" It pretty much seems everything else is faction based.  It looks like they have made it so every style is included from loanwolf to lemming. If you don't like any of the guilds on a server then start one make it the independance guild find some like minded players and you'll never even have to chat to each other but over time get the guild benefits.

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