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I've been following this game a bit for quite some while and since the release is getting nearer I'm getting a little bit exceited about this game. So I have some questions.
How do you make money?
I watched the crafting video from the devs, and I assume you can sell some stuff you get from butchering and other crafting skills, assuming there is a player driven economy in the first place. Since crafting is not very ellaborate to say the least; are their other ways to make money besides selling loot. In other words is making money even more dumbed down then in Wow?
Can you loot enemies you have slain?
Can you fish? (I love fishing in games (Swg, Wow)
Can any class/race have (combat) pets, and how many are there? And can you tame wild creatures like in Swg and Wow?
I understand there is no player housing , can you atleast build a guild hall, or several other buildings as a guild? Can you build your own tower, keep, whatever, which the enemy can destroy?
How big is the world?
Wow big or Swg (Star Wars Galaxies) big?
Thanks in advance.
Comments
Make money by selling the stuff you loot, both to vendors and other players. What do you mean by enemies you killed? No fishing. There are two pet classes, the Goblin Squig Herder and the High Elf White Lion. No taming wild critters. Guilds can own static keeps which can be captured by the opposing faction. And no one knows how big the world is because of NDA.
1. You make money via PvE, crafting or PvP. All of them can bring you cash in various ways.
2. I don't think the player economy will be overly strong in this game but that is mostly a guess.
3. yes you can loot players you kill and get coin as well as items from them, the items drop from a loot table and not from the players themselves though.
4. I dont' believe fishing is in the game, sorry.
5. Some classes can have pets, I don't think any can charm existing mobs to make pets, they are just vanilla pet classes.
6. No player based content like that though your guild can take over keeps and make them their own etc.
7. I can't answer this question without breaking the NDA in some form.
Other posters have answered your questions pretty well, but I'm pretty sure there will be guild halls that will be in the capital cities. Kind of like inns, but guild leaders and officers can hold meetings in there and whatnot. Probably comes with a certain guild level. If anyone has any more info or knows that it won't be in game, please say so, because I think that's cool .
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A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"
Order of the White Border.
Yes, the devs have confirmed that there will be a guild hall which will serve as a social area for people in guilds only. Forgot about that thanks for mentioning it
The world will be massive, I know there is a developer interview video around where that same question was asked "How long would it take to walk from the bottom of the world to the top?"
www.tentonhammer.com/node/37523
at 5:15 "How big is the world"
Its a huge world , it takes to long to run from one side to the other and the devs have never done that. 3 continents it seems. 6 years was his response lol. breaking the NDA? not quite. gg
1) You can make gold off of PQs, killing enemies in PVE, killing enemies in RVR (I beleive you auto loot the coins), along with selling stuff.
2) There is no fishing.
3) The high elf melee DPS (white lion) gets a war lion pet, the greensking squig herder gets many different types of squigs, the dwarf engineer gets many different stationary turrets, and the chaos magus gets many different kinds of... Well I cant think of their names, but they are kinds of daemons that are also stationary. There is no taming.
4) I am not sure but I think there is a guild hall where the guild alliance officers and such (but not lower recruits) can go in. (I could easily be wrong here though) and I doubt it can be destroyed.
5) I heard every zone is twice as big as WoW's barrens, I have also heard 4 times the size of it so I dont really know...
Pretty much all the WAR naysayers ARE NOT PVP'ers, but rather everquest fairy boys who can't wait for their NEW HAIRSTYLES and DANCES, that they can show off to the opposing faction as they hold hands and sing cumbayah in Dalaran inbetween killing boars and 30 of everything for Nessingwary for the THIRD straight time.
From your answers I gather the main focus of this game is on the Rvr aspect and questing/raids, I knew that, but didn't know they trimmed down the rest of the game to such extremes.
It seems there are not that many choices of what you can do in the game (no housing, no taming, no mining, no ellaborate ways to make money/economy, no ellaborate crafting).
The Rvr must be extremely good then to make up for the little choices.
Whats a PQ?
Basically its a quest chain that starts in an entire area, anyone within that area can join a "raid" group to help complete that Public quest, they reset and you can farm them.
There are a couple things he didn’t mention. First, there’s usually a ton of killing going on, so there’s lots of corpses to loot/scavenge/butcher etc. Second, if you win a roll at the end of a PQ, and you already have gear better than what’s dropped, you get…other options. Michael didn’t mention that, so I’m not going to elaborate further, but it’s not only gear that drops.
And lastly, what I find interesting about PQ’s is the mixing of players. There’s incentive for the person standing next to you to invite you to a group. Buffs, heals, crowd control, it’s all going to help you maximize your contribution to a public quest. Instead of the person standing next to you competing against you, it’s probably to your benefit to team up. Plus, there’s also hidden benefit to this interaction beyond the Public Quest.
Have you ever gone to a dungeon with a pickup group in another MMO, and you’re stunned to find someone who doesn’t know a lot about playing their class in a group? WoW was notorious for this, since it was so easy to push three buttons and level. Making PQ grouping so easy and beneficial in WAR, from such early levels, should help people learn how to play their class in a group.
It's like a mini server event that keep the epicness.
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Guys! I'm hopelessly lost in a mountain of mole hills! Them damn moles!
I like to mention as it seems that from what you called trim.
Im assuming by that statements you are looking for a world more then a game.
Remember fo WAR, They are making a game first , which i agree with for this game since it is a WAR going on, no time for fishing or living in a house. THIS IS WAR
Exactly, all were going to do is rape, pillage, and slaughter, we dont have time for "fishing" and decorating silly houses with flowers and pictures, id rather decorate my armor with the heads of my enemies!!!
Exactly, all were going to do is rape, pillage, and slaughter, we dont have time for "fishing" and decorating silly houses with flowers and pictures, id rather decorate my armor with the heads of my enemies!!!
I have to agree. WAR focuses very narrowly on specific combat/PVP oriented aspects of MMORPG's at the expense of providing a world simulation of other games.
This doesn't make it a bad game, just one that folks looking for crafting, housing, and other world sim features to look elsewhere.
WAR is focused on ...well war.
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