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Content cuts honesty and Mythic (from an OLD DAOC Ranger)

Even if It proves I need my head Examined I am an old time DAOC player who for some unfathomable reason have been watching and planning to play WAR.

 

I have seen and read a lot of people dissing the removal of content from launch due to it not being up to a standard that Mythic wants to meet for this game.

All I can say to these people ARE YOU OUT OF YOUR MINDS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!         

 

For all the Old time DAOCs I will point out :

 

Hi Thanes !!!!!!! how was that 4 years at the bottom of the pile while Mythic had no idea what to do with you ?

Hey Brother Rangers are you all missing that old clipping range see hidden fix they slapped on us after launch cause we were death at Los so they let assasins carve on us for a year cause they figured a dead Archer is an Archer no one complains about.?

Hi Ya Warlocks hey remeber being rr1 and smoking rr10s cause you were way OP the day Catacombs launched?

Hey Valkirieys remember sucking for two years right out of the box cause you wern't done and you were no fun except for the 6 people at vn who swore you were working as intended (unfortunatly there were also the only six  mythic listened too)?

Hey all you TOA decked people howd you like it after completeing 100 of hours of pve to get your artis all ready to own folks with, the 25% down  to 10 % nerf cause mythic hadn't tested thing out ?

 

I am not slamming Mythic by pointing out these issuses which were ignored / missed handeled/ lied about/ glossed over there were dozens more that I left out as redundant.

The point is  Mythic is taking what it has learned and trying to do the right thing by removing things that are undone/not balanced before launch so that people have fun and the game works without class / nerf stick of the month crap that went on in DAOC .

anyone grippping about the cuts should be put in a time machine and sent back to the launch of DAOC chained to a keyboard and be forced to play a thane for the first 4 years.

 

 

 

 

                 

Comments

  • korvixkorvix Member Posts: 477

    You sir are a gentleman and a scholar.

    Thats pretty much my view on the "cuts" as well.

    ~HappyGaming

    Valkyrie was my favorite class

    image

  • MajinashMajinash Member Posts: 1,320

    the only thing I disagree with is well... I don't mind playing underpowered classes.  Completely broken is one thing, but my PERSONAL choice would be to have an underpowered class in rather than no class at all.

     

    that said I don't know which direction they are going with the classes they took out, a complete rework maybe.  So it might all be for the best.  I'm sad about the cuts, really am, but its not the end of the world to me.

    Everything creates huge amounts of negativity on the internet, that's what the internet is for: Negativity, porn and lolcats.

  • KelioumKelioum Member Posts: 11

    I remember Thanes... Oh wait there werent any... and there stil larent many.  I tried one on my mid server, it made it to liek 35, and omg it was hrbl. very well composed.

  • JustBeJustBe Member Posts: 495

    Theres plenty of classes and stuff to do in the game to keep you busy until they add more content in.

    ----------------------------------------
    Talking about SWG much?

    image

  • severiusseverius Member UncommonPosts: 1,516
    Originally posted by Majinash


    the only thing I disagree with is well... I don't mind playing underpowered classes.  Completely broken is one thing, but my PERSONAL choice would be to have an underpowered class in rather than no class at all.
     
    that said I don't know which direction they are going with the classes they took out, a complete rework maybe.  So it might all be for the best.  I'm sad about the cuts, really am, but its not the end of the world to me.

    There is more to it than whether or not a class was done.  From what I read it was because a) the cut classes were just not as fun as they wanted it to be and b) the cut classes were not distinctive enough from other classes that were already in the game.  Personally I was really looking forward to the Blackguard class but, the way it was originally described, don't see how it would have worked: a heavily armored almost impossible to kill dps class.

     

    The cities will make their way back in through free content updates and classes, I dunno.  Hope they come up with something otherwise I think there are going to be gaps in RvR, and the pq's will be harder to complete for some races than they are for others.

  • korvixkorvix Member Posts: 477
    Originally posted by severius

    Personally I was really looking forward to the Blackguard class but, the way it was originally described, don't see how it would have worked: a heavily armored almost impossible to kill dps class.

     

     

    Yeah I bet they had one hell of a time converting units into MMO classes....there is so much cool shit in the Tabletop and the power of units varies so much that a lot of them dont transfer over well. One of those that don't would be the Witch Hunter , but thats IMHO. I'm sure they did a good job on them but I doubt they are the complete and total badasses they are in the books and tabletop.

    ~HappyGaming

    image

  • cirdanecirdane Member UncommonPosts: 51

    aye thats just it Mythic was less than stellar with DAOC in many ways. It seems now they have seen the errors of  thoes times and are trying to show more integrity with this above the board honest approch,

    I  am willing to cut them some slack on the misdeeds during DAOC as growing pains. much of the industry was very new and in a state of flux pre WOW. I think they learned tons of what worked and what didn't with DAOC and now WAR is receiving the benefit of that wisdom.

    I also have to tip my hat to the 300 pound gorrila in the room WOW which love it or hate it raised the bar on how MMORPGs should be done.

     

  • xenogiasxenogias Member Posts: 1,926

    I bitch at everyone else about reading comprehension.......guess I need to go back to school to

  • Ascension08Ascension08 Member Posts: 1,980
    Originally posted by xenogias


    It was there first MMO and it had issues...imagine that. If it was perfect they wouldnt HAVE ANYTHING TO LEARN FROM. So yes, if they say they learned from there mistakes with DAOC how can you argue it untill you have PLAYED WAR. Sorry dir, but your arguement isnt a verry good one, if they didnt have issues with doac then they couldnt learn from them to begin with.

    Read the whole post mate .

    --------------------------------------
    A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"

    Order of the White Border.

  • metalhead980metalhead980 Member Posts: 2,658

    I strongly believe the Hammerer, Choppa, Knight and Blackguard will be redone and have totally new mechanics within the first year of WAR.

    The cities will probably be implemented one at a time in nice free content patches during the first year before WAR's first expansion.

    By the time the third and fourth cities make it into the game we probably would have raided the initial ones two to three times at the most.

    Mythic will take data of the first few sieges and improve the new cities making them better than the originals.

    Missing classes/cities suck but i strongly believe it will be fine.

    PLaying: EvE, Ryzom

    Waiting For: Earthrise, Perpetuum

  • xenogiasxenogias Member Posts: 1,926
    Originally posted by Ascension08

    Originally posted by xenogias


    It was there first MMO and it had issues...imagine that. If it was perfect they wouldnt HAVE ANYTHING TO LEARN FROM. So yes, if they say they learned from there mistakes with DAOC how can you argue it untill you have PLAYED WAR. Sorry dir, but your arguement isnt a verry good one, if they didnt have issues with doac then they couldnt learn from them to begin with.

    Read the whole post mate .



     

    Thanks Ascension......For some reason I completely skipped over the last couple paragraphs and I usuall dont do that.

  • Jaga-TAOJaga-TAO Member Posts: 176

    What Severius said. They were removed because "they just aren't fun enough". Direct quote from a developer. Balance in those classes had zip to do with it.

    image

  • cirdanecirdane Member UncommonPosts: 51

    What ever the reasons for the removal be it not finished not fun enough not meeting a standard I think the point is that it is a good thing that Mythic took the high road on this one. They had a real problem for a long time with their expansions not being completly tested.

    In the case of TOA they went all out and broke alot of new ground( in the 100% wrong direction ) but no one could argue with the fact they put a ton of effort and content into that expansion. it had a ton of content it also turned the game into haves and havenots forever after.

    anyone who was a long time in DOAC cannot but cheer at the fact they are being this careful and working this hard to keep the quality up. DAOCers know that with somthing like an RVR game every thing has to be solid and the mechanics have to work right or it's a train wreck,

    personally I have to give them credit for 20 diffrent class. I hate the fact in wow that an ally druid with pointy ears is 99% the same as a horde druid with horns . I think classes unquie to race will give this game a big edge in that it has many versions of each basic class dpser , tank, healer, . 

    It's creative it must take alot of work and if some classes and cities come late because of it so be it. I've been around when Mythic tried to sneak the unfishied /untested stuff in before and it was never pretty. This is the right way to handel it.

     

     

  • GazenthiaGazenthia Member Posts: 1,186


    Originally posted by cirdane
    The point is  Mythic is taking what it has learned and trying to do the right thing by removing things that are undone/not balanced before launch so that people have fun and the game works without class / nerf stick of the month crap that went on in DAOC .

    This is a kind of twisted perception of what really happened.

    People are upset that those things are not released with the game in a completed form, period. I don't understand how you went from that to this.



    anyone grippping about the cuts should be put in a time machine and sent back to the launch of DAOC chained to a keyboard and be forced to play a thane for the first 4 years.

    So my concerns about the cut content are unintentionally confirmed, it will be a very long time... if ever... before we see them in the game.

    Great :/

    ___________________
    Sadly, I see storm clouds on the horizon. A faint stench of Vanguard is in the air.-Kien

    http://www.penny-arcade.com/comic/2006/12/13/

  • cirdanecirdane Member UncommonPosts: 51

    Gaze -

     

    the point i am making is that Mythic has tired it the other way before anyone who has played DAOC before has seen it.

     

     When DAOC launched archers were over powered. the could stleath and hit from far off basicly one shotting from stleath.

    archery had not been fully tested.

    other players were very upset and many left right off the bat or rolled archers classes  after being owned by them.

    Mythic seeing what was happening badly over reacted, they :

     

    1) put in blade turn which negated the arches crit shot and took out the one shotting that had been happening

    2) nerfed archer damage to the point they couldn't kill a butterfly if it landed under their shoe.

    3) gave assasin classes clipping range see hidden so archer we always visable to them.

    any ONE of these fixes would have been enough but as mythic was in panic mode they put all THREE into effect and the archer classes life became hell. no one wanted them in groups because their damage was so low ,they couldn't solo cause blade turn blocked the big hitter shot. they couldn't scout cause soon as they left the keep assasins pounced on them for basicly free realm points and it stayed that way for a long time.

    THAT is what happens when unfinished untested content is released . every thing goes panic mode and the changes that get put into place to patch up the mistakes are often worse than the original flaw cause now it's all live and it's too late to overhaul the bad stuff,

    People who played DAOC have seen this before when Mythic tried leaving in bad content

    when I say they should play a Thane I mean they should see what it's like when things they can't finish are left in and become the red headed step child of the realm.

    I think they do owe us the promised content it should be their number one priorty, they should add it as fast as they can (WOW death knights anyone ?huge load of bunk 2 +years after launch)

  • GazenthiaGazenthia Member Posts: 1,186


    Originally posted by cirdane
     
    the point i am making is that Mythic has tired it the other way before anyone who has played DAOC before has seen it.
     

    It is a little difficult to read your posts.

    I am able to determine that you are missing my counter-argument though, that there is yet another option on the table:

    3) Don't release the game until the 'cut' content is complete and playable.

    It was really as simple as that.

    ___________________
    Sadly, I see storm clouds on the horizon. A faint stench of Vanguard is in the air.-Kien

    http://www.penny-arcade.com/comic/2006/12/13/

  • RageaholRageahol Member UncommonPosts: 1,127

    Gaze  you just have to remember   that IF Mythic took that path of pushing the game back  it would have been much worse for the community already we still do not have a release date and people are getting worked up imagine if MJ came out and told us "well our game just has not gotten everything we want in it yet so we are planning to release Q2 next year"  

     

    people would have lost their god damn minds

     

     

    your counter arguement is fine   however it is not realistic with in the context of the place Mythic was in.....

    and what they have to decide on   Pushing the game back another 6 months and loosing a bunch of fans who were tired of waiting ...or making the best damn game they could while cutting a bit of their content

     

    All of the greenskin darkelf highelf and drawf zones are still their minus their cities...however they have been given more forts to fight over...Where the big non-instance RvR battles will be...the classes will be in post game Mythic has never had a problem of adding classes into their games....only now they will not have to deal with the nerf/buff deal.....Making a better game > then releasing with broken content

     

    OP  those who have played DAoC understand as well as those who can see past the OMG THEY CUT THE CHOPPA....and those that still do not understand are those coming from other games who PvP is nothing compared to the RvR machine that was DAoC

     

    PS Gaze i did not mean to point that last comment at you...i can tell you understand and are just trying to show your side of the situation

    image

  • kingbloopkingbloop Member Posts: 180

    Okay a few things i want to say.

    1. They need to realese WAR when they do because of them pushing it back how many times? The longer they keep in development the more money they have pumped into it, and the longer it takes for them to make back the money they have put into it.

    2. I would rather be told that there was content cuts rather then logging in creating my first toon and going wtf my class isnt here they lied to me. Being told before hand = better then finding out its not there to begin with, please see the game of fail called Age of Conan.

    3. To the people whining about the game being unfinished, ummm its an MMORPG...its never finished. Please see the game of Everquest (still pumping out expansions).

     

    So overall good post OP. Some of the responces are well crap, others are decent as well.

    Oh 1 question though, why play a class you know is gimped to hell if it isnt enjoyable cause of that?

  • KasimirKasimir Member Posts: 197

    Aaaaah, the Thane.. I remember him well. My first character, right out of release.. and onward... Soloing mostly. So much fun.. I will never understand how my Hunter alt who I never played made it to 50 and my Thane lingered at 42.. I mean.. he was my beloved main, my favorite.

    I remember the first few months... going out into Emain... To "put the hammer down" on the other side got a whole new meaning. And then I died.. But I DID put the hammer down

    ___________________________________________________

    Anatomy of a Fanboi

    This is you.

  • GazenthiaGazenthia Member Posts: 1,186


    Originally posted by needalife214
    Gaze  you just have to remember   that IF Mythic took that path of pushing the game back  it would have been much worse for the community already we still do not have a release date and people are getting worked up imagine if MJ came out and told us "well our game just has not gotten everything we want in it yet so we are planning to release Q2 next year"  
     
    people would have lost their god damn minds
     
     
    your counter arguement is fine   however it is not realistic with in the context of the place Mythic was in.....

    None of this stopped them delaying the game before. The response from the community was that it was awesome that they delayed in lieu of releasing without key features. That they delayed to release a complete game was the rallying cry of fans, touted as the sign of excellence and quality.

    Yet in the end they went back on all of that.

    It is our differing opinions as to whether or not they saved more than they lost when they took this recent view of the matter. I think they should have just stayed on the original track regarding the game, that this massive flip-flop hurt them a lot more.


    ___________________
    Sadly, I see storm clouds on the horizon. A faint stench of Vanguard is in the air.-Kien

    http://www.penny-arcade.com/comic/2006/12/13/

  • synnsynn Member UncommonPosts: 563

    I don't think this city/class delay has hurt them as much as you may think...in fact I think it made them alot more popular. Do you realize how much attention both good and bad that announcement got them? Since they announced the CE preorder back in like late March it didn't manage to sell out. Now its damn near impossible to find a Preorder CE. On ebay the preorder boxes go for about $160. I imagine the price will go alot higher once the actual release date is set.

     

  • xenogiasxenogias Member Posts: 1,926
    Originally posted by Gazenthia


     

    Originally posted by needalife214

    Gaze  you just have to remember   that IF Mythic took that path of pushing the game back  it would have been much worse for the community already we still do not have a release date and people are getting worked up imagine if MJ came out and told us "well our game just has not gotten everything we want in it yet so we are planning to release Q2 next year"  

     

    people would have lost their god damn minds

     

     

    your counter arguement is fine   however it is not realistic with in the context of the place Mythic was in.....

     

    None of this stopped them delaying the game before. The response from the community was that it was awesome that they delayed in lieu of releasing without key features. That they delayed to release a complete game was the rallying cry of fans, touted as the sign of excellence and quality.

    Yet in the end they went back on all of that.

    It is our differing opinions as to whether or not they saved more than they lost when they took this recent view of the matter. I think they should have just stayed on the original track regarding the game, that this massive flip-flop hurt them a lot more.



     

    Lets see the people they MAY have lost due to these cuts are people who follow the game/go to MMO web sites which is a relativly small portion. The people the would have lost had they pushed the game back. Possibly people following the game/reading forums AND people that have just herd about it and figure they would give it a shot without any research.

     

    Logic would be the pushback. It not only would effect the people that are following the game and/or reading sites like MMORPG.com but it would also effect thoes that plan on giving it a shot but dont follow/read forums. Thoes include people playing other MMO's that check the main site, dont see a release announcement and go back to playing there other games.

    Listne I wont argue that the content cuts didnt suck, it did. But anyone with half a brain knows games, especcialy MMO's eventually just have to be released due to the budget. AoC was in that boat, the bigest diffrence is FC lied about the state of there game. Mythic is not. Had AoC said "Ok our game still needs work, but we have to launch" they would have been recieved by people ALOT better. The fact they keep screwing up the game even more after launch is another subject.

  • therain93therain93 Member UncommonPosts: 2,039
    Originally posted by cirdane


    Even if It proves I need my head Examined I am an old time DAOC player who for some unfathomable reason have been watching and planning to play WAR.
     
    I have seen and read a lot of people dissing the removal of content from launch due to it not being up to a standard that Mythic wants to meet for this game.
    All I can say to these people ARE YOU OUT OF YOUR MINDS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!         
     
    For all the Old time DAOCs I will point out :
     
    Hi Thanes !!!!!!! how was that 4 years at the bottom of the pile while Mythic had no idea what to do with you ?
    Hey Brother Rangers are you all missing that old clipping range see hidden fix they slapped on us after launch cause we were death at Los so they let assasins carve on us for a year cause they figured a dead Archer is an Archer no one complains about.?
    Hi Ya Warlocks hey remeber being rr1 and smoking rr10s cause you were way OP the day Catacombs launched?
    Hey Valkirieys remember sucking for two years right out of the box cause you wern't done and you were no fun except for the 6 people at vn who swore you were working as intended (unfortunatly there were also the only six  mythic listened too)?
    Hey all you TOA decked people howd you like it after completeing 100 of hours of pve to get your artis all ready to own folks with, the 25% down  to 10 % nerf cause mythic hadn't tested thing out ?
     
    I am not slamming Mythic by pointing out these issuses which were ignored / missed handeled/ lied about/ glossed over there were dozens more that I left out as redundant.
    The point is  Mythic is taking what it has learned and trying to do the right thing by removing things that are undone/not balanced before launch so that people have fun and the game works without class / nerf stick of the month crap that went on in DAOC .
    anyone grippping about the cuts should be put in a time machine and sent back to the launch of DAOC chained to a keyboard and be forced to play a thane for the first 4 years.
     
     
     
     
                     

    You nearly called my Trifecta of unloved classes...Rangers, Thanes, and Champions......

     

  • grimmbotgrimmbot Member Posts: 302
    Originally posted by Gazenthia


     
     
    None of this stopped them delaying the game before. The response from the community was that it was awesome that they delayed in lieu of releasing without key features. That they delayed to release a complete game was the rallying cry of fans, touted as the sign of excellence and quality.
    Yet in the end they went back on all of that.
    It is our differing opinions as to whether or not they saved more than they lost when they took this recent view of the matter. I think they should have just stayed on the original track regarding the game, that this massive flip-flop hurt them a lot more.
     

     

    You need to be reasonable. In a perfect world, the game wouldn't be released until everything originally planned is in. No, delaying the game again isn't an option. Money is needed.

    But MMORPGs can't be measured by the same stick used to measure other games. There is no "done" and "not done", only "there's time" and "there's no time". "Release" in an MMO is not "release" for an Elder Scrolls game.

    Plus, the amount of content lost by the cuts is small. Mark Jacobs said at E3 that the capital cities that were cut weren't "living cities" like Altdorf and Inevitable -- they were just accessible, though raidable cities, like those in "standard" games. The 4 tier system is still there, and the game is only "losing" four classes that, if left in, would evoke cries of "OMG U RELEASED THIS GAME HALF-ASSED"

    But WAR is being flagged as one of the most polished games ever at release -- the core of their game, and their endgame is all there. Their key features are all there. There's no reason they should need to delay it.

    The fact that Mythic is being so upfront about their explanations of it is something every other company can learn from -- confidence in your own product goes a long way.

    image

  • Originally posted by cirdane


    Even if It proves I need my head Examined I am an old time DAOC player who for some unfathomable reason have been watching and planning to play WAR.
     
    I have seen and read a lot of people dissing the removal of content from launch due to it not being up to a standard that Mythic wants to meet for this game.
    All I can say to these people ARE YOU OUT OF YOUR MINDS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!         
     
    For all the Old time DAOCs I will point out :
     
    Hi Thanes !!!!!!! how was that 4 years at the bottom of the pile while Mythic had no idea what to do with you ?
    Hey Brother Rangers are you all missing that old clipping range see hidden fix they slapped on us after launch cause we were death at Los so they let assasins carve on us for a year cause they figured a dead Archer is an Archer no one complains about.?
    Hi Ya Warlocks hey remeber being rr1 and smoking rr10s cause you were way OP the day Catacombs launched?
    Hey Valkirieys remember sucking for two years right out of the box cause you wern't done and you were no fun except for the 6 people at vn who swore you were working as intended (unfortunatly there were also the only six  mythic listened too)?
    Hey all you TOA decked people howd you like it after completeing 100 of hours of pve to get your artis all ready to own folks with, the 25% down  to 10 % nerf cause mythic hadn't tested thing out ?
     
    I am not slamming Mythic by pointing out these issuses which were ignored / missed handeled/ lied about/ glossed over there were dozens more that I left out as redundant.
    The point is  Mythic is taking what it has learned and trying to do the right thing by removing things that are undone/not balanced before launch so that people have fun and the game works without class / nerf stick of the month crap that went on in DAOC .
    anyone grippping about the cuts should be put in a time machine and sent back to the launch of DAOC chained to a keyboard and be forced to play a thane for the first 4 years.
     
     
     
     
                     

     

    I am inclined to agree with you.  However any announcement like this should engender at least a modest amount of healthy skepticism in people.

     

    There may be good reason behind this and possibly MJ has put up a plausible reason that is in line with past experience.  And if it turns out to be true then that will be a good sign for Mythic in general. 

     

    However it is also possible that these are all excuses or half truths.  So since they did in fact change around what they are saying its a good idea to be circumspect.  Saying the sky is falling would be premature though.

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