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There's only one thing keeping me from returning from WoW

I hate to say it, but there is only one thing (probably) keeping me from returning to WoW, the graphics.

Now, I got bored with the gameplay (never reaching 70), but it was exacerbated by how ancient the game looks.

Don't get me wrong, I LOVE the art direction (and always have), the stylization provides an authentic feel with how thuroughly it is embedded in every facet of the game, but I just can't stand the actual technology anymore, it's so old.

I wish they would give the engine an update, keeping with the art direction. It would make the game feel fresh to me and give me a reason to keep putting up with the gameplay, at least for a while longer...

Oh well.

Comments

  • TheHavokTheHavok Member UncommonPosts: 2,423

    They have updated the engine and it will be available to everybody in WOTLK.  Some players have already unlocked it in their config files.

  • gannonreidgannonreid Member Posts: 172
    Originally posted by TheHavok


    They have updated the engine and it will be available to everybody in WOTLK.  Some players have already unlocked it in their config files.

     

    I believe, like what they did with TBC, the updates (or better looking) features is only present with the new content, not an update to their total package. And even if it did, it's very very mild.

    It would be cool to see something as dramatic as what we've seen from games like DAOC.

  • AethiosAethios Member Posts: 1,527


    Originally posted by gannonreid
    Originally posted by TheHavok They have updated the engine and it will be available to everybody in WOTLK.  Some players have already unlocked it in their config files.
     
    I believe, like what they did with TBC, the updates (or better looking) features is only present with the new content, not an update to their total package. And even if it did, it's very very mild.
    It would be cool to see something as dramatic as what we've seen from games like DAOC.


    As far as I can tell, you're wrong on both counts. I think it's safe to assume that any graphical updates will be both retroactive, and very subtle. It's not going to be any huge change, just some additional shadows and minor fixes.

  • TecknicTecknic Member Posts: 458
    Originally posted by Aethios


     

    Originally posted by gannonreid


    Originally posted by TheHavok
     
    They have updated the engine and it will be available to everybody in WOTLK.  Some players have already unlocked it in their config files.





     

    I believe, like what they did with TBC, the updates (or better looking) features is only present with the new content, not an update to their total package. And even if it did, it's very very mild.

    It would be cool to see something as dramatic as what we've seen from games like DAOC.

     



    As far as I can tell, you're wrong on both counts. I think it's safe to assume that any graphical updates will be both retroactive, and very subtle. It's not going to be any huge change, just some additional shadows and minor fixes.

    Which is just as well, given that a number of folks who play the game have rather low-end systems.  Upgrading the graphics too much would probably make the game run worse on these systems.

    - - - - - - - - - - - - - - - - - - - -
    Playing: Nothing
    Played: Champions Online, CoX, STO, PSO, WoW, lots of free-to-play crap
    Looking Forward To: DC Universe Online, Blade and Soul

  • SigmaValenSigmaValen Member Posts: 4

    Activision Blizzard prides themselves on the fact that WoW is playable on nearly every system that can be bought today.

     

    good for them too, they've got a huge player base because of it.

  • Shoko_LiedShoko_Lied Member UncommonPosts: 2,193

    Although they cant just update the engine because people with low-end systems would be upset, why not just make new servers that boast the new engine and give everyone who wants to play with better graphics a free server switch, or payed server switch ,whicher, so they can play "Nice WoW" While the people with low-end systems can still play, "old WoW" Ive never seen this done, but catering different servers with different game engines seems very possible, But I am sure it will not be done because it wont make enough money in the long run, but I am sure if they threw that out there, it would do pretty well... Hell, id go back to WoW in an instant if I could choose to play it with graphics that rivaled AOC or Vanguard... And its not like Activision/Blizzard is lackings funds to pull it off, they are highlyskilled with more than enough dough to throw around, they could bomb a 100 million dollar MMO if they wanted to and i dont think it would set them back too far.

  • VirgoThreeVirgoThree Member UncommonPosts: 1,198

    It would be nice to see them implement the current engine as a low quality client, and in the future create a high quality client that people with better machines can run.

  • AlkimosXAlkimosX Member Posts: 16
    Originally posted by VirgoThree


    It would be nice to see them implement the current engine as a low quality client, and in the future create a high quality client that people with better machines can run.

    I agree 100%. This would probably make me want to play the game again.

    If I had it my way, the high quality client would look similar to Aion. If not better. (CryTek engine Ftw  )

  • matthewf978matthewf978 Member Posts: 287

    Interesting, I enjoy the graphical experience of WoW. I don't mind playing a game which requires 128mb or less of video RAM as long as the graphical sprites are unique and mesh well with the environment.

  • fuzzylojikfuzzylojik Member Posts: 432

    Graphics are ok for me, lack of PvP options sucks.

  • greymanngreymann Member Posts: 757
    Originally posted by gannonreid


    I hate to say it, but there is only one thing (probably) keeping me from returning to WoW, the graphics.
    Now, I got bored with the gameplay (never reaching 70), but it was exacerbated by how ancient the game looks.
    Don't get me wrong, I LOVE the art direction (and always have), the stylization provides an authentic feel with how thuroughly it is embedded in every facet of the game, but I just can't stand the actual technology anymore, it's so old.
    I wish they would give the engine an update, keeping with the art direction. It would make the game feel fresh to me and give me a reason to keep putting up with the gameplay, at least for a while longer...
    Oh well.

    You said it yourself: blizz art is top rate.  There's no point in more advanced graphics when the art sucks like in war.

  • AzrileAzrile Member Posts: 2,582

    Has there ever been a game that survived by 'pushing' the graphic limits?

    I personally like the colorful feel of WOW.    Everything in AoC looks just bland and brown.  Yes, I can see the shadow move when I wiggle my little toe, but from 15 feet away, every single player looks like they are covered in brown poo.

    The other issue is animations.  I guess because wow is more cartoony, the animations seem smother and more lifelike.  In AoC and other high end games.. they never seem to get character movement right.  In AoC, you don't even look right walking.

  • XenosaiyanXenosaiyan Member Posts: 215

    Well, we all know Warhammer Online is a WoW clone, but Warhammer has RvR and WoW does not, so let's all switch to WoW, cause



    RVR!!! GOING TO BE THE BEST!

  • AzrileAzrile Member Posts: 2,582

    Warhammer will not have any meaningful pve quests or dungeons.. They will be added on as a side feature.  Warhammer has no/little crafting.

    Wow has  Battlegrounds, Arena, and soon a zone-wide pvp battle area with seige weapons and mounts that you can fight off of.

    PVE... WOW blows Warhammer away

    PvP...  Warhammer wins by a little.

    I think the biggest thing is going to be class balancing.   Mythic never really got it right in Daoc... and I'm guessing players will exploit any imbalances like crazy when the game is released.  In a pvp game, classes need to be very fine tuned... which isn't going to happen for the first few months after launch.  Will players stick around?

    They also just announced that their 'open' beta will cover about 20% of the content, and will not include any high level pvp.  Yeah, good luck balancing a game without testing it first.

    Warhammer = Age of Conan...   A ton of 'pvp' hype that the company isn't going to allow players to actually experience until they pay $50.

  • SamMc247SamMc247 Member Posts: 49
    Originally posted by Xenosaiyan


    Well, we all know Warhammer Online is a WoW clone.



     

     

    WAR is SOOOO not a WoW clone. Warhammer has been around way longer than WoW has, just they have waited longer to produce an MMO of it. AND......

    Currently Playing: Guild Wars.
    Played:Guild Wars, Dungeon Runners, WoW, WC3, Starcraft, RuneScape, Wurm.
    image

  • greymanngreymann Member Posts: 757
    Originally posted by Azrile


     
    They also just announced that their 'open' beta will cover about 20% of the content, and will not include any high level pvp.  Yeah, good luck balancing a game without testing it first.
    Warhammer = Age of Conan...   A ton of 'pvp' hype that the company isn't going to allow players to actually experience until they pay $50.



     

    Thank you.  It's refreshing to see someone else gets it.  In my amazement in hearing the open beta requires purchase I didn't even think about not being able to test high level content.  That settles it.  The open beta is only for one thing: getting as many people as possible to bite on preordering. 

  • gannonreidgannonreid Member Posts: 172
    Originally posted by Azrile


    Has there ever been a game that survived by 'pushing' the graphic limits?
    I personally like the colorful feel of WOW.    Everything in AoC looks just bland and brown.  Yes, I can see the shadow move when I wiggle my little toe, but from 15 feet away, every single player looks like they are covered in brown poo.
    The other issue is animations.  I guess because wow is more cartoony, the animations seem smother and more lifelike.  In AoC and other high end games.. they never seem to get character movement right.  In AoC, you don't even look right walking.

     

    You can push the same art direction but with a stronger technology sense. More detail, more polys, higher texture resolutions. Basically bring the world up to an even higher point all alround.

    Better graphics does NOT mean going like everybody else is (with the brown filter and color pallette consisting of brown and gray).

  • fuzzylojikfuzzylojik Member Posts: 432
    Originally posted by Azrile


    Warhammer will not have any meaningful pve quests or dungeons.. They will be added on as a side feature.  Warhammer has no/little crafting.
    Wow has  Battlegrounds, Arena, and soon a zone-wide pvp battle area with seige weapons and mounts that you can fight off of.
    PVE... WOW blows Warhammer away
    PvP...  Warhammer wins by a little.
    I think the biggest thing is going to be class balancing.   Mythic never really got it right in Daoc... and I'm guessing players will exploit any imbalances like crazy when the game is released.  In a pvp game, classes need to be very fine tuned... which isn't going to happen for the first few months after launch.  Will players stick around?
    They also just announced that their 'open' beta will cover about 20% of the content, and will not include any high level pvp.  Yeah, good luck balancing a game without testing it first.
    Warhammer = Age of Conan...   A ton of 'pvp' hype that the company isn't going to allow players to actually experience until they pay $50.

    WoW has 4 BGs and arena as endgame PvP.  These are item-centric, and repetitive instances with little objectified endgame world PvP.  No PvP quests.  No objective city sieges with a point.  It's a PvE centric game balanced around both PvP and PvE.

    WAR is going to have PvP foremost balanced gameplay, city sieges with a point, capturable and claimable keeps, many more scenarios (BGs), goal oriented RvR,  progressive PvP, PvP quests, world PvP and a system built around PvP.

    http://mythicmktg.fileburst.com/war/us/home/flash/2008-07_podcast.html

    WAR for PvP wins by a lot on paper if they deliver.

    Balance issues in WoW isn't that good either, locks were OPed for so long.  Many PvP balancing issues happened in WoW as well and debatably still do.

    To say so adamantly that WAR = AOC shows how bad u skew your points.  When WoW was released did it allow players to play without buying it?  Did you play WoW at launch without buying it?

    I'm not saying WAR will be good, although I hope it will be.  I'm saying at least I'm keeping an open mind to the possiblity and not making blanket statements b4 a game is out.

    But for a game to do better at engame PvP content than WoW is really not going to be hard.  They just need more than 4 BGs and arena and really any form of world PvP.

  • VidirVidir Member UncommonPosts: 963

    For me WoW graficks are fine but I find the game so boring that I will never return to it.

  • greymanngreymann Member Posts: 757
    Originally posted by fuzzylojik

    Originally posted by Azrile


    Warhammer will not have any meaningful pve quests or dungeons.. They will be added on as a side feature.  Warhammer has no/little crafting.
    Wow has  Battlegrounds, Arena, and soon a zone-wide pvp battle area with seige weapons and mounts that you can fight off of.
    PVE... WOW blows Warhammer away
    PvP...  Warhammer wins by a little.
    I think the biggest thing is going to be class balancing.   Mythic never really got it right in Daoc... and I'm guessing players will exploit any imbalances like crazy when the game is released.  In a pvp game, classes need to be very fine tuned... which isn't going to happen for the first few months after launch.  Will players stick around?
    They also just announced that their 'open' beta will cover about 20% of the content, and will not include any high level pvp.  Yeah, good luck balancing a game without testing it first.
    Warhammer = Age of Conan...   A ton of 'pvp' hype that the company isn't going to allow players to actually experience until they pay $50.

    WoW has 4 BGs and arena as endgame PvP.  These are item-centric, and repetitive instances with little objectified endgame world PvP.  No PvP quests.  No objective city sieges with a point.  It's a PvE centric game balanced around both PvP and PvE.

    WAR is going to have PvP foremost balanced gameplay, city sieges with a point, capturable and claimable keeps, many more scenarios (BGs), goal oriented RvR,  progressive PvP, PvP quests, world PvP and a system built around PvP.

    http://mythicmktg.fileburst.com/war/us/home/flash/2008-07_podcast.html

    WAR for PvP wins by a lot on paper if they deliver.

    Balance issues in WoW isn't that good either, locks were OPed for so long.  Many PvP balancing issues happened in WoW as well and debatably still do.

    To say so adamantly that WAR = AOC shows how bad u skew your points.  When WoW was released did it allow players to play without buying it?  Did you play WoW at launch without buying it?

    I'm not saying WAR will be good, although I hope it will be.  I'm saying at least I'm keeping an open mind to the possiblity and not making blanket statements b4 a game is out.

    But for a game to do better at engame PvP content than WoW is really not going to be hard.  They just need more than 4 BGs and arena and really any form of world PvP.



     

    If war turned out to be polished in every area (graphics, sound, etc), was engaging and immersive in questing and lore and had great character doing real justice to the warhammer IP then... somehow the pvp was so central that it stood all on it's own.  Inotherwords imagine pvp play being so fun that you almost didn't need the other mmo elements and leveling and gear was simply a means to an end and not the whole point.  If anyone has ever gotten addicted to an online combat game like 1942 you'll know what I'm trying to say.  You can just play the same 5 maps all week long because the action and competition is so fun.  So leveling and gear would be secondary to pvp somehow. I'd totally get into it and take back every word I've ever said about war. :)  Here's to hoping.  But if it turns out to be a wah wah don't stand so close to me!  Oh but look at my new thingy.  The good guys totally suck at pvp because that's where all the kids and girls go and they're all fricking panseys instead of wanting to get in there and just murder the other team and actually look at the map and use their heads then forget it.

  • coffeecoffee Member Posts: 2,007

    WoW:Wotlk has a new dynamic world & character shadow system (thats does work in the old world too) and the draw distance has been massivly incresed.

      

    Theres also talk for new shader systems for ice and water (reflections etc), yet to see evidence of this though.

    But If your looking for a change in the models and enviroment or a chnage of art direction, it wont happen and it should not happem, WoW looks great IMHO. Animations are fluid and responsive and the world feels alive.

    image

  • fuzzylojikfuzzylojik Member Posts: 432

    If war turned out to be polished in every area (graphics, sound, etc), was engaging and immersive in questing and lore and had great character doing real justice to the warhammer IP then... somehow the pvp was so central that it stood all on it's own.  Inotherwords imagine pvp play being so fun that you almost didn't need the other mmo elements and leveling and gear was simply a means to an end and not the whole point.  If anyone has ever gotten addicted to an online combat game like 1942 you'll know what I'm trying to say.  You can just play the same 5 maps all week long because the action and competition is so fun.  So leveling and gear would be secondary to pvp somehow. I'd totally get into it and take back every word I've ever said about war. :)  Here's to hoping.  But if it turns out to be a wah wah don't stand so close to me!  Oh but look at my new thingy.  The good guys totally suck at pvp because that's where all the kids and girls go and they're all fricking panseys instead of wanting to get in there and just murder the other team and actually look at the map and use their heads then forget it.

     

    Yeah if they can move away from the item centric reward structure of WoW to a more balanced one it will be fun.  I'm sure a lot of people are sick of the item reliance of WoW.

    I hear you can level in PvP in WAR, not sure how efficient this will be but should be interesting.  If it was anything like DAOC there will be organised groups as well as solo people representing a large spectrum of maturity, mineset and guile.

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