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Star Wars Galaxies: Correspondent - Does Crafting Matter

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Comments

  • TeranHawkinsTeranHawkins Member Posts: 279

    I agree with the majority of posters on this thread that this crafting change is all in vain.  SWG died when the NGE came out.  Now the SWG Emulators are closing to launching a lot of old pre CU vets are looking to play that(for free for the good pre cu  version of the game, unless you make a donation) and with the devolpment of KOTORO I dont see this making ANY difference at all in this game.  So the answer to the OP, does it matter....perhaps if the game was flurishing, but it's been dead since the NGE so no it doesnt matter at all!!!

  • jedijefjedijef Star Wars Galaxies CorrespondentMember Posts: 27
    Originally posted by BigBlackWook


    This sight has a swg correspondent? Did you just pick names out of a hat?
    Let me spell it out for you, anyone possessing the knowledge neccessary to really give you an in depth insiders perspective concerning anything in star wars galaxies quit playing this game years ago.

     

    Eh, sorry, but that's incorrect. I've been playing since beta, and have likely forgotten more about the game than the quitters ever knew.  Thanks for your keen insight though. 

    The contents of this post do not necessarily reflect the views of MMORPG.com and its management.

  • jedijefjedijef Star Wars Galaxies CorrespondentMember Posts: 27

    As far as me keeping a flame thread going, that's not my intention at all. I joined this site a couple of years ago because I enjoy forum discussions, which is all that is going on here. Sure some people are venting their Sony anger, that's to be expected, but I've not taken offense to anything said, and I hope no one else has either.

    Additionally, you guys who are claiming that SWG is 'dead' are off the mark. Is it in good health? Who knows, Sony doesn't publish subscriber numbers (and Woodcock's numbers are guesses). However, many thousands of people still play it, and so if the powers that be decide its worthy of coverage, who are you to suggest otherwise?

    Yeah the Bioware game is coming, and I'll obviously be playing that as well, but SWG continues to be one of a very few mmo's that has sandbox elements, in addition to being the only current SW game, and it will therefore keep its niche audience until they decide to close down the servers, regardless of whether or not angry former players claim that it is dead.  If it doesn't appeal to you anymore, I totally respect that, but don't assume your opinion carries weight with anyone other than you.

    The contents of this post do not necessarily reflect the views of MMORPG.com and its management.

  • BurntvetBurntvet Member RarePosts: 3,465

    A better title for this news discussion should have been:

    Star Wars Galaxies: Correspondent - Does SWG really matter?

    Answer:

    No.

     

    Nothing to see here, move along.....

  • Daffid011Daffid011 Member UncommonPosts: 7,945
    Originally posted by jedijef

    <snip> Fortunately, the developer(s) responsible for this crafting dumb-down have moved on <snip>

     

    Sadly so have the people with real passion and creative flare that created the basis for this game.  What is left is a small team that can only clone concepts from other games and rehash small bits of game play when they are able to figure out how it works. 

    Also there is nothing I see as commendable from SOE even if the team is a group of interns making the best of a dead situation.  It is still just a group of people giving false hope.

     

     

     

     

     

     

  • WickershamWickersham Member UncommonPosts: 2,379

    "it's not great now but we plan to make it better" was the games theme since SWG launched too early.

    "it's not great now but we plan to make it better" was the games theme when the CU was announced.

    "it's not great now but we plan to make it better" was the games theme when the NGE dropped.

    "it's not great now but they plan to make it better" has been the overall theme of this FIVE year old game since day ONE.

    It comes as no surprise that a SWG correspondent has typed something which should of been titled ""it's not great now but they plan to make it better"

    "The liberties and resulting economic prosperity that YOU take for granted were granted by those "dead guys"

  • TolkemecTolkemec Member Posts: 18

    So... crafting is almost back to where it was three years ago? Huh. I guess that's something.

  • SuvrocSuvroc Member Posts: 2,383
    Originally posted by Tolkemec


    So... crafting is almost back to where it was three years ago? Huh. I guess that's something.



     

    And what's worse is it is heralded as some kind of triumph!

    This game has been nothing but 10 steps back and one forward, all the while a handful of people singing in chorus "the game is getting better every day". I suppose that by some miracle the game returned to what it was 3+ years ago the same people would still be singing the same tune - only this time they'd be right   ; )

  • tvalentinetvalentine Member, Newbie CommonPosts: 4,216
    Originally posted by Mrbloodworth


     
    Its funny, that the thing that went untouched front he NGE (except in regards to the final items, the process and mechanic is still the same) Is the best part of the game, and only thing worth talking about...still.



     

    player housing?

    image

    Playing: EVE Online
    Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online
    Looking forward to: Archeage, Kingdom Under Fire 2
    KUF2's Official Website - http://www.kufii.com/ENG/ -

  • VelshaVelsha Member Posts: 20

    I find it funny that SOE takes 100% of the criticisms for the failure of SWG when Lucas Arts had their hands in it as well.  Please believe me when I say, "Nothing went into SWG without LA's eyes on it first."

    Nothing is ever said about the focus groups they held that said "An FPS would be better" and  "Make it more like KOTOR."  I am also someone that was hurt by the NGE, but I believe the hate should be shared between the two companies that guided the changes to the game.  

    I hope the new company has some creative control over the project.

     

    -They call me Velsha

  • OzmodanOzmodan Member EpicPosts: 9,726

    "but SWG continues to be one of a very few mmo's that has sandbox elements"

    How about providing some supporting evidence of such?  From my point of view, all the sandbox elements were removed with NGE and I have not seen any added.  This crafting change just implements something Blizzard put in their games 4 years ago, it really does not change crafting in SWG much at all.  I never found crafting tedious in pre NGE SWG.  It is most certainly tedious now.

    You want sandbox, look at Eve.  You want a FPS, look at SWG. 

    Hopefully the Kotor people will be aware of this fiasco and avoid all the mistakes that were made. 

    As to the current state of SWG, I have a station account and occassionally log into my characters in SWG.  All of those servers are dead.   I am shocked if I see another player and I usually try visiting several cities when I play.

  • GuernicaGuernica Member Posts: 71

    I rolled a crafter and really enjoyed the process. Even with the simplified process it took time and effort to get the best resources possible to make gear people wanted to buy.

    The problem with changes like these is they are impacting an increasingly small number of players and it makes it harder and harder to come into the game or even catch up.

    For example, my main was a BH, occasionally a mando,  and had many millions of credits in the bank, largely obtained through crafting some of the best ship-parts on my server. I took a little break from SWG shortly after the RE system for ground-based loot came in. I cam back a few weeks later to find I was now significantly disadvantaged in pvp - a major part of SWG gameplay nowadays. Even in PvE and in instances, I needed to get the best possible mod bits to be useful to a group. So I turned my trader to making the mods. It does take a long time to craft the trash parts to RE into a +35. Enough time in fact that I could barely begin to make some of the collections.

    IT sounds like that situation has been remedied a little as there are now so many +35's going around they are much more affordable. But making more exclusive items, weapons etc., is surely only going to roll things back.

    I'm not a against leet-loot. Its good that that there are some things that are harder to get than others. But when the population of servers is as small as SWG's typical galaxy it puts anyone just coming into or returning to the game at a significant disadvantage. Populations are so small they are easily dominated by long-time players. In a massavely populated game like WoW for example you can pretty much avoid imba players due to the sheer statistical unlikeliness of coming up against them in pvp. But in SWG - you're gonna get owned all the time until you can buy/loot enough credits to get level.

  • musicmannmusicmann Member UncommonPosts: 1,095
    Originally posted by Velsha


    I find it funny that SOE takes 100% of the criticisms for the failure of SWG when Lucas Arts had their hands in it as well.  Please believe me when I say, "Nothing went into SWG without LA's eyes on it first."
    Nothing is ever said about the focus groups they held that said "An FPS would be better" and  "Make it more like KOTOR."  I am also someone that was hurt by the NGE, but I believe the hate should be shared between the two companies that guided the changes to the game.  
    I hope the new company has some creative control over the project.
     



     

    Where did you pull this way of thinking, out your ass. First, SOE admitted that they were the ones who came up and designed the NGE, then sold the idea to LA. Second and i don't even know where you could have come up with this, but SOE never made the NGE to play like KOTOR.

    KOTOR was developed by BioWare, and they are the dev company that is making the new SW mmo, and are partners with LA in this project.

  • BlackisBackBlackisBack Member Posts: 1
    Originally posted by jedijef


    but don't assume your opinion carries weight with anyone other than you.
     



     

    this guy needs to take his own advice.

    FYI I got banned for posting 'Don't Believe the Lie' in this thread. I've had several accounts banned on this site, for attacking the travesty that is star wars galaxies in posts. The biase on this website is so pathetic they've even gone as far as to hire trolls to defend these criminals. These guys are the same ones that post at the oboards, and on every other site that brings up the huge mistake that was the CU/NGE.

    It's whatever, these people cant ever accept being wrong and aren't happy unless they are making someone else miserable with their lies and cronyism. I hope I keep getting banned. I never cursed, or threatened anyone or anything other than offer my opinion, if somewhat heatedly, and you just can't stand that can you?

    Well I guess the truth hurts.

    You don't even need to bother to respond. Just delete this post. That will solve everything. Thank goodness for people like you who insist we play mediocre mismanaged mmos.

  • JenneroflokJenneroflok Member Posts: 126
    Originally posted by eric_w66


    Heh, I felt the original system was hideously complicated for no good reason. Tiny stat modifiers? Useless.
    Hundreds of materials of various qualities? Stupid overkill. Hasn't anyone here ever heard of "refining"? I should be able to take that low quality ore/leather/whatever, and refine it to make it better... sheesh. That way, I have ONE stack of it in my limited inventory space, instead of 100.
    I find it humorous that the original author thought that the 2nd slot is a big negative to crafters. Not so.
    It let more people do it, rather than just the people like my good friend who had 6 accounts and borrowed three others to dominate the rare materials on his server and utterly control the weaponsmithing profession.
    Yeah, it was so great one guy controlled his server's weaponsmithing... great for the casual player who wanted to play one. Try to sell something? He'd undercut and drive you out of business.
    He did pay for his college education and rent with the money he made ebaying the credits, however.
     

    Actually the complexity and small twinks in the Original Crafting System is what I fell in love with in the PRE CU Game.  The System Reward Crafters who did their work, searching the Galaxy for the Best Resources to put together a product that other players recognized as a Superior Product.  I was a weaponsmith from day 1 of the game, some of the resources i used I did not find till 2 years into the game or more.  So the Argument that new crafters could not compete was nonsense.  Something close to the best if not better was always popping up, people just had to take the time to find it.  But that was the problem, people were not willing to take the time and thus could not put together useful weapons and thus they cried about how complicated the system was.  It is a Shame such an Original and Rewarding crafting system like PRE CU SWG was destroyed because people wanted the easy road.

     

     

     

  • AlienovrlordAlienovrlord Member Posts: 1,525
    Originally posted by Wickersham


    "it's not great now but we plan to make it better" was the games theme since SWG launched too early.
    "it's not great now but we plan to make it better" was the games theme when the CU was announced.
    "it's not great now but we plan to make it better" was the games theme when the NGE dropped.
    "it's not great now but they plan to make it better" has been the overall theme of this FIVE year old game since day ONE.



     

    Excellent points.   Maybe there was so much lacking in SWG because the developers spent so much effort making their complex, intricate and ultimately meangingless Crafting system.

    Why do I say meaningless?  Not because of SWG's failure to attract players but because it's Star Wars.  Show me a Star Wars movie, novel, comic, video game or anything else about the exciting adventures of some shopkeeper selling junk to other people.   

    Old school players praise SOEs attempt to make a 'living world' with a functioning crafting economy while ignoring the fact that the game failed utter to capture the essence Star Wars - an intergalatic space opera.

    How much do you want to bet Bioware's Star Wars MMORPG will only pay a cursory nod toward trifling, secondary mechanics like Crafting and focus on important elements that SOE ignored, like class balance, combat mechanics and most importantly FUN that is true to the IP

    Star Wars is about spaceships, blaster fights and daring rescues.   Keep your shopkeeping for the Walmart MMORPG whenever that comes out. 

  • Daffid011Daffid011 Member UncommonPosts: 7,945
    Originally posted by Alienovrlord 
    Why do I say meaningless?  Not because of SWG's failure to attract players but because it's Star Wars.  Show me a Star Wars movie, novel, comic, video game or anything else about the exciting adventures of some shopkeeper selling junk to other people.   


     

    You do recall all those other characters in the movies that played smaller, but still important roles in the story? 

    Uncle owen the moisture farmer. 

    Jawas are droid/equipment 'resellers'

    Watto [anakin skywalkers owner] was a junk dealer

    Anakin skywalker starts out as a junk dealer and if I recall he plays a small part in the movies.

    R2D2 and C3P0 are just droids and they get more than a fair share of story.

    etc etc etc.

     

    I understand what you are getting at, but what you are descibing is a game where everyone is the hero.  There isn't anything wrong with a game that lets people play all of those other colorful foles that make up the majority of the actors/characters. 

    SOE failed to capture the Star Wars essence, because the game wasn't finished.  All the mechanics for the galactic civil war were broken or missing along with many other things.   The original Star Wars team did a pretty good job of getting the feeling of living in the Star Wars world.  If the game stayed in close development for another 6-12 months I think people would be talking about the epic success this game was and how other companies are making clones of the game.

     

     

     

     

     

     

  • GruugGruug Member RarePosts: 1,794

    I use to be one of those SWG people that always said, "I will only quit SWG when they shut down the servers". Well, I was wrong. After just about 3 1/2 years of playing...going through CU and NGE...I finally said good-bye. It was hard. I love Star Wars and anything Star Wars. Unfortunately, SWG just was not Star Wars. Nothing, not better crafting, not returning to the old pre-CU..nothing, will bring me back to SWG.

    Let's party like it is 1863!

  • OzmodanOzmodan Member EpicPosts: 9,726
    Originally posted by Alienovrlord

    Originally posted by Wickersham


    "it's not great now but we plan to make it better" was the games theme since SWG launched too early.
    "it's not great now but we plan to make it better" was the games theme when the CU was announced.
    "it's not great now but we plan to make it better" was the games theme when the NGE dropped.
    "it's not great now but they plan to make it better" has been the overall theme of this FIVE year old game since day ONE.



     

    Excellent points.   Maybe there was so much lacking in SWG because the developers spent so much effort making their complex, intricate and ultimately meangingless Crafting system.

    Why do I say meaningless?  Not because of SWG's failure to attract players but because it's Star Wars.  Show me a Star Wars movie, novel, comic, video game or anything else about the exciting adventures of some shopkeeper selling junk to other people.   

    Old school players praise SOEs attempt to make a 'living world' with a functioning crafting economy while ignoring the fact that the game failed utter to capture the essence Star Wars - an intergalatic space opera.

    How much do you want to bet Bioware's Star Wars MMORPG will only pay a cursory nod toward trifling, secondary mechanics like Crafting and focus on important elements that SOE ignored, like class balance, combat mechanics and most importantly FUN that is true to the IP

    Star Wars is about spaceships, blaster fights and daring rescues.   Keep your shopkeeping for the Walmart MMORPG whenever that comes out. 



     

    All I can say is, go back to playing your FPS games, that is entire NOT what MMO's are about.  Got to love it when the console crowd tries to relate to a MMO.

  • ultrasparcultrasparc Member UncommonPosts: 51
    Originally posted by jedijef



    To be clear, Sony hasn't said any such thing, those are my words, and I am in no way affiliated with them other than paying my $30.00 - $45.00 a month since launch. The new dev team isn't stupid, they know that they're on a sinking ship, or at best, a very small ship catering to a niche audience, but the point is that this hasn't stopped them from trying to work with what they've been given and improve the game.

    For that, they are to be commended, not ridiculed. I have as much reason to hate SOE as any of you, perhaps more (given the amount of time and money I have invested in SWG since beta), but the hate in this thread is misdirected, since nearly everyone responsible for the NGE is no longer there.

    The contents of this post do not necessarily reflect the views of MMORPG.com and its management.”

     

    this means thas Smed has been fired?

     

    or we can consider him a "nearly" figure in SOE and SWG-NGE Management?

     

    Sorry, mate dont agree.

    BYE

  • AntaranAntaran Member Posts: 579
    Originally posted by Alienovrlord

    Originally posted by Wickersham


    "it's not great now but we plan to make it better" was the games theme since SWG launched too early.
    "it's not great now but we plan to make it better" was the games theme when the CU was announced.
    "it's not great now but we plan to make it better" was the games theme when the NGE dropped.
    "it's not great now but they plan to make it better" has been the overall theme of this FIVE year old game since day ONE.



     

    Excellent points.   Maybe there was so much lacking in SWG because the developers spent so much effort making their complex, intricate and ultimately meangingless Crafting system.

    Why do I say meaningless?  Not because of SWG's failure to attract players but because it's Star Wars.  Show me a Star Wars movie, novel, comic, video game or anything else about the exciting adventures of some shopkeeper selling junk to other people.   

    Old school players praise SOEs attempt to make a 'living world' with a functioning crafting economy while ignoring the fact that the game failed utter to capture the essence Star Wars - an intergalatic space opera.

    How much do you want to bet Bioware's Star Wars MMORPG will only pay a cursory nod toward trifling, secondary mechanics like Crafting and focus on important elements that SOE ignored, like class balance, combat mechanics and most importantly FUN that is true to the IP

    Star Wars is about spaceships, blaster fights and daring rescues.   Keep your shopkeeping for the Walmart MMORPG whenever that comes out. 

     

    I'm really sorry to say this but, you sir are not a true MMORPG'er..  you want a 3rd person combat game with other players by the sound of your post. Fair enough thats what you like but don't ever assume that it's what the majority want, SWG subscriptions to this date prove without a doubt that the majority preferred things how they were before the NGE, this included crafters and the economy.

    In my personal opinion, no matter what SOE do to SWG now, it will NEVER be as popular as it once was. This saddens me as it was my first ever MMO and i enjoyed it for a good 2-3 years. for me it wasn't the combat changes that killed the game as i became a successful and respected Bounty Hunter that could take out a lvl 90 elder jedi from lvl 82 (wasn't easy and i never used off-side tactics), for me it was the removal of Decay and the consolidation of the crafting systems, they made the game simplistic, i don't care who made the decision to make the NGE the fact is they brought it out and killed the game. If you dispute the fact that they killed the game then perhaps you can show me proof..  my proof is the sheer numbers they lost because of it. i'd estimate at least 75% of subscribers left within 3 months of the NGE going live..  This mass "rats abandoning a sinking ship" effect was, in my opinion, due to the removal of decay and because SOE chose to cater for the whining kids that don't like it or prefer to just go out and PvP rather than have a variation of choices of what they want to be (the RPG element was removed). SOE consolidated the Crafters, for reasons i can't comprehend, thereby removing the need/want for a competative market between traders and future traders, the traders that were left started using factories more often which removed the customised feel of what people bought, Decay was removed, which in my personal opinion, is always a bad thing as it completely negates the reasons of having crafters in a game. What do the high level players that remain do today, they've got everything they want and need so whats left??  PvP and pretty much nothing else..  Why on earth turn a game that was loved and played by possibly millions of people into something that caused them to lose the majority of players? the reason is simple, they wanted to cater for the WoW children who are used to playing WoW and expect all other MMO's to be the same, simple and a bore grind....   Crafters used to make the best items in SWG, now they are nothing compared to looted stuff..

    Anyways enough of my rant as i'm sick of it and SOE lost my trust and respect a long time ago and i reccon i aint the only one that feels this way..

    Have a good life and good fun grinding in your new WoW.

  • xPaladinxPaladin Member UncommonPosts: 741
    Originally posted by eric_w66


    Heh, I felt the original system was hideously complicated for no good reason. Tiny stat modifiers? Useless.
    Hundreds of materials of various qualities? Stupid overkill. Hasn't anyone here ever heard of "refining"? I should be able to take that low quality ore/leather/whatever, and refine it to make it better... sheesh. That way, I have ONE stack of it in my limited inventory space, instead of 100.
    I find it humorous that the original author thought that the 2nd slot is a big negative to crafters. Not so.
    It let more people do it, rather than just the people like my good friend who had 6 accounts and borrowed three others to dominate the rare materials on his server and utterly control the weaponsmithing profession.
    Yeah, it was so great one guy controlled his server's weaponsmithing... great for the casual player who wanted to play one. Try to sell something? He'd undercut and drive you out of business.
    He did pay for his college education and rent with the money he made ebaying the credits, however.



     

    Factories weren't so much a problem as the resource control was. See, the real problem with old school crafting was the ability to farm the best resources en masse and control the amount, availability, and thusly cost. The way they spawned I always felt it would've made a lot more sense for harvesters to take up more lots, or otherwise be limited to two of any type (eg 2x flora, 2x mineral) at once. This may have (ideally) given more players a shot at resources, but still wouldn't completely solve the cross server "lot trades" or multi-accounting -- though it would make them much more complicated.

    I also always believed placing harvester should've been entirely within the crafter domain, though that would've given them too much power... though it would've encouraged more trade of resources.

    However, all that said, I did know (and buy from) a few casual weaponsmiths that, while they never made it "big" as your friend did, they still had their own hardcore following. Additionally, I always found guilds with their own WS the way to go as they were usually the most willing to completely customize your gear.

    -- xpaladin

    [MMOz]
    AC1/2, AO, DAoC, EQ1/2, SoR, SWG, UO, WAR, WoW

  • StumanStuman Member UncommonPosts: 71

    Crafting in SWG was what had me hooked since launch. The NGE failscapade killed that off, and even with the forthcoming changes, it'll still be broken in a major way.

    Pre-CB & NGE, crafting was a major component of the social nature of the game, and was the driver for so much of the player driven content of the game - from player cities to the GCW. But it got taken away and a loot driven economy was dropped into the game in it's place. Now the game is a barren waste-land of farmers and l00tors, with no ingame society, multi-account holders running cities and an economy that would make Zimbabwe look like the EU.

    What SOE had before NGE was revolutionary and evolutionary, and all of us who miss it can only mourn it and move on.

    Way too litlle, and about 3 years too late.

  • USFPuttyUSFPutty Member Posts: 56

    2)      “Recapturing the magic of the old system”… all their doing is scrambling to fix the überest mistake in the history of online games. Seriously, they need to stop trying, they will never fix it. Even IF they brought back EXACTLY the same game as at launch, bone armor and all, a rare few would come back. They’re already over it, and wouldn’t want to deal with SOE, nor give them their money or time.
    11)  PLEASE do not spend anymore company time publicizing or reviewing a dead game! Not only is it dead, but it is an now an embarrassment and learning lesson for all MMOs… don’t give them fuel to keep going. Instead, spend this time investigating what your users really want to know about: Star Wars: The Old Republic MMO. Add it into your lists of games under development, create a forum for it, work hard to influence the development of the game toward the liking of your users. Then this website will actually be a useful resource and voice of the gaming community instead of a promoter of CRAP like [dead]NGE-SWG.
     I apologize if I have offended anyone, this post has just been 3+ yrs in the making now.



     

    To number two, I can only say this:  Correct.  No one wants to go back to the boyfriend who raped them.  And that's EXACTLY how I feel about what SWG did to us.  Short of actually physically violating me, which I believe was in the the next patch, the game did things to the player base I'm fairly sure are prohibited by the Geneva Conventions. 

    To number eleven, I can only heartily agree.  It's like hearing stories about an old friend who took a bad turn in life and goot hooked on drugs or something, now turning tricks on the corner.  Let it die.  Please.

  • JestorRodoJestorRodo Member UncommonPosts: 2,642

    This update will not change the over all scope of the mistakes of the past.  SOE has to be taught a lesson.

     I just picked up my ruler from the front desk. Perhaps I should be the one that should learn them.  Who else?

    Love that Jestor!

    Unaware of the Jestor?
    http://about.me/JestorRodo/

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