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New record on leveling char to 60 in about 2h

2

Comments

  • pencilrickpencilrick Member Posts: 1,550

    I wonder if the OP meant by "levelling to 60 in 2 hours", levelling a Death Knight, which starts at level 55 anyway, within two hours.

    That might be possible.

  • KabbaxKabbax Member Posts: 278

    Ya, i don't care how many people reason out how this is possible. I'm a skeptic.

     

    If its possible, there will be more pictures supporting from different sources.  Heck, even the pictures posted here are limited, you'd think the person taking the screen shots would post a better picture if he wanted to really prove anything.

     

    A clever hoax with supporters until proven otherwise.  No matter the reasoning.

     

    Like alien sightings. Reason tells us there is a high probability of alien life forms,  doesn't mean they are visiting us.

    "The public is wonderfully tolerant. It forgives everything except genius."
    -Oscar Wilde

  • gathgath Member Posts: 424
    Originally posted by Kabbax


    Ya, i don't care how many people reason out how this is possible. I'm a skeptic.
     
    If its possible, there will be more pictures supporting from different sources.  Heck, even the pictures posted here are limited, you'd think the person taking the screen shots would post a better picture if he wanted to really prove anything.
     
    A clever hoax with supporters until proven otherwise.  No matter the reasoning.
     
    Like alien sightings. Reason tells us there is a high probability of alien life forms,  doesn't mean they are visiting us.

    One thing is being skeptic, another is being dumb... The information is there, in the FAQ about the friend program... you just have to read it, or... reading is not alowed in tinhat land?

    _________________

    Senhores da Guerra

  • KabbaxKabbax Member Posts: 278

     

    My apologies, friend, I misunderstood your question. Let me explain this a bit further.



    Level 59 is the last level that you can grant to another player. Once a recruited friend hits level 59 and has the ability to grant a level, they are able to award a level 1-58 character on the veteran's account one level. If the character is level 58 this will place both characters at level 59.



    Once the recruited friend hits level 60, s/he is unable to grant any additional levels.

     

    What in-game benefits do we get while the accounts we play are linked?

    1. Characters on both accounts can summon each other once per hour.

    2. While adventuring with your linked friend/family member, you will each gain triple experience.

    3. For every two levels the new player earns, the new player can grant one free level-up to a lower-level character played by the veteran player.

     

     

     

     

    "The public is wonderfully tolerant. It forgives everything except genius."
    -Oscar Wilde

  • leipurileipuri Member Posts: 559


    Originally posted by Kabbax
    image

    My apologies, friend, I misunderstood your question. Let me explain this a bit further. Level 59 is the last level that you can grant to another player. Once a recruited friend hits level 59 and has the ability to grant a level, they are able to award a level 1-58 character on the veteran's account one level. If the character is level 58 this will place both characters at level 59. Once the recruited friend hits level 60, s/he is unable to grant any additional levels.

    What in-game benefits do we get while the accounts we play are linked?
    1. Characters on both accounts can summon each other once per hour.
    2. While adventuring with your linked friend/family member, you will each gain triple experience.
    3. For every two levels the new player earns, the new player can grant one free level-up to a lower-level character played by the veteran player.




    You can do it even faster than 2h, tried to explain it before. What you need to do is level your target char to 99% to next level like 99% in level 1. Then when you get bonus levels that 99% stay so you can end up 59 level with 99%. Even without doing it like that its not hard with triple xp and some easy item turn in quests.
  • leipurileipuri Member Posts: 559


    Originally posted by jaxsundane
    I'm missing something you levled in 2 hours becuase you recruited your own accounts as a friend? and were given bonuses for it? wouldn't you have to count the time playing theother toons that levelled? and as old and populated as wow is with high levels I don't see it as a really big deal heck they may as well sell boxes with level 70 already in em at this point.

    Or you can pay some gold or rl money for someone whos planning to level alt that they give you their bonus levels.


    I don't think bliz intended this to be used this way but instead these bonus levels were meant to be used on friend in case new recruited friend leveled faster than him. It was obvious that this was going to happen. I bet most new players or friends don't benefit like that from this program, as you cant make sure that your friend is online 100% time as you are or that veteran friend bother level another alt, but if you are power leveling service who sell chars or multiboxer you will benefit every bit of this. Also there is still new players who find wow from store and have no idea how this recruit friend thing work so they will miss this leveling boost and basically they bought class B product.

  • KilmarKilmar Member UncommonPosts: 844

    this is wow, the "king" of mmos, roflmao.

    I wonder when blizzard enables instant max leveling. At char creation you can chose if you want to lvl on the normal way or be max lvl immediately.

    Less time for leveling -> more time for stupid item grind

  • akritasakritas Member Posts: 76

    ROFL , Blizz is in the powerleveling business now. They want to have their cut from that cake too. Wonder when they are starting their goldselling business....or maybe they already do ?

     

     

  • KurushKurush Member Posts: 1,303
    Originally posted by gath


    Ok, so if i read it correctly, if you (your "friend") level two chars to 60, using the friend system thingie (that is alrady 3x faster then normal), you can get insta-60 with one of your own chars.
     
    Oh lol....
     
    Yeah, what's next? Hey! Buy a Big Mac, get full Epic gear!

     

    Epic by itself is trivial nowadays.  The droprate on Thori'dal is such that pretty much every hunter in an endgame raiding guild will have one by Wrath, so even legendaries won't be quite so legendary.  Actually, the only legendary that was really that impressive to begin with was Atiesh pre-BC.

    Anyhow, to anybody who doubts this, Blizzard did fuck up on this one.  This is not even the worst news.  Kinda tame in comparison to the worst stuff done with this program.  You'd really be sickened if you saw that.

    To start with, this program will give multiboxers a massive advantage without even using exploits.  Don't really care about that.  More importantly, though, there's a laundry list of exploits that revolve around this.  I'm not going to link one of the cheat sites, but they're filled with these at present.  This was really poorly tested.

    Anyway, I'm going to take a guess here and assume Blizzard found something interesting in their metrics.  Particularly that leveling frustration was driving a lot of their newer, casual players away because they felt like it was a huge amount of work to do before getting to the only part of the game that counts (the latest x-pac).

    Just wait.  A few months after Wratch launches, they'll de-elite BC and lower the XP for 60-70 by 20-30%.  They'll probably extend recruitment bonuses up to 70 as well.

  • NadiaNadia Member UncommonPosts: 11,798
    Originally posted by Kurush

    Just wait.  A few months after Wratch launches, they'll de-elite BC and lower the XP for 60-70 by 20-30%.  They'll probably extend recruitment bonuses up to 70 as well.

    Blizzard already said that when WOTLK launches XP from 60-70 will be faster

    www.wowinsider.com/2008/07/22/kaplan-announces-outlands-leveling-to-be-shortened/

    Initial reports tell us the amount of experience points necessary to progress to each level has been decreased by 30% (for the 60 to 70 range only). Additional posters are reporting that mobs which give 500xp on the live server are now giving 600xp on the beta server. There doesn't seem to be any increase in the XP rewarded by quests yet, but this might be a future change.

  • NadiaNadia Member UncommonPosts: 11,798

    Bliz indirectly created a RMT program for an epic mount

    if you pay for a new trial account with a 2 month subscription

     

    your main account also gets a +30 day credit

     

    details for how to use Cash to buy own Epic mount(s)

    www.mmorpg.com/discussion2.cfm/thread/193625

  • BizkitNLBizkitNL Member RarePosts: 2,546

    I have to agree that Blizzard either screwed up on this one, or they know exactly what they're doing.

    But there are still people (Me including) that simply don't do stuff like this. So frankly, I couldn't care less.

    10
  • kikinchazkikinchaz Member UncommonPosts: 562
    Originally posted by BizkitNL


    I have to agree that Blizzard either screwed up on this one, or they know exactly what they're doing.
    But there are still people (Me including) that simply don't do stuff like this. So frankly, I couldn't care less.



     

    Indeed. Who gives a damn. The most fun for me comes from experiencing the world up to the high levels and building up my character, progressing through the game and seeing my character increase in power.

    image

  • hebeventijdhebeventijd Member Posts: 78

    All signs show that Blizzard is reworking the overall levelling system in MMORPG's.

    Mythic developpers already had some WAR plans of deleting the rather  artificial levels in their game. But they (justly) thought it was perhaps too early.

    MMORPG projects for the future will certainly go in another direction than the level system.

    Always great to see major developpers plan to change these things.

    It wouldn't surprise me that the next Wow expansion won't have  levels raised. A lot of signs show that way.

    For instance 5(!) zones in WotlK that have level 77-80. That can only mean the next expansion will go to achievements and fixed capped levels.

    As for WAR levels they even mean less in that game, so Mythic is also on the right track.

    Exciting times these days and it should be, because open games are just around the corner. Gone are the linair leveling types in 2 years time.

    Go there, fetch that, kill this ... to level up will only be a side game mechanic in the next years. A good point I'd say.

  • Loke666Loke666 Member EpicPosts: 21,441

    With that speed, you can be max level in 4 hours and tired of the game in 2 days... What's the point?

    I think you need to relax a bit. Smell the flowers, enjoy the game.

  • NadiaNadia Member UncommonPosts: 11,798
    Originally posted by hebeventijd


    All signs show that Blizzard is reworking the overall levelling system in MMORPG's.
    Mythic developpers already had some WAR plans of deleting the rather  artificial levels in their game. But they (justly) thought it was perhaps too early.
    MMORPG projects for the future will certainly go in another direction than the level system.
    Always great to see major developpers plan to change these things.

    Mythic did something similar 6 years ago, before WOW existed

    en.wikipedia.org/wiki/Dark_Age_of_Camelot

    in DAOC, a game with a level cap of 50

    players can grant their alts "instant lvl 20" with level appropiate gear

  • KurushKurush Member Posts: 1,303
    Originally posted by Loke666


    With that speed, you can be max level in 4 hours and tired of the game in 2 days... What's the point?
    I think you need to relax a bit. Smell the flowers, enjoy the game.

     

    Eh.  There is one thing you're not realizing, which I guess is the rationale behind this.

    I really enjoyed leveling in WoW.  I liked the new areas, hearing about the game's story, seeing the more exotic locations.  I loved Un'goro, and Silithus really floored me after that.  I also loved WPL and EPL.

    That was almost four years ago.

    It has gotten to the point where I remember the names of random quest mobs in out of the way areas because I've done that shit so many times.  Everything is pretty much burned into my head on the PvE side.  All I do now is PvP, really.  Fish occasionally.  If you want to know why somebody would fish, ask Nat.

    So I honestly wouldn't mind just pressing a damn button and getting a character to 70, so I could try out something new in PvP.  Then again, I'm not going to exploit to get there faster, nor am I going to try to invite any of my friends just for my own benefit.

  • Originally posted by gath


    Mathematically impossible, you have still the newbie gear, so it all smells of a sort of bug/exploit, yes.



     

    It is NOT impossible, in fact if you chain alts on different accounts, you could in theory have multiple characters hitting 60 in a matter of minutes.

    In fact, that is exactly what is happening. I have not seen it discussed here much, but on some of the euro forums there are descriptions of how some farmers are getting multiple characters to 60 in a single weekend.

    This whole fiasco might be the beginning of the end for WOW. (Yes I know, that has been predicted for years, but as with many games it is not the competition that kills you, it is suicide).

    I know for a fact that it sure makes me feel like I am wasting my time leveling up "normally" when I see noobies in town at 50+ that still have their level 1 issue items.

  • Originally posted by hebeventijd


    All signs show that Blizzard is reworking the overall levelling system in MMORPG's.
    ...
    Always great to see major developpers plan to change these things.
    ...
    Exciting times these days and it should be, because open games are just around the corner. Gone are the linair leveling types in 2 years time.



     

    Hmm.. hate to mention this (well, not really), but Asheron's Call has already done that - in 1999.

    AC1 is in almost totally skill based system - the levels show nothing more than a count of the total xp earned. AC1, for all it's outdated graphics, still has a better system than any MMO since.

  • Pappy13Pappy13 Member Posts: 2,138
    Originally posted by BizkitNL


    I have to agree that Blizzard either screwed up on this one, or they know exactly what they're doing.

    They know exactly what they are doing.  This guy just paid for 3 new accounts so that he could get 1 toon to level 60 in 2 hours.  LOL

    image

  • skydragonrenskydragonren Member Posts: 667
    Originally posted by Nadia

    Originally posted by hebeventijd


    All signs show that Blizzard is reworking the overall levelling system in MMORPG's.
    Mythic developpers already had some WAR plans of deleting the rather  artificial levels in their game. But they (justly) thought it was perhaps too early.
    MMORPG projects for the future will certainly go in another direction than the level system.
    Always great to see major developpers plan to change these things.

    Mythic did something similar 6 years ago, before WOW existed

    en.wikipedia.org/wiki/Dark_Age_of_Camelot

    in DAOC, a game with a level cap of 50

    players can grant their alts "instant lvl 20" with level appropiate gear

    I played DAoC for 8 years.

    At the time Mythic implemented this /level feature it was needed.

    The thing was, many players like myself already had 3+ level 50 legit leveled characters already at the time.

    We all wanted to try out other classes but since DAoC never really had quest leveling besides the epic armor quest that granted anything worthwhile, the thought of grinding out these alts to 50 were turning alot of vet players away. We just couldn't do it anymore.

    DAoC was built upon RvR/PvP combat and taking weeks on end to grind a toon to 50 and gear it out well enough for the fights were becoming horrible and tedious.

    We praised Mythic the day they allowed vet players to /level 20 their alts.

    The thing was only players who HAD a level 50 legit leveled toon could use the /level command, also on low pop normal servers some of the servers had /level 30 enabled. To give players more reason to play on these servers and level out the population.

    It was a brilliant move on Mythic's part.

     

    However, the shit blizzard is pulling only helps out cry babies and whiners who don't want to level up.

    If blizzard announced you could instantly level to 20 ONLY AFTER you have reach level 70 on 1 character per account. This would have been ok with me.

    As you would have put in your time like everyone else who were 70, and basically you would just be bypassing the new zones. 1-20 in wow is basically a tutorial zone and quest to get you used to your class.

    They should allow level 70's to skip this part of the game and get on with their real leveling. Toss them some 20 green gear, decent weapon, and let them start enjoying the decent level 20 content.

    Buy a few trial accounts level them up with triple xp and then instant to 60....

    what kinda shit is this?

  • akritasakritas Member Posts: 76

    it has nothing to do with relieving players from some leveling grind. Its just another blizz money making stunt as well as the server and name change feature. Give blizz more money and you can level faster....lol

     

  • ShohadakuShohadaku Member Posts: 581

    reason #745565 I will never play WoW

  • Pappy13Pappy13 Member Posts: 2,138
    Originally posted by akritas


    it has nothing to do with relieving players from some leveling grind. Its just another blizz money making stunt as well as the server and name change feature. Give blizz more money and you can level faster....lol
     



     

    It wouldn't work if people didn't want to play the game anymore.  Jealousy is an ugly thing.

    image

  • Well....at least if this takes off I won't have to listen to Chuck Norris jokes in the Barrens, because no one will be there.

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