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A brief comparison between the gameplay features of pre-CU Star Wars Galaxies and two upcoming post-apocalyptic sandbox MMORPGs, Fallen Earth and Earthrise:
rlupdate.wordpress.com/2008/08/10/swg-vs-fe-vs-er
Comments
Fallen Earth is going to rock. It should come out in the relative near future as well. I have no doubt you will see a lot of SWG vets there.
I think some of the SWG vets are a little put off by the first/third person combat but... to me, that's really one of the game's highlights. You can't just kick your feet up and click auto-attack, and enemies don't need to be twenty feet away to attack you. If you walk to an enemy controlled conflict town, there's a good chance you'll get sniped in the head long before you reach the gates. And allowing players to fire off machine guns while riding motorcycles? That's something that could only be done wih this combat system.
But with the big emphasis on crafting, the non-combat missions, the animal training, and the player cities, I think SWG vets will have a lot to do, even if they aren't up for twitch-based combat. You can even help defend cities and improve their clans with crafting alone.
These are looking pretty good in concept. Another one you guys might want to keep an eye on is Crusades. Sounds like some of the devs played the old SWG.
I was worried when I first heard the FPS style but then I think so long as the core game is made well and has a decent collision system (one of my big complaints with swg) and mobs need line of sight, then it won't really be a problem
Have my fingers crossed for fallen earth like what I hear so far especially vehicle combat and an economy relying upon player made items
Yeah it looks like Fallen Earth has nice collision detection. The video showing very early gameplay shows the developer using the terrain as cover against oncoming fire... It looked really cool. It appears to be combat along the lines of Mass Effect. Aim and fire. If you aren't aiming right, you will miss.
I cannot wait to play Fallen Earth. It has something for everyone.
yea I have to admit fallen earth hands down will be nice to kill of some old vets again
You want loot? Go kill some npcs, you wanna visit hades? come find ME, and dont forget to bring coins for the ferryman,
To me, the future of Earthrise is too shaky for me to get excited about it. An indie developer, with no gameplay videos avaiable, a beta that's supposed to be starting up in a few months, has a hardcore PvP ruleset, is promising a bunch of innovative features, and has great graphics? Plus, they're this close to release and they're still being vague on a lot of the features? It just... makes me uneasy.
With Fallen Earth, they've at least been very open about what's going on and what they're working on. There's a ton of videos out there where you can watch the game in action. And, most importantly, I know someone in alpha, and they say the game's buggy, but addictive, and that the developers are delivering what they've promised. And that's really all I need to hear.
Still, if Earthrise comes out, and they come through on their promises, I'll give it a shot... After I've finished with Fallen Earth.
Me i'm looking really hard at stargate worlds. The last thing I read was the guilds building big ships like the guold mother ships together etc that sounded cool. Fallen earth looks interesting, but I have two things that bug me. (well maybe 3) I hate trying to aim all the time that drives me batty the FPS style in an mmorpg is not good for many. Then there is the size as it takes place in a small area in the USA from what I am seeing meaning that all in all its going to be a small map. Lastly is the armour and crafting etc (although its kinda hard to tell what is what until you actualy play for yourself when it comes to crafting). Its very present day earth type stuff taken right from movies like that one with the guy with the hockey mask who kills people (wish I could remember the name of the movie). The hockey mask wearing guy in the video clip kinda turned me off. Maybe I will warm up to it , but I do enjoy sci-fi and this is more "real life" mimic in many ways. If they dropped the FPS shoot to aim stuff that would be great as that is what has caused me to quit games in the past so I predict that even if the rest of the game is cool since I dont have the patience or will to aim with a mouse cross hair I would probably want to throw my computer out the window.
omg i can't type edited for some typos .. probably a bazzilion more
First of all, about the red highlighted text. You could not be more wrong about the size of the game world; the map will measure 83.89 miles on a side, which means total land area is a little over 7,037 square miles. That works out to 18,225 sq. kilometers, or roughly 8 times the size of every single planet in Star Wars Galaxies combined at the time of that game's launch. Not all of it will be accessible at the time the game launches, but that's how much area the game map covers. This is a major reason player mounts and vehicles will be so prevalent; travel could potentially take a very long time if you were to just pick a direction and start running.
Second, the game is intentionally set in a post-apocalyptic environment, like Mad Max/The Road Warrior films. That's why all the armor and weapons are initially built from scrap materials that players will find laying around the world. Find a chunk of metal? Fashion it into gnarly shoulder plate, and put some nails in it to make it look mean.
If post-apoc isn't your bag, that's fine. Why bitch about the game though when it's actually achieving what it sets out to do?
www.fe-infoterminal.com/gameworld/world.html talks about the world. At the bottom is a link to the sources of that information, followed by numbers. The numbers following the "Resources" link point to each source of information the article draws its information from, all of which comes from the devs in some manner. Videos, interviews, press releases, or in person at tradeshows. It's not speculation.
Edit: also, Stargate Worlds will not have player-owned/built/controlled spaceships or any sort of vehicular space action at launch. Man, you really need to brush up your skills on researching new games. Your info on like everything you posted (with the exception of opinion) is just plain wrong. You do a real disservice to these games and the MMO player community when you spread misinformation and false hype/doom like this, whether its intentional or just by accident.
(edits for links/proofreading)
Wow I can't believe an on topic reply to a post with actual information on the subject at hand was totaly wiped from this thread.
some reason why my post with links to the information about space travel in stargate worlds and the fact I prefer a larger world size was removed? Are on topic posts no longer allowed?
lol ^
anyway from what I've read about Stargate Worlds is that the game will be more of a "game" instead of a "vitrual world" like SWG used to be.
Fallen Earth is setting out to become a virtual world... a sandbox!! a 7000 square mile sandbox!
I would love a new sanbox, but the genre is what is hurting it for me. I will be trying it anyhow, but I dont like the art and the genre unfortunately or the size of the thing. 7k as a single landmass type idea is conceptually small and does not give the feeling of large. What makes games feel large is things like more then one "continent" or "planet" not the actual square footage. Its a perceptual thing so as far as exploration goes that is not going to be very exciting to me. So right now the one thing I'm looking at it for is the "sandbox".
and for the info links that were removed ... about the space combat discussed in stargate worlds ..
http://www.stargateworldswiki.com/wiki/Crafting
Crafting is a big feature of MMORPGs, and Stargate Worlds will be no different. With the variety of alien technologies and the ability to find different raw materials on different planets, the crafting experience will certainly be a rich one.
Rather than a 'put the ingredients in a box and press the go button' crafting system common to other MMOs, Stargate Worlds may incorporate minigames into the crafting process.[1] This will complement the already robust minigame system under development for other types of non-combat gameplay.
Reverse engineering will also play a significant role in crafting. Players will be able to pull apart items from outside their race's tech tree to learn their workings. They will then gain the knowledge of the technology used in that item.[2] In addition, deconstructing items will be a way to obtain necessary crafting materials.[3]
Crafting and construction will not just be a solo activity. It will have a guild orientation as well. There will be guild specific crafting and guild construction, utilizing the many skills and the sheer manpower of guilds for working on larger projects.[4] For example, a Goa'uld Ha'tak class mothership (if and when player owned space vehicles are implemented, see Expansions) may take the pooled resources of several guilds to complete.[5]
Crafting will be an important part of the economy. Crafters will require items from the world around them which they can either source themselves or trade for from other players. The developers are committed to having crafters able to make items that other players will want.[6]
It has been stated that the crafting scheme will fall somewhere between that of the WOW-style and the SWG-style. It will be more robust than what is in WOW, but not so extensive as in SWG (Pre NGE). Also, there will not be player owned shops, at least at launch.[7]
and
http://www.stargateworldswiki.com/wiki/Expansions
It has been confirmed that CME is looking to add spaceflight in an expansion
Seriously if this one gets deleted then there is something going on with mod on these forums and conversations are not allowed to transpire on the actual thread.... at which case I have to find another third party forum where your allowed to post when someone states that your giving "misinformation" etc. Part of message boards is conversation. This is the proof that i'm not providing misinformation. If its removed it will be clear to me that mods seem to want to allow this kind of one sided stuff and its time to find a forum where moderators are impartial like they are supposed to be ..
FE, well I'd say It's an mmo for the Battlefield crowd, sure the sandbox elements sound nice but there's no getting away from what is the biggest part of any mmo and that's combat, which in FE is FPS. I'm sure it'll do fine I just don't see it appealing to the vast majority of SWG vets (pre-cu in particular) because of it's combat mechanics.
...The spread of secondary and latterly of tertiary education has created a large population of people, often with well developed literary and scholarly tastes, who have been educated far beyond their capacity to undertake analytical thought.
Well the skill system is quite a bit more limited than SWG as well. Not to mention the community on the official forum is a good deal more immature than I was hoping for. I think FE will be a cool game and better than much of its competition in many ways, but as a SWG vet I am really looking forward more to Earthrise. It's much more focused on its intent and as a result I think it will likely be more successful.
I would love a new sanbox, but the genre is what is hurting it for me. I will be trying it anyhow, but I dont like the art and the genre unfortunately or the size of the thing. 7k as a single landmass type idea is conceptually small and does not give the feeling of large. What makes games feel large is things like more then one "continent" or "planet" not the actual square footage. Its a perceptual thing so as far as exploration goes that is not going to be very exciting to me. So right now the one thing I'm looking at it for is the "sandbox".
and for the info links that were removed ... about the space combat discussed in stargate worlds ..
http://www.stargateworldswiki.com/wiki/Crafting
Crafting is a big feature of MMORPGs, and Stargate Worlds will be no different. With the variety of alien technologies and the ability to find different raw materials on different planets, the crafting experience will certainly be a rich one.
Rather than a 'put the ingredients in a box and press the go button' crafting system common to other MMOs, Stargate Worlds may incorporate minigames into the crafting process.[1] This will complement the already robust minigame system under development for other types of non-combat gameplay.
Reverse engineering will also play a significant role in crafting. Players will be able to pull apart items from outside their race's tech tree to learn their workings. They will then gain the knowledge of the technology used in that item.[2] In addition, deconstructing items will be a way to obtain necessary crafting materials.[3]
Crafting and construction will not just be a solo activity. It will have a guild orientation as well. There will be guild specific crafting and guild construction, utilizing the many skills and the sheer manpower of guilds for working on larger projects.[4] For example, a Goa'uld Ha'tak class mothership (if and when player owned space vehicles are implemented, see Expansions) may take the pooled resources of several guilds to complete.[5]
Crafting will be an important part of the economy. Crafters will require items from the world around them which they can either source themselves or trade for from other players. The developers are committed to having crafters able to make items that other players will want.[6]
It has been stated that the crafting scheme will fall somewhere between that of the WOW-style and the SWG-style. It will be more robust than what is in WOW, but not so extensive as in SWG (Pre NGE). Also, there will not be player owned shops, at least at launch.[7]
and
http://www.stargateworldswiki.com/wiki/Expansions
It has been confirmed that CME is looking to add spaceflight in an expansion
Seriously if this one gets deleted then there is something going on with mod on these forums and conversations are not allowed to transpire on the actual thread.... at which case I have to find another third party forum where your allowed to post when someone states that your giving "misinformation" etc. Part of message boards is conversation. This is the proof that i'm not providing misinformation. If its removed it will be clear to me that mods seem to want to allow this kind of one sided stuff and its time to find a forum where moderators are impartial like they are supposed to be ..
7000 square miles is conceptually small? No, it isn't. It's conceptually bigger than every other MMO ever released, with the exception of EVE which probably doesn't directly compare anyways. Sounds to me like you're basically saying loading screens make the world interesting to explore.
And the links about SGW only confirm what I said-- there will be no spaceships or space combat at launch. Saying "The last thing I read was the guilds building big ships like the guold mother ships together etc that sounded cool" is misleading because it can easily be interpreted as a launch feature by someone who is not really in the know, and just picking up info from what they come across on forums. They tell their friends, their friends tell others, and suddenly the developer has a drama on their hands when hundreds of gamers think they've been lied to about space not being in the game.
I would love a new sanbox, but the genre is what is hurting it for me. I will be trying it anyhow, but I dont like the art and the genre unfortunately or the size of the thing. 7k as a single landmass type idea is conceptually small and does not give the feeling of large. What makes games feel large is things like more then one "continent" or "planet" not the actual square footage. Its a perceptual thing so as far as exploration goes that is not going to be very exciting to me. So right now the one thing I'm looking at it for is the "sandbox".
and for the info links that were removed ... about the space combat discussed in stargate worlds ..
http://www.stargateworldswiki.com/wiki/Crafting
Crafting is a big feature of MMORPGs, and Stargate Worlds will be no different. With the variety of alien technologies and the ability to find different raw materials on different planets, the crafting experience will certainly be a rich one.
Rather than a 'put the ingredients in a box and press the go button' crafting system common to other MMOs, Stargate Worlds may incorporate minigames into the crafting process.[1] This will complement the already robust minigame system under development for other types of non-combat gameplay.
Reverse engineering will also play a significant role in crafting. Players will be able to pull apart items from outside their race's tech tree to learn their workings. They will then gain the knowledge of the technology used in that item.[2] In addition, deconstructing items will be a way to obtain necessary crafting materials.[3]
Crafting and construction will not just be a solo activity. It will have a guild orientation as well. There will be guild specific crafting and guild construction, utilizing the many skills and the sheer manpower of guilds for working on larger projects.[4] For example, a Goa'uld Ha'tak class mothership (if and when player owned space vehicles are implemented, see Expansions) may take the pooled resources of several guilds to complete.[5]
Crafting will be an important part of the economy. Crafters will require items from the world around them which they can either source themselves or trade for from other players. The developers are committed to having crafters able to make items that other players will want.[6]
It has been stated that the crafting scheme will fall somewhere between that of the WOW-style and the SWG-style. It will be more robust than what is in WOW, but not so extensive as in SWG (Pre NGE). Also, there will not be player owned shops, at least at launch.[7]
and
http://www.stargateworldswiki.com/wiki/Expansions
It has been confirmed that CME is looking to add spaceflight in an expansion
Seriously if this one gets deleted then there is something going on with mod on these forums and conversations are not allowed to transpire on the actual thread.... at which case I have to find another third party forum where your allowed to post when someone states that your giving "misinformation" etc. Part of message boards is conversation. This is the proof that i'm not providing misinformation. If its removed it will be clear to me that mods seem to want to allow this kind of one sided stuff and its time to find a forum where moderators are impartial like they are supposed to be ..
7000 square miles is conceptually small? No, it isn't. It's conceptually bigger than every other MMO ever released, with the exception of EVE which probably doesn't directly compare anyways. Sounds to me like you're basically saying loading screens make the world interesting to explore.
And the links about SGW only confirm what I said-- there will be no spaceships or space combat at launch. Saying "The last thing I read was the guilds building big ships like the guold mother ships together etc that sounded cool" is misleading because it can easily be interpreted as a launch feature by someone who is not really in the know, and just picking up info from what they come across on forums. They tell their friends, their friends tell others, and suddenly the developer has a drama on their hands when hundreds of gamers think they've been lied to about space not being in the game.
You accused me of providing "misinformation" yet I was not talking about launch I was talking about what is going to happen in the game.
Yes it can be conceptually small as its limited to one map. SWG as you say is smaller yet is is HUGE. Due to the fact that there is space and different worlds and they all have a different flavour.
So basically your saying no I was not giving "misinformation" you just decided to say it in as a way to flame cause you think I dont read stuff? So to you it was misleading however it is on their drawing board and will be part of an expansion as space flight which is indeed confirmed. NO "misinformation" was handed out you simply misinterpreted my post as saying "at launch" when nowhere was I talking at launch. Our guild is making plans for future games based on what they will contain as they are developed. Launches these days do not hold complete games. Companies have learned that expansions bring in more money so they hold back on stuff to earn more on expansion material instead of launching it in the initial release. Its like computers and a lot of technology out there. What they put on the shelves is not necessarily the most recent and up to date version of what they can actually build and the minute a computer hits the shelf its obsolete. The same thing happens with mmorpg's these days. By the time they launch they are already working on their expansions.. ... hence the information that was handed out by this company about expansions and even some of the names of them.
I haven't checked the FE forums but the ER forums are crawling with SWG vets as a matter of fact I'm in a guild there that was started and still plays SWG!
The advantage that those two games offer than SWG cannot, is that both games are being made by small time companies. Small companies tend to listen to their user base more and work with them, as the company's survival depends greatly on them. Whereas with SWG by SOE and LA, both are large companies and can afford not to listen to the user base.
In the end, I would choose the one that offers the best community experience, the one in which the developers actively participate. That way, your voice can be heard (whether accepted or not, that is not the point) and know that you are not just being ignored.
And that is why...
Conservatives' pessimism is conducive to their happiness in three ways. First, they are rarely surprised -- they are right more often than not about the course of events. Second, when they are wrong they are happy to be so. Third, because pessimistic conservatives put not their faith in princes -- government -- they accept that happiness is a function of fending for oneself. They believe that happiness is an activity -- it is inseparable from the pursuit of happiness.
I haven't checked the FE forums but the ER forums are crawling with SWG vets as a matter of fact I'm in a guild there that was started and still plays SWG!
From what I can tell, 90% of the people in the FE forums have played SWG. Not too many games offer this kind of gampelay. When they do, we swarm.