All of the writing is on the wall: scaled back classes, content not being released with live version, features not being released with live version, bloated development costs which makes for antsy publisher, competitive pressure and too long of a development cycle. I thought 2008 was going to be the golden year for MMO's, but sadly we are witnessing many companies practicing the art of "throwing shit against the wall to see if it can stick (become the next WoW)". Publishers and devs are hucking up hail mary's, but none of them are good passes to begin with.
Totally agree
In particular with the definition of "throwing shit on the wall to see if it sticks", that doesn't refer only to WAR obviously, but recently it looks like developers can't even plan a game development.
I understand new comers, but companies like Funcom and Mythic which have already experience are not justified.
The funny thing is that the much criticised (by me) Soe looks like the company who can make games on time and fairly polished and complete.
Problem with SoE is that unfortunately they tend to break the games in a later stage, going in reverse order of what other companies do.
I suppose we can't have it all.............
God bless Blizzard, at least they know how to do a game properly (And I am not WoW fan, which says it all)
Waiting for other professionals like Bioware and hopefully Bethesda to get into the arena, at least they know what a fucking timetable is.
They added a teir 6 fortreses. 20 classes is still more then most mmos. If they hadn't told us we wouldn't have known. We are still getting the majority of the game plus some extra stuff imo. I mean look at wow is there even a reason for more then SW, org, and shatt. 2 cities will be fine for WAR.
Hold on Snow Leopard, imma let you finish, but Windows had one of the best operating systems of all time.
If the Powerball lottery was like Lotro, nobody would win for 2 years, and then everyone in Nebraska would win on the same day. And then Nebraska would get nerfed.-pinkwood lotro fourms
AMD 4800 2.4ghz-3GB RAM 533mhz-EVGA 9500GT 512mb-320gb HD
The problem with AOC and Vanguard was 1-Funcom 2-SOE. This is mythic, they know what they are doing, DAOC was highly succeful.
Wrong Vanguard was totally produced by Sigil, Soe bought the game half made because Sigil was going bankrupt and didn t have the time to finish it.
Sigil decided to launch the game to see if they could recover some money before they went bust, unfortunately the game was so shit that didn't sell enough.
Everquest 2, SWG which were entirely produced by SoE, were perfectly in time and fairly complete, they know how to follow a timetable (shockingly enough)
As I said before though, they tend to break their games afterward which is funny (and disturbing at the same time)
Wrong, Vanguard was doing fine until they associated with $$$OE. From that point on, the Vision was totally destroyed.
EQ2 was on time and all, but it sucked so much it was unplayable. Auto targeting, cloned zones, auto healing, auto everything. $$$OE put a nail on MMOs destroying EQ, and another confirming the easy trend with EQ2.
We all know what happened with SWG. And you couldn't jump in SWG. Just for te record.
We are talking about launch, at launch EQ2 and SWG were working as intended and in time, like WoW.
Also if you care to finish reading my post, you ll noticed that I did mentioned that SoE ruins their game afterwards, so yes I am aware about the state of EQ2 and SWG at the moment, but it wasn't like this at the beginning.
Don't get me started with Vanguard, I was one of the first beta testers, and a Vanboy on those boards supporting the game even in bad times.
I followed the game since the day they opened the official forums, I followed the whole saga.
Once Microsoft dropped Sigil, basically they run out of money and they couldn t finish the game.
SoE offered to publish the game and lend some programmer to help Sigil out, but still after 8 months the game was half finished.
Sigil decided to launch the game unfinished before it went bust.
Result, the game was unfinished and unplayable, Sigil collapsed and SoE bought the game.
The game failed because was unfinished and unplayable not because it was associated with SoE.
And for your record I am SoE critic number one, but Vanguard was entirely a Sigil failure.
Brad Mcqaid is a brilliant designer but a shit manager unfortunately
All of the writing is on the wall: scaled back classes, content not being released with live version, features not being released with live version, bloated development costs which makes for antsy publisher, competitive pressure and too long of a development cycle. I thought 2008 was going to be the golden year for MMO's, but sadly we are witnessing many companies practicing the art of "throwing shit against the wall to see if it can stick (become the next WoW)". Publishers and devs are hucking up hail mary's, but none of them are good passes to begin with.
WAR has been 3 years in development which is shorter than most mainstream MMO's to date. If you are going to troll at least get your facts right.
there is a very big difference though. warhammer is actually testing high-end content. aoc NEVER DID. if you search around, you can actually see the high-end content being played and working. nice try.
Comments
And yet... If the re-released SWG pre CU with updated graphics even with all the problems it had - I would pay to play.
Totally agree
In particular with the definition of "throwing shit on the wall to see if it sticks", that doesn't refer only to WAR obviously, but recently it looks like developers can't even plan a game development.
I understand new comers, but companies like Funcom and Mythic which have already experience are not justified.
The funny thing is that the much criticised (by me) Soe looks like the company who can make games on time and fairly polished and complete.
Problem with SoE is that unfortunately they tend to break the games in a later stage, going in reverse order of what other companies do.
I suppose we can't have it all.............
God bless Blizzard, at least they know how to do a game properly (And I am not WoW fan, which says it all)
Waiting for other professionals like Bioware and hopefully Bethesda to get into the arena, at least they know what a fucking timetable is.
They added a teir 6 fortreses. 20 classes is still more then most mmos. If they hadn't told us we wouldn't have known. We are still getting the majority of the game plus some extra stuff imo. I mean look at wow is there even a reason for more then SW, org, and shatt. 2 cities will be fine for WAR.
Hold on Snow Leopard, imma let you finish, but Windows had one of the best operating systems of all time.
If the Powerball lottery was like Lotro, nobody would win for 2 years, and then everyone in Nebraska would win on the same day.
And then Nebraska would get nerfed.-pinkwood lotro fourms
AMD 4800 2.4ghz-3GB RAM 533mhz-EVGA 9500GT 512mb-320gb HD
Wrong Vanguard was totally produced by Sigil, Soe bought the game half made because Sigil was going bankrupt and didn t have the time to finish it.
Sigil decided to launch the game to see if they could recover some money before they went bust, unfortunately the game was so shit that didn't sell enough.
Everquest 2, SWG which were entirely produced by SoE, were perfectly in time and fairly complete, they know how to follow a timetable (shockingly enough)
As I said before though, they tend to break their games afterward which is funny (and disturbing at the same time)
Wrong, Vanguard was doing fine until they associated with $$$OE. From that point on, the Vision was totally destroyed.
EQ2 was on time and all, but it sucked so much it was unplayable. Auto targeting, cloned zones, auto healing, auto everything. $$$OE put a nail on MMOs destroying EQ, and another confirming the easy trend with EQ2.
We all know what happened with SWG. And you couldn't jump in SWG. Just for te record.
We are talking about launch, at launch EQ2 and SWG were working as intended and in time, like WoW.
Also if you care to finish reading my post, you ll noticed that I did mentioned that SoE ruins their game afterwards, so yes I am aware about the state of EQ2 and SWG at the moment, but it wasn't like this at the beginning.
Don't get me started with Vanguard, I was one of the first beta testers, and a Vanboy on those boards supporting the game even in bad times.
I followed the game since the day they opened the official forums, I followed the whole saga.
Once Microsoft dropped Sigil, basically they run out of money and they couldn t finish the game.
SoE offered to publish the game and lend some programmer to help Sigil out, but still after 8 months the game was half finished.
Sigil decided to launch the game unfinished before it went bust.
Result, the game was unfinished and unplayable, Sigil collapsed and SoE bought the game.
The game failed because was unfinished and unplayable not because it was associated with SoE.
And for your record I am SoE critic number one, but Vanguard was entirely a Sigil failure.
Brad Mcqaid is a brilliant designer but a shit manager unfortunately
WAR has been 3 years in development which is shorter than most mainstream MMO's to date. If you are going to troll at least get your facts right.
there is a very big difference though. warhammer is actually testing high-end content. aoc NEVER DID. if you search around, you can actually see the high-end content being played and working. nice try.