Current AC Player here. They should update graphics. Set a challenge tab under character screen so u can accept/deny 1v1 pvp in carebear servers without fear of being ganked. actually i take that back they should eliminate PkL...go red or stfu. They should atler salving skill so if u have tinkerd weapons you can salvage them for what u put into them even thou it would destroy the weapon. I.E you have a CB blunt bow with 9 bags of hog on it you could salvage it for a 50% chance of geting a bag of fireopal back. and 1-9 bags of hog back. Also if they plan to create a new game they need to advertise way better. I didnt even know Tod came out till i was looking one day and was like hey i wonder if people still play ac. They did a horrible job of advertising. spend the extra money and put it on cable tv!!! you would be surprised the revenue u pull in
Without no question Turbine are the best MMO developer today. Where they proven they can do incredibly complex game with AC , proven they can go all innovative with DDO (and failed) - and finally proven that they learn from mistakes with excellent LOTRO.
Today Turbine stands for - great graphic on superbly optimised engine , best story writing , apsolutely most bang for your buck 9.99$ monthly for LOTRO + bi monthly free content.
Only thing dragging Turbies down is that they work in very LICENCE limited MMOs.
Given the chance to make truly original game of their own - sky would be a limit.
Lets hope this is exactly what they are doing !
First, it's "Without question"...
Second, that's some good crack you're smoking there. I played AC for 4 years and yes loved it. However, Turbines "listen to the players" made AC2 which was a massive failure. Then came DDO, again failure. LoTR is likely doing so well largely because of the license, not the fact that Turbine is the greatest MMO creator in the world.
I simply don't see anything like an AC3 in the works, ever.
AC1 had a lot of innovations, many of which are still better than many much newer games, such as the skill + stat based system rather than just levels.
But another version of AC? I don't think so.
But there are still a lot of original ideas from AC1 that could be used in a totally new game. Of course the catch there is that new games can cost over $50 million to develop now.
I have been out of the AC loop for several years, and just getting back. WTH is going on? I was totally disappointed with AC2. Does the original AC still exist? If so, how do I access it. I remember that Turbine took over, and that AC is $19.95 to download and all that, but is it the original, or the AC2 flop? Any info would be appreciated.
I have been out of the AC loop for several years, and just getting back. WTH is going on? I was totally disappointed with AC2. Does the original AC still exist? If so, how do I access it. I remember that Turbine took over, and that AC is $19.95 to download and all that, but is it the original, or the AC2 flop? Any info would be appreciated.
The game is still going and has a fair number of people playing. If you want to try it again, you can get the 14-day trial.
I would love to AC 3 starting out with an epic cinematic battle, where Asheron creates random portals around dereth for all of the people to go back to ispar as dereth begins to cruble (with noticable places such as fort teth, holtburg and tou-tou). Thats where the game picks up, you on the other side, back in ispar with invading swarms of monsters still coming through the portals (kind of like how you could see people battling in guild wars, but you'd be safe while you take the tutorial, just flashy background stuff happening).
Of course they have to keep the classless system, I loved not putting anything into magics, being pure melee and having somebody buff me (at level 50ish) and taking down some level 90 melee's that put xp into their magics. makes me feel good!
I would love to AC 3 starting out with an epic cinematic battle, where Asheron creates random portals around dereth for all of the people to go back to ispar as dereth begins to cruble (with noticable places such as fort teth, holtburg and tou-tou). Thats where the game picks up, you on the other side, back in ispar with invading swarms of monsters still coming through the portals (kind of like how you could see people battling in guild wars, but you'd be safe while you take the tutorial, just flashy background stuff happening). Of course they have to keep the classless system, I loved not putting anything into magics, being pure melee and having somebody buff me (at level 50ish) and taking down some level 90 melee's that put xp into their magics. makes me feel good!
Problem is turbine is also inffected with the wow bug (look at lotr)if ac3 would be made it would never be a sandbox game and it would be dumb down so almost everone on the planet could play it easy and casual friendly.
These days only thing that counts is $$$$ this, so revolutionised games or evolution of ac wont happen.
But still same game like AC was in early days(not how it is today its crap in comparison) will never happen.
Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009..... In between WoW few months AoC few months and some f2p also all very short few weeks.
Originally posted by pencilrickI think most players would enjoy a game that got the adrenalin pumping. Sure, it temporarily sucks to incur a death penalty, but dodging one is exhilirating. Just look at the popularity of PVP and tell me that's not because of the risks. And when people complain about PVP in a game, it's usually about the risks or penalties not being there; just like tag football is sort of lame compared to tackle football.
Now, a world does not have to be completely ruthless, but if there are significant consequences for poor choices, then players stay more on their toes and probably more engaged and immersed in gameplay. I'll give you an example to ponder. The other night I was on a Kara raid in WOW. We were fighting a boss mob and all were playing well or okay, but the mob was winning and eventually wiped us. I didn't break a sweat and I doubt anyone did. A party wipe is a minor annoyance, because we all run back or get rezzes, and in ten minutes are fighting again. Ho hum. BUT... were there a death penalty such as a 10% or 20% experience loss or a corpse run to recover equipment, or BOTH, we all would have been on the edge of our seats. And that's immersion, big-time.
It has been my experience that people do not like death penalties as you describe them. For example in EQ2 people would start leaving raids when the XP debt started to pile up which was a major turn off. Back when the game had shared debt grouping was a pain and most people just soloed to avoid the penalties. In Vanguard groups would often disband after one wipe, especially those that could solo corpse run easily. Even in WoW some people would skip progression night raids, because they knew it was going to cost a boat load of money.
I don't think risking XP, money or time makes an encounter more enjoyable. The task is far more entertaining than the risk in my opinion. A fun encounter is fun regardless of the penalty should I lose and a boring encounter is still boring even if I am risking mounds of gold or experience debt.
I understand the thrill of risk, but I don't think it makes or breaks gameplay.
While I didn't participate in the beta of AC back in the day, I did start when it first became commercially available. I played off and on for several years. I introduced the game to my nephew, who lives in a town north of me, and we would have adventures and stuff. I'm an old fart and do not understand all the nuances of game play, but he quickly moved up in rank well beyond me. I eventually achieved level 38 with an Alluvian swordmaster. I would play for a while, then back off when job or life situations demanded it. This time around it has been 3 or 4 years since I last played it. I guess I lost my characters when Turbine took over from Microsoft, which is ok.
I am currently in Hebian-to (sp?) on the Solclaim server as an almost level 10 Alluvian swashbuckler (old Conan the Barbarian fan from WAY back....I read the Lancer paperbacks in the '60's), and it's just me and the monsters. No one else. Nada. Zip. I feel like the last man on Earth. That experience is totally different from the first time. There was usually a crowd standing around the armory selling items scavanged from dead monsters and stuff, and going on quests in fellowships and all that. I am still having a pretty good time, though, just leveling up until I can go somewhere else more challanging, where there might be other actual PEOPLE playing. My nephew is in college now and plays WOW occassionally when he needs to let off steam, so I cannot talk him into re-upping in AC again. Anyway, if anybody knows "where it's happening" in Solclaim, please let me in on it. Thanx.
Originally posted by pencilrickI think most players would enjoy a game that got the adrenalin pumping. Sure, it temporarily sucks to incur a death penalty, but dodging one is exhilirating. Just look at the popularity of PVP and tell me that's not because of the risks. And when people complain about PVP in a game, it's usually about the risks or penalties not being there; just like tag football is sort of lame compared to tackle football.
Now, a world does not have to be completely ruthless, but if there are significant consequences for poor choices, then players stay more on their toes and probably more engaged and immersed in gameplay. I'll give you an example to ponder. The other night I was on a Kara raid in WOW. We were fighting a boss mob and all were playing well or okay, but the mob was winning and eventually wiped us. I didn't break a sweat and I doubt anyone did. A party wipe is a minor annoyance, because we all run back or get rezzes, and in ten minutes are fighting again. Ho hum. BUT... were there a death penalty such as a 10% or 20% experience loss or a corpse run to recover equipment, or BOTH, we all would have been on the edge of our seats. And that's immersion, big-time.
It has been my experience that people do not like death penalties as you describe them. For example in EQ2 people would start leaving raids when the XP debt started to pile up which was a major turn off. Back when the game had shared debt grouping was a pain and most people just soloed to avoid the penalties. In Vanguard groups would often disband after one wipe, especially those that could solo corpse run easily. Even in WoW some people would skip progression night raids, because they knew it was going to cost a boat load of money.
I don't think risking XP, money or time makes an encounter more enjoyable. The task is far more entertaining than the risk in my opinion. A fun encounter is fun regardless of the penalty should I lose and a boring encounter is still boring even if I am risking mounds of gold or experience debt.
I understand the thrill of risk, but I don't think it makes or breaks gameplay.
The problem is that gameplay is just not challenging anymore and combined with near any lack of penalty is just pure dull. For people who are acheivers the currrent crop of MMOs are pretty dull an unchallenging.
Sad but true. Please someone turn back the clock and design a real game not justa pretty forumn for people to chat in.
________________________________________________________ Sorcery must persist, the future is the Citadel
Originally posted by pencilrickI think most players would enjoy a game that got the adrenalin pumping. Sure, it temporarily sucks to incur a death penalty, but dodging one is exhilirating. Just look at the popularity of PVP and tell me that's not because of the risks. And when people complain about PVP in a game, it's usually about the risks or penalties not being there; just like tag football is sort of lame compared to tackle football.
Now, a world does not have to be completely ruthless, but if there are significant consequences for poor choices, then players stay more on their toes and probably more engaged and immersed in gameplay. I'll give you an example to ponder. The other night I was on a Kara raid in WOW. We were fighting a boss mob and all were playing well or okay, but the mob was winning and eventually wiped us. I didn't break a sweat and I doubt anyone did. A party wipe is a minor annoyance, because we all run back or get rezzes, and in ten minutes are fighting again. Ho hum. BUT... were there a death penalty such as a 10% or 20% experience loss or a corpse run to recover equipment, or BOTH, we all would have been on the edge of our seats. And that's immersion, big-time.
It has been my experience that people do not like death penalties as you describe them. For example in EQ2 people would start leaving raids when the XP debt started to pile up which was a major turn off. Back when the game had shared debt grouping was a pain and most people just soloed to avoid the penalties. In Vanguard groups would often disband after one wipe, especially those that could solo corpse run easily. Even in WoW some people would skip progression night raids, because they knew it was going to cost a boat load of money.
I don't think risking XP, money or time makes an encounter more enjoyable. The task is far more entertaining than the risk in my opinion. A fun encounter is fun regardless of the penalty should I lose and a boring encounter is still boring even if I am risking mounds of gold or experience debt.
I understand the thrill of risk, but I don't think it makes or breaks gameplay.
The problem is that gameplay is just not challenging anymore and combined with near any lack of penalty is just pure dull. For people who are acheivers the currrent crop of MMOs are pretty dull an unchallenging.
Sad but true. Please someone turn back the clock and design a real game not justa pretty forumn for people to chat in.
Agreed, it's those feelings of being on the verge of losing everything, or something big, that gives that high excitement level. If it doesn't matter if you die, then there is no excitement...just a little bit of annoyance.
If they made an Asheron's Call 1 remake with updated graphics, it would blow every other MMO out of the water. The gameplay and level of excitement in Asheron's Call was better than any to follow. There were definitley times when you could actually feel fear, just because you knew you did not want to have to retrieve your corpse and your gear in some god-awful place that just kicked your arse.
The spell system was 2nd to none. Until split pea came out you actually had to research your spells and learn them. Random components made that challenging.
The main thing I would like to see more of are the dual group quests that required both low level and high level groups of up to 100 players like the Virindi Amulet Quest, where one group has to hit switches for the other group to advance, that take true organization and execution skills.
You already have huge amounts of original content, you have to change nothing there to start, just keep the same formula for updates on content, gear etc, on a monthly basis just like the original, and you will be successful. And then don't do like so many overly ambitious "new-generation" mmorpg's, don't bite off more than you can chew., so upon release it actually runs.
Don't change anything, just update the graphics, give everyone some nice eye candy, then keep the same game and you have a hit in a big way.
AC1 was the best game of this genre to date. You make a new one, and we will pay to play it . You have a following, now make it happen.
If they made an Asheron's Call 1 remake with updated graphics, it would blow every other MMO out of the water. The gameplay and level of excitement in Asheron's Call was better than any to follow. There were definitley times when you could actually feel fear, just because you knew you did not want to have to retrieve your corpse and your gear in some god-awful place that just kicked your arse. The spell system was 2nd to none. Until split pea came out you actually had to research your spells and learn them. Random components made that challenging. The main thing I would like to see more of are the dual group quests that required both low level and high level groups of up to 100 players like the Virindi Amulet Quest, where one group has to hit switches for the other group to advance, that take true organization and execution skills. You already have huge amounts of original content, you have to change nothing there to start, just keep the same formula for updates on content, gear etc, on a monthly basis just like the original, and you will be successful. And then don't do like so many overly ambitious "new-generation" mmorpg's, don't bite off more than you can chew., so upon release it actually runs. Don't change anything, just update the graphics, give everyone some nice eye candy, then keep the same game and you have a hit in a big way. AC1 was the best game of this genre to date. You make a new one, and we will pay to play it . You have a following, now make it happen.
Agreed. Ac1 pre shadow wars (before they blew up Arwic) was best game I have played ever since I have had a Pc this includes balders gate and oth groundbreaking games since till now.I still hold hope for Spellborne and dont laugh',"Darkfall".I still enjoyed it after I went to Wintersebb,Played for 4 1/2 years.I only wish there was another game with todays graphics that was even close to what Ac was in the beginning
Hi everyone. My first post on MMORPG.com, but AC is a product true and dear to my heart as my first MMORPG. I played since back in the days of beta including the event closing the beta which was the meteorite shower.
One element missing from all games today which AC had and one of my favorites was player housing.
WoW doesn't even have player cities. I don't think games with player cities are the same, nor do I think the apartments in AO compare because its not as easy to invite people. Only AC and SWG had a great implementation of them in my opinion. Anyone could walk in and visit, I could hang up all my kewl stuff.
I also think the need to know and understand your enemies weaknesses was also a great AC uniqueness. Fire against water and ice elementals for example. In the end I banked special weapons for each job depending on where our group went. I had a max level archer type toon in the end and a warrior as my alt. jI miss the Olthoi Dungeons and Lugian Citadel at newb levels. I miss my villa, my trade bots, and guild mansion.
I dont believe it will ever happen, but if it does i will play it for sure. AC was my very first MMO and i played it for 2-3 years straight. If they do it and that's a big IF, the game mechanic need to be similar to the original game or it will fail like AC2.
A wide open world. Zero quests (or next to none). Death penalty that stings (so gameplay is exicting, rewards are valued, etc..) No in-game tutorial (and out-of-game tutorial to learn how to move, attack, etc... is fine) Players want FREEDOM, REWARDS, and CONSEQUENCES. Sure, they might whine the 1% of the time that they die, but they'll cheer the other 99% of the time they are excited and having fun. Remember, gaming without the adrenalin pumping is lame, just lame. (Check out "World of Wimp-nan" to see exactly what not to do in designing a game.)
You don't speak for the mmo world. Don't pretend to say you do. Change "Players want" to "you want".
Things I think are good:
A wide open world as long as it isn't vastly empty and one that has appropriate instancing.
Quests.
Death Penalties are out dated.
In game tutorials are great for new players. Makes the game more accessible.
Heres the difference between what you want and what he wants.
To get what you want you can play nearly every game that has come out in the last 5 years.
To get what he wants he has to play a game that came out 5-10 years ago and is very dated.
I would love to see AC updated for today's gamer. That was my very first MMO and I loved it to death. It really is the game I compare all others to now although not from a graphics standpoint anymore. I was extremely excited to find out AC2 was in the works (at that time) and then madly disappointed when it went to beta. It was nothing like the game I loved. And yes, that's what I wanted: another AC only better. AC2 was a completely different, and substandard, game. I'd definitely give a "new and improved" AC a try.
Yes!!! Bring AC3!!!! AC2 was my first MMO and if it was still going I would still be there! Havent played AC1, couldnt handle the dated graphics but I hear it was great back in the day! Dont see how it could be better than AC2 though..........
AC2 a failure??? I absolutely loved it! Never has there been a game to compare to it in my opinion. Yeah the playerbase was lacking and it was buggy at first but became very polished after a while. An MMO's first impression is very important in a gamers eye. True but sad as when most people leave a game they never return to give it a new look after it has improved. I never play a game at launch if I can help it as most MMo's don't really shine till after they been out at least a year.
Who played AC2 and loved it besides me? I cried when they cancelled it . Very mature playerbase!
Hehe I liked AC2 better aswell. But remember, this is a AC1 forum so off course AC1 will get more support. In addition, the largest single group disliking AC2 are AC1 fans
Oh how I would love if Asherons Call would receive a total makeover, but stay true to the mechanics.. No game has ever had such a good kind of loot table. No game has ever had better PvP. The introduction of Decal was a bad thing though, and cant blame the devs for that. Darktide PvP back when Blood was still awesome, was awesome
Total agree. And let's not forget the player customization and skills.
AC1 was one of the few MMOs where it felt like levels didn't matter... in retrospect I think I didn't appreciate that enough.
-- xpaladin
[MMOz] AC1/2, AO, DAoC, EQ1/2, SoR, SWG, UO, WAR, WoW
Comments
Current AC Player here. They should update graphics. Set a challenge tab under character screen so u can accept/deny 1v1 pvp in carebear servers without fear of being ganked. actually i take that back they should eliminate PkL...go red or stfu. They should atler salving skill so if u have tinkerd weapons you can salvage them for what u put into them even thou it would destroy the weapon. I.E you have a CB blunt bow with 9 bags of hog on it you could salvage it for a 50% chance of geting a bag of fireopal back. and 1-9 bags of hog back. Also if they plan to create a new game they need to advertise way better. I didnt even know Tod came out till i was looking one day and was like hey i wonder if people still play ac. They did a horrible job of advertising. spend the extra money and put it on cable tv!!! you would be surprised the revenue u pull in
First, it's "Without question"...
Second, that's some good crack you're smoking there. I played AC for 4 years and yes loved it. However, Turbines "listen to the players" made AC2 which was a massive failure. Then came DDO, again failure. LoTR is likely doing so well largely because of the license, not the fact that Turbine is the greatest MMO creator in the world.
I cant see them putting it on another world since Dereth was a small speck on the world
Oh my crap. If Turbine made a new game in the stye of AC1, I would play.
Play it hard.
Melanko's Gamer Blog
"See you down in Arizona Bay... " -B. Hicks/MJK
I simply don't see anything like an AC3 in the works, ever.
AC1 had a lot of innovations, many of which are still better than many much newer games, such as the skill + stat based system rather than just levels.
But another version of AC? I don't think so.
But there are still a lot of original ideas from AC1 that could be used in a totally new game. Of course the catch there is that new games can cost over $50 million to develop now.
I have been out of the AC loop for several years, and just getting back. WTH is going on? I was totally disappointed with AC2. Does the original AC still exist? If so, how do I access it. I remember that Turbine took over, and that AC is $19.95 to download and all that, but is it the original, or the AC2 flop? Any info would be appreciated.
The game is still going and has a fair number of people playing. If you want to try it again, you can get the 14-day trial.
Melanko's Gamer Blog
"See you down in Arizona Bay... " -B. Hicks/MJK
I would love to AC 3 starting out with an epic cinematic battle, where Asheron creates random portals around dereth for all of the people to go back to ispar as dereth begins to cruble (with noticable places such as fort teth, holtburg and tou-tou). Thats where the game picks up, you on the other side, back in ispar with invading swarms of monsters still coming through the portals (kind of like how you could see people battling in guild wars, but you'd be safe while you take the tutorial, just flashy background stuff happening).
Of course they have to keep the classless system, I loved not putting anything into magics, being pure melee and having somebody buff me (at level 50ish) and taking down some level 90 melee's that put xp into their magics. makes me feel good!
Problem is turbine is also inffected with the wow bug (look at lotr)if ac3 would be made it would never be a sandbox game and it would be dumb down so almost everone on the planet could play it easy and casual friendly.
These days only thing that counts is $$$$ this, so revolutionised games or evolution of ac wont happen.
But still same game like AC was in early days(not how it is today its crap in comparison) will never happen.
Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
In between WoW few months AoC few months and some f2p also all very short few weeks.
It has been my experience that people do not like death penalties as you describe them. For example in EQ2 people would start leaving raids when the XP debt started to pile up which was a major turn off. Back when the game had shared debt grouping was a pain and most people just soloed to avoid the penalties. In Vanguard groups would often disband after one wipe, especially those that could solo corpse run easily. Even in WoW some people would skip progression night raids, because they knew it was going to cost a boat load of money.
I don't think risking XP, money or time makes an encounter more enjoyable. The task is far more entertaining than the risk in my opinion. A fun encounter is fun regardless of the penalty should I lose and a boring encounter is still boring even if I am risking mounds of gold or experience debt.
I understand the thrill of risk, but I don't think it makes or breaks gameplay.
While I didn't participate in the beta of AC back in the day, I did start when it first became commercially available. I played off and on for several years. I introduced the game to my nephew, who lives in a town north of me, and we would have adventures and stuff. I'm an old fart and do not understand all the nuances of game play, but he quickly moved up in rank well beyond me. I eventually achieved level 38 with an Alluvian swordmaster. I would play for a while, then back off when job or life situations demanded it. This time around it has been 3 or 4 years since I last played it. I guess I lost my characters when Turbine took over from Microsoft, which is ok.
I am currently in Hebian-to (sp?) on the Solclaim server as an almost level 10 Alluvian swashbuckler (old Conan the Barbarian fan from WAY back....I read the Lancer paperbacks in the '60's), and it's just me and the monsters. No one else. Nada. Zip. I feel like the last man on Earth. That experience is totally different from the first time. There was usually a crowd standing around the armory selling items scavanged from dead monsters and stuff, and going on quests in fellowships and all that. I am still having a pretty good time, though, just leveling up until I can go somewhere else more challanging, where there might be other actual PEOPLE playing. My nephew is in college now and plays WOW occassionally when he needs to let off steam, so I cannot talk him into re-upping in AC again. Anyway, if anybody knows "where it's happening" in Solclaim, please let me in on it. Thanx.
It has been my experience that people do not like death penalties as you describe them. For example in EQ2 people would start leaving raids when the XP debt started to pile up which was a major turn off. Back when the game had shared debt grouping was a pain and most people just soloed to avoid the penalties. In Vanguard groups would often disband after one wipe, especially those that could solo corpse run easily. Even in WoW some people would skip progression night raids, because they knew it was going to cost a boat load of money.
I don't think risking XP, money or time makes an encounter more enjoyable. The task is far more entertaining than the risk in my opinion. A fun encounter is fun regardless of the penalty should I lose and a boring encounter is still boring even if I am risking mounds of gold or experience debt.
I understand the thrill of risk, but I don't think it makes or breaks gameplay.
The problem is that gameplay is just not challenging anymore and combined with near any lack of penalty is just pure dull. For people who are acheivers the currrent crop of MMOs are pretty dull an unchallenging.
Sad but true. Please someone turn back the clock and design a real game not justa pretty forumn for people to chat in.
________________________________________________________
Sorcery must persist, the future is the Citadel
It has been my experience that people do not like death penalties as you describe them. For example in EQ2 people would start leaving raids when the XP debt started to pile up which was a major turn off. Back when the game had shared debt grouping was a pain and most people just soloed to avoid the penalties. In Vanguard groups would often disband after one wipe, especially those that could solo corpse run easily. Even in WoW some people would skip progression night raids, because they knew it was going to cost a boat load of money.
I don't think risking XP, money or time makes an encounter more enjoyable. The task is far more entertaining than the risk in my opinion. A fun encounter is fun regardless of the penalty should I lose and a boring encounter is still boring even if I am risking mounds of gold or experience debt.
I understand the thrill of risk, but I don't think it makes or breaks gameplay.
The problem is that gameplay is just not challenging anymore and combined with near any lack of penalty is just pure dull. For people who are acheivers the currrent crop of MMOs are pretty dull an unchallenging.
Sad but true. Please someone turn back the clock and design a real game not justa pretty forumn for people to chat in.
Agreed, it's those feelings of being on the verge of losing everything, or something big, that gives that high excitement level. If it doesn't matter if you die, then there is no excitement...just a little bit of annoyance.
If they made an Asheron's Call 1 remake with updated graphics, it would blow every other MMO out of the water. The gameplay and level of excitement in Asheron's Call was better than any to follow. There were definitley times when you could actually feel fear, just because you knew you did not want to have to retrieve your corpse and your gear in some god-awful place that just kicked your arse.
The spell system was 2nd to none. Until split pea came out you actually had to research your spells and learn them. Random components made that challenging.
The main thing I would like to see more of are the dual group quests that required both low level and high level groups of up to 100 players like the Virindi Amulet Quest, where one group has to hit switches for the other group to advance, that take true organization and execution skills.
You already have huge amounts of original content, you have to change nothing there to start, just keep the same formula for updates on content, gear etc, on a monthly basis just like the original, and you will be successful. And then don't do like so many overly ambitious "new-generation" mmorpg's, don't bite off more than you can chew., so upon release it actually runs.
Don't change anything, just update the graphics, give everyone some nice eye candy, then keep the same game and you have a hit in a big way.
AC1 was the best game of this genre to date. You make a new one, and we will pay to play it . You have a following, now make it happen.
Agreed. Ac1 pre shadow wars (before they blew up Arwic) was best game I have played ever since I have had a Pc this includes balders gate and oth groundbreaking games since till now.I still hold hope for Spellborne and dont laugh',"Darkfall".I still enjoyed it after I went to Wintersebb,Played for 4 1/2 years.I only wish there was another game with todays graphics that was even close to what Ac was in the beginning
Hi everyone. My first post on MMORPG.com, but AC is a product true and dear to my heart as my first MMORPG. I played since back in the days of beta including the event closing the beta which was the meteorite shower.
One element missing from all games today which AC had and one of my favorites was player housing.
WoW doesn't even have player cities. I don't think games with player cities are the same, nor do I think the apartments in AO compare because its not as easy to invite people. Only AC and SWG had a great implementation of them in my opinion. Anyone could walk in and visit, I could hang up all my kewl stuff.
I also think the need to know and understand your enemies weaknesses was also a great AC uniqueness. Fire against water and ice elementals for example. In the end I banked special weapons for each job depending on where our group went. I had a max level archer type toon in the end and a warrior as my alt. jI miss the Olthoi Dungeons and Lugian Citadel at newb levels. I miss my villa, my trade bots, and guild mansion.
I dont believe it will ever happen, but if it does i will play it for sure. AC was my very first MMO and i played it for 2-3 years straight. If they do it and that's a big IF, the game mechanic need to be similar to the original game or it will fail like AC2.
Things I think are good:
A wide open world as long as it isn't vastly empty and one that has appropriate instancing.
Quests.
Death Penalties are out dated.
In game tutorials are great for new players. Makes the game more accessible.
Heres the difference between what you want and what he wants.
To get what you want you can play nearly every game that has come out in the last 5 years.
To get what he wants he has to play a game that came out 5-10 years ago and is very dated.
Im with pencilrick on this one.
I would love to see AC updated for today's gamer. That was my very first MMO and I loved it to death. It really is the game I compare all others to now although not from a graphics standpoint anymore. I was extremely excited to find out AC2 was in the works (at that time) and then madly disappointed when it went to beta. It was nothing like the game I loved. And yes, that's what I wanted: another AC only better. AC2 was a completely different, and substandard, game. I'd definitely give a "new and improved" AC a try.
Yes!!! Bring AC3!!!! AC2 was my first MMO and if it was still going I would still be there! Havent played AC1, couldnt handle the dated graphics but I hear it was great back in the day! Dont see how it could be better than AC2 though..........
AC2 a failure??? I absolutely loved it! Never has there been a game to compare to it in my opinion. Yeah the playerbase was lacking and it was buggy at first but became very polished after a while. An MMO's first impression is very important in a gamers eye. True but sad as when most people leave a game they never return to give it a new look after it has improved. I never play a game at launch if I can help it as most MMo's don't really shine till after they been out at least a year.
Who played AC2 and loved it besides me? I cried when they cancelled it . Very mature playerbase!
Pencilrick! Go play Lineage 2 and shut the hell up! Heh heh.....no quests? Give me a break.......*Grumble* Sheesh!
Hehe I liked AC2 better aswell. But remember, this is a AC1 forum so off course AC1 will get more support. In addition, the largest single group disliking AC2 are AC1 fans
Try asking the OP's question on a AC2 forum
I would love it if they brought AC1 back with the newest technology we have today
Take the Magic: The Gathering 'What Color Are You?' Quiz.
Total agree. And let's not forget the player customization and skills.
AC1 was one of the few MMOs where it felt like levels didn't matter... in retrospect I think I didn't appreciate that enough.
-- xpaladin
[MMOz]
AC1/2, AO, DAoC, EQ1/2, SoR, SWG, UO, WAR, WoW