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Thinking of playing (when it becomes available again)

demonkazedemonkaze Member Posts: 44

Hey guys, I'm thinking of trying the game but had a few questions.

 

Before the shutdown of the server was there a decent population or was it rather empty and are most of you who were playing it before going back to it after?

 

I tryed the game for a very short period about a year ago and liked what I saw but I had a little trouble understanding the way skills worked, is there any tips you guys would give a potenial newb?

How exactly does the gameplay work i.e Tank and spank etc and whats the main "aim" so to speak?

Last question is when is the servers becoming available to non VIPs?.

 

Thanks,

Kaze.

-------------------------------
MMOs that I'm waiting for:
WAR
Aion
SGW
TCoS
Darkfall
STO

Comments

  • XxeonXxeon Member Posts: 559
    Originally posted by demonkaze


    Hey guys, I'm thinking of trying the game but had a few questions.
     
    Before the shutdown of the server was there a decent population or was it rather empty and are most of you who were playing it before going back to it after?
     
    I tryed the game for a very short period about a year ago and liked what I saw but I had a little trouble understanding the way skills worked, is there any tips you guys would give a potenial newb?


    How exactly does the gameplay work i.e Tank and spank etc and whats the main "aim" so to speak?
    Last question is when is the servers becoming available to non VIPs?.
     
    Thanks,
    Kaze.



     

    there quite a few people on atm and most are pretty helpful youc ant tell until you get off the newbie island tho

    and i think this week

  • green13green13 Member UncommonPosts: 1,341
    Originally posted by demonkaze



    Before the shutdown of the server was there a decent population or was it rather empty and are most of you who were playing it before going back to it after?

     

    I imagine that most people who were playing prior to the shutdown are itching to get back in. There's no other mmo out there like Ryzom, and no mmo that's been released in the last couple of years hasn't been a major disappointment.

    Originally posted by demonkaze


    I tryed the game for a very short period about a year ago and liked what I saw but I had a little trouble understanding the way skills worked, is there any tips you guys would give a potenial newb?

    Basically there's skill xp which earns you skill levels and training points. Training points are spent on learning new spells, attacks, harvesting techniques or crafting techniques and patterns.

    Fighting Skills

    There is no such thing as player level. Every time you kill a mob, it earns you xp based on what skills you used while killing it. Eg. if you use just magic to kill something, you'll only earn magic xp. If you use magic and shoot at it with a gun, then you'll get a mix of magic and ranged combat xp.

    Mobs have levels too, and to get optimal xp you need to match mob level to the level of the skill you plan to use. The easiest way to do this is with the xp calculator. Select the number of people in your group, the highest skill level being used, and it will tell you which mobs will give you maximum xp (which is capped at 3000 per kill).

    You can then click the MOBs link to find out where your prey hangs out. It's worth noting what resistances mobs have, too, so you know what kind of weapons and magics to use against them.

    Harvesting Skills

    There are five separate harvesting skills - one for each of the four racial zones, and one for Prime Roots. You don't gain access to the Prime Roots harvesting tree until you've reached a skill level of 150 in one of the racial harvesting skills.

    Each zone is broken up into different areas. See this map.

    Like mobs, materials that you harvest have levels. Generally, each area within a map has materials of a particular level. Unlike mobs, you'll you don't have to be so targeted in what you harvest to earn optimal xp. The level of materials that you harvest will be either:

    • the maximum material level for that area; OR
    • if the maximum material level for that area is higher than your skill, it will be your harvesting skill level + 10.

    So if your harvesting skill level is 70 and you're harvesting in an area with maximum level 50 materials, you will harvest level 50 materials (and get poor xp). If your harvesting skill level is 70 and you're harvesting in an area with maximum level 200 materials, you will harvest level 80 materials (and get good xp).

    Crafting Skills

    Crafting xp is the most straightforward. Basically, always craft the highest level items your skills allow.

    It's handy to know that material quality does not affect crafting xp. What this means is you can use a lot of the very poor materials you get from quartering (harvesting materials from dead mobs) to craft junk gear, just for the crafting xp.

    While there are different racial patterns for both crafted weapons and armour, unlike harvesting there aren't separate racial crafting skill trees. You will, however, need to spend points to train those different racial crafting patterns separately.

    Originally posted by demonkaze


    How exactly does the gameplay work i.e Tank and spank etc and whats the main "aim" so to speak?

    It follows the fairly standard mmo convention, except for the fact that no-one is stuck forever in a particular class. Tanks can taunt, and it's good to have someone nuking with elemental magic and as always a healer is nice.

    The main thing to know is that you can't use healing spells on yourself. What this means is that even a two-player team has a huge advantage over a solo player - because healing spells can be used to instantly restore health, mana and stamina. For this reason, most players will level healing at least a little bit to be useful in teams.

    Not sure what you mean by "aim" so I'll take a guess.

    It isn't to repeat the same raid over and over and over and over for months on end to get sparkly gear.

    You can play the numbers game and grind away at all your skill levels, if that rocks your boat. Most players do try to max at least one fighting or magic skill so they can play a bigger role in the big pvp outpost battles.

    But basically there is no "aim" other than to have fun. It's a nice sandbox environment and there's so many different things you can do that it's a real challenge to get bored.

    Originally posted by demonkaze


    Last question is when is the servers becoming available to non VIPs?.

    They've said this week.

     

     

  • Devildog1Devildog1 Member Posts: 494
    Originally posted by demonkaze


    Hey guys, I'm thinking of trying the game but had a few questions.
     
    Before the shutdown of the server was there a decent population or was it rather empty and are most of you who were playing it before going back to it after?
     IIRC the population was pretty healthy, and yes I will be going back as soon as I can!
    I tryed the game for a very short period about a year ago and liked what I saw but I had a little trouble understanding the way skills worked, is there any tips you guys would give a potenial newb?
    Basically the skills work like building blocks.  I'm sorry but it's been a while and I don't want to give an example that may be wrong but the block analogy is pretty accurate!
    How exactly does the gameplay work i.e Tank and spank etc and whats the main "aim" so to speak?
    Basically there are the main rolls as are in most MMOS but the kicker is all you have to do is change gear and you can play a different roll!  Basically the "aim", if I'm understanding you right, is what ever you want to make it!
    Last question is when is the servers becoming available to non VIPs?.
     And alas the servers are still only open to the VIP players but it was said they will be open this week to old accounts and to trial island accounts so keep your fingers crossed.
    Thanks,
    Kaze.



     

  • TuyetTuyet Member Posts: 135

    A few tips on skills in Ryzom.

    Stick with the basic skills and stat builders at first. Skill points are earned in the 4 basic skill trees ( so forage may evetually split into 5 branches but all skill points earned are forage skill points )

    For Fighting more HP and Stamina, regens, double attack damage, accurate attack, HP and Stamina action credits.

    In magic; acid for animals, rot for plants, and cold for Kitin attacks;; I'ld stay away from the DOTs at first;; Sap and Sap regen, Sap and HP action credits. Some people like some of the affliction spells especially fear but remember all the affliction spells are in seperate branches at lev 51.

    For healing mainly the Hp heal and some Sap and Stam heal.

    In foraging gentle Q, Harmful Q,harmful and  gentle rate,harmful and gentle speed, more focus and regen, careplans. Digging is harm free till you reach skill 10 I believe. Then you start dieing and have to figure out why. Remember you can only dig Quality int(skill/10)*10 + 10 well -- example: skill level 10-19,, you can dig Q20. 

    Crafting you want to be able craft as high a quality as you can so higher Q first and more patterns after. 

    There are some overlaps -- you can purchase HP and HP regen with any skill tree. Focus and focus regen can be bought with forage or craft. Also Invulnerability, Speed Up and self heal HPs can be bought with any skill tree.

    Eventually there are more than enough skill points to buy every action in Ryzom but that requires leveling many skill branches. So really you can not mess up your char. If you really try you might be able to make it difficult to do something but pretty sure you can not make it imopossible even if you deliberately tried.

    For instance say you thought you spent your fight skill points unwisely -- well the skill tree splits at 21 into 2 branches-- melee and range. So you could level both to get more fight skill points.

    And melee branches even further at level 51 into 1 handed, 2 handed, and close combat. And there are more branches later on.

    2 handed melee branches at lev 101 into 2 handed slashing, 2 handed piercing, and 2 handed smashing.

    For all of this, You really need to experiment when ever you get new skills. You need to try out actions you create yourself -- be creative. And just cause something doesn't work well at lower levels does not mean it might not work well at higher levels.

     

  • demonkazedemonkaze Member Posts: 44

    Thanks for all the helpful replys, now I really want to give it a go although I'm growing rather impatient :P

    Anyone know when we can sign up for an account again?

    -------------------------------
    MMOs that I'm waiting for:
    WAR
    Aion
    SGW
    TCoS
    Darkfall
    STO

  • SasiSasi Member Posts: 144


    Originally posted by demonkaze
    Thanks for all the helpful replys, now I really want to give it a go although I'm growing rather impatient :P
    Anyone know when we can sign up for an account again?

    SOON(tm)

    lol, sorry, had to be said.

    ===============================
    Sasi
    Guild Leader of Pegasus Foundation
    in Ryzom

  • MaDSaMMaDSaM Member Posts: 627

    This is Ryzom Sasi.

    There is no s(p)oon.

    image

    Ryzom, we dare to be different.
    Do you dare to adapt?
  • Devildog1Devildog1 Member Posts: 494
    Originally posted by demonkaze


    Thanks for all the helpful replys, now I really want to give it a go although I'm growing rather impatient :P
    Anyone know when we can sign up for an account again?



     

    Well if they keep with how long it took to get Vip accounts in to when they let the players that had active free accounts back in I'd say possibly as early as the middle of next week, but I could be totally wrong,  I hope not though! *crosses fingers and prays to Jena for a speedy return of Ryzom*

  • demonkazedemonkaze Member Posts: 44

    Well I managed to get into the trial due to the great customer support (old email/couldn't remember the account details) but this game is quite overwhelming with all the skill choices, what skills are good and what arn't.

    I want to become some type of hybrid magic fighter but if I do will I be making my life harder for me later as on most other games hybrids are usually alot weaker than someone who focuses on one path so to speak.

    Feel free to add any more tips as I come to turns with what seems a really fun sandbox MMO.

    -------------------------------
    MMOs that I'm waiting for:
    WAR
    Aion
    SGW
    TCoS
    Darkfall
    STO

  • MaDSaMMaDSaM Member Posts: 627

    Well, as a matter of fact we´re all hybrids

    Or at least 90% of Ryzoms Population is some kind of hybrid.

    That´s the crux of the classless system. Take any skill you want, learn it and that´s it, so to say.

    You may become a mace wielding, magic shooting, forager who can craft decent longswords and play with the minds of animals eventually.

    Just go with it.

    There is no such thing as miss-spending your XP. One day you may learn to fight, the other how to craft a trouser. Just do what you want and get rid of old fixed classes and systems in your head

     And in fact as a hybrid fighter/mage you´ll be a bit stronger than someone playing only mage, for the extra HP you get from training fight skills. And hardly anyone ever does learn only one skill.

    CU

    SaM

    image

    Ryzom, we dare to be different.
    Do you dare to adapt?
  • olepiolepi Member EpicPosts: 3,071

    I would recommend levelling up your healing to at least 50 or so. Almost any group of any level can use a healer, even if just to back up the main healer. And if you get to say, 150, in melee, you can still help low level groups being a 50 healer. Remember, the level of the skill you are using determines the level you are operating at. You can be a 150 in magic, a 100 in melee, and a 50 in healing, and be on a team of any of these levels.

    ------------
    2025: 48 years on the Net.


  • green13green13 Member UncommonPosts: 1,341

    Levelling healing to 50 is a very good idea.

    The thing is, healing spells can heal hit points, mana and stamina. Players can't cast healing spells on themselves. So two players together, even if they both only have very weak healing skills, are much, much stronger than either alone simply because they'll never have to stop and rest to regenerate.

    For the same reasons outlined above, levelling healing is very easy in Ryzom. A player with at least 50 in healing is going to be useful in just about any duo, regardless of the level of the skill that the other player is using.

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