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How many are trying to make there own MMO?

ZAGANZAGAN Member Posts: 236

How many i wounder?

Are you trying to jump into the new trend of making you're own MMO.

 Or have you tried and found that it's not as easy as A+B+C = Easy. Have you found out that there is a difference between real world and Virtual world.? for the exception of one thing, they both take real money to succeed.

In this day and age i think i would much rather invest in Oil/Gas. /chuckles, all jokes aside. Solo MMO developers must be crazy to try and make a game. it's expensive and it takes time, 5+ years with a  list of heavy backers and a massive team. in 5+ years from now who knows what will be needed to run these games.

I though i would ask this because i see so many new Solo developers popping up.

 

 

Comments

  • EluwienEluwien Member UncommonPosts: 196

    Many oh so many.

    Most are ofcourse dreamers, which is always good, healthy and welcome, but even if they dont count to the number, still many.

    I think most deliberately sink their ship of dreams when they hit this : http://www.sloperama.com/advice.html

    But there is nothing wrong with dreaming. When stuff like realmcrafter gets enough attention and thus grow to actually be worth it, eventually those dreams come true.

    image
    DAoC - 00-06 - And every now and then
    WoW - Online since launch - and now back again.
    EVE - Online since 07 - and still on, and on, and on..
    WHO - Online 08-10
    LOTR-O - Online 06-08
    Also played : Asherons Call, EverQuest, EQ2, Dungeons & Dragons, Cabal, Dark & Light, GW, 
    GW2, LA2, Ryzom, Shaiya, SWG, Allods, Forsaken World, ArcheAge, Secret World, Darkfall, Rift, ESO, Tera.

  • ZAGANZAGAN Member Posts: 236

    Thank you for the Link i sure know a place or Two to drop it.

     Have a Great day.

  • EluwienEluwien Member UncommonPosts: 196

    Np mate, I've seen the same link used so many times like a kick to the nuts, when ever this dreamer-designer topic pops up =)

    Fantastic, and puts people in their right position.

    Then again, indie souls are strong and they'll reach the sky no matter what.

    image
    DAoC - 00-06 - And every now and then
    WoW - Online since launch - and now back again.
    EVE - Online since 07 - and still on, and on, and on..
    WHO - Online 08-10
    LOTR-O - Online 06-08
    Also played : Asherons Call, EverQuest, EQ2, Dungeons & Dragons, Cabal, Dark & Light, GW, 
    GW2, LA2, Ryzom, Shaiya, SWG, Allods, Forsaken World, ArcheAge, Secret World, Darkfall, Rift, ESO, Tera.

  • ZAGANZAGAN Member Posts: 236

    Hi again,

    I have another question and that is all it is a question????

    When a developer is making a game where does the line end between Virtual and real.?

    I know it's a tricky question but needs answering.

     

  • paulscottpaulscott Member Posts: 5,613

    I personally can't wait to the schools networking lab opens up so I can seriously work an a mini server cluster That I've been planning on and off over the summer.

    I find it amazing that by 2020 first world countries will be competing to get immigrants.

  • EluwienEluwien Member UncommonPosts: 196

    When a developer is making a game where does the line end between virtual and real?

     

    Can you be any more unclear please? =)

    Do you mean when the developer drowns into psychosis and loses all connection to reality?

    Do you mean where the games level of realism should end?

     

    What the hell do you mean?

    image
    DAoC - 00-06 - And every now and then
    WoW - Online since launch - and now back again.
    EVE - Online since 07 - and still on, and on, and on..
    WHO - Online 08-10
    LOTR-O - Online 06-08
    Also played : Asherons Call, EverQuest, EQ2, Dungeons & Dragons, Cabal, Dark & Light, GW, 
    GW2, LA2, Ryzom, Shaiya, SWG, Allods, Forsaken World, ArcheAge, Secret World, Darkfall, Rift, ESO, Tera.

  • MarLMarL Member UncommonPosts: 606

    Its not as hard as you might think......its also not as expensive as you might think....

    There is a big difference between making a mmo and making a AAA mmo title though. Independent mmos should just figure out a niche and do that 100% you dont need to be everything to everyone.

    Endless Ages which was a very good independent mmo which was coded, engine and all by basically one guy. They hired freelance artists, and made there own music.

    The problem with subscription based independent mmos, is that people expect WoW quality because they pay the same. When really because of the smaller numbers independent games need more money per user.

    Own, Mine, Defend, Attack, 24/7

  • daarcodaarco Member UncommonPosts: 4,276

    Im trying to do something. But since i lack all computer skills, im making movies instead : )

    Thats good practice. And you dont have to be realistic, you can do whatever you want to.

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