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Cash shops, basically people hate them but i dont think they truely understand what is going on, as a free game company they are not racking in any money.unless the sell merchandise, Cash shops allow the Company to gain money and fund there game with out it the game will fail and they could not fund there game employees or servers. But all in all free games suck imo, some are good in concepts but in the long run you find yourself being killed by some spoiled kid who bought all the Overpowered gear he could.
what do you think bout this?
Comments
My thoughts exactly. I hate the idea that I need to buy a lot of xp boosters and other items to compete. Its not a level playing field and I prefer if everyone just paid the same amount.
The biggest issue I have is the over population of players who play without any 'real' interest in the game. So what makes a player behave and try and play in the spirit of the game when they have absolutely nothing to lose since they paid nothing. To pay a monthly sub you need to have some kind of dedication and commitment and the threat of banning is more severe.
I could see mixed systems coming in the future. E.g. 5 dollars sub with option to upgrade to 10 dollars and get more goodies. Not sure how I would feel about this though.
Just a question, how many of these "free to play" games did you played?
Seriously, I played quite a few (some I didn't even listed in my sig), and not that many really sells overpower gears int item-shops. They sell stuff that help you level, pets, costumes (that have NO EFFECT on the stats of characters), and some other stuff that sometimes make your life easier in game.
People dislike item shop uses the overpower items as argument (and yes, some F2P games do sell those gears, but not all of them), but deep down is the trend of spending money that is the issue. In truth, these item shops gain larger amount of money due to the way players spends their money, some are able to control it, others aren't.
Another issue is the idea of contents in these games. Some feel they are weaker due to using item-shops, some feel they have less contents and not that many developer doing maintaince on it because of the lack of money gain in subs fee. It's the thinking and the style of these games (mostly click n' move, not wasd move) that stops people, item-shops are more or less the "excuses" people would mention to start the debate...
Current MMO: FFXIV:ARR
Past MMO: Way too many (P2P and F2P)
I think the theory that players are buying their power only applies on a game by game basis. A number I've played that utilize cash shops never offered things to overpower your character, and instead opted to sell your typical EXP gain boosters, additional costumes that have no effect on stats, and other miscellaneous things such as special mounts that cater to those who go, "Oooh, shiny!"
yeah. some of the f2p's out there only sell items in their cash shops for aesthetic purposes, and they are one of the more successful f2p's.
Yep. Maplestory would be a good example of this.
F2P games, like any game, need capital (money) to operate. So where do they get this operating capital from if not from subs/box sales? Cash shop :P.
I believe f2p will be the future of all mmo's
I also think the best way to run a cash shop is this..
In a PvP game where items are plentiful, have a durability, and are lootable when you die.
Players could buy items from the shop that are slightly better/special for a SMALL fee. A pack of 5 for a buck or so. Cheap enough for people dont mind losing them.
These items would have a durability of say 4 pvp deaths, that way they are not that common. Non paying players could still buy these items from players and loot them from players. This way paying players get a small advantage, and non paying players arent left out in the cold. Since they have a finite durability they wont ruin the economy.
Own, Mine, Defend, Attack, 24/7
Only some people hate them. Many people like them as evidenced by the number of people that play them. There are pro's and cons to all the systems.
Venge Sunsoar
On P2P games there's ebay and items selling aswell, account selling, gold selling companies...it's the same in the end.
More specifically to define a Free to play game as incompleted game after test as not qualified to sell for money for routine income. The game is designed in partialy and not able to complete like other P2P because of reasons.
To survive under such circumstance, those games found a way to make profit out of their game. So, there is no sympathy or understanding should you feel about the item shop in F2P. The F2P already an incompleted design and the items from their item shop are even worse design out of the game. The game is twisted for the only purpose to sell their items. It is not a game as you used to play anymore.
Nearly all F2P company is not trust worthy because they do not have responsibility for their customers. Well, in their policy that they do not have customers and provides nobody the service, only to their own game as if their games are still in beta test. It does not matter how much money you spent to buy their items but you never will be their customer.
Any customer bought item are related to credit card company, so they just deliver the product based on your order like a shipping company.
F2P simply like a vendor machine on the street, they don't care who will buy or if you buy again or not.
This thinking is more or less wrong in that most if not all of the F2P games were design to satisfy the needs of the players in Asia. And up until now, most play MMORPG in internet cafe, and they already pay by the hour to access the computers, hence the games are "free" to keep the players to play instead of the subscription based method.
You can't blame the original game companies tried to appeal to their first audience. You were not the group of gamers they were trying to appeal the games to in the first place. It is due to the fact that they were successful there that you are seeing more here in the western market.
Are these games good? some are, others are not... But to say that they are "incomplete" is like saying a P2P MMO is "incomplete", for they are the same with different payment methods. These F2P games are design to work with the type of payment methods they choose, and you can disagree with it, that's your choice.
Current MMO: FFXIV:ARR
Past MMO: Way too many (P2P and F2P)
Everytime I see an item mall I get very skeptical about the game for many reasons, alot of them are designed to force players to buy things to get ahead or level faster to take out the grind I think thats part of the reason every free game out there except guild wars is an extreme grind with no freedom, another reason is item malls outshines players who dont spend money like gear and pvp or even leveling.
The only free game I have found where you dont need to worry about spending any money is puzzle pirates if you get good at the puzzles it just takes a little longer then it would if you paid for it. I use to like gunz until they stoped making unlimited items, they could of atleast balanced the game more if they where doing to do that, I was really good as a gunner even against kstyle but it takes way to long to beat them its really dumb.
And on top of that I have only seen one game without the stupid anime look which gets really tiring and ugly in games after seeing it so many times its just as bad as getting tired of a fantasy or sci fi setting. But I never get tired of those some do out there though.
Who will care those players already paid in the internet cafe to access the computer? I think only the internet cafe care. LOL
Since those players walk in the internet cafe so the cafe tries to keep them stay longer, therefore, they find a lot of those junk games to keep them playing longer. Because it takes time so those F2P designed lot of items to make them reach maximum level in a short time. It does not matter about the game quality because those players come and go. The purpose is not just to satisfy those players but also rip them off as much as they can. All F2P games are designed for temporary players includes the so-called casual players.
That's why all F2P just like vending machine provides in the internet cafe.
Since more and more people have computers at home so those F2P once served in the internet cafe walked into the world market, and they see the world market as BIGGER internet cafe and started to grind money from players.
I have played many F2Ps and still playing now, I bought items from item shop regularly, and the money I have spent already allowed me to play any P2P for years. I feel all F2P games are cheating players.
Because all F2P games are twisted to sell their items for profits so they have to sacrified the core fun of the game. Instead makes you feel fun only when you use the items from item shop.
I have played all games released by Turbine, because of their credibility and reputation, Blizzard is developing Diablo 3 atm, and I also wanted to try the game. But if you heard a company going to release a F2P, all you may thought about was their item shop. Even when you heard people said certain F2P is good, but people are not skeptical about you but the F2P.
The core of F2P is Item Shop, with your purchase then you may have fun.
Compare with brand name game company, I prefer to have guarantee customer service and support and good forum. The game environment in most F2P are terrible, and the personal shop even more irritating.
If you need help to kill something in the game, people may tell you, this is F2P, I don't know if your still playing tomorrow or not, maybe you will but maybe I won't.
People with more money then others will always have an advantage.
Its the way the system works.
Every game i've played, whether F2P or Not, there were people with more money and time that had the advantage over me.
Either with buff bots, or more free time to play, or whole groups of characters controlled by one person with a bunch of computers, a really big desk, and an awesome internet connection.
There is no way around it. People who want to spend money for an advantage, and have the money to do so, will find ways of doing just that.
From Macro Keyboards, Mega Mouses, and Ergonomic Seating, there will always be those with an advantage.
Welcome to the free world.
What i can't stand are companies that sell gold and/or power leveling services in a game that disallows it. Then you have to be willing to break the rules to take advantage of this system, either by selling your services or buying them. These kinds of black markets i despise, and kind of applauded EQ2 at the time for making specific servers for this purpose.
At least when you have designated servers for these kinds of practices, the honest people who may want to use this as extra income can do so without fear of breaking "the law". As it is now in most games, only the criminals get the advantages of these services, either from performing them for money, or recieving them for money. And the honest players have to just sit back, enjoy the game, and laugh when they hear about people getting baned for these practices.
"The public is wonderfully tolerant. It forgives everything except genius."
-Oscar Wilde
Who will care those players already paid in the internet cafe to access the computer? I think only the internet cafe care. LOL
Since those players walk in the internet cafe so the cafe tries to keep them stay longer, therefore, they find a lot of those junk games to keep them playing longer. Because it takes time so those F2P designed lot of items to make them reach maximum level in a short time. It does not matter about the game quality because those players come and go. The purpose is not just to satisfy those players but also rip them off as much as they can. All F2P games are designed for temporary players includes the so-called casual players.
No, you are using the mind set of a Western player to view the Eastern design. The game companies in Asia found that most like to play Free to Play games because they are playing them in internet cafe with friends, hence that was their first and major market - the players in Asia. It is not until some games are ported to the West that we see people complain due to the difference in payment method. You may think they are ripping people off, but in Asia most of these Free-To-Play games have a fairly large following when compare to the monthly subscription-based games.
That's why all F2P just like vending machine provides in the internet cafe.
Since more and more people have computers at home so those F2P once served in the internet cafe walked into the world market, and they see the world market as BIGGER internet cafe and started to grind money from players.
Not exactly. Even with computers at home, most still play with friends at internet cafe in Asia (still a big market there...) You are only getting hit by the first wave of these games in the West you know...
I have played many F2Ps and still playing now, I bought items from item shop regularly, and the money I have spent already allowed me to play any P2P for years. I feel all F2P games are cheating players.
Because all F2P games are twisted to sell their items for profits so they have to sacrified the core fun of the game. Instead makes you feel fun only when you use the items from item shop.
I have played all games released by Turbine, because of their credibility and reputation, Blizzard is developing Diablo 3 atm, and I also wanted to try the game. But if you heard a company going to release a F2P, all you may thought about was their item shop. Even when you heard people said certain F2P is good, but people are not skeptical about you but the F2P.
The core of F2P is Item Shop, with your purchase then you may have fun.
And I have played many F2Ps, and still playing them, but I do not want to, nor do I need to buy items from item shops. I feel that there is no need to do so. If you think you need to spend money in item shops to have fun, then you are really not getting the point of it. It's by choice, and you cannot blame others for your choice here...
Compare with brand name game company, I prefer to have guarantee customer service and support and good forum. The game environment in most F2P are terrible, and the personal shop even more irritating.
If you need help to kill something in the game, people may tell you, this is F2P, I don't know if your still playing tomorrow or not, maybe you will but maybe I won't.
I don't know what players told you that, but I helped others in these F2P games, and so did many others that help out. Just the other day, some random guy gave money and items to my friend in 12 Sky, and some other random guy help me kill my quest target and etc... People will help because they like to, and people who don't help because they don't want to, it's all by choice. If you can't find someone to help you, then I don't know what to say, it's different experiences when I play these games so...Current MMO: FFXIV:ARR
Past MMO: Way too many (P2P and F2P)