WAR has instanced scenarios which are kind of like WoW BG's. Some of the dungeons are instanced like in WoW. Part of the capital city siege is instanced.
The world itself including the world RvR zones and the fortress sieges etc are all non instanced.
Eve is mass world, WOW is instanced server split world... and AOC is even worse that that. I hope Warhamer is not one little bit like wow or aoc so I will at least try it.
No fate but what we make, so make me a ham sandwich please.
Is Warhammer instaced zoned like Age of Conan? Or is it mass word zones like WoW and not instanced that only hold 50 or so people?
I dont understand why people think WoW is an "open world". It was instanced just like AoC was.
No, not at all. I have to wonder if you even played WoW. Each continent was made up of multiple zones with seamless borders...none of them instanced. Only dungeons are instanced in WoW.
Is Warhammer instaced zoned like Age of Conan? Or is it mass word zones like WoW and not instanced that only hold 50 or so people?
I dont understand why people think WoW is an "open world". It was instanced just like AoC was.
You cant be serious? I'm not generally one to defend WoW but WoW was/is HARDLY instanced the way AoC is. AoC is like Guild Wars in the fact that everything is seperated into seperate copies of the same zone. Thats right, EVERYTHING. Not just some dungeons. Lemme ask you this, when you go to the barrens in WoW was there 10 diffrent coppies of it on the same server? Nope just one. 10 diffrent coppies of a quest hub in AoC there was many diffrent coppies of that same quest hub on a single server. Not even close to the same thing.
As to WAR. Well NDA is still up, sorry. But if you listne to what podcasts say about instancing you will get the idea.
EVE is not an open world! Every single "zone" is instanced as you have to take a jumpgate(loading screen) to get there. So yes each one is an "instance" and individual zone.
Sure WAR and WoW used Tunnel zoning but honestly I dont know of ANY game that uses a completely open world. WoW, WAR, EQ, those are abotu as open as current MMOs can get. Sure in the future we may have something that is truly and completely open in every direction but until then this is what we have.
EVE is not an open world! Every single "zone" is instanced as you have to take a jumpgate(loading screen) to get there. So yes each one is an "instance" and individual zone. Sure WAR and WoW used Tunnel zoning but honestly I dont know of ANY game that uses a completely open world. WoW, WAR, EQ, those are abotu as open as current MMOs can get. Sure in the future we may have something that is truly and completely open in every direction but until then this is what we have.
The player base definition of instancing is multiple copies of the same zone such that I can be standing in a spot of the world and a friend can be standing in the same spot and I cannot see him because he is in a different instance.
If you are trying to use some other definition of the word (what most people call zoned) then that is probably what is causing part of the issues.
The player base definition of instancing is multiple copies of the same zone such that I can be standing in a spot of the world and a friend can be standing in the same spot and I cannot see him because he is in a different instance. If you are trying to use some other definition of the word (what most people call zoned) then that is probably what is causing part of the issues.
Zoning is not instancing. It's not a matter of "seperate" definitions. If he thinks instancing is the same as zoning, he's plain and simply wrong.
The player base definition of instancing is multiple copies of the same zone such that I can be standing in a spot of the world and a friend can be standing in the same spot and I cannot see him because he is in a different instance. If you are trying to use some other definition of the word (what most people call zoned) then that is probably what is causing part of the issues.
Zoning is not instancing. It's not a matter of "seperate" definitions. If he thinks instancing is the same as zoning, he's plain and simply wrong.
No trust me I agree, I was just covering the next argument people have "tunnel zoning is so oldschool even Everquest used it and its 11 years old".
EVE is not an open world! Every single "zone" is instanced as you have to take a jumpgate(loading screen) to get there. So yes each one is an "instance" and individual zone. Sure WAR and WoW used Tunnel zoning but honestly I dont know of ANY game that uses a completely open world. WoW, WAR, EQ, those are abotu as open as current MMOs can get. Sure in the future we may have something that is truly and completely open in every direction but until then this is what we have.
Wow, you are way out.
According to you logic the real world is instanced as some people live in one town and others in another and you have to travel between them to pass from one to another.
I think your brain is malfunctioning, please see a doctor.
Is Warhammer instaced zoned like Age of Conan? Or is it mass word zones like WoW and not instanced that only hold 50 or so people?
I dont understand why people think WoW is an "open world". It was instanced just like AoC was.
No, not at all. I have to wonder if you even played WoW.
Every zone in WoW is instanced, just bigger instances then AoC.
Dear God did you even play WOW - stop being a hypocrit and admit it - WoW is not instanced... and please dont mention AOC - its a PS2 title like Resident Evil 2 with door openin while the next stage i being loaded! Allright WoW wasnt perfect but to compere it o AOC - shame on you! ....*sigh*
The player base definition of instancing is multiple copies of the same zone such that I can be standing in a spot of the world and a friend can be standing in the same spot and I cannot see him because he is in a different instance. If you are trying to use some other definition of the word (what most people call zoned) then that is probably what is causing part of the issues.
Zoning is not instancing. It's not a matter of "seperate" definitions. If he thinks instancing is the same as zoning, he's plain and simply wrong.
Every time i've had this discussion on a message board some geek comes along and gives some technical programming based definition of instancnig being the same as zoning that may or may not be true. I fully agree instancing is one thing and zoning is something completely different and the majority of players agree.
Furthermore there are two different definitions of zoning. To me I'm not zoning unless I see a loading screen, I don't care if there is a little half second delay while the game loads a new zone in the background, that doesn't kill immersion like a loading please wait style zone. That is the other technicality that is always thrown into these.
WAR is zoned between tiers, instanced in a few places but most of the game is open. It is pretty much set up like WoW and nothing like AOC which was instanced and zoned to the extreme.
I think we all need to calm down and get a solid definition of "instance".
My definition - Any area, no matter how large, that is split into two or more "copies" of the same area, all of which are contained on the same server. Entering an instance generally comes with a loading screen, however a loading screen does not automatically make an area "instanced".
By my definition, EvE is not instanced, because there is only one copy of each area. By my definition, WoW is partially instanced, because there is only one "world", but dungeons, battlegrounds, and arenas are split into copies for each group. By my definition, AoC is heavily instanced, because each zone, each city, and even some caves are split into multiple copies on the same server.
Is WAR Instanced? Short answer: partially. Much like WoW is, where the entire world is seamless with certain non-world instances. So the answer is: "open-world" like wow.
That said, you should remember that WAR is somewhat against using instances, and has even less of them than WoW does. They push for open world dungeons, much akin to the stuff back in the 'hardcore' days of MMOs.
Comments
Mass World ala WoW
Some dungeons instanced but the majority is Open World.
i would look for it to be more like Daoc.
<img src='http://lotrosigs.level3.turbine.com/0320200000031cd29/signature.png'></img>
Isnt the RvR 48 team instances
no, AoC was supposed to be like that. WAR is open WoW style(for lack of a better example)
I dont understand why people think WoW is an "open world". It was instanced just like AoC was.
WAR has instanced scenarios which are kind of like WoW BG's. Some of the dungeons are instanced like in WoW. Part of the capital city siege is instanced.
The world itself including the world RvR zones and the fortress sieges etc are all non instanced.
As open as wow?!? LOL!!!
Eve is mass world, WOW is instanced server split world... and AOC is even worse that that. I hope Warhamer is not one little bit like wow or aoc so I will at least try it.
No fate but what we make, so make me a ham sandwich please.
Ok Im confused... I don't remember any instances in WoW apart from dungeons and battlegrounds. Can someone explain? Thanks
Waiting for: A skill-based MMO with Freedom and Consequence.
Woe to thee, the pierce-ed.
You aren't confused, some other posters are.
I dont understand why people think WoW is an "open world". It was instanced just like AoC was.
No, not at all. I have to wonder if you even played WoW. Each continent was made up of multiple zones with seamless borders...none of them instanced. Only dungeons are instanced in WoW.
I dont understand why people think WoW is an "open world". It was instanced just like AoC was.
You cant be serious? I'm not generally one to defend WoW but WoW was/is HARDLY instanced the way AoC is. AoC is like Guild Wars in the fact that everything is seperated into seperate copies of the same zone. Thats right, EVERYTHING. Not just some dungeons. Lemme ask you this, when you go to the barrens in WoW was there 10 diffrent coppies of it on the same server? Nope just one. 10 diffrent coppies of a quest hub in AoC there was many diffrent coppies of that same quest hub on a single server. Not even close to the same thing.
As to WAR. Well NDA is still up, sorry. But if you listne to what podcasts say about instancing you will get the idea.
EVE is not an open world! Every single "zone" is instanced as you have to take a jumpgate(loading screen) to get there. So yes each one is an "instance" and individual zone.
Sure WAR and WoW used Tunnel zoning but honestly I dont know of ANY game that uses a completely open world. WoW, WAR, EQ, those are abotu as open as current MMOs can get. Sure in the future we may have something that is truly and completely open in every direction but until then this is what we have.
I dont understand why people think WoW is an "open world". It was instanced just like AoC was.
No, not at all. I have to wonder if you even played WoW.
Every zone in WoW is instanced, just bigger instances then AoC.
Asherons call. Now THAT was an open world.
I dont understand why people think WoW is an "open world". It was instanced just like AoC was.
No, not at all. I have to wonder if you even played WoW.
Every zone in WoW is instanced, just bigger instances then AoC.
No, you're simply wrong. I suggest you look up what instancing is, because you obviously don't understand the technology.
The player base definition of instancing is multiple copies of the same zone such that I can be standing in a spot of the world and a friend can be standing in the same spot and I cannot see him because he is in a different instance.
If you are trying to use some other definition of the word (what most people call zoned) then that is probably what is causing part of the issues.
I dont understand why people think WoW is an "open world". It was instanced just like AoC was.
No, not at all. I have to wonder if you even played WoW.
Every zone in WoW is instanced, just bigger instances then AoC.
???????????
I think my brain just exploded.
Waiting for: A skill-based MMO with Freedom and Consequence.
Woe to thee, the pierce-ed.
Zoning is not instancing. It's not a matter of "seperate" definitions. If he thinks instancing is the same as zoning, he's plain and simply wrong.
Zoning is not instancing. It's not a matter of "seperate" definitions. If he thinks instancing is the same as zoning, he's plain and simply wrong.
No trust me I agree, I was just covering the next argument people have "tunnel zoning is so oldschool even Everquest used it and its 11 years old".
War has instances but world wise it has zoneing.
"Negaholics are people who become addicted to negativity and self-doubt, they find fault in most things and never seem to be satisfied."
^MMORPG.com
Wow, you are way out.
According to you logic the real world is instanced as some people live in one town and others in another and you have to travel between them to pass from one to another.
I think your brain is malfunctioning, please see a doctor.
I dont understand why people think WoW is an "open world". It was instanced just like AoC was.
No, not at all. I have to wonder if you even played WoW.
Every zone in WoW is instanced, just bigger instances then AoC.
Dear God did you even play WOW - stop being a hypocrit and admit it - WoW is not instanced... and please dont mention AOC - its a PS2 title like Resident Evil 2 with door openin while the next stage i being loaded! Allright WoW wasnt perfect but to compere it o AOC - shame on you! ....*sigh*
Zoning is not instancing. It's not a matter of "seperate" definitions. If he thinks instancing is the same as zoning, he's plain and simply wrong.
Every time i've had this discussion on a message board some geek comes along and gives some technical programming based definition of instancnig being the same as zoning that may or may not be true. I fully agree instancing is one thing and zoning is something completely different and the majority of players agree.
Furthermore there are two different definitions of zoning. To me I'm not zoning unless I see a loading screen, I don't care if there is a little half second delay while the game loads a new zone in the background, that doesn't kill immersion like a loading please wait style zone. That is the other technicality that is always thrown into these.
WAR is zoned between tiers, instanced in a few places but most of the game is open. It is pretty much set up like WoW and nothing like AOC which was instanced and zoned to the extreme.
I think we all need to calm down and get a solid definition of "instance".
My definition - Any area, no matter how large, that is split into two or more "copies" of the same area, all of which are contained on the same server. Entering an instance generally comes with a loading screen, however a loading screen does not automatically make an area "instanced".
By my definition, EvE is not instanced, because there is only one copy of each area.
By my definition, WoW is partially instanced, because there is only one "world", but dungeons, battlegrounds, and arenas are split into copies for each group.
By my definition, AoC is heavily instanced, because each zone, each city, and even some caves are split into multiple copies on the same server.
Is WAR Instanced? Short answer: partially. Much like WoW is, where the entire world is seamless with certain non-world instances. So the answer is: "open-world" like wow.
That said, you should remember that WAR is somewhat against using instances, and has even less of them than WoW does. They push for open world dungeons, much akin to the stuff back in the 'hardcore' days of MMOs.