15% less exp to level. Now that is interesting. Does this mean that there are alot of players now quitting, saying that they found the leveling process too boring? Or does it mean they dont want low level newbies to feel afraid of leveling 80 times?
15% less exp to level. Now that is interesting. Does this mean that there are alot of players now quitting, saying that they found the leveling process too boring? Or does it mean they dont want low level newbies to feel afraid of leveling 80 times? Everything happens for a reason.
I don't think you will find many people leaving the game you just find that the veterens that have a couple of 70's under their belt are bored and tired of the long grind to 58 so they want to shorten the time it takes to get there.So really it's about retaining the populace they have.My personal belief is that while BC was a really great expansion pack it killed the game for players below level 58 that can't access the outland. There is hardly any gear on the AH for levels 15-58 that is not priced below a level 58 item since no one really 'farms' those areas any more. So there is no real joy in the game below level 58 except for getting your mount. Just my personal oppion, but the game really only begins now when you can access the Outlands.
I'd like the thanks the op for his time and laugh at all the spelling heros (I dont want to use the n**** word)
I decided to dip back into wow as iv quit aoc and im waiting for war, wow as a game is ok, its the people, like the elite here who dont need any help and they want the game tougher because everythings too easy for them.
Its like they have became too good for wow or mabye they just like to talk the talk.
in game yesterday some guy lvl65 is asking for a guild, hes laughed at by 3 or 4 people called and noob and told to lvl up, no decent guild is going to take a lvl65. now its not true that no guild will take him but there are whole guilds of players who think anyone under 70 is inferior.
15% less exp to level. Now that is interesting. Does this mean that there are alot of players now quitting, saying that they found the leveling process too boring? Or does it mean they dont want low level newbies to feel afraid of leveling 80 times? Everything happens for a reason.
I don't think you will find many people leaving the game you just find that the veterens that have a couple of 70's under their belt are bored and tired of the long grind to 58 so they want to shorten the time it takes to get there.So really it's about retaining the populace they have.My personal belief is that while BC was a really great expansion pack it killed the game for players below level 58 that can't access the outland. There is hardly any gear on the AH for levels 15-58 that is not priced below a level 58 item since no one really 'farms' those areas any more. So there is no real joy in the game below level 58 except for getting your mount. Just my personal oppion, but the game really only begins now when you can access the Outlands.
I think they're making leveling so much faster for the new player, because....Blizzard isn't good at adding ANY lower level content with expansions or patches, at least thus far, so to give you a reason to BUY said expansion....they have to make it more attainable for a new player that is below lvl 58....to hope to PLAY soon.
Perhaps, instead of making leveling easier, they could have just added more lower level content TOO, in addition to the high level content. I'm not a huge EQ2 fan, but to their credit...when they have an expansion, it adds things for both lower AND higher level players. WoW just pretty much keeps beefing up the "end game" crowd.
Let's say you were a new subscriber to WoW. Well...the old world instances are pretty well abandoned now, other than enchanters farming for mats. So without the xp boosts, it WOULD probably take longer to level that it originally took. WE could run instances over and over. I know some lower level players spam trade chat for DAYS just trying to get ONE Scarlet group put together. WE didn't have to do that.
So...Blizzard is, in my opinion, trying to help the newbies catch up, so that they'll have a REASON to purchase the expansion. Otherwise...what's in it for them? New haircuts? Pffft. That's hardly worth spending 40 bucks.
Originally posted by girlgeek I think they're making leveling so much faster for the new player, because....Blizzard isn't good at adding ANY lower level content with expansions or patches, at least thus far, so to give you a reason to BUY said expansion....they have to make it more attainable for a new player that is below lvl 58....to hope to PLAY soon. Perhaps, instead of making leveling easier, they could have just added more lower level content TOO, in addition to the high level content. I'm not a huge EQ2 fan, but to their credit...when they have an expansion, it adds things for both lower AND higher level players. WoW just pretty much keeps beefing up the "end game" crowd. Let's say you were a new subscriber to WoW. Well...the old world instances are pretty well abandoned now, other than enchanters farming for mats. So without the xp boosts, it WOULD probably take longer to level that it originally took. WE could run instances over and over. I know some lower level players spam trade chat for DAYS just trying to get ONE Scarlet group put together. WE didn't have to do that. So...Blizzard is, in my opinion, trying to help the newbies catch up, so that they'll have a REASON to purchase the expansion. Otherwise...what's in it for them? New haircuts? Pffft. That's hardly worth spending 40 bucks.
that's not entirely true, they did redo dustwallow marsh a little while back, which made it much better--adding in new quests & quest hub. but you're right, they do not add in nearly enough low level content. which is a shame because in my opinion the main thing that blizzard did right was making leveling enjoyable--i'm about to have my 10th lvl 70, so i obviously have enjoyed it plenty, but without new content it makes leveling up new characters a pain in the ass now because i've done it so many times.
eh, they added in a little content with Ghostlands, along with easy-to-get blues and a sweet twink cape with Tranquillen. Then there was the addition of Mudsprocket later on, but I agree. There needs to be at least some new content for leveling, theres only so many times you can go through an area before getting sick of it.
Oh well, they did shorten the exp needed to level, moved mounts to 30, and added triple exp friend invites with free zebra mounts to the inviter, guess that counts somewhat to helping, eh?
Main thing I'd disagree with though, is referring players to guides and addons, I consider almost all addons nothing more than something to supliment or replace skill, and guides take the fun out of exploring.
Hell, a week or so after Sunwell came out, I decided to try Magister's Terrace, and I was stuck with a group of Addon-dependant sadsaps who moaned and groaned cause their precious addons werent working, tank couldnt hold aggro if he was beating the enemies mothers, and the rest were pretty sad too.
but the way they are put together eliminates the incredible grind session found in many other MMORPG’s today.
What.. effing.. game.. are.. you.. playing?
"It is in your nature to do one thing correctly; Before me, you rightfully tremble. But, fear is not what you owe me. You owe me awe." ~Francis Dolarhyde
Here's a wacky idea - instead of relying on the community to make a game fun, how about laying the burden on the DEVELOPERS.
Blizzard decided to take their amazingly well-designed engine and world and fill it with pointinless, idiotic timesinks because a bunch of EQ raiders took over as leads of the game. Kaplan talks about the importance of trash mobs in dungeons to get the 'timing' right when 'timing' is just another word for tedious timesink.
Instead of looking for solutions to the problems these Developers created for their game, I prefer to look for a game that doesn't have them in the first place. It's taken a while but we're finally seeing upcoming MMORPGs that are evolving out of those wretched, old-school mechanics.
WoW showed the world that MMORPGs didn't have to be mind-numbing garbage but Blizzard didn't go far enough, it will be up to others to carry the torch now.
The rogue tree is generally in the right direction, going with the combat tree. But EVERY rogue, no matter focusing on pvp, pve, or leveling, grabs 5/5 malice in assassination.
I think they're making leveling so much faster for the new player, because....Blizzard isn't good at adding ANY lower level content with expansions or patches, at least thus far, so to give you a reason to BUY said expansion....they have to make it more attainable for a new player that is below lvl 58....to hope to PLAY soon. Perhaps, instead of making leveling easier, they could have just added more lower level content TOO, in addition to the high level content. I'm not a huge EQ2 fan, but to their credit...when they have an expansion, it adds things for both lower AND higher level players. WoW just pretty much keeps beefing up the "end game" crowd. Let's say you were a new subscriber to WoW. Well...the old world instances are pretty well abandoned now, other than enchanters farming for mats. So without the xp boosts, it WOULD probably take longer to level that it originally took. WE could run instances over and over. I know some lower level players spam trade chat for DAYS just trying to get ONE Scarlet group put together. WE didn't have to do that. So...Blizzard is, in my opinion, trying to help the newbies catch up, so that they'll have a REASON to purchase the expansion. Otherwise...what's in it for them? New haircuts? Pffft. That's hardly worth spending 40 bucks.
This post really hits the nail on the head. WoW is not good at adding expansions that offer much new content to lower-level players so, at least with WotLK, fast-leveling workarounds are a must.
As for the "levelling vs. leveling" discussion, as an editor I have to weigh in. Both forms are correct (i.e., British vs. U.S. spellings), and it is the editor's decision which style is chosen as long as it is consistently applied, which it is.
swordkataCity of Heroes CorrespondentMemberPosts: 6
Nice article, well written..Good job.
Regrets of yesterday and fears for tomorrow are twin thieves that rob us of the moment.
rhturn4025World of Warcraft CorrespondentMemberPosts: 8
Thank you all for the constructive comments, it's wonderful to see people are reading past the title. As for the builds, I only put down what I used. Each to their own, as you can level without using any talents period, it's just a lot more difficult. But thank you all!
The warrior build is the one i took a look at. While its a nice fury set up at 70, while leveling i would go down the arms tree untill you get duel wield. Then respec into fury.
When starting out its best to just run around with a 2 hander and then switch to your one hands once you get the duel wield skill. ( cant remember what level that is, 30 i think.)
For pvp most will go with a MS 2handed spec down the arms tree. But for questing and raiding as a dps warrior i would for sure go with the duel wield fury spec. In a raid enviroment it will provide you with the rage to do what you want when you want without having to take the hits to build it up.
Leveling is a verb, as used in the title of the article. Levelling is an adjective or adverb, used in a phrase such as, "I'm using a levelling plane or levelling instrument in this task."
The Oxford English Dictionary disagrees with you. It is 'Levelling'. Perhaps you know better than the OED's executive commitee (which contains twelve Nobel Prize Winners).
Spelling nerds..pfft. Both words are correct, all depends if your used to UK english or US english. Anyway, I think that WoW kinda fails on the lowbie area. People, even those new to WoW rush past most the content before Outland, which is sad. There are some dungeons in WoW giving you quite the challenge while you level and its also a great place to learn how to play your class. I've seen way too many people not knowing their class at all at 70.
Another thing WoW utterly failed with their expansion is that the old endgame dungeons stay mostly empty now. Everything from Blackrock Depths and on is a ghost town. Even more fail from Blizzard was when they made Naxxramas and just after that released TBC, meaning that only the most hardcore raid guilds saw and completed Naxxramas before the expansion hit. Now its empty and sits unused, like all the other endgame raids pre-bc.
Game is way too gear-based. Skill doesnt matter much if you got better gear than your opponent in pvp. Its impossible for a toon in questgreens to kill another toon in pvp epics, even if the the latter only use auto attack. They somehow made pvp boring with introducing long grinds to get pvp gear. Many prebc players think battlegrounds killed WoWs pvp, I being one of them.
Still, WoW is, with all its flaws, an incredibly polished game, fun to play and highly addictive. Its the best mmo out on the market at the moment as none of the other even come close to how well put together it is. All those other mmos got their moments themselfes(I'm still a fan of Anarchy Online and play it from time to time ) but compared to WoW they really show their inferiority.
WoW raised the bar skyhigh for mmos and they need to be quite good to even be taken seriously nowadays. We got enough flops already. There are some promising titles in the horizon but only time will tell.
Comments
15% less exp to level. Now that is interesting. Does this mean that there are alot of players now quitting, saying that they found the leveling process too boring? Or does it mean they dont want low level newbies to feel afraid of leveling 80 times?
Everything happens for a reason.
I don't think you will find many people leaving the game you just find that the veterens that have a couple of 70's under their belt are bored and tired of the long grind to 58 so they want to shorten the time it takes to get there.So really it's about retaining the populace they have.My personal belief is that while BC was a really great expansion pack it killed the game for players below level 58 that can't access the outland. There is hardly any gear on the AH for levels 15-58 that is not priced below a level 58 item since no one really 'farms' those areas any more. So there is no real joy in the game below level 58 except for getting your mount. Just my personal oppion, but the game really only begins now when you can access the Outlands.
I'd like the thanks the op for his time and laugh at all the spelling heros (I dont want to use the n**** word)
I decided to dip back into wow as iv quit aoc and im waiting for war, wow as a game is ok, its the people, like the elite here who dont need any help and they want the game tougher because everythings too easy for them.
Its like they have became too good for wow or mabye they just like to talk the talk.
in game yesterday some guy lvl65 is asking for a guild, hes laughed at by 3 or 4 people called and noob and told to lvl up, no decent guild is going to take a lvl65. now its not true that no guild will take him but there are whole guilds of players who think anyone under 70 is inferior.
I don't think you will find many people leaving the game you just find that the veterens that have a couple of 70's under their belt are bored and tired of the long grind to 58 so they want to shorten the time it takes to get there.So really it's about retaining the populace they have.My personal belief is that while BC was a really great expansion pack it killed the game for players below level 58 that can't access the outland. There is hardly any gear on the AH for levels 15-58 that is not priced below a level 58 item since no one really 'farms' those areas any more. So there is no real joy in the game below level 58 except for getting your mount. Just my personal oppion, but the game really only begins now when you can access the Outlands.
I think they're making leveling so much faster for the new player, because....Blizzard isn't good at adding ANY lower level content with expansions or patches, at least thus far, so to give you a reason to BUY said expansion....they have to make it more attainable for a new player that is below lvl 58....to hope to PLAY soon.
Perhaps, instead of making leveling easier, they could have just added more lower level content TOO, in addition to the high level content. I'm not a huge EQ2 fan, but to their credit...when they have an expansion, it adds things for both lower AND higher level players. WoW just pretty much keeps beefing up the "end game" crowd.
Let's say you were a new subscriber to WoW. Well...the old world instances are pretty well abandoned now, other than enchanters farming for mats. So without the xp boosts, it WOULD probably take longer to level that it originally took. WE could run instances over and over. I know some lower level players spam trade chat for DAYS just trying to get ONE Scarlet group put together. WE didn't have to do that.
So...Blizzard is, in my opinion, trying to help the newbies catch up, so that they'll have a REASON to purchase the expansion. Otherwise...what's in it for them? New haircuts? Pffft. That's hardly worth spending 40 bucks.
President of The Marvelously Meowhead Fan Club
that's not entirely true, they did redo dustwallow marsh a little while back, which made it much better--adding in new quests & quest hub. but you're right, they do not add in nearly enough low level content. which is a shame because in my opinion the main thing that blizzard did right was making leveling enjoyable--i'm about to have my 10th lvl 70, so i obviously have enjoyed it plenty, but without new content it makes leveling up new characters a pain in the ass now because i've done it so many times.
eh, they added in a little content with Ghostlands, along with easy-to-get blues and a sweet twink cape with Tranquillen. Then there was the addition of Mudsprocket later on, but I agree. There needs to be at least some new content for leveling, theres only so many times you can go through an area before getting sick of it.
Oh well, they did shorten the exp needed to level, moved mounts to 30, and added triple exp friend invites with free zebra mounts to the inviter, guess that counts somewhat to helping, eh?
Main thing I'd disagree with though, is referring players to guides and addons, I consider almost all addons nothing more than something to supliment or replace skill, and guides take the fun out of exploring.
Hell, a week or so after Sunwell came out, I decided to try Magister's Terrace, and I was stuck with a group of Addon-dependant sadsaps who moaned and groaned cause their precious addons werent working, tank couldnt hold aggro if he was beating the enemies mothers, and the rest were pretty sad too.
What.. effing.. game.. are.. you.. playing?
"It is in your nature to do one thing correctly; Before me, you rightfully tremble. But, fear is not what you owe me. You owe me awe." ~Francis Dolarhyde
I am not interested in the leveling of this bad game.
Why does mmorpg.com have a correspondant dedicated to this POS?
Shesh.
Here's a wacky idea - instead of relying on the community to make a game fun, how about laying the burden on the DEVELOPERS.
Blizzard decided to take their amazingly well-designed engine and world and fill it with pointinless, idiotic timesinks because a bunch of EQ raiders took over as leads of the game. Kaplan talks about the importance of trash mobs in dungeons to get the 'timing' right when 'timing' is just another word for tedious timesink.
Instead of looking for solutions to the problems these Developers created for their game, I prefer to look for a game that doesn't have them in the first place. It's taken a while but we're finally seeing upcoming MMORPGs that are evolving out of those wretched, old-school mechanics.
WoW showed the world that MMORPGs didn't have to be mind-numbing garbage but Blizzard didn't go far enough, it will be up to others to carry the torch now.
The rogue tree is generally in the right direction, going with the combat tree. But EVERY rogue, no matter focusing on pvp, pve, or leveling, grabs 5/5 malice in assassination.
Here is a more accurate rogue leveling build.
www.worldofwarcraft.com/info/classes/rogue/talents.html
I
Nice thread.
One thing though, Eye of the Storm can be started at 60.
As for builds, to each their own!
This post really hits the nail on the head. WoW is not good at adding expansions that offer much new content to lower-level players so, at least with WotLK, fast-leveling workarounds are a must.
As for the "levelling vs. leveling" discussion, as an editor I have to weigh in. Both forms are correct (i.e., British vs. U.S. spellings), and it is the editor's decision which style is chosen as long as it is consistently applied, which it is.
Nice article, well written..Good job.
Regrets of yesterday and fears for tomorrow are twin thieves that rob us of the moment.
Thank you all for the constructive comments, it's wonderful to see people are reading past the title. As for the builds, I only put down what I used. Each to their own, as you can level without using any talents period, it's just a lot more difficult. But thank you all!
You fail.
"You" is the subject. "Fail" is the verb.
Well thanks for that.
I could really care less about the spelling ,
The warrior build is the one i took a look at. While its a nice fury set up at 70, while leveling i would go down the arms tree untill you get duel wield. Then respec into fury.
When starting out its best to just run around with a 2 hander and then switch to your one hands once you get the duel wield skill. ( cant remember what level that is, 30 i think.)
For pvp most will go with a MS 2handed spec down the arms tree. But for questing and raiding as a dps warrior i would for sure go with the duel wield fury spec. In a raid enviroment it will provide you with the rage to do what you want when you want without having to take the hits to build it up.
The Oxford English Dictionary disagrees with you. It is 'Levelling'. Perhaps you know better than the OED's executive commitee (which contains twelve Nobel Prize Winners).
Spelling nerds..pfft. Both words are correct, all depends if your used to UK english or US english. Anyway, I think that WoW kinda fails on the lowbie area. People, even those new to WoW rush past most the content before Outland, which is sad. There are some dungeons in WoW giving you quite the challenge while you level and its also a great place to learn how to play your class. I've seen way too many people not knowing their class at all at 70.
Another thing WoW utterly failed with their expansion is that the old endgame dungeons stay mostly empty now. Everything from Blackrock Depths and on is a ghost town. Even more fail from Blizzard was when they made Naxxramas and just after that released TBC, meaning that only the most hardcore raid guilds saw and completed Naxxramas before the expansion hit. Now its empty and sits unused, like all the other endgame raids pre-bc.
Game is way too gear-based. Skill doesnt matter much if you got better gear than your opponent in pvp. Its impossible for a toon in questgreens to kill another toon in pvp epics, even if the the latter only use auto attack. They somehow made pvp boring with introducing long grinds to get pvp gear. Many prebc players think battlegrounds killed WoWs pvp, I being one of them.
Still, WoW is, with all its flaws, an incredibly polished game, fun to play and highly addictive. Its the best mmo out on the market at the moment as none of the other even come close to how well put together it is. All those other mmos got their moments themselfes(I'm still a fan of Anarchy Online and play it from time to time ) but compared to WoW they really show their inferiority.
WoW raised the bar skyhigh for mmos and they need to be quite good to even be taken seriously nowadays. We got enough flops already. There are some promising titles in the horizon but only time will tell.
---
Grammar nazi's. This one is for you.