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Races imbalance-Tank shortage

I'm very concerned about this issue. Especially about the tank shortage in both empire and dark elves communities. Both of the are actually facing a race which has 4 classes.

I hope that those of you who plan on starting guilds starting in those races plan on renting a Chosen or Swordsmaster because Greenskins and dwarves are even and I think that this battleground is going to be the most intense.

I hope we can discuss about strategies to overcome this imbalance at launch.

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Comments

  • abigsmurfabigsmurf Member Posts: 41

    Order will likely have tanking issues because the ironbreaker looks like such a dull class and there are people who just won't play as an elf.

    However I get the impression that if things get bad, they'll strengthen the tanking aspect of the white lion class to make it more viable in instances

  • JonnyBigBossJonnyBigBoss Member UncommonPosts: 702
    Originally posted by abigsmurf


    Order will likely have tanking issues because the ironbreaker looks like such a dull class and there are people who just won't play as an elf.
    However I get the impression that if things get bad, they'll strengthen the tanking aspect of the white lion class to make it more viable in instances

     

    I can't go into details but Ironbreaker is FAR from a dull class. Tanks will be short in numbers in WAR but they will be such high demand that people will roll them for that sole reason. Shame KotBS got cut because I'd be playing it.

  • AethiosAethios Member Posts: 1,527


    Originally posted by Tallrock
    Greenskins and dwarves are even and I think that this battleground is going to be the most intense.


    That's exciting to hear because I plan to roll an Ironbreaker as my main.

  • TallrockTallrock Member Posts: 32

    I dont think that giving dps classes ability to tank is an option.

    I also dont think the Ironbreaker is a dull class. I think its going to be the best tank amongs the 4. Plus playing an ironbraker will be viable with two other classes that are weak against melee dps to protect.

    I believe that since the chosen are more likely going to be amongs the highest played class, many of them will migrate to the dark elf zone since would be a great idea since they are going to be in high demand and will be needed to protect squishies from hard dps from white lions and swordsmaster.

    The problem truely lies in the order side. As metioned the swordsmaster seems like more of a dps class than tanking class. Perhaps the Warrior priest could take the tanking role but I would not be pleased if such thing would happen. I believe that playing  an ironbreaker opens many possibilities to find groups on all 3 fronts. Especially the fronts that may have an high amount of melee dps oponents

  • YunbeiYunbei Member Posts: 898

    As I ususally play tanks I was quite smitten by the deletion of these classes. And indeed to me it looks like the balance may be quite screwed now. No idea how valid Mythics claims were. It would be interesting to hear some long-time beta testers opinion, if there werent the NDA. I think  Order will have difficulties, not to speak of the hilarity to creat a warhammer world and NOT have Knights of the Empire. Ridiculous, but hey, who cares about lore these days...

    image

  • Sober_SeanSober_Sean Member CommonPosts: 170

    So far the one thing that has left a sour taste for me is the removal of *of course* the one class I wanted to play most, KotBS.

    I knew that from the beginning, that was what I was going to play.  Pretty hyped about everything else but yeah unfortunately one of the classes to get cut would have been (imho) a very popular choice to help with this so-called "tank issue" (remains to be seen) on order.

     

    Them's the breaks though.  Going to roll with Chosen now because they're the last appealing tank class out of the lot to me.

     

    I think it's too early to be scambling around making threads about how the the sky is falling and how tanking is an issue etc...but removal of the one interesting tank order had definately didn't help.  Just not into playing dwarves or small little elf tanks, bigger, heavily armored damage sponges is my preference, order won't have that, and destruction will, that sums it up for me at least, my choice on what to play was made for me lol.

  • TallrockTallrock Member Posts: 32

    Of course, if the empire had the knights they could stand toe to toe against chaos. But they more likely wont be there at launch and MAY be there eventually (a patch maybe, I suggest a PQ event to 'release' those classes like rescuing them from detention in an enemy prison).

    But empire will have to find strategies. Guilds who plan to fight on this front must come up with an answer. Maybe they will end up going heavy dps after all... which could be viable to a certain extent. But I put my money on a well played marauder causing havoc on enemy ranged / healers

  • DignaDigna Member UncommonPosts: 1,994
    Originally posted by abigsmurf


    Order will likely have tanking issues because the ironbreaker looks like such a dull class



     

    Each to his own. I love mine. And so do the humans I'm helping in RvR right now. I shall say no more.

  • KyleranKyleran Member LegendaryPosts: 44,069

    Tanks rock for PVE

    oh wait, WAR is a PVP focused game and tanks will be at a disadvantage compared to ranged damage dealers. (see DAOC for real life example)

    oh wait, destruction has some of the better non-tanking classes as well.

    Opps...

    Actually, its all speculation. Let the game release and we'll see how it plays out.

     

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  • Ender4Ender4 Member UncommonPosts: 2,247
    Originally posted by Kyleran


    Tanks rock for PVE
    oh wait, WAR is a PVP focused game and tanks will be at a disadvantage compared to ranged damage dealers. (see DAOC for real life example)
    oh wait, destruction has some of the better non-tanking classes as well.
    Opps...
    Actually, its all speculation. Let the game release and we'll see how it plays out.
     



     

    I can tell you aren't in the beta :)  Tanks rock in WAR.

    I don't think this is as big a deal as people think it is.  At release the game will be much more guild based and your guild will probably bunch up in one location and naturally will bring tanks to each front. 

  • ZyllosZyllos Member UncommonPosts: 537

    Ya, as a beta tester, I think the removal of those classes are a really big blow to the game. Honestly, removal of the cities can be dealt with, but classes? Come on!

    MMOs Played: I can no longer list them all in the 500 character limit.

  • PapaLazarouPapaLazarou Member Posts: 502

    I better remove this comment

  • PapaLazarouPapaLazarou Member Posts: 502
    Originally posted by Ender4

    Originally posted by Kyleran


    Tanks rock for PVE
    oh wait, WAR is a PVP focused game and tanks will be at a disadvantage compared to ranged damage dealers. (see DAOC for real life example)
    oh wait, destruction has some of the better non-tanking classes as well.
    Opps...
    Actually, its all speculation. Let the game release and we'll see how it plays out.
     



     

    I can tell you aren't in the beta :)  Tanks rock in WAR.

    I don't think this is as big a deal as people think it is.  At release the game will be much more guild based and your guild will probably bunch up in one location and naturally will bring tanks to each front. 



     

    What sized battles have you played in though and what level?

  • shadout00shadout00 Member Posts: 253

    I really don't understand the point of view that says tanks suck at PVP. Every game I have played with PVP (DAoC, WOW, EQ2) tanks had a role in pvp or did fairly well. If they don't get DPS, they get tons of bashes and stuns, vice versa. If anyone has played EQ2 then you'd know that tanks actually TANK, in other words taunting on targets makes them unable to target anyone else but you for a limited amount of time.

    I think Order will have a tank shortage compared to Destruction. It just doesn't seem that the Ironbreaker gets a lot of hype, and the Swordmaster seems inferior to other tanks. Throw in there that many people want to play DPS for the sole purpose for RvR and you get a shortage. I personally will be playing a tank though.

  • Tuck2000Tuck2000 Member Posts: 361

    I will say this a coordinated mix of classes smoke either side when properly implement. Rambo with out a jock strap is going to loose in the long term once people learn and understand their roles. But communication and some organization is the key. I think the debate will get deaper as always once NDA  lifts.

  • qombiqombi Member UncommonPosts: 1,170

    DPS will not win raid versus raid alone. The team that doesn't bring their healers and tanks are in for some trouble. This isn't one on one this is group versus group.

  • tr289tr289 Member Posts: 236
    Originally posted by JonnyBigBoss

    Originally posted by abigsmurf


    Order will likely have tanking issues because the ironbreaker looks like such a dull class and there are people who just won't play as an elf.
    However I get the impression that if things get bad, they'll strengthen the tanking aspect of the white lion class to make it more viable in instances

     

    I can't go into details but Ironbreaker is FAR from a dull class. Tanks will be short in numbers in WAR but they will be such high demand that people will roll them for that sole reason. Shame KotBS got cut because I'd be playing it.

     

    the IB may not be dull but he sure does look retarded .   

     

     

  • TheSheikhTheSheikh Member Posts: 804
    Originally posted by Tallrock


    I'm very concerned about this issue. Especially about the tank shortage in both empire and dark elves communities. Both of the are actually facing a race which has 4 classes.
    I hope that those of you who plan on starting guilds starting in those races plan on renting a Chosen or Swordsmaster because Greenskins and dwarves are even and I think that this battleground is going to be the most intense.
    I hope we can discuss about strategies to overcome this imbalance at launch.



     

    Don't be worried, in low level RvR areas you die pretty fast regardless. Having a tank won't help much, and when you reach the higher level areas you will have more of your allied factions tanks helping out.

    Also, everyone seems to forget one thing. If your realm doesn't have a tank class, more players will roll DPS/healer classes. No matter how many tanks you have, a wall of Ranged DPS + Healers is a very intimidating and efficient killing-machine.

    STOP WHINING!

  • YunbeiYunbei Member Posts: 898
    Originally posted by TheSheikh

    Originally posted by Tallrock


    I'm very concerned about this issue. Especially about the tank shortage in both empire and dark elves communities. Both of the are actually facing a race which has 4 classes.
    I hope that those of you who plan on starting guilds starting in those races plan on renting a Chosen or Swordsmaster because Greenskins and dwarves are even and I think that this battleground is going to be the most intense.
    I hope we can discuss about strategies to overcome this imbalance at launch.



     

    Don't be worried, in low level RvR areas you die pretty fast regardless. Having a tank won't help much, and when you reach the higher level areas you will have more of your allied factions tanks helping out.

    Also, everyone seems to forget one thing. If your realm doesn't have a tank class, more players will roll DPS/healer classes. No matter how many tanks you have, a wall of Ranged DPS + Healers is a very intimidating and efficient killing-machine.



     

    On the other hand it always was my impression much more ppl would play Desctruction than Order, and with Empire loosing Knights (the *embodiment* of Order!) it looks even more bleak.

    image

  • bruceybabesbruceybabes Member Posts: 14

     although i'll be playing WAR at release, i secretly hope that the imbalance caused by removal of KotBS and such will cause the game to phail.

     

    whoever made the decision to cut them out of the game, instead of latering the release date should be shot >.>

  • tr289tr289 Member Posts: 236
    Originally posted by TheSheikh

    Originally posted by Tallrock


    I'm very concerned about this issue. Especially about the tank shortage in both empire and dark elves communities. Both of the are actually facing a race which has 4 classes.
    I hope that those of you who plan on starting guilds starting in those races plan on renting a Chosen or Swordsmaster because Greenskins and dwarves are even and I think that this battleground is going to be the most intense.
    I hope we can discuss about strategies to overcome this imbalance at launch.



     

    Don't be worried, in low level RvR areas you die pretty fast regardless. Having a tank won't help much, and when you reach the higher level areas you will have more of your allied factions tanks helping out.

    Also, everyone seems to forget one thing. If your realm doesn't have a tank class, more players will roll DPS/healer classes. No matter how many tanks you have, a wall of Ranged DPS + Healers is a very intimidating and efficient killing-machine.

     

     you know this is so far off it's not even funny . don't post S*** like that .

     

     

  • alkennjoialkennjoi Member Posts: 101

    Reguardless of the game mechanics, there are always 2 types of players who want to be tanks: the competent natural leaders who can multi-task and take care of their team, or the very poor players who must rely on higher HP, armor, and healers to survive, which taps the resources of the team rather than enhances.

    Those who cry imbalnce at the drop of a hat just might be the latter more often than not.  

    And come on... 20 classes vs 24?  Do you really think that having the extra 4 would add or remove balance issues?  Wouldnt you agree that 24 classes, and some with branching skill trees would be all too much?

    When something is cut, it is for the better ussualy.  Just because an epic idea is on the table doesnt mean its epic when you sit down to eat it.  Do you really need 4 extra deserts after eating an epic feast?  Sounds nice but it just wont fit in your big fat greedy belly!

    Look at City of heroes/villains which has tons of archtypes/classes... its pvp is horrible.  Pve is boring for the over powered and virtually un soloable for others. 

    I dont even know why I bother-  too much QQ from those who cant pewpew   

  • tr289tr289 Member Posts: 236
    Originally posted by alkennjoi



    Reguardless of the game mechanics, there are always 2 types of players who want to be tanks: the competent natural leaders who can multi-task and take care of their team, or the very poor players who must rely on higher HP, armor, and healers to survive, which taps the resources of the team rather than enhances.
    Those who cry imbalnce at the drop of a hat just might be the latter more often than not.  
    And come on... 20 classes vs 24?  Do you really think that having the extra 4 would add or remove balance issues?  Wouldnt you agree that 24 classes, and some with branching skill trees would be all too much?
    When something is cut, it is for the better ussualy.  Just because an epic idea is on the table doesnt mean its epic when you sit down to eat it.  Do you really need 4 extra deserts after eating an epic feast?  Sounds nice but it just wont fit in your big fat greedy belly!
    Look at City of heroes/villains which has tons of archtypes/classes... its pvp is horrible.  Pve is boring for the over powered and virtually un soloable for others. 
    I dont even know why I bother-  too much QQ from those who cant pewpew   

     

    when the NDA is lifted i will explain the problem. ( it might not even be a problem at all ! JFYI )  what you said is true and i agree with it but that's not what a lot of testers are concerned with . it has nothing to do with class balance , realm balance or who owned who.

     

  • LobotomistLobotomist Member EpicPosts: 5,981

    In War PVP, tank classes are very viable. Note i am basing this on released information , i am not in beta so this is all wild speculation, probably  i am talking bull 

    I also thought Tank is good in PVE , because he can draw aggro. In PVP however , DPS classes can just ignore him and go for the squishies.

    Apparently not.

    There is kind of protection a Tank can place on chosen player - giving him benefit of armor mitigation (something like that)

    After that DPS class will not be able to dispose of squishy class fast enough , and DPS fails (and dies)

    ...

     

    So yes , tanks seem to be very viable and important , in protecting healers and DPSers

    ...

     

    Now destruction has two COOL looking tanks

    Chosen bad ass , and huge pissed orc !

     

    What order has ?

    Shorty dwarf , and skirt wearing elf ...

     

    Guess which side will be more popular



  • TheocritusTheocritus Member LegendaryPosts: 10,020

        I hope the dwarves model has been greatly improved since some of the old vids I saw.....The ones I saw were absolutely hideous while the Orc models looked really good........

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