PLAYFIELDS
- The Catacombs in Tarantia Nobel district offers a host of new quests and encounters to challenge you in this group instance.
CLASSES MAGE (General)
- Dark Meditation will now properly expire.
- Dark Meditation should now be removed from the spell list after untraining feats.
- The description for the general feat Purge no longer refers to multiple targets.
- The feat "Purge" has been renamed to "Spell - Purge".
- Mirrored Iron's proc, Set's Shield, now hits using the correct damage type based on the Magic Rating buff running.
- Mirrored Iron's proc, Set's Shield, has had its damage readjusted to the proper amount.
ROGUE (General)
- Ambush ability will no longer increase the damage of the next strike.
- Mountaineer feat's decrease to the duration of the Bruised Body debuff has been changed from 50%/100% to 45%/90% per respective rank.
- Mountaineer feat's decrease to the duration of the Broken Bones debuff has been changed from 25%/50% to 30%/60% per respective rank.
- Quick Dismount will not go on cooldown unless you are mounted.
- Cheat the Reaper will now work 25%/50% of the time per respective feat point spent.
- Cheat the Reaper can now only activate once every 5 minutes.
SOLDIER (General)
- Brutal Enraging Wound and Enraging Wound will now always tick 3 times.
- Brutal Enraging Wound now displays the proper damage over time value in the combo tool tip.
- Spell damage will now properly trigger Cunning Deflection.
Assassin
- Grim Corruption I's debuff will now stack with the other Grim Corruption debuffs.
- Grim Corruption will now debuff Unholy and Poison Invulnerabilities by 5% at each rank.
Barbarian
- All the Savage Rage combos now use the same animation as Savage Rage IV.
- Impale's cooldown has been increased to 40 seconds.
- Impale's bonus damage will now scale consistently with feat points invested.
Bear Shaman
- Aspects - Blood Fever, Skulk, and Untamed Regeneration will no longer be removed after zoning.
- Claws of Life will no longer be removed after zoning.
- Spirits of the Debased proc buff now uses the proper icon in the buff GUI.
- Spirit Totem: Profane will now always give Unholy Invulnerabilities with each rank of Spirits of the Debased trained.
Conqueror
- Conquest's bonus to One-Handed weapon damage has been increased across all ranks.
- Deep Wounds will now stack properly.
- Deep Wounds' proc rate has been slightly increased.
- Deep Wounds now displays a stack count in the target's debuff GUI.
- Deep Wounds' DPS has been increased slightly.
- Feint Attack I will no longer scale past Feint Attack II at any level.
- Frostbite will now debuff magical damage in addition to melee damage.
- Frostbite will now have an additional larger debuff component versus PvP targets on top of the normal debuff.
- Frostbite's chance to apply off of a Hoarfrost proc has been doubled.
- Hail of Furious Strikes II will no longer scale past Hail of Furious Strikes III at any level.
- Lacerate will now proc off all non-unarmed melee attacks.
- Lacerate's proc rate has been slightly increased.
- Lacerate now displays a stack count in the target's debuff GUI.
- Lacerate's DPS has been increased slightly.
- Lingering Wrath's damage has been slightly reduced.
- Lingering Wrath will now always tick 5 times.
- Offhand Precision's bonus has been doubled at all ranks. It will now increase Offhand Chance by 2%/4%/6%/8%/10% per respective rank.
- Rend Flesh's duration has been increased to 15 seconds. The cooldown has also been increased to 1 minute.
- Rend Flesh's damage over time effect will now last 5 seconds.
- Rend Flesh now displays a stack count in the target's debudff GUI.
- Rend Flesh's damage over time effect will now scale better with more feat points invested.
- Improved Rend's direct damage hit will now scale better with more feat points invested.
- Two-Handed Master's bonus to Two-Handed weapon damage will now scale more consistently.
- Renamed Auras & Battle Crys, and included level up info in descriptions.
Dark Templar
- The name of the feat "Spell - Dooming Presence" has been changed to "Combo - Dooming Presence", since it actually does grant a combo and not a spell.
- Pact of Malacodor should now be removed from the spellbook after untraining feats.
- Reaper of Malacodor should now be removed from the spellbook after untraining feats.
- Covenant of Arms will no longer be removed after zoning if you have the appropriate feat.
Demonologist
- Chaotic Blast's damage component can now perform critical hits.
- Demonic War will no longer be removed when zoning.
Guardian
- Guard I will no longer scale past Guard II at any level.
- Lowered the damage of Stagger I slightly.
- Increased the damage of Stagger II slightly.
Herald of Xotli
- Undying Glory of Xotli should no longer be removed when zoning.
- Fixed a tool tip issue causing the wrong information to be displayed in the Burning Words feat.
Necromancer
- Despoil the Soul will now show the proper duration when viewing the tool tip of the spell.
- Despoil the Soul duration has been increased to 1 hour.
- Spellweaving buff 'Death God' duration has been reduced to 20 seconds.
- The cabal debuff will now use the proper icon in the target's debuff window.
Priest of Mitra
- Armor of Faith will no longer be removed by Hand of Mitra.
Ranger
- Incapacitating Stabs I will never scale past Incapacitating Stabs II at all levels.
- Marked Target will now stack properly when 2 points are invested in the feat.
- Piercing Stance, Shattering Stance, Sniper Stance, and Fire Stance will no longer be removed when zoning if the appropriate feat is trained.
- Shattering Shots will now properly remove the directional shielding in the target GUI.
- Immolation should work more consistently.
Tempest of Set
- Lightning Cast will now properly put Lightning Strike on a 5 second cooldown.
- A book in your offhand will no longer spin during attack animations.
COMBAT
- The attack at the end of a charge can no longer be aborted.
- Transitions between 2H-attacks for male & female characters should feel smoother.
- The male UP-attack animation for staves should now work correctly.
- Charge, Ursine Rush, Impale (Guardian), Stunning Charge, and Hellstep can no longer be used while Hidden.
- Melee pets will now do splash damage.
- Knockback should have a proper animation again.
- Using an ability while charging (such as Cunning Deflection) should no longer lock up your movement.
- You should no longer be able to damage or heal dead targets with spells or combos.
- Fixed a cause of sliding during combat.
- Initiating chat with an NPC while performing attacks will now stop your attack animation as intended.
- You can no longer de-apprentice while in combat.
MASSIVE PVP
- If the attacking guild takes over a battlekeep, any city guards that are left will now despawn.
- Players can now only spawn a ballista while the city is vulnerable to attack.
- Catapult progress bar no longer shows Trebuchet Blast.
- Once the siege battle is finished, the siege weapons and siege camps will now be properly disposed of.
- Ballista siege weapons will no longer cycle between all targets they have. They will use the last target instead, making them more useful in combat.
- If you get teleported out of a battle you will now end up in the nearest NPC village of the connecting resource and building playfield, instead of ending up in the nearest city.
- The siege camp in Burnheim which previously spawned at the wrong location will now spawn at the proper location.
- It's now possible to get a replaced siege targeting module if you lost one. Simply target the weapon and press the use button to get a replacement.
- Only the defending guild can talk to the ballista builder NPCs.
- The siege camps will now give a message when they are used when the city isn't vulnerable.
- Player city guards are now friendly to the guild that owns the city.
- Siege Weapons should no longer fail to initialize properly.
- Ballista NPCs should always spawn when the city becomes vulnerable.
- Vendors should no longer spawn if the vulnerability window opens when the building has just finished being built.
- Members of the attacking guild should no longer get teleported out of the instance when zoning into a siege that is already in progress.
- Siege Weapons should no longer report that the target is out of range when it's not out of range. A different error message will appear if the siege weapon was unable to fire at the target for some reason.
- Massive PvP city NPCs should only be usable by the owners of the city.
- Defending players in a siege will no longer get points for character kills.
- Time left in the siege battle before it ends will now display correctly in Score window.
- If no guild applies for a battle queue before the 24h prior to the siege are over, that battle queue will be locked and no guild will be assigned the Attacker role.
- Mammoth Sweep and Rhino Sweep damage increased and changed to Siege damage to properly damage buildings.
GUILDS
- The Barracks in Player Cities will now spawn the correct amount of guards after being upgraded.
- Only the guild that owns the city will be able to use the NPCs inside their city.
- Renamed some player city feats to be in line with the names of the buildings.
- Barracks should now always show up in the guild feats window after being built.
ITEMS
- Sunsteel Half-plate Vambraces now have the proper full-plate requirement to wear, and can no longer be worn by everybody.
- Basic and Advanced Riding Training items will properly be comsumed on use.
- Pyramid of the Ancients: The essence trap can now only be used within the pyramid.
MOUNTS
- Rhino Charge should no longer go on cooldown unless successfully activated.
NPC/ MOBS
- Due to popular demand, we've forced some of our female Derketo followers to burn their bras.
- Tavern patrons in the Armsmans Tavern should no longer play strange animations.
- Deli in the Pyramid of the Ancients now looks poor, and possibly insane.
- Spiders will no longer jump back several feet when getting hit.
- Travel NPCs should offer correct dialog options for travel.
- New and updated loot has been placed in the Catacombs!
- Acheronian Ruins - The Pict Bat Shrieker will now patrol with pets. If attacked, he will keep spawning pets so that he always has 3 pets with him. If he leaves combat, he and his pets will resume patrolling.
- Acheronian Ruins - - All picts now have a specified class, and fitting weapon to this class. Added more mobs.
- Conarch Village - Removed a loop from Rhiderch, and Ryarm's dialog.
- Commander Zoria's costume and weapons have been revamped.
- Kalanthes will no longer stand on chairs in his house.
- Kyllikki's Crypt - The White Hand Priests will now use their healing and damage abilities.
- Lacheish Plains - Screamer Wolf, Wailer Wolf, Baying Wolf, and Whimpering Wolf NPCs now have the proper death and attack animations.
- Oasis of Zaara - Lions are no longer easy to defeat.
- Pyramid of the Ancients - The Master Torturer will no longer spawn multiple times in a row.
- Tarantia Noble District - Lady Verde's Bodyguard now looks the same both when seen on the outside and the inside of the villa.
- Tarantia Sewers/Catacombs - Putharjath should now have more interresting abilities.
- Treasury of the Ancients - Corrected a typo in Thuthmekri's dialog.
- White Sands Isle - Asapon will now correctly spawn at all times outside the Atlantean Cave.
- Khopshef Province: Hamadi should now patrol correctly at all times.
- Khopshef Province: Hidden Bandits will now dual wield.
- Khopshef Province: "Fine Potions" Merchant Nekhbet is now easier to interact with.
- Some bosses were using combos they weren't supposed to. This has been fixed.
- Traders in Conarch Village and elsewhere should always be available for use.
VOICE ACTING
- Additional Voiceacting for the following quests:
- Conarch Village:
- Every Strong Arm
- Clans at War
- Conall's Valley:
- An Impending Attack
- Chaos in the Fortress
- Mayhem in the Fortress
- Decimate the Warhost
- Old Tarantia:
- The Wrong Kind of Message
- The Woman Who Never Died
- Wild Lands of Zelata:
- Tearing the Veil
- Immortal Acheron
- Khemi:
- The Raided Tomb
- The Satiated Serpent
- Khopshef Province:
- A Plea for Prophecy
- Sneaking Suspicions
- Lord Atum-Kheket
- Emerald Eyes
- Eiglophian Mountains:
- A Broken Bloodline
- The Blood-Furred Best
- Elina's Father
- A Daughter's Revenge
- White Hand Officers
- Field of the Dead:
- Death to the Vanir
- The Ymirish Bearlock
- Lieutenant Rhor
- Lieutenant Haken, Karras & Vorr
- Tabbot and the Scounts
- The Wolf Dream
- The Curse of the Werewolves
- Den of Wolves
- A Curious Encounter
- Atzel's Approach:
- The Giant Killings
- Against the Giant Chief
- Hard Evidence
- Trail to the Dragon's Lair
- The Stygian Diary
- Kheshatta:
- Lift the Curse of Constantius
- Master of the Silver Peacock
- Ibis, Master of Hidden Secrets
- Master of Gargoyles
- Thunder River:
- A Steep Cliff
- Heads of the Fallen
- Turning Point
- Absolute War
QUESTS
- Atzel's Fortress: Kidnapping & Torture - Any leftover Flasks of Oily Pitch will be removed when you complete this quest.
- Atzel's Approach: Revenge of the Ape God - This is now a group quest.
- Atzel's Approach: Power Behind the Throne - Item "Orders with the Mark of Set" no longer tells the player to right click on it to get a quest.
- Conarch Village: The Downtrodden - Croiss will no longer confuse a sword with an axe.
- Khemi: The Guardian statue will no longer send you into a dialog loop.
- Kheshatta: The Grim Grey God - You will now reset to the location where you zoned in if you log out in the instance.
- Kheshatta: The Grim Grey God - Sarcophagi and pedestals will have a progress bar when they’re being used.
- Kheshatta: Heady Kaphil Liquor - The flowers to be collected now have visual effects to help identify them.
- Kheshatta: Hunting the Waste - Weapons for this quest will now have a visual effect.
- Old Tarantia: The Aquilonian ******* - Fixed the dialogue so that the quest resolves if and only if the player has actually told Varinia about her husband's infidelity.
- Pyramid of the Ancients - The teleport altar behind Lord Atum-Keket will now be visible at all times.
- Pyramid of the Ancients - Solving the quest "Emerald Eyes" will actually give emerald eyes to the Guardian Statue.
- Tarantia Sewers: The Orphans in the Hovel - Quest now updates for the entire party after talking to Galeria.
- Thunder River: The Kitten - The cat now correctly patrols and eventually despawns.
- Wild Lands: Old Secrets - The password has been corrected in the quest journal.
- Kheshatta: Wanted , The Blasphemer - Ashka should now spawn correctly.
- Khopshef Province: The Slave Rebellion - The cage key will now drop correctly.
- Khopshef Province: Blessed Caves - Anata's Key should no longer remain in the player's quest inventory.
- Khopshef Province: Trapped by Lions - We have added a few new, interesting encounters. In addition, Lisimba now moves a bit quicker. The quest is now level 21 to reflect the surrounding mobs.
- Tortage Underhalls: Players will now be able to re-enter Raboz's Cell after finishing the quest Gone with the Wine, but before starting on the quest Ruins and Demise.
TRADESKILLS
- If you go linkdead while in the middle of a random encounter at a resource node, you will now be able to log back in with time to prepare before your next random encounter.
- Fixed a small typo that occured in an onscreen message when harvesting is interrupted.
- Vendor bought resources have been reduced in price.
- Added and adjusted drop rates of leather resources to animals residing in the Resource & Building playfields.
- Droprate for all Wild Lands of Zelata animals have increased.
- Droprate of Wild Dagga has been slightly increased in the world.
WORLD DESIGN
- Several collision fixes in Massive PvP Battlekeep playfields.
- Corrected a few areas where players could previously get stuck in the Tarantia Noble District.
- Conalls Valley night time environment has been altered to brighten the playfield slightly.
GUI
- Descriptions for Bandaging, Fast Healing, Mana Attractor, and Fast Recovery have been tweaked to be more consistent with actual function.
- Added descriptions to a few of the more obscure potions in Hyboria.
- The Combo Sequence Indicator should no longer get stuck when failing to complete a combo.
- Hide my helmet/cloak options should work again.
- Improved GUI Modifications to support the new PvP Consequence System.
- Corrected the names of some chat channels to be more accurate. Added a few new chat channels.
- The PVP XP bar can be toggled on and off. (Interface -> HUD)
- Floating healing numbers over the character's head are back.
- Fixed weird messages when teleporting in the massive PvP playfields.
- The optional GUI component Combat Rose will now react to every keypress in a fight instead of just the first one.
- Players can now use /<channelname> to talk to different channels.
- Items will no longer show +0.0 to any stats.
- A cause of flickering icons has been corrected.
- Fixed an issue with building model requirements failing when the models were stacked in your inventory.
- Crafted items will now display the "created by" name. (NOTE : This is a work in progress)
GENERAL
- Removed the Miss Chance from Shield of the Risen.
- You will no longer be zoned after speaking to a Feat Fixer.
- Several combat related animation issues - such as sheathing and unsheathing spears, holding swords - have been tweaked.
- Added a male animation for the dance_sexy_f emote, and renamed it to dance_sexy.
- Many typos corrected in quests and dialog.
- Fixed a case when the game stopped running after restoring from minimized state.
- Some assertion failure, memory leak, and crash causes were addressed.
- Black Castle: Player zoning rotation from Khopshef Province has been fixed.
- Voiceovers should no longer continue to play when you zone into another playfield.
- Shield of the Risen no longer displays its particle effects on hidden players (unless they're on your team)
- Typing /channelname followed by a space and no other text in chat will no longer crash the client.
- You will not be charged for resetting your skills unless the skill value is >= 150
- Zoning from Black Castle to Khopshef Province will now show the Epic Mode selection box.
- Fixed an issue where single player playfields would not reset.
- The'Out Of Disk Space' error should be fixed.
- Falling very large distances will no longer make you end up standing in mid-air.
- Tortage: Fixed lighting in the Thirsty Dog Inn.
Some highlights for me:
Nice update on the PvP Sieging, Several collision fixes in Massive PvP Battlekeep playfields.
43 more voice quests added
Crafted items will now display the "created by" name.
Improved GUI Modifications to support the new PvP Consequence System.
New and updated loot has been placed in the Catacombs!
Comments
Undocumented Patch notes:
http://forums.ageofconan.com/showthread.php?t=158664
- Client stalls on "Reading Content" when trying to zone into the new Catacombs. Character that you tried to zone in with becomes unplayable Edit: Happening for multiple zones, probably has something to do with creating a new instance.
- Conqueror stuns and knockback not working but still delivering damage
- From the Darkness (Assassin) no longer does damage
Quest messages appear twice.
The memory handling for the trading post seems to be slightly improved. At least now the background for the items is displayed correctly."
More undocumented breaks!
The ambush and From the Darkness changes jaundiced just mentioned.
Some Bear Shaman aspects are reported to disappear after 30 mins and tool-tip claims a 24 hour cooldown (unconfirmed).
Protection of set reflectdamage notes does not update if you have 1 or 3 points in it.
NPC archers sometimes fire an arrow against you after their death
NPC archers still don't care about line of sight and shoots arrows through the walls.
Level 80 npcs are still dropping lowlevel cotton and cottonwhisper like they are paid to do so.
Covenant of Arms is removed whenever a quest is completed or accepted.
Advanced Riding Training increased from 50g to 100g, Basic Horse Training increased to 1g
Catacombs now broken
Client stalls on "Reading Content" when trying to zone into the new Catacombs. Character that you tried to zone in with becomes unplayable Edit: Happening for multiple zones, probably has something to do with creating a new instance.
Conqueror stuns and knockback not working but still delivering damage
From the Darkness (Assassin) no longer does damage
Can no longer get from Conarch Village to Atzels
gem`s still not fixed.
PVP update still not implimented or ingame.
Grey map still occuring.
Memory leaks still not fixed.
Members votes for AOC patch out of 10
forums.ageofconan.com/showthread.php
Undocumented patch notes
forums.ageofconan.com/showthread.php
Due to popular demand, we've forced some of our female Derketo followers to burn their bras.
Omg now i triple want to play this game but i am not buying a cat in the sack.I need buddy key!!
Nice update.
Is the new PVP system with consequences they were talking about now already in game?
Still being tested but due very soon, GUI things are coming into place too.
More can be read here if you have access: http://forums-tl.ageofconan.com/forumdisplay.php?f=239
I also noticed:
"All quests for Oasis of Zaara, Imirian Ravines, and Frost Swamp (available at levels 40 and 60) should now be repeatable and functional"
Maybe they are spreading itemisation more out now?
The gem dupe was also fixed in this patch.
----------
"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"No, your wrong.." - Random user #123
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
How are you?" -Me
Ah.... I can still login but I don't have access to the forum anymore.
Thanks for the info, I will definitely resub as soon as dx10 and the new pvp system are in place.
This was the final nail in coffin for me. They fixed it but no mention of it.
and all the people running around with duped gear don't get punished
This was the final nail in coffin for me. They fixed it but no mention of it.
and all the people running around with duped gear don't get punished
Damed if they do, damed if they don't. There was no way to track it, and in a few months, it wont matter anyway. Just like every other exploit in a game that the items were left in. Most likely they will remove all the like item ID numbers in the database.
Who cares, its fixed now.
----------
"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"No, your wrong.." - Random user #123
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
How are you?" -Me
Too little, too late, cancellation of my 2 accounts took effect today.
One day perhaps I'll give it another go when they've finished it.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
You telling me that after 3 months of patches the best they can do is still just class balance patch after patch. Thats what like 12 or so class balance attempts for the Necromancer now?
What did they lay off everyone but the class balance Dev? LOL What a joke.
Ahh - so they can "punish" buyers but all the funds gained by selling exploit gear/items are left untouched.
Endless doubt and accusations againt "mounted" T3 guilds with battlekeeps
... I care!
We dont need casuals in our games!!! Errm... Well we DO need casuals to fund and populate our games - But the games should be all about "hardcore" because: We dont need casuals in our games!!!
(repeat ad infinitum)
"Advanced Riding Training increased from 50g to 100g, Basic Horse Training increased to 1g"
Why? ..just because?
World of warcraft is still balancing classes. What’s your point again? Patching and tweaks are part of MMO's. There are also a lot more than just class tweaks in there.
You people are reaching with "teh Hat3".
----------
"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"No, your wrong.." - Random user #123
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
How are you?" -Me
World of warcraft is still balancing classes. What’s your point again? Patching and tweaks are part of MMO's. There are also a lot more than just class tweaks in there.
You people are reaching with "teh Hat3".
the point is they have other things to fix. i would have figured you fanboi greatness would see that. then
again your still defending a broken garbage game so your pretty blind as to what needs fixed. goodluck
<img src='http://lotrosigs.level3.turbine.com/0320200000031cd29/signature.png'></img>
World of warcraft is still balancing classes. What’s your point again? Patching and tweaks are part of MMO's. There are also a lot more than just class tweaks in there.
You people are reaching with "teh Hat3".
the point is they have other things to fix. i would have figured you fanboi greatness would see that. then
again your still defending a broken garbage game so your pretty blind as to what needs fixed. goodluck
I'm not a fanboi.
Sure, lots of things to fix, but some things take longer than others, and MMO's are not made by one guy in a room, working on one issue at a time. They are made by teams that work on different systems at the same time, so once one fix is finished, it gets pushed.
One day, I hope people will realize that the Voice actors are not the same people working on the guild bank features.
Working on one item, does not mean all other items stop getting worked on, and visa verca.
Next.
----------
"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"No, your wrong.." - Random user #123
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
How are you?" -Me
World of warcraft is still balancing classes. What’s your point again? Patching and tweaks are part of MMO's. There are also a lot more than just class tweaks in there.
You people are reaching with "teh Hat3".
the point is they have other things to fix. i would have figured you fanboi greatness would see that. then
again your still defending a broken garbage game so your pretty blind as to what needs fixed. goodluck
So they fixed the gem dupe.
Made the PvP sieges a lot better
Working on Class Balance - from feedback the #1 thing that needed attention - so with this update is one of the biggest in this area.
They added in over 40 more voice quests - something else people wanted to see.
Began more itemization across levels in repeatable area's.
So have to start somewhere and this update is pretty good in that regard.
But I guess some people just don't want parts fixed because lots of their hate arguments will be history.
I would take a look at the very active test live forums if you have access.
Definitely some good updates in there. The DT fixes are pretty dissapointing (still) but some of the other classes got some much needed loving.
So can an attacking team actually take over a battlekeep now? If they haven't actually worked that bug out all the updates to "Massive" Sieges doesn't mean squat.
World of warcraft is still balancing classes. What’s your point again? Patching and tweaks are part of MMO's. There are also a lot more than just class tweaks in there.
You people are reaching with "teh Hat3".
Clas balance is an important issue but when they constantly gloss over important core game problems to balance a class week after week rubs people the wrong way. If they would have just worked on the memory leaks and lag spike issues that would have went a long way to help keep people happy.
Instead they nerf a class one patch buff it the next patch rinse and repeat patch after patch. Meanwhile some classes were unbearable to play because alot of their skills didnt even work.
Look at how many weeks it took to get the Arena quest fixed and some people still cant get in the arena still. Although it only took 2 months to fix the enter the pyramid quest so I guess they get points for that one.
looks like the game might be ready for release in six or seven months so I better not throw my disks out just yet
I miss DAoC
I was hoping for sure we'd get the pvp patch this time. I am more than a little disappointed.
In my opinion they didn't do near enough to actually balance the classes either. I mean come on...do something about the damn guardian.
Oh well maybe we'll see the pvp penalties and stuff around this time next year. WTG Funcom.
Can you destroy a keep now?
Gamer Plus+
Because the inflation happening in game now, with all the exploiting and duping of items ofcourse..