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What's the Hero system? Wikipedia lists Bioware's "untitled MMOs" as using it...or seems too - the article is kind of poorly worded.
and has since been licensed by other companies such as BioWare Austin and Stray Bullet Games for their own (as yet unnamed) MMO projects.
Comments
Isn't it the engine chronicles of spellborn's devs built? I could be way off but I know it was developed by a relatively unknown company for a game supposed to release in the last few years.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
It is the Hero's Engine that was built by Simutronics.
Not sure I say they are unknown but due to the fact they are a MUD maker and making a graphical MMO now they are not as known.
Hero's Journey wasn't really supposed to be out years ago but they should have been in beta by now. They put too much time in to engine licensing so I think development really slowed on the game. Who knows when that game will come out now though.
I would not be surprised if KOTRO came out first.
The Hero Platform is a licensed MMO platform competing with Big World. The license fee goes for $1 million.
I have seen at conventions and it does looked polished. However the fault that it has is the lack of any prior titles. So it is a new system waiting to be proven.
And that is why...
Conservatives' pessimism is conducive to their happiness in three ways. First, they are rarely surprised -- they are right more often than not about the course of events. Second, when they are wrong they are happy to be so. Third, because pessimistic conservatives put not their faith in princes -- government -- they accept that happiness is a function of fending for oneself. They believe that happiness is an activity -- it is inseparable from the pursuit of happiness.
Yep sorry about that, Hero's Journey was the game , It looked like COS which is where my confusion came from .
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
The problem with that engine is it's built to be instanced and not to be one big seemless world so you just know that if they are making KOTOR Online then it'll be something more like Guild Wars where you meet in towns or AOC where you hit a loading screen every 10 steps. You just know that this is being developed for console aswel so that means it'll be dumbed down and further backs up the claim of lots of instancing.
So it kills my hype for the game, specially seeing how shit Lucas Arts have gone over the years and how Bioware games have gone down hill with the mediocre Mass Effect and Jade Empire.
http://www.heroengine.com/
All the sales information you could ever hope to get on the Hero Engine. It's far more powerful as a collaborative tool than as a graphics engine, I think. But of course, I've never worked with it before, so I really don't know.
There's a sucker born every minute. - P.T. Barnum
Actually, this engine supports everything from completely instanced to full wide-open, seamless world. It is up to the developer on how they wish to implement their game world.
Actually, this engine supports everything from completely instanced to full wide-open, seamless world. It is up to the developer on how they wish to implement their game world.
All Bioware are going to do is make it all zoned or instanced so they can make eacha rea more detailed than if it was seemless and I've seen nothing from this engine where developers ahve wanted to create big open worlds with no loading times.
It's a killer for me because I want a online world and not a but of levels and as soon as I hit a loading time to enter a building or to load up a new zone I just quit the game because thats then not a mmorpg.
"Choose a heavily instanced style of game, or a seamless world, or some mixture in between, HeroEngine is designed to handle it all!"
http://www.heroengine.com/serversys.asp
Actually, this engine supports everything from completely instanced to full wide-open, seamless world. It is up to the developer on how they wish to implement their game world.
All Bioware are going to do is make it all zoned or instanced so they can make eacha rea more detailed than if it was seemless and I've seen nothing from this engine where developers ahve wanted to create big open worlds with no loading times.
It's a killer for me because I want a online world and not a but of levels and as soon as I hit a loading time to enter a building or to load up a new zone I just quit the game because thats then not a mmorpg.
Well, now all you are doing is pessimistic speculation. Nobody knows how Bioware will implement their game world.
Go to this link: heroengine.com/serversys.asp
Read the second paragraph under Area Systems.
Actually, this engine supports everything from completely instanced to full wide-open, seamless world. It is up to the developer on how they wish to implement their game world.
All Bioware are going to do is make it all zoned or instanced so they can make eacha rea more detailed than if it was seemless and I've seen nothing from this engine where developers ahve wanted to create big open worlds with no loading times.
It's a killer for me because I want a online world and not a but of levels and as soon as I hit a loading time to enter a building or to load up a new zone I just quit the game because thats then not a mmorpg.
Well, now all you are doing is pessimistic speculation. Nobody knows how Bioware will implement their game world.
Go to this link: heroengine.com/serversys.asp
Read the second paragraph under Area Systems.
To be fair, Jason, all we HAVE is speculation at this point, on every aspect of the game(s) Bioware is producing. HeroEngine does appear to be very scalable, although it sounds like you already know. If so, just a couple of questions on it:
- If it can truly be a seamless world, are you given total flexibility on load balancing across multiple hardware platforms?
- How easy is the 3D engine to work with in terms of supplying your own skeletal structures and/or textures/models? Is there something built-in or are assets expected to be completely designed outside Hero?
- How fast does the networking engine seem compared to other established MMOs? I guess I'm thinking SWG specifically right now - minor goofiness in the way packets are handled/transmitted/received, worked ok for pre-CU but trashes the current ground game. And do you have any control over it?
Thanks!
There's a sucker born every minute. - P.T. Barnum
I agree on the speculation point.
While I can't answer any specific questions. I can say that the HeroEngine was designed from the ground-up to be a MMORPG platform. Of all the benefits it provides, the quality of it is the best one. I truly believe, since Simutronics set out creating the platform for their own game, they care about the platform tremendously, so that alone sets HeroEngine apart from its competitors.
Too marketing-y. Quality is such a broad term... But thanks for responding. I wasn't aware there were any real competitors, figured there were other single-/multi-player engines that were adapted for MMOs but no direct competition.
There's a sucker born every minute. - P.T. Barnum
Not only that, but it does it damn fast. If they decided to do a seamless world it would be far bigger that what swg has now.