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My Time in Closed Beta

I played a sorcerer and a zealot in closed beta. 

I was hoping for more of a heal/buff type class but they didn't have one; the closest destruction type class that I could find was a heal/dmg class called the zealot.  I've heard that the Order Rune Priest is more fun...I don't know what they're defination of fun is, and I haven't tried it.

Anyways, I liked the sorcerer more because I wanted a ranged dmg class and this fit the bill perfectly.  I've been told the Order Bright Wizard is a mirror to this class.

Things I've noticed good:

They have a book that pretty much lists all your accomplishments, quests, history of everything you've done in the game, titles, all kinds of things, and its written in both fact form and novel form.

They have something called public quests.  You go in the area, and you can heal players or dmg mobs without grouping and the neat thing about it is, if you contributed, you get to roll for the loot at the end of the quest.  Further, it ranks how much you helped via healing to damaging and gives  you a 'roll for loot' bonus.

You gain levels with standard experience gained by killing mobs, finishing all types of quests, and/or killing other players.  You gain 'renown' levels by killing other players, finishing rvr scenarios, and/or open world rvr to include attacking keeps.

Although it has alot of aspects that seemed familiar to WoW, the end game seems all about open rvr.  The WoW type scenarios(battlegrounds) seem to be just practice for the real end-game fights.

Casual players can jump in at any time, any where, and do anything that a more hardcore player can do; hardcore players, on the other hand, have more diversity and depth concerning their characters.

Things I've noticed bad:

When I was playing a sorcerer, I'd cast a standard nuke/dmg spell at a mob.  It was a 3 second spell.  I cast it, then cast it a second time.  After the second hit, the mob would come at me.  The third time I'd cast it, the mob would stop halfway to me.  Usually, I could kill a mob with 3 casts.  If the mob was still alive, then it'd sort of 'jump' at me and do 2 or 3 hits instantly then die to my 4th cast.

There's alot of Crash to Desk incidents.  I only had one in a week of playing.  The rest of my guild had multiple CTDs each evening.

WoW seems to give you some feeling of becoming the character when you first enter the game; I think its cause the camera viewpoint flies across the land to your character.  In Warhammer, you just pop into your character standing in front of a quest npc...very old, very standard start to the game.

I spent about 6 hours searching zones for a warcamp with a flightmaster in it.  On a sidenote, turns out you can go to the RVR area and just die, and you'll spawn in that zone's warcamp.  But, my point is, the map isn't very clear in finding a flightmaster.

RvR scenarios seems like just a slugfest with no strategy from either side.  The scenario has an objective, but playing the sorcerer, it felt like nuke nuke nuke with no satisfaction of seeing anyone die.  Then, the sorc would get hit by like 4 to 8 people and die fast.  I know I was doing the top damage in the scenario because it shows you a page full of statistics, deaths, killings, dmg, heals, solo fights, etc.  Now, when I played the zealot, I was towards the top for healing but I spent most of my time just soaking up damage and healing and respawning and not getting to watch the fight.

As a disclaimer, I'd like to say when I refer to scenarios, I'm talking about Tier 1 and Tier 2 scenarios.  further, I'm an experienced gamer, starting in UO in the 90s, followed by EQ, Beta 2, 3, 4, and 5 for DAoC then DAoC, WoW, and a multitude of other mmorpg games.  Oh, also, I'm a Warhammer fanboi.

Comments

  • Bruticus_XIBruticus_XI Member Posts: 827

    Monster pathing was bad in DAoC too. I hope Mythic doesn't have to fire the programmers who worked on that in DAoC hehe (your first bad point). Also it seems like the heavy magic DPS classes (sorc. and Bright Wizard both) need some tweaking. Thanks for the review.

  • SquirlmasterSquirlmaster Member Posts: 57

    Great review, seemed unbiased and honest unlike some others I've read. I'm hoping a lot of the bugs you listed wil be fixed by release. We still have the preview weekend and open beta for them to knock out some big issues like that. Also I notice you said "As a disclaimer, I'd like to say when I refer to scenarios, I'm talking about Tier 1 and Tier 2 scenarios." does that mean you can't elaborate on some of the instances and more end-game PVE and RVR/scenarios? I'm quite interested in the dungeons specifically.

    currently playing: FFXI
    Waiting for FFXIV to be updated more.

  • SineathSineath Member Posts: 224
    Originally posted by Squirlmaster


    Great review, seemed unbiased and honest unlike some others I've read. I'm hoping a lot of the bugs you listed wil be fixed by release. We still have the preview weekend and open beta for them to knock out some big issues like that. Also I notice you said "As a disclaimer, I'd like to say when I refer to scenarios, I'm talking about Tier 1 and Tier 2 scenarios." does that mean you can't elaborate on some of the instances and more end-game PVE and RVR/scenarios? I'm quite interested in the dungeons specifically.



     

    That's right.  My highest level character was lvl 16.  I played a magus, sorcerer and zealot.

  • odessaboodessabo Member Posts: 24
    Originally posted by Sineath



    ....
     In Warhammer, you just pop into your character standing in front of a quest npc...very old, very standard start to the game.
    ...



     

    i would say the most played out would be starting in a prison cell....on a boat, in a dungeon, in an enemy bunker, etc etc etc

    --------------------------
    Electric football is 'old school' gaming.

  • buegurbuegur Member UncommonPosts: 457

    Different starting areas are quite entertaining and really immerse you into the RvR world.  Most starting areas drop you off in the conflict with your opposing side, such as the dark elves with the opposing fleets, rather cool.  The greenies first quest is basically killing stunties and just a short bit away is a stuntie fortress you assault.  The stunties on the other hand start in a fight over a Dwarf Fortress, again it adds much character to the starting experience. From the start there is much mayham involving the RvR flavor. 

  • DameonkDameonk Member UncommonPosts: 1,914

    I am going to bet that WAR will have some type of intro for each class type when it is released.   A lot of games do it this way, any unnecessary "fluff" content is saved for retail.

    Oh and I agree, mob pathing is pretty bad in the game.  A lot of times they will just stand there and let you kill them, other times they will run half way to you, then stop... or stop, then teleport to you, or run toward you in a really round about way.

    "There is as yet insufficient data for a meaningful answer."

  • PinkCatPinkCat Member Posts: 218
    Originally posted by Sineath



    I played a sorcerer and a zealot in closed beta. 
    I was hoping for more of a heal/buff type class but they didn't have one; the closest destruction type class that I could find was a heal/dmg class called the zealot.  I've heard that the Order Rune Priest is more fun...I don't know what they're defination of fun is, and I haven't tried it.
    Anyways, I liked the sorcerer more because I wanted a ranged dmg class and this fit the bill perfectly.  I've been told the Order Bright Wizard is a mirror to this class.
    Things I've noticed good:
    They have a book that pretty much lists all your accomplishments, quests, history of everything you've done in the game, titles, all kinds of things, and its written in both fact form and novel form.
    They have something called public quests.  You go in the area, and you can heal players or dmg mobs without grouping and the neat thing about it is, if you contributed, you get to roll for the loot at the end of the quest.  Further, it ranks how much you helped via healing to damaging and gives  you a 'roll for loot' bonus.
    You gain levels with standard experience gained by killing mobs, finishing all types of quests, and/or killing other players.  You gain 'renown' levels by killing other players, finishing rvr scenarios, and/or open world rvr to include attacking keeps.
    Although it has alot of aspects that seemed familiar to WoW, the end game seems all about open rvr.  The WoW type scenarios(battlegrounds) seem to be just practice for the real end-game fights.
    Casual players can jump in at any time, any where, and do anything that a more hardcore player can do; hardcore players, on the other hand, have more diversity and depth concerning their characters.
    Things I've noticed bad:
    When I was playing a sorcerer, I'd cast a standard nuke/dmg spell at a mob.  It was a 3 second spell.  I cast it, then cast it a second time.  After the second hit, the mob would come at me.  The third time I'd cast it, the mob would stop halfway to me.  Usually, I could kill a mob with 3 casts.  If the mob was still alive, then it'd sort of 'jump' at me and do 2 or 3 hits instantly then die to my 4th cast.
    There's alot of Crash to Desk incidents.  I only had one in a week of playing.  The rest of my guild had multiple CTDs each evening.
    WoW seems to give you some feeling of becoming the character when you first enter the game; I think its cause the camera viewpoint flies across the land to your character.  In Warhammer, you just pop into your character standing in front of a quest npc...very old, very standard start to the game.
    I spent about 6 hours searching zones for a warcamp with a flightmaster in it.  On a sidenote, turns out you can go to the RVR area and just die, and you'll spawn in that zone's warcamp.  But, my point is, the map isn't very clear in finding a flightmaster.
    RvR scenarios seems like just a slugfest with no strategy from either side.  The scenario has an objective, but playing the sorcerer, it felt like nuke nuke nuke with no satisfaction of seeing anyone die.  Then, the sorc would get hit by like 4 to 8 people and die fast.  I know I was doing the top damage in the scenario because it shows you a page full of statistics, deaths, killings, dmg, heals, solo fights, etc.  Now, when I played the zealot, I was towards the top for healing but I spent most of my time just soaking up damage and healing and respawning and not getting to watch the fight.
    As a disclaimer, I'd like to say when I refer to scenarios, I'm talking about Tier 1 and Tier 2 scenarios.  further, I'm an experienced gamer, starting in UO in the 90s, followed by EQ, Beta 2, 3, 4, and 5 for DAoC then DAoC, WoW, and a multitude of other mmorpg games.  Oh, also, I'm a Warhammer fanboi.

     

    Ummm, I played Shaman as my main and spec'd the path for healing. This setup had great buffs/debuffs along with amazing heals.

    -----------------------
    ...I'm in your panties

  • RudydogRudydog Member Posts: 144

    I played a Witchunter, damn fun to play. PVP and PVE is alot of fun on this guy. I also have to agree there was a problem with monster pathing, which i worked out by the second day, I could strafe and kill any mob just with my gun. Although it took some time.

    Didnt always happen, but if i instigated it i could abuse it.

    P.S i did send a special bug report on the situation. Seemed to happen less just yesterday so i hope it is fixed somewhat for this weekends "Warhammer Weekend" :P

    image

  • sabutai22sabutai22 Member Posts: 262
    Originally posted by Sineath



    I played a sorcerer and a zealot in closed beta. 
    (....), but playing the sorcerer, it felt like nuke nuke nuke with no satisfaction of seeing anyone die.  Then, the sorc would get hit by like 4 to 8 people and die fast.  I know I was doing the top damage in the scenario because it shows you a page full of statistics, deaths, killings, dmg, heals, solo fights, etc.  (....)



     

    Its this type of PvP mentality that makes those games niche and never achieve large subscription numbers, the infamous ... "I want to do all the damage in the world yet i dont want to die either"

    Good luck in that search!

     

  • SineathSineath Member Posts: 224

    No, NO, NOOOO

    I want to get the satisfaction of killing someone.  I don't care if I die multiple times.

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