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No Crafting,Monks or Druids at Launch

SacfedSacfed Member UncommonPosts: 210

As Posted! At the official website

www.ddo.com/forums/showthread.php?t=21

"D&D Community Relations

XUNDAU

- no crafting at launch

- no monks or druids at launch either. Sorry! All of the other base classe form PHB will be implemented,and we're planning on adding druids and monks in one of our post-launch updates."

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Comments

  • DjinDjin Member, Newbie CommonPosts: 3,263
    That's a big turn off for me. image

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  • ThoomThoom Member Posts: 436

    If any of you play pen and paper D&D, you WILL NOT want crafting. Crafting magical items in the 3.5 edition rules ect require exotic materiala <no problem>, a wizards lab, priests alter <no problem>

    An investment of a serious portion of your experience points dependent upon the lvl, and power of said magic Item <PROBLEM!!!> Sometimes a permenant loss of hp, and or abiliy point <PROBLEM>, and weeks/months researching and crafting with no adventuring during research and crafting.

    I myself find this no problem because you can create new spells ect under the D&D rules in this manner, <pen/paper>.

  • DjinDjin Member, Newbie CommonPosts: 3,263
    MMORPG is not PnP.

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  • RemyVorenderRemyVorender Member RarePosts: 4,006
    Crafting is the least important part of an MMO to me. i could care less if it is there or not. i like hunting for my equipment.

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  • ThoomThoom Member Posts: 436
    Djinn your powers of observation are astounding! Umm ya think if they are making a D&D MMORPG they going to try very hard to stick to the PnP rules..otherwise its just another eq, wow, ect ect game. Like the Star Trek game in development D&D from TSR to WotC has a huge fan base based on the original game/franchise. Well I said my piece

  • DjinDjin Member, Newbie CommonPosts: 3,263

    I hope they tone the system done if they are going to stick with the 3.0 rules.

    I mean, if I spent two weeks making a fu*king sword, I would want it to be one of the best...

     

    All I was getting at was this...  If it's a MMORPG, and it takes two weeks [D&D or not], most people won't get it.  I'm a big fan of crafting...

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  • jc717jc717 Member Posts: 2

    Crafting is a big part of the Wizard class since they get the bonus item creation feats. Will wizards be compensated in some other way?

    I saw a demo of this game at the Gen-Con. It looked interesting. It seems that most of the adventuring will be done in private dungeons, which opens up a lot of possibilities for puzzles and such.

    The rep also said that the only way to get XP is to complete quests, so no XP for killing random things. There's also supposedly no out door travel. You instead leave the city heading towards a mission and the entire journey is time-spliced and the next thing you know, you're in the dungeon.
    This will make the game less tedious, but I think that it'll make the world seem really small.

    JC


  • DjinDjin Member, Newbie CommonPosts: 3,263
    Another reason I won't get it.

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  • GenjingGenjing Member Posts: 441


    Originally posted by jc717
    Crafting is a big part of the Wizard class since they get the bonus item creation feats. Will wizards be compensated in some other way?I saw a demo of this game at the Gen-Con. It looked interesting. It seems that most of the adventuring will be done in private dungeons, which opens up a lot of possibilities for puzzles and such.The rep also said that the only way to get XP is to complete quests, so no XP for killing random things. There's also supposedly no out door travel. You instead leave the city heading towards a mission and the entire journey is time-spliced and the next thing you know, you're in the dungeon.
    This will make the game less tedious, but I think that it'll make the world seem really small.JC

    There will likely be random monster encounters and points of interest on the way there though.

    They just cut out the pointless jogging.

  • SlampigSlampig Member UncommonPosts: 2,342

    I am new to the forums here, and I have not played paper and pencil D&D in over 20 years, but I still have fond memories. I am just curious, how different are the 3rd or 3.5 edition rules from the second or so edition I remember playing?

     

    Also, is the online version going to be more  action oriented? I seem to recall reading that it was.

     

    Thanks for any input.

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  • ThoomThoom Member Posts: 436
    To compete with todays games, they are going to have to offer crafting, some form of PvP even if its just good vs evil, and some random critters to kill. If all the game is going to be is one instanced dungeon after another, no thank you. Part of the fun with the pen/paper was the ability to just head to  town, explore the wilderness, and see what turns up. They have a chance to put all the MMORPGs to shame if they do this just right. I know they can't please everyone but if they stick to their rule system, and how they set up their adventures this will be the best fantasy game hands down.

  • ThoomThoom Member Posts: 436
    Slampig, its more micro managed <if you choose>, and  the armor class now scales up vs down.. -1 ac back in the day rocked now -1 ac will get you ganked by a bumble bee. Ac 20 + rocks now lol. Its still basically die roll vs die roll with modifiers. I am old school but can work with the new system

  • TyrgrisTyrgris Member Posts: 321



    Originally posted by Djin
    MMORPG is not PnP.


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    DDO isn't really a MMORPG. It will be on a much smaller scale than most MMOs that we know of. The point of DDO is to have a PC version as close to the fun PnP brought us. Not to make a MMO that clones all others by being soo concerned with mounts, crafting, treadmills and etc.

  • ZylaxxZylaxx Member Posts: 2,574

    I for one hope theres no, zero, nada, nix,nein crafting I hate crafting with a passion in any MMO.  I played D&D and AD&D 1st thru 2nd edetions for going on 15 years before computers became a part of my gaming social system.  Not once did I ever sit and craft items.  The fun is killing a boss mob or some other mob that has a slight chance of droping that +5 Vorpal Sword.

     

    Also as far as instantly getting to a mission (quest), parlay that to the Pen and pencil and not once did I ever roam aimlessly unless it was part of a story plot and then I had random encounters.  I also did not go to the dragons lair and farm mobs all day long for experiance.  Sounds to me that the devs are planning on implementing as many things possible that made the PnP game so endearing to so many people and getting rid of all the time sinks and monotonous ideas that MMORPG's have used to keep a person paying for an account for a long time (EQ anyone).

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  • TyrgrisTyrgris Member Posts: 321

    As far as DDO goes the focus on gameplay is more around the same things we have enjoyed in the PnP. Since certain things aren't able to be transfered to a visual PC game then Turbine is forced to focus more on other aspects. However the point of D&D isn't about crafting. I don't recall ever playing a PnP or even any PC version of D&D where you stood around town crafting items for the populous instead of taking up arms and venturing out to rid the community of the problem that has arrised. However I can see your point in certain terms as MUDS have non-combat skills as well to add more to your role.

    In the long run either there is going to be whinning for it not having it or there will be whinning for them doing what all the MMOs are doing and it will be just cloning the others for doing so.

    Just like there will be whinners for you not getting XP for killing monsters and their would be whinniners if you did get XP saying it is just another treadmill game.

    As for Monks and Druids. As I know of a lot of D&D games don't have the option of Monks. Then again I have even played some Table top games where the DM would make it so some of the races, classes and other things not be in certain campaigns.

    That is one thing we don't need. Is to have a bunch of people standing around in town spamming the chat about WTS/WTB with their crafted junk, or everyone running around with a pet. That is so new school and kiddie like in my book. I think Turbine is focusing more on combat and campaign factors than all this little pet pee MMO candy. That is what is going to make DDO different and if you all are expecting it to be like all the others and complain about it I think you should go play them games. This one is for the RPG lovers of D&D not Diablo esque.

  • EanwenEanwen Member Posts: 40

     

    Personally I'm more interested in what's in the game than what's not. I think their quest/xp system sounds very interesting and I look forward to it.

  • PyscoJuggaloPyscoJuggalo Member UncommonPosts: 1,114



    Originally posted by jc717

    There's also supposedly no out door travel.




    What????  Stupid SOB's!!!!!!!!!!!!

    If this is true I will not be getting D&D online.

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  • DjinDjin Member, Newbie CommonPosts: 3,263

    We'll see how true this game stays with the DnD rules.

    We'll see how horrible Turbine hacks this game apart.

    We'll see how well Turbine can make this game be.

    We'll just have to sit and see how well this game comes out...

    PERIOD.

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  • XiraXira Member Posts: 437


    Originally posted by PyscoJuggalo
    Originally posted by jc717
    There's also supposedly no out door travel.
    What???? Stupid SOB's!!!!!!!!!!!!
    If this is true I will not be getting D&D online.

    Well out-door travel was never really in D&D pen&paper to any great extent.....Something called "time compression". If nothing intresting is happening the GM usually dosen't bother you with the details.

    You simply tell the DM that your party is travleing to dungeon X marked on map Y. The DM rolls some dice and mabey there is a random encounter or mabey not...Either way you don't have to actually travel overland, forage sepratly for food, take your armor off every day to sleep...ect....It's never been part of the D&D experiance and it's reasonable to expect it won't be part of a D&D MMORPG either.

  • DalinDalin Member Posts: 3

    Will have to agree with Thoom on this one.If you play d&d,crafting just isnt at all what it is on other mmo's.So,with that said,treasure should be the way to go.Most mmo's are trying to force player crafting by making the items way better then drops(loot,treasure).That must not happen with d&d.When you craft something in d&d its the exact same as if you found the same item in loot.So,player crafting should be in the game,but should NOT be better then loot.So I for one have no problem waiting for it to be patched in.

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  • KahizinnKahizinn Member Posts: 1

    Hi all,

    I am new to the forums. I was wondering if anyone knew f there will be all the races included in the game? I hope Drows are in at least.

  • Skratch1320Skratch1320 Member Posts: 162



    Originally posted by Kahizinn

    Hi all,
    I am new to the forums. I was wondering if anyone knew f there will be all the races included in the game? I hope Drows are in at least.



    All races from the 3.5 Ed D&D book
    All Classes from the 3.5 ed D&D book -Monk & Druid

    Warforged (Living Constructs) will be implemented. Shifters and Changlings won't be availiable after launch (Same reason for Monks and Druids).

    Crafting won't be implemented at launch

    Outside Travel won't be extensive...if you have to go cross continient, possible cutscene instead of mindless walking will be available.

    For more info, do a search at these forums or the ones at DDO.com

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  • VampirianVampirian Member Posts: 41

    I wonder why Monk and Druid where the 2 choosen t be excluded upon release? You would think Monk would be one of the easiest to implement. Probably a popularity choice I would assume.

    As for Druids...thats just a bummer. I love Druids.

  • GenjingGenjing Member Posts: 441

    I think their reason for monks and druids were something like... how they weren't sure how to implement some high level monk and druid abilities in the gameplay yet. Something about the ability to walk through walls and that junk. Definitely not a popularity thing i think... those are pretty popular classes.

    Who knows, if and when they figure out how to make it work, they might add em later.

  • NovalarNovalar Member UncommonPosts: 32

    Crafting could make a very interesting option if handled correctly.  The ability to make special one off items could be great.  There are people out there that would make items.  I like the wizard class for exactly this feature in 3.5!  Crafting is already a part of the game so it should be included eventually.  All magical items are just not 'there'.  Be adventurous and make some!  I know I will. 

    Pity about no monks or druids... Druids are one of the most under-rated classes.  They rock. 

    And that is my two cents.

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