Terminus is right when he say that the DF devs dont talk to much to the community. But AoC did release a half-done game,
Ya with like 100 professionals working on it.
NOW imagine what kind of god aweful shape Darkfall must be in.
Yes, because obviously the amount of people working on a game is the only factor determing it's quality.
"The hammer of the gods will drive our ships to new lands, To fight the horde, singing and crying: Valhalla, I am coming! On we sweep with threshing oar, our only goal will be the western shore."
obviously 100 professionals are going to do a hell of alot more than 20-30 amateurs who have never produced anything even remotely like a full featured commercial quality MMORPG.
Yes obviously 100 professionals are going to hell of alot more than 20-30 amateurs who have enver produced anything even remotely to a full featured commercial quality MMORPG.
obviously 100 professionals are going to do a hell of alot more than 20-30 amateurs who have never produced anything even remotely like a full featured commercial quality MMORPG.
I can just imagine all the Funcom employees sitting and working dedicatedly to make a finished product. The only people that did their job there were the PR team.
"The hammer of the gods will drive our ships to new lands, To fight the horde, singing and crying: Valhalla, I am coming! On we sweep with threshing oar, our only goal will be the western shore."
A) DAOC even with Mythic as its developer. Had problems at launch. Technical problems were actually rather low. The problem was the in-game content. If most of you don't remember. Alot of (if not all) of the level 20+ game was un-itemized. Even the dungeons. It took Mythics months to correct this, and they were seasoned professionals, as someone pointed out.
Eve-Online was plagued by problems, for the first 3 to 6 months of it's launch. Might have even been longer that that. I believe CCCP were amateurs at the time (correct me if I'm wrong).
Both were amateurs at MMO making though correct?
In War - Victory. In Peace - Vigilance. In Death - Sacrifice.
DAOC was built using GameBryo. The very same engine that was used to build Oblivion. Darkfall has some completely unproven Net code and client engine. If they ever actually have real people log in to stress test watch and see how fast the thing crumbles.
A) DAOC even with Mythic as its developer. Had problems at launch. Technical problems were actually rather low. The problem was the in-game content. If most of you don't remember. Alot of (if not all) of the level 20+ game was un-itemized. Even the dungeons. It took Mythics months to correct this, and they were seasoned professionals, as someone pointed out. Eve-Online was plagued by problems, for the first 3 to 6 months of it's launch. Might have even been longer that that. I believe CCCP were amateurs at the time (correct me if I'm wrong).
Both were amateurs at MMO making though correct?
Good thing df devs areso picky and taso said it will stay in playtesting as long as it needs to hince if issue arise release wont happen
A) DAOC even with Mythic as its developer. Had problems at launch. Technical problems were actually rather low. The problem was the in-game content. If most of you don't remember. Alot of (if not all) of the level 20+ game was un-itemized. Even the dungeons. It took Mythics months to correct this, and they were seasoned professionals, as someone pointed out. Eve-Online was plagued by problems, for the first 3 to 6 months of it's launch. Might have even been longer that that. I believe CCCP were amateurs at the time (correct me if I'm wrong).
Both were amateurs at MMO making though correct?
Good thing df devs areso picky and taso said it will stay in playtesting as long as it needs to hince if issue arise release wont happen
Roin you are right what is interesting is that what Downtoearth says is very relevant , tasos works to s Dev Cycle and releases info based on that when issues arrise things get pushed back and re-prioritised everything stated gets pushed back a little. People seem to conviniently like to dish out the liar and vaporware trash arguments , ignoreing the fact that the game is in development. Highly amusing.
________________________________________________________ Sorcery must persist, the future is the Citadel
A) DAOC even with Mythic as its developer. Had problems at launch. Technical problems were actually rather low. The problem was the in-game content. If most of you don't remember. Alot of (if not all) of the level 20+ game was un-itemized. Even the dungeons. It took Mythics months to correct this, and they were seasoned professionals, as someone pointed out. Eve-Online was plagued by problems, for the first 3 to 6 months of it's launch. Might have even been longer that that. I believe CCCP were amateurs at the time (correct me if I'm wrong).
Both were amateurs at MMO making though correct?
Good thing df devs areso picky and taso said it will stay in playtesting as long as it needs to hince if issue arise release wont happen
Roin you are right what is interesting is that what Downtoearth says is very relevant ,
yes DAOC technicial problems were low BECAUSE THEY DEVELOPED ON PROVEN TECHNOLOGY and made a very simple ordinary game. Not one that is trying to support thousands of users in a FPS style system.
A) DAOC even with Mythic as its developer. Had problems at launch. Technical problems were actually rather low. The problem was the in-game content. If most of you don't remember. Alot of (if not all) of the level 20+ game was un-itemized. Even the dungeons. It took Mythics months to correct this, and they were seasoned professionals, as someone pointed out. Eve-Online was plagued by problems, for the first 3 to 6 months of it's launch. Might have even been longer that that. I believe CCCP were amateurs at the time (correct me if I'm wrong).
Both were amateurs at MMO making though correct?
Good thing df devs areso picky and taso said it will stay in playtesting as long as it needs to hince if issue arise release wont happen
Roin you are right what is interesting is that what Downtoearth says is very relevant ,
yes DAOC technicial problems were low BECAUSE THEY DEVELOPED ON PROVEN TECHNOLOGY and made a very simple ordinary game. Not one that is trying to support thousands of users in a FPS style system.
Originally posted by bongloads It's amazing the amount of people who still don't even know what darkfall is. Right now it's .10 points from being on top 5 list for games in development... make sure and vote 10 guys to help promote this thing (i want tons of targets to kill)
There I hyped it for you. Gave it a 1. Once it's released in a playable (very subjective I know, but lets say like WoW was on release) state and with all the features promised and I can play it with a decent ping (live in Australia, no fckn way am I playing on a Euro server) then I'll rank it higher.
Comments
Ya with like 100 professionals working on it.
NOW imagine what kind of god aweful shape Darkfall must be in.
Yes, because obviously the amount of people working on a game is the only factor determing it's quality.
To fight the horde, singing and crying: Valhalla, I am coming!
On we sweep with threshing oar, our only goal will be the western shore."
obviously 100 professionals are going to do a hell of alot more than 20-30 amateurs who have never produced anything even remotely like a full featured commercial quality MMORPG.
sure sure stay in that inclosed box of yours
I can just imagine all the Funcom employees sitting and working dedicatedly to make a finished product. The only people that did their job there were the PR team.
To fight the horde, singing and crying: Valhalla, I am coming!
On we sweep with threshing oar, our only goal will be the western shore."
I can imagine the same about Darkfall.. then I laugh and laugh.
I can imagine the same about Darkfall.. then I laugh and laugh.
You are the worst fanboi i have ever seen.
Would just like to point out that:
A) DAOC even with Mythic as its developer. Had problems at launch. Technical problems were actually rather low. The problem was the in-game content. If most of you don't remember. Alot of (if not all) of the level 20+ game was un-itemized. Even the dungeons. It took Mythics months to correct this, and they were seasoned professionals, as someone pointed out.
Eve-Online was plagued by problems, for the first 3 to 6 months of it's launch. Might have even been longer that that. I believe CCCP were amateurs at the time (correct me if I'm wrong).
Both were amateurs at MMO making though correct?
In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.
DAOC was built using GameBryo. The very same engine that was used to build Oblivion.
Darkfall has some completely unproven Net code and client engine.
If they ever actually have real people log in to stress test watch and see how fast the thing crumbles.
they do have real people testing
Good thing df devs areso picky and taso said it will stay in playtesting as long as it needs to hince if issue arise release wont happen
Good thing df devs areso picky and taso said it will stay in playtesting as long as it needs to hince if issue arise release wont happen
Roin you are right what is interesting is that what Downtoearth says is very relevant , tasos works to s Dev Cycle and releases info based on that when issues arrise things get pushed back and re-prioritised everything stated gets pushed back a little. People seem to conviniently like to dish out the liar and vaporware trash arguments , ignoreing the fact that the game is in development. Highly amusing.
________________________________________________________
Sorcery must persist, the future is the Citadel
Good thing df devs areso picky and taso said it will stay in playtesting as long as it needs to hince if issue arise release wont happen
Roin you are right what is interesting is that what Downtoearth says is very relevant ,
yes DAOC technicial problems were low BECAUSE THEY DEVELOPED ON PROVEN TECHNOLOGY and made a very simple ordinary game. Not one that is trying to support thousands of users in a FPS style system.
Good thing df devs areso picky and taso said it will stay in playtesting as long as it needs to hince if issue arise release wont happen
Roin you are right what is interesting is that what Downtoearth says is very relevant ,
yes DAOC technicial problems were low BECAUSE THEY DEVELOPED ON PROVEN TECHNOLOGY and made a very simple ordinary game. Not one that is trying to support thousands of users in a FPS style system.
what i said is relevant tho
Till then, it stays as a 1.