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where is the innovation?

is the question asked by so many naysayers. are you serious? so now it's the video game industries fault that there are a lack of solid MMOs out there? and WAR is a worse game because these MMO's that don't exist are better than WAR? well when you and your company makes  that uber mmo that you are imagining please let me beta test it.

 here is the typical post i keep seeing from naysayers,

"Also, I totally agree with your disappointment on some of the WoW cookie-cutter stuff. In particular, I was very disappointed with the combat. It's straight EQ, WoW, pretty-much-every-other fantasy MMORPG click-and-wait styled combat. "

please tell me about this "innovative" combat system you imagine? i dont get you people. your complaining about the combat and all, but dont mention what they could have done to make the combat better? please tell us about this revolutionary combat system?

people are talking out of there ass about all this wow cookie cutter and clones this. like i said are you going to develop a better more innovative game. WARHAMMER IS GREAT!

Comments

  • JonnyBigBossJonnyBigBoss Member UncommonPosts: 702

    Public Quests? Tome of Knowledge? Interactable seige weapons? Where is NOT the innovation?

  • ThaindorThaindor Member Posts: 36

    Mythic actually was developing WAR prior to Wow, and according to the Mythic folks I talk to at the 2007 E3 show Wow robbed thier graphics. In short all games borrow what they feel works as a standard, I guess Toyota cuts and pastes alot of the controls that Ford made so they are inferior? Industry finds what works and sticks with it until a new improved system comes along.

  • RetiredRetired Member UncommonPosts: 744
    Originally posted by JonnyBigBoss


    Public Quests? Tome of Knowledge? Interactable seige weapons? Where is NOT the innovation?



     

    lol, did you even read my post? hahaha.

  • PapaLazarouPapaLazarou Member Posts: 502
    Originally posted by JonnyBigBoss


    Public Quests? Tome of Knowledge? Interactable seige weapons? Where is NOT the innovation?



     

    Seige weapons was done before WAR



    tomb of Knowledge was done before WAR



     

  • andeemann10andeemann10 Member Posts: 237

    If you want innovation, go play EVE or something. People use these terms like, "Why don't they reinvent the wheel?" There is no need to reinvent the wheel. It's worked great for all these years, and if you reinvented it it most likely wouldn't work as well.

    ------------------------------
    "Capitalism is currently working as intended."

  • PapaLazarouPapaLazarou Member Posts: 502
    Originally posted by Thaindor


    Mythic actually was developing WAR prior to Wow, and according to the Mythic folks I talk to at the 2007 E3 show Wow robbed thier graphics. In short all games borrow what they feel works as a standard, I guess Toyota cuts and pastes alot of the controls that Ford made so they are inferior? Industry finds what works and sticks with it until a new improved system comes along.



     

    Mythic got the license in 2005 and Blizzard stole no art style.

  • Bruticus_XIBruticus_XI Member Posts: 827

    Those who are so blinded by "I want something new NOW" will never be happy with any game genre. All game genres have a certain style - you wouldn't call Age of Empires a FPS, would you? Of course not. The lines can be blurred with some games, sure, and there's room for innovation, but it almost never comes with a single game.

    For example, I believe Public Quests will be a staple of all future MMOs, or a system very similar to it (more polished and worked out of course). Would we call these games WAR clones? Knowing the MMO community, probably. But they're successful and they're a good feature. If you could take something that's functional and you make it better, why wouldn't you?

    If you made something from scratch and it failed to meet expectations, would you be happy?

  • Rayx0rRayx0r Member, Newbie CommonPosts: 2,902

    pouring boiling oil on people over a siege wall?

    image

    “"If you want a picture of the future, imagine a robot foot stomping on a human face -- forever."
  • Rayx0rRayx0r Member, Newbie CommonPosts: 2,902
    Originally posted by PapaLazarou

    Originally posted by JonnyBigBoss


    Public Quests? Tome of Knowledge? Interactable seige weapons? Where is NOT the innovation?



     

    Seige weapons was done before WAR



    tomb of Knowledge was done before WAR



     



     

    what game had a tomb of knowledge like WAR?

    image

    “"If you want a picture of the future, imagine a robot foot stomping on a human face -- forever."
  • andeemann10andeemann10 Member Posts: 237
    Originally posted by PapaLazarou

    Originally posted by Thaindor


    Mythic actually was developing WAR prior to Wow, and according to the Mythic folks I talk to at the 2007 E3 show Wow robbed thier graphics. In short all games borrow what they feel works as a standard, I guess Toyota cuts and pastes alot of the controls that Ford made so they are inferior? Industry finds what works and sticks with it until a new improved system comes along.



     

    Mythic got the license in 2005 and Blizzard stole no art style.



     

    What the Mythic guys mean, (I remember because they told me in person) is that Games Workshop has had that art style for decades, and Blizzard copied it from them. This is entirely true, because Warcraft 1 was originally developed to be a Warhammer game, but Games Workshop did not want to license it to Blizzard so they just kept developing off the thing they already had started, just changing it a tiny bit.

    ------------------------------
    "Capitalism is currently working as intended."

  • ThaindorThaindor Member Posts: 36

    Hey it's what I was told by Mythic, I don't work for either company so I don't know the details for sure. The point was every MMO borrows from another, like EQ from UO and AC from EQ etc.

  • FikrocFikroc Member Posts: 166
    Originally posted by PapaLazarou




     
    Mythic got the license in 2005 and Blizzard stole no art style.



     

    They might've been talking about the fact Warhammer (games workshop) was around long before blizzard's "warcraft world"... if you look at the 2 lore sets behind each you'll find them really similar. Warhammer just had more logic and appeal to me.

  • PheacePheace Member Posts: 2,408

    TOME !!!!!!!!

     

     Also, interactable siege weapons are *not* an innovation WAR brought along.

    image

  • WizardryWizardry Member LegendaryPosts: 19,332
    Originally posted by medafor


    is the question asked by so many naysayers. are you serious? so now it's the video game industries fault that there are a lack of solid MMOs out there? and WAR is a worse game because these MMO's that don't exist are better than WAR? well when you and your company makes  that uber mmo that you are imagining please let me beta test it.
     here is the typical post i keep seeing from naysayers,
    "Also, I totally agree with your disappointment on some of the WoW cookie-cutter stuff. In particular, I was very disappointed with the combat. It's straight EQ, WoW, pretty-much-every-other fantasy MMORPG click-and-wait styled combat. "
    please tell me about this "innovative" combat system you imagine? i dont get you people. your complaining about the combat and all, but dont mention what they could have done to make the combat better? please tell us about this revolutionary combat system?
    people are talking out of there ass about all this wow cookie cutter and clones this. like i said are you going to develop a better more innovative game. WARHAMMER IS GREAT!

    Have you ever played FFXI? best combat system ever made.It's not a fragfest game where you get kills every 5 secs and use heal pots to constantly kill.I mean really played the game and fully understand it?

    This is why i have been saying for years now ,most of these games are pathetic weak attempts at showing some unique game play.FFXI brought us dual classed system,magic bursts,elemental weapon skills and renkai's.The fights are slow enough to allow for players to use thinking and action reaction.I have seen so many games out there that each member can set a nuke and the mob is dead,that is no challenge what so ever and leans towards boredom real fast.FFXi uses skill chains that offer more and more xp with each kill if you can meet the time limit,up to a limit of course.You can actually see all the different players fighting the mob unlike some games where the animations are so ridiculous ,you just button mash and don't enjoy the combat at all.

    Warhammer is based solely on PVP/RVR,so it has nothing else to offer,it better have a VERY unique battle system to keep players interested.You will always have the little kids who feel like they are accomplishing something when they gank lower level players,so games like this will always have there following.PVP needs one heck of a well thought out system ,not just a coded line that allows players to kill each other.

    Judging by the efforts i have seen over the last few years,PVP is years away from respectability in MMORPG's.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • Professor78Professor78 Member UncommonPosts: 611
    Originally posted by Rayx0r

    Originally posted by PapaLazarou

    Originally posted by JonnyBigBoss


    Public Quests? Tome of Knowledge? Interactable seige weapons? Where is NOT the innovation?



     

    Seige weapons was done before WAR



    tomb of Knowledge was done before WAR



     



     

    what game had a tomb of knowledge like WAR?

    Extract from Wikipeia on WAR.

    Tome of Knowledge

    WAR features a "Tome of Knowledge" (ToK) that is an extension upon similar mechanisms in many other MMOs. The ToK is a multi-purpose reference tool that is designed to provide the player with a great deal of information about the game world. It is also meant to serve as a reduction in the need for players to feel like they have to rely upon third-party sources of information pertaining to the game.[22]

    Note the word MANY.

    Just because you havnt played a game that hasnt encountered this, doesnt mean it doesnt exist ;)

    From My own opinion EQ2 and LOTRO have somthing very similar .

     

    Very little new invention goes into MMO's, its too risky. (take AOC Combat, which constantly got flamed :()

     

     

    Core i5 13600KF,  BeQuiet Pure Loop FX 360, 32gb DDR5-6000 XPG, WD SN850 NVMe ,PNY 3090 XLR8, Asus Prime Z790-A, Lian-Li O11 PCMR case (limited ed 1045/2000), 32" LG Ultragear 4k Monitor, Logitech G560 LightSync Sound, Razer Deathadder V2 and Razer Blackwidow V3 Keyboard


  • JonnyBigBossJonnyBigBoss Member UncommonPosts: 702
    Originally posted by medafor

    Originally posted by JonnyBigBoss


    Public Quests? Tome of Knowledge? Interactable seige weapons? Where is NOT the innovation?



     

    lol, did you even read my post? hahaha.

    Nope, just the topic. Sorry :S.

  • Major69er1Major69er1 Member UncommonPosts: 133

    hmm, glad I beta tested it ill be saving 50 bucks its to similar to playing WoW and i was looking for something new and creative.  *sigh* whats next?

  • mackdawg19mackdawg19 Member UncommonPosts: 842
    Originally posted by Wizardry

    Originally posted by medafor


    is the question asked by so many naysayers. are you serious? so now it's the video game industries fault that there are a lack of solid MMOs out there? and WAR is a worse game because these MMO's that don't exist are better than WAR? well when you and your company makes  that uber mmo that you are imagining please let me beta test it.
     here is the typical post i keep seeing from naysayers,
    "Also, I totally agree with your disappointment on some of the WoW cookie-cutter stuff. In particular, I was very disappointed with the combat. It's straight EQ, WoW, pretty-much-every-other fantasy MMORPG click-and-wait styled combat. "
    please tell me about this "innovative" combat system you imagine? i dont get you people. your complaining about the combat and all, but dont mention what they could have done to make the combat better? please tell us about this revolutionary combat system?
    people are talking out of there ass about all this wow cookie cutter and clones this. like i said are you going to develop a better more innovative game. WARHAMMER IS GREAT!

    Have you ever played FFXI? best combat system ever made.It's not a fragfest game where you get kills every 5 secs and use heal pots to constantly kill.I mean really played the game and fully understand it?

    This is why i have been saying for years now ,most of these games are pathetic weak attempts at showing some unique game play.FFXI brought us dual classed system,magic bursts,elemental weapon skills and renkai's.The fights are slow enough to allow for players to use thinking and action reaction.I have seen so many games out there that each member can set a nuke and the mob is dead,that is no challenge what so ever and leans towards boredom real fast.FFXi uses skill chains that offer more and more xp with each kill if you can meet the time limit,up to a limit of course.You can actually see all the different players fighting the mob unlike some games where the animations are so ridiculous ,you just button mash and don't enjoy the combat at all.

    Warhammer is based solely on PVP/RVR,so it has nothing else to offer,it better have a VERY unique battle system to keep players interested.You will always have the little kids who feel like they are accomplishing something when they gank lower level players,so games like this will always have there following.PVP needs one heck of a well thought out system ,not just a coded line that allows players to kill each other.

    Judging by the efforts i have seen over the last few years,PVP is years away from respectability in MMORPG's.

     

    Wow, so you want combat to be slower? That's a first.

  • Professor78Professor78 Member UncommonPosts: 611
    Originally posted by mackdawg19

    Originally posted by Wizardry

    Originally posted by medafor


    is the question asked by so many naysayers. are you serious? so now it's the video game industries fault that there are a lack of solid MMOs out there? and WAR is a worse game because these MMO's that don't exist are better than WAR? well when you and your company makes  that uber mmo that you are imagining please let me beta test it.
     here is the typical post i keep seeing from naysayers,
    "Also, I totally agree with your disappointment on some of the WoW cookie-cutter stuff. In particular, I was very disappointed with the combat. It's straight EQ, WoW, pretty-much-every-other fantasy MMORPG click-and-wait styled combat. "
    please tell me about this "innovative" combat system you imagine? i dont get you people. your complaining about the combat and all, but dont mention what they could have done to make the combat better? please tell us about this revolutionary combat system?
    people are talking out of there ass about all this wow cookie cutter and clones this. like i said are you going to develop a better more innovative game. WARHAMMER IS GREAT!

    Have you ever played FFXI? best combat system ever made.It's not a fragfest game where you get kills every 5 secs and use heal pots to constantly kill.I mean really played the game and fully understand it?

    This is why i have been saying for years now ,most of these games are pathetic weak attempts at showing some unique game play.FFXI brought us dual classed system,magic bursts,elemental weapon skills and renkai's.The fights are slow enough to allow for players to use thinking and action reaction.I have seen so many games out there that each member can set a nuke and the mob is dead,that is no challenge what so ever and leans towards boredom real fast.FFXi uses skill chains that offer more and more xp with each kill if you can meet the time limit,up to a limit of course.You can actually see all the different players fighting the mob unlike some games where the animations are so ridiculous ,you just button mash and don't enjoy the combat at all.

    Warhammer is based solely on PVP/RVR,so it has nothing else to offer,it better have a VERY unique battle system to keep players interested.You will always have the little kids who feel like they are accomplishing something when they gank lower level players,so games like this will always have there following.PVP needs one heck of a well thought out system ,not just a coded line that allows players to kill each other.

    Judging by the efforts i have seen over the last few years,PVP is years away from respectability in MMORPG's.

     

    Wow, so you want combat to be slower? That's a first.

     

    Think more involving is whats meant. Not like a WOW mage, 1 (cast fireball), wait 3 sec, 1 (cast fireball), wait 3 sec,1 (cast fireball), wait 3 sec. loot and repeat

    Core i5 13600KF,  BeQuiet Pure Loop FX 360, 32gb DDR5-6000 XPG, WD SN850 NVMe ,PNY 3090 XLR8, Asus Prime Z790-A, Lian-Li O11 PCMR case (limited ed 1045/2000), 32" LG Ultragear 4k Monitor, Logitech G560 LightSync Sound, Razer Deathadder V2 and Razer Blackwidow V3 Keyboard


  • MonorojoMonorojo Member UncommonPosts: 411

    WAR is a revolution, not an evolution. If you hate the current state of MMOs....don't think WAR is going to change any of that. You have to admit they are pretty much polishing at this time, and the features they have now are taken from different games, improved upon greatly and stuck into one mega uber game.

  • ProfRedProfRed Member UncommonPosts: 3,495

    Haha this post is a funny read.  Seriously though you should make your title make more sense.  Even though you love Warhammer people browsing the boards will see this and think you are slamming it like so many people in this topic did.

  • SpardasoulSpardasoul Member Posts: 17

    Some of the innovative things WAR has that NO other MMO has. ( to my knowladge anyhow :p )

     

    /join <player> - LD, or want to join your mates? Just do /join name... no need to send a tell asking who the leader is, just /join anyone in the group and your in if theres space.

    Merging groups - you have 3 guys, and you meet another 3 guys at a PQ you all need? just get your leader to invite there leader and the groups will merge. No fannying around disbanding one group then reinviteing them.

    The guild calander - an ingame guild events calander.... i mean how simple is that to do? Yet no one else has one?  You can list events, with start / end times, and your players can sign up using it. You can even see whos made the group if theres limited space.

     

    ToK -  yes other games have things similar, but nothing compares with the ToK. It litteraly tracks everything you do. Aswell as gives you some fantastic lore and short storys.

     

    and the best thing?

     

    PQ loot distrubution - The system for that is 100% genius! The more you contribute to the PQ the more chance of good loot youll have. Ofcourse it does all come down to the dice... but if you loose, you know you have an even higher chance of loot next time through! And you will never get an item you cant use from it! Ever!

  • RetiredRetired Member UncommonPosts: 744

    yes i played final fantasy for awhiile, combat is all it had, and the combat had to be intresting cause all you did in the game was grind.

  • Rayx0rRayx0r Member, Newbie CommonPosts: 2,902
    Originally posted by Pheace


    TOME !!!!!!!!
     
     Also, interactable siege weapons are *not* an innovation WAR brought along.



     

    sheesh.. dont get yer panties in bunch Mr. Sexy pants 

     

    oh..and to the others that said the Tome of Knowledge is like what EQ and Lord of the Rings had, its not.  EQ2 and Lotro had journals.  Its a bit more similiar to Lord of the Rings, but the ToK in WAR has a hell of a lot more content and lore that is learned throughout playing the game.

    image

    “"If you want a picture of the future, imagine a robot foot stomping on a human face -- forever."
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